516 lines
7.8 KiB
Plaintext
516 lines
7.8 KiB
Plaintext
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$03-00-05-26-1-0
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[soundStopAll]
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[charaSet A 1098158300 1 Nemo]
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[charaSet B 1098181900 1 "Nemo Marine"]
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[charaSet C 1098181900 1 "Nemo Marine"]
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[charaSet D 1098181900 1 "Nemo Marine"]
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[charaSet E 1098182700 1 "Atlantis Border Guard"]
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[charaSet F 1098123000 1 Meunière]
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[charaSet G 1098123200 1 Goredolf]
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[charaSet H 9005001 1 Holmes]
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[charaSet I 1098182210 1 "Nemo Engineer"]
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[charaSet J 5009000 1 "Effect Dummy"]
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[charaPut J 1200,1200]
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[charaEffect J bit_talk_10_LowLevel]
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[cameraMove 0 0,0 1.01]
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[scene 86200]
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[fadein black 1.5]
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[wait fade]
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[charaTalk A]
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[charaFace A 2]
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[charaFadein A 0.4 1]
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[wt 0.4]
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[bgm BGM_EVENT_63 0.1]
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@Nemo
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All right, we're gonna pay them back a hundred times over for how they welcomed us to this Lostbelt!
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[k]
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@Nemo
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First and second torpedo tubes loaded![sr]Fire!
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[k]
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[messageOff]
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[charaTalk J]
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[se ad817]
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[seVolume ad817 0 0.5]
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[wt 1.2]
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[charaTalk A]
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[charaFace A 5]
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@Nemo
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Those ships might look like the ones from ancient Greece, but they couldn't be more different!
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[k]
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@Nemo
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They have internal combustion engines, and their beam sails give off magical energy readings too!
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[k]
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@Nemo
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It might be a seriously strange mix of technology,[sr]but it also gives them a really distinct sound!
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[k]
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[charaFace A 1]
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@Nemo
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And that means all we have to do is target the sources of that sound!
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk off]
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[charaFace B 1]
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[charaFace C 1]
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[charaFace D 1]
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[charaFadein B 0.1 -300,0]
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[charaFadein C 0.1 300,0]
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[charaFadein D 0.1 1]
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@Nemo Marine
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Exactly![sr]Yaaay!
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[k]
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[messageOff]
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[charaFadeout B 0.1]
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[charaFadeout C 0.1]
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[charaFadeout D 0.1]
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[wt 0.2]
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[se ade335]
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[seVolume ade335 0 0.4]
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[shake 0.01 2 2 1.6]
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[wt 2.4]
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[charaTalk on]
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[charaTalk A]
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[charaFace A 2]
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[charaFadein A 0.1 1]
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@Nemo
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We got 'em![sr]Now, hard to port!
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[k]
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[messageOff]
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[charaFadeout A 0.1]
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[wt 0.1]
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[se ad792]
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[wt 1.0]
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[wipeout rectangleStripLeftToRight 0.4 1.0]
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[wait wipe]
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[charaSet C 1038000 1 Jason]
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[charaSet D 4039002 1 Mandricardo]
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[scene 86000]
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[pictureFrame cut063_cinema]
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[charaTalk E]
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[charaFace E 0]
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[charaFadein E 0.1 0,-50]
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[wt 0.5]
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[wipein rectangleStripRightToLeft 0.4 1.0]
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[wait wipe]
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[wt 0.3]
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@Atlantis Border Guard
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Send out the Lamia![sr]Go, go, go!
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[k]
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[messageOff]
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[charaFadeout E 0.1]
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[wt 0.2]
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[se ad416]
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[wt 2.0]
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[wipeout rectangleStripRightToLeft 0.4 1.0]
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[wait wipe]
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[scene 86200]
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[pictureFrame]
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[charaTalk F]
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[charaFace F 2]
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[charaFadein F 0.1 1]
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[wt 0.5]
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[wipein rectangleStripLeftToRight 0.4 1.0]
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[wait wipe]
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[wt 0.3]
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@Meunière
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Aw crap!
