fgo-game-data/ScriptActionEncrypt/01/0100070741.txt
2020-06-01 18:54:42 +00:00

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01-00-07-07-4-1
[soundStopAll]
[charaSet A 8001002 1 Mash]
[charaSet B 98106200 1 Merlin]
[charaSet C 98002000 1 Fou]
[charaSet D 3027000 1 Ana]
[charaSet F 2020001 1 Ishtar]
[charaSet G 98015000 1 "Skeleton 1"]
[charaSet H 98015000 1 "Skeleton 2"]
[charaSet E 98015000 1 "Skeleton 3"]
[bgm BGM_EVENT_3 0.1]
[scene 32942]
[fadein black 1.5]
[se ad244]
[seVolume ad244 0 0.5]
[wait fade]
[charaSet F 98015000 1 "Skeleton 4"]
[charaSet D 98015000 1 "Skeleton 5"]
[charaFadein G 0.4 1]
[charaFadein F 0.4 192,0]
[charaFadein H 0.4 -192,0]
[charaFadein D 0.4 384,0]
[charaFadein E 0.4 -384,0]
[seStop ad244 0.7]
[wt 0.7]
[effect bit_bolg_02]
[se bac7]
[charaShake G 0.01 3 3 0.4]
[charaShake H 0.01 3 3 0.4]
[charaShake E 0.01 3 3 0.4]
[charaShake F 0.01 3 3 0.4]
[charaShake D 0.01 3 3 0.4]
[wt 0.4]
[charaSpecialEffect G enemyErasure 1 1.0]
[charaSpecialEffect F enemyErasure 1 1.0]
[charaSpecialEffect H enemyErasure 1 1.0]
[charaSpecialEffect D enemyErasure 1 1.0]
[charaSpecialEffect E enemyErasure 1 1.0]
[se ad42]
[wait charaSpecialEffect G]
[wt 0.4]
[charaDepth G 2]
[charaDepth E 0]
[charaDepth D 0]
[charaDepth F 1]
[charaDepth H 1]
[se ad244]
[seVolume ad244 0 0.5]
[charaFadein G 0.4 1]
[wt 0.4]
[charaFadein F 0.4 192,0]
[wt 0.4]
[charaFadein H 0.4 -192,0]
[wt 0.4]
[charaFadein D 0.4 384,0]
[wt 0.4]
[charaFadein E 0.4 -384,0]
[wt 0.7]
[seStop ad244 0.7]
[charaFadeout G 0.1]
[charaFadeout H 0.1]
[charaFadeout E 0.1]
[charaFadeout F 0.1]
[charaFadeout D 0.1]
[charaSet D 3027000 1 Ana]
[charaSet F 2020001 1 Ishtar]
[wt 0.2]
[charaTalk B]
[charaFace B 4]
[charaFadein B 0.1 1]
Merlin
Hmm... We have a problem here. Earlier, I said the number of enemies exceeded the population of Kutha. Let me rephrase that.
[k]
Merlin
This has nothing to do with the population of Kutha. To be precise, these skeletons are all the people who died on this land in the past.
[k]
Merlin
I mean, look over there. Even their ancestors are all here.
[k]
[messageOff]
[wipeout rectangleStripRightToLeft 0.3 1]
[wait wipe]
[charaFadeout B 0.1]
[wt 0.1]
[charaSet G 98104300 1 Ghost]
[charaSet H 98104300 1 "Ghost 2"]
[charaSet E 98104300 1 "Ghost 3"]
[wipein rectangleStripLeftToRight 0.3 1]
[charaDepth H 1]
[charaFadein G 0.1 -400,0]
[charaFadein E 0.1 400,0]
[charaFadein H 0.1 1]
[wait wipe]
[charaTalk off]
[se ad21]
[wt 1.7]
[wipeout rectangleStripLeftToRight 0.3 1]
[wait wipe]
[charaFadeout G 0.1]
[charaFadeout H 0.1]
[charaFadeout E 0.1]
[wipein rectangleStripRightToLeft 0.3 1]
[wait wipe]
[wt 0.2]
[charaTalk A]
[charaFace A 15]
[charaFadein A 0.1 1]
[charaEffect A bit_talk_13]
[wt 0.1]
[se ad32]
[charaShake A 0.05 2 2 0.4]
Mash
It's no use! They've blocked our path! They're weak individually, yes, but there are just too many of them!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 4]
[charaFadein D 0.1 1]
Ana
...I'm sorry. If only I were older... I could blast them away with my Noble Phantasm...
[k]
[wt 0.2]
[messageOff]
[charaFadeout D 0.1]
[wt 0.4]
[charaSet G 98015000 1 "Skeleton 1"]
[charaSet H 98015000 1 "Skeleton 2"]
[charaSet E 98015000 1 "Skeleton 3"]
[charaSet F 98015000 1 "Skeleton 4"]
[charaSet D 98015000 1 "Skeleton 5"]
[se ad226]
[seVolume ad226 0 0.4]
[se ad14]
[fowardEffect bit_talk_38]
[wt 0.2]
[shake 0.05 0 4 0]
[wt 1.0]
[shakeStop]
[fowardEffectStop bit_talk_38]
[seStop ad14 0.4]
[wt 0.4]
[charaFadein G 0.1 1]
[charaFadein F 0.1 192,0]
[charaFadein H 0.1 -192,0]
[charaFadein D 0.1 384,0]
[charaFadein E 0.1 -384,0]
[flashin once 0.1 0.3 FFFFFFAF FFFFFF00]
[se bac16]
[wt 1.0]
[charaSpecialEffect G enemyErasure 1 1.0]
[charaSpecialEffect F enemyErasure 1 1.0]
[charaSpecialEffect H enemyErasure 1 1.0]
[charaSpecialEffect D enemyErasure 1 1.0]
[charaSpecialEffect E enemyErasure 1 1.0]
[se ad42]
[wait charaSpecialEffect G]
[wt 0.4]
[charaTalk A]
[charaFace A 6]
[charaFadein A 0.1 1]
[wt 0.1]
Mash
That was...!
[k]
[wt 0.2]
[messageOff]
[wipeout rectangleStripDownToUp 0.3 1]
[wait wipe]
[scene 20322]
[charaFadeout A 0.1]
[wt 0.1]
[wipein rectangleStripUpToDown 0.3 1]
[wait wipe]
[charaSet F 2020001 1 Ishtar]
[charaShake F 0.2 0 3 0]
[charaTalk F]
[charaFace F 8]
[charaFadein F 0.1 0,50]
[wt 1.0]
[charaFace F 10]
Ishtar
Now you know not to go near Kutha. If you're ever captured in the underworld, you'll find out just how hard it is to come back.
[k]
[messageOff]
[charaShakeStop F]
[se ad28]
[charaMove F 0,0 0.2]
[wait charaMove]
[charaMove F 0,50 0.05]
[wait charaMove]
[charaFadeout F 0.1]
[wipeout upToDown 0.4 1]
[wait wipe]
[scene 32942]
[wt 0.4]
[wipein downToUp 0.2 1]
[wait wipe]
[wt 0.2]
[charaTalk A]
[charaFace A 13]
[charaFadein A 0.1 1]
Mash
Ishtar provided covering fire for us! ...Now she's flying off to the northeast!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Merlin
That was really more like air support than covering fire. Not sure what came over her, but I think we're safe now.
[k]
Merlin
Now's our chance to pass through the southern gate. We've got the tablet already, so let's get outta here!
[k]
[messageOff]
[bgmStop BGM_EVENT_3 1.4]
[fadeout black 1.5]
[wait fade]
[wt 0.4]
[soundStopAll]
[end]