262 lines
5.1 KiB
Plaintext
262 lines
5.1 KiB
Plaintext
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$01-00-07-07-4-1
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[soundStopAll]
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[charaSet A 8001002 1 Mash]
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[charaSet B 98106200 1 Merlin]
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[charaSet C 98002000 1 Fou]
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[charaSet D 3027000 1 Ana]
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[charaSet F 2020001 1 Ishtar]
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[charaSet G 98015000 1 "Skeleton 1"]
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[charaSet H 98015000 1 "Skeleton 2"]
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[charaSet E 98015000 1 "Skeleton 3"]
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[bgm BGM_EVENT_3 0.1]
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[scene 32942]
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[fadein black 1.5]
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[se ad244]
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[seVolume ad244 0 0.5]
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[wait fade]
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[charaSet F 98015000 1 "Skeleton 4"]
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[charaSet D 98015000 1 "Skeleton 5"]
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[charaFadein G 0.4 1]
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[charaFadein F 0.4 192,0]
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[charaFadein H 0.4 -192,0]
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[charaFadein D 0.4 384,0]
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[charaFadein E 0.4 -384,0]
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[seStop ad244 0.7]
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[wt 0.7]
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[effect bit_bolg_02]
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[se bac7]
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[charaShake G 0.01 3 3 0.4]
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[charaShake H 0.01 3 3 0.4]
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[charaShake E 0.01 3 3 0.4]
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[charaShake F 0.01 3 3 0.4]
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[charaShake D 0.01 3 3 0.4]
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[wt 0.4]
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[charaSpecialEffect G enemyErasure 1 1.0]
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[charaSpecialEffect F enemyErasure 1 1.0]
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[charaSpecialEffect H enemyErasure 1 1.0]
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[charaSpecialEffect D enemyErasure 1 1.0]
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[charaSpecialEffect E enemyErasure 1 1.0]
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[se ad42]
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[wait charaSpecialEffect G]
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[wt 0.4]
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[charaDepth G 2]
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[charaDepth E 0]
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[charaDepth D 0]
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[charaDepth F 1]
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[charaDepth H 1]
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[se ad244]
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[seVolume ad244 0 0.5]
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[charaFadein G 0.4 1]
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[wt 0.4]
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[charaFadein F 0.4 192,0]
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[wt 0.4]
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[charaFadein H 0.4 -192,0]
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[wt 0.4]
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[charaFadein D 0.4 384,0]
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[wt 0.4]
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[charaFadein E 0.4 -384,0]
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[wt 0.7]
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[seStop ad244 0.7]
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[charaFadeout G 0.1]
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[charaFadeout H 0.1]
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[charaFadeout E 0.1]
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[charaFadeout F 0.1]
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[charaFadeout D 0.1]
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[charaSet D 3027000 1 Ana]
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[charaSet F 2020001 1 Ishtar]
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[wt 0.2]
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[charaTalk B]
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[charaFace B 4]
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[charaFadein B 0.1 1]
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@Merlin
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Hmm... We have a problem here. Earlier, I said the number of enemies exceeded the population of Kutha. Let me rephrase that.
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[k]
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@Merlin
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This has nothing to do with the population of Kutha. To be precise, these skeletons are all the people who died on this land in the past.
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[k]
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@Merlin
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I mean, look over there. Even their ancestors are all here.
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[k]
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[messageOff]
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[wipeout rectangleStripRightToLeft 0.3 1]
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[wait wipe]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaSet G 98104300 1 Ghost]
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[charaSet H 98104300 1 "Ghost 2"]
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[charaSet E 98104300 1 "Ghost 3"]
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[wipein rectangleStripLeftToRight 0.3 1]
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[charaDepth H 1]
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[charaFadein G 0.1 -400,0]
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[charaFadein E 0.1 400,0]
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[charaFadein H 0.1 1]
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[wait wipe]
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[charaTalk off]
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[se ad21]
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[wt 1.7]
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[wipeout rectangleStripLeftToRight 0.3 1]
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[wait wipe]
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[charaFadeout G 0.1]
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[charaFadeout H 0.1]
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[charaFadeout E 0.1]
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[wipein rectangleStripRightToLeft 0.3 1]
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[wait wipe]
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[wt 0.2]
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[charaTalk A]
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[charaFace A 15]
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[charaFadein A 0.1 1]
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[charaEffect A bit_talk_13]
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[wt 0.1]
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[se ad32]
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[charaShake A 0.05 2 2 0.4]
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@Mash
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It's no use! They've blocked our path! They're weak individually, yes, but there are just too many of them!