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[k]
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@Meunière
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It's more of those Lamia that attacked us when we first got here!
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[k]
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 5]
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[charaFadein A 0.1 1]
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@Nemo
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Tell them they should've known better than to try the same trick twice! We figured out a plan for them ages ago!
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[k]
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[charaFace A 2]
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@Nemo
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Cut the engine![sr]Launch the special torpedoes!
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[k]
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[messageOff]
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[charaFadeout A 0.1]
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[wt 0.2]
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[se ad817]
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[seVolume ad817 0 0.5]
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[wt 1.2]
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[charaTalk G]
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[charaFace G 6]
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[charaFadein G 0.1 1]
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@Goredolf
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A-are you sure this is a good idea!?
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[k]
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[charaFadeout G 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Nemo
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Of course. It's all there in the report.
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[k]
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@Nemo
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Back when they first attacked my ship, it was the engine that suffered the most damage by far.
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[k]
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@Nemo
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And since Lamia are serpentine creatures,[sr]it's not hard to figure out why.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk H]
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[charaFace H 6]
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[charaFadein H 0.1 1]
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@Holmes
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They're drawn to heat.
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[k]
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[charaFadeout H 0.1]
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[wt 0.1]
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[charaTalk G]
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[charaFace G 7]
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[charaFadein G 0.1 1]
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@Goredolf
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Ohhh!
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[k]
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[charaFadeout G 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 1]
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[charaFadein A 0.1 1]
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@Nemo
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Exactly.
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[k]
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[charaFace A 2]
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@Nemo
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So all we have to do is fire specialized decoy torpedoes that give off heat signatures as they move.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 2]
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[charaFadein B 0.1 1]
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@Nemo Marine
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The Lamia have begun homing in on the torpedoes' heat!
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 1]
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[charaFadein A 0.1 1]
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@Nemo
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Good! We'll start the engine back up once we've put enough distance between them and us!
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[k]
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[charaFace A 2]
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@Nemo
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I'm counting on you, engine room![sr]We don't have a second to waste!
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaPut J 1]
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[charaTalk I]
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[charaFace I 2]
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[charaFadein I 0.1 1]
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@Nemo Engineer
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Aye, aye, sir![sr]You don't gotta tell me that!
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[k]
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[messageOff]
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[fadeout white 0.5]
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[wait fade]
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[charaFadeout I 0.1]
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[charaPut J 1200,1200]
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[effect bit_sepia01]
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[scene 85800]
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[charaTalk C]
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[charaFace C 10]
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[charaFadein C 0.1 1]
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[wt 0.5]
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[fadein white 0.5]
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[wait fade]
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[wt 0.3]
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@Jason
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For whatever reason, most likely their fear of Poseidon, our enemy here doesn't seem to have anything in the way of submarine technology.
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[k]
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@Jason
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They probably figure it's fine to sail atop the sea, but to swim beneath its surface is tantamount to blasphemy.
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[k]
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[charaFace C 2]
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@Jason
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Whatever the case, it means the Storm Border has an overwhelming advantage over them there, so make sure you use it to destroy as many of them as you can!
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[k]
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[messageOff]
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[fadeout white 0.5]
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[wait fade]
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[effectStop bit_sepia01]
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[charaFadeout C 0.1]
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[scene 86200]
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[charaTalk A]
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[charaFace A 2]
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[charaFadein A 0.1 1]
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[wt 0.5]
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[fadein white 0.5]
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[wait fade]
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[wt 0.3]
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@Nemo
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Now fire torpedoes from the third and fourth tubes too!
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 2]
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[charaFadein B 0.1 1]
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@Nemo Marine
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Aye, sir![sr]Hurry up and get those first two tubes reloaded!
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[k]
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[messageOff]
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[fadeout black 1.0]
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[bgmStop BGM_EVENT_63 1.0]
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[wait fade]
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[charaFadeout B 0.1]
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[scene 86000]
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[wt 1.0]
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[fadein black 1.0]
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[wait fade]
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[bgm BGM_EVENT_80 0.1]
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[charaTalk E]
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[charaFace E 0]
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[charaFadein E 0.1 1]
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@Atlantis Border Guard
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We've made contact with the enemy![sr]Board the ship! Kill them all!
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[k]
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[messageOff]
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[se ad166]
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[se ad184]
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[wt 0.2]
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[wipeout rightToLeft 0.7 1.0]
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[seStop ad166 0.7]
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[seStop ad184 0.7]
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[wait wipe]
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[charaFadeout E 0.1]
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[scene 85800]
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[wt 0.6]
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[se ade248]
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[se ad223]
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[shake 0.02 3 3 0.8]
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[wt 0.2]
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[wipein leftToRight 0.7 1.0]
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[wt 0.4]
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[seStop ade248 0.1]
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[seStop ad223 0.1]
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[wt 0.7]
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[charaTalk C]
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[charaFace C 1]
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[charaFadein C 0.1 1]
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@Jason
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Hahaha! Sorry to burst your bubble, but the only ones you'll find here are me and a buncha Nemo extras!
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[k]
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@Jason
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And none of us have any combat value at all!
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 5]
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[charaFadein B 0.1 1]
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@Nemo Marine
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Speak for yourself! I don't know about you,[sr]but I think I have incredible value!
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 0]
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[charaFadein E 0.1 1]
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@Atlantis Border Guard
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???
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[k]
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@Atlantis Border Guard
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...[messageShake 0.02 3 3 0.4]Oh, whatever. Just kill them all!
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 13]
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[charaFadein C 0.1 1]
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@Jason
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Dammit, looks like these guys don't have much in the way of humor.
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[k]
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[messageOff]
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[charaFadeout C 0.1]
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[wt 0.1]
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[wt 0.3]
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[se ad223]
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[wt 0.5]
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[se ad7]
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[wt 0.2]
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[cueSe Battle bac14]
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[effect bit_talk_h_slash01]
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[wt 0.4]
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[flashin once 0.1 0.1 FFFFFFFF FFFFFF80]
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[wt 0.1]
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[charaTalk E]
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|||
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[charaFace E 0]
|
|||
|
[charaFadein E 0 1]
|
|||
|
[charaShake E 0.02 3 3 0.8]
|
|||
|
[wt 1.0]
|
|||
|
|
|||
|
[charaMove E 0,-50 0.4]
|
|||
|
[charaFadeout E 0.4]
|
|||
|
[wt 0.4]
|
|||
|
[se ad144]
|
|||
|
[wt 1.4]
|
|||
|
|
|||
|
[charaTalk D]
|
|||
|
[charaFace D 5]
|
|||
|
[charaFadein D 0.1 1]
|
|||
|
@Mandricardo
|
|||
|
Phew, made it! That was close!
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout D 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk C]
|
|||
|
[charaFace C 2]
|
|||
|
[charaFadein C 0.1 1]
|
|||
|
@Jason
|
|||
|
There you have it. Now it's time to play defense![sr]Go on, get 'em!
|
|||
|
[k]
|
|||
|
|
|||
|
@Jason
|
|||
|
And be ready to fend off a veritable mountain of them!
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout C 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk D]
|
|||
|
[charaFace D 2]
|
|||
|
[charaFadein D 0.1 1]
|
|||
|
@Mandricardo
|
|||
|
You got it!
|
|||
|
[k]
|
|||
|
|
|||
|
|
|||
|
|
|||
|
[messageOff]
|
|||
|
[fadeout black 0.5]
|
|||
|
[bgmStop BGM_EVENT_80 0.4]
|
|||
|
[wait fade]
|
|||
|
[soundStopAll]
|
|||
|
[end]
|