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 4]
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[charaFadein D 0.1 1]
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@Ana
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...I'm sorry. If only I were older... I could blast them away with my Noble Phantasm...
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[k]
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[wt 0.2]
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[messageOff]
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[charaFadeout D 0.1]
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[wt 0.4]
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[charaSet G 98015000 1 "Skeleton 1"]
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[charaSet H 98015000 1 "Skeleton 2"]
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[charaSet E 98015000 1 "Skeleton 3"]
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[charaSet F 98015000 1 "Skeleton 4"]
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[charaSet D 98015000 1 "Skeleton 5"]
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[se ad226]
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[seVolume ad226 0 0.4]
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[se ad14]
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[fowardEffect bit_talk_38]
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[wt 0.2]
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[shake 0.05 0 4 0]
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[wt 1.0]
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[shakeStop]
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[fowardEffectStop bit_talk_38]
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[seStop ad14 0.4]
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[wt 0.4]
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[charaFadein G 0.1 1]
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[charaFadein F 0.1 192,0]
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[charaFadein H 0.1 -192,0]
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[charaFadein D 0.1 384,0]
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[charaFadein E 0.1 -384,0]
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[flashin once 0.1 0.3 FFFFFFAF FFFFFF00]
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[se bac16]
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[wt 1.0]
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[charaSpecialEffect G enemyErasure 1 1.0]
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[charaSpecialEffect F enemyErasure 1 1.0]
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[charaSpecialEffect H enemyErasure 1 1.0]
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[charaSpecialEffect D enemyErasure 1 1.0]
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[charaSpecialEffect E enemyErasure 1 1.0]
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[se ad42]
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[wait charaSpecialEffect G]
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[wt 0.4]
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[charaTalk A]
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[charaFace A 6]
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[charaFadein A 0.1 1]
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[wt 0.1]
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@Mash
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That was...!
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[k]
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[wt 0.2]
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[messageOff]
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[wipeout rectangleStripDownToUp 0.3 1]
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[wait wipe]
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[scene 20322]
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[charaFadeout A 0.1]
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[wt 0.1]
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[wipein rectangleStripUpToDown 0.3 1]
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[wait wipe]
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[charaSet F 2020001 1 Ishtar]
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[charaShake F 0.2 0 3 0]
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[charaTalk F]
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[charaFace F 8]
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[charaFadein F 0.1 0,50]
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[wt 1.0]
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[charaFace F 10]
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@Ishtar
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Now you know not to go near Kutha. If you're ever captured in the underworld, you'll find out just how hard it is to come back.
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[k]
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[messageOff]
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[charaShakeStop F]
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[se ad28]
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[charaMove F 0,0 0.2]
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[wait charaMove]
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[charaMove F 0,50 0.05]
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[wait charaMove]
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[charaFadeout F 0.1]
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[wipeout upToDown 0.4 1]
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[wait wipe]
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[scene 32942]
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[wt 0.4]
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[wipein downToUp 0.2 1]
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[wait wipe]
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[wt 0.2]
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[charaTalk A]
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[charaFace A 13]
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[charaFadein A 0.1 1]
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@Mash
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Ishtar provided covering fire for us! ...Now she's flying off to the northeast!
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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@Merlin
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That was really more like air support than covering fire. Not sure what came over her, but I think we're safe now.
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[k]
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@Merlin
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Now's our chance to pass through the southern gate. We've got the tablet already, so let's get outta here!
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[k]
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[messageOff]
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[bgmStop BGM_EVENT_3 1.4]
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[fadeout black 1.5]
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[wait fade]
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[wt 0.4]
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[soundStopAll]
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[end]
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