Zero Sail complete.[sr]Returning to Reality Space now.
[k]
[bgm BGM_EVENT_81 0.1]
[seStop ad566 3.0]
[charaFace A 4]
@Nemo
...The outside ocean is ice-cold. I hate to say it after we just arrived, but we've already got our work cut out for us.
[k]
@Nemo
All hands, let's keep a tighter grip on this situation than a blue-ringed octopus does on its prey. We need to be able to respond at a moment's notice.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 12]
[charaFadein B 0.1 1]
@Mash
...Right. I was hoping I could wait a little longer, until Sion finishes reworking my equipment.
[k]
@Mash
But it looks like the circumstances won't allow for that...
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
@Nemo
Nope. Our future is always just hanging on by a thread.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 4]
[charaFadein C 0.1 1]
@Goredolf
So, we're finally heading for the Atlantic...
[k]
@Goredolf
Just what sort of civilization could these people possibly have built there?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 4]
[charaFadein D 0.1 1]
@Holmes
I'm afraid that's all but impossible to say at this point, given the fantastical nature of this world's history.
[k]
@Holmes
All the more so given that we are dealing with a kind of nation that none of us have ever seen before.
[k]
@Holmes
I expect the truth of the matter will be more difficult to pin down than a passing mugger.
[k]
[charaFace D 0]
@Holmes
However, there is one thing I can say for certain.
[k]
@Holmes
Greece is home to one of the most famous and influential mythologies in all the world:
[k]
@Holmes
The gods of Mount Olympus.
[k]
@Holmes
It is therefore highly likely that they have had a strong influence on this Lostbelt.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaPut J 1]
[charaTalk H]
[charaFace H 5]
[charaFadein H 0.1 1]
@Sion
Atlantis is currently thriving much more than any other Lostbelt on Earth.
[k]
@Sion
You can tell that from the fact that we can observe its Tree of Emptiness from outside the storm wall, if only just.
[k]
@Sion
That means it has grown so large it is now impossible to cover up.
[k]
@Sion
It is hard to believe something so imposing could be so empty.
[k]
@Sion
I expect a tree like that will put up quite a fight indeed when it is finally time to cut it down.
[k]
[charaFadeout H 0.1]
[wt 0.1]
[charaPut J 1200,1200]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
@Nemo
All right, Reality Space established.[sr]Hull...stable.
[k]
@Nemo
We'll start to emerge once we've confirmed there are no hostiles nearby[line 2]
[k]
[messageOff]
[charaFace A 2]
[bgmStop BGM_EVENT_81 0.4]
[se ad9]
[flashin loop 0.7 0.7 FF333380 FF333300]
[wt 2.8]
[flashOff]
[seStop ad9 0.1]
[bgm BGM_EVENT_80 0.1]
@Nemo
...![sr]Hostiles detected! Abort surfacing!
[k]
@Nemo
Dammit, I can't believe how sharp their eyes are! Not only have they already seen us, they're headed straight for us!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 8]
[charaFadein C 0.1 1]
@Goredolf
Wha...!?
[k]
@Goredolf
You mean we're already under attack!?[sr]What in the world were you doing, Captain!?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
@Nemo
They were waiting for us.
[k]
@Nemo
They must've pinpointed our location in the time it took us to establish Reality Space after the Zero Sail!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaPut J 1]
[charaTalk H]
[charaFace H 8]
[charaFadein H 0.1 1]
@Sion
What kind of observational equipment are they using!?
[k]
@Sion
That is like throwing a stone into the ocean and tracking it down using nothing but the sound it made!
[k]
[charaFadeout H 0.1]
[wt 0.1]
[charaPut J 1200,1200]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
@Nemo
I know we didn't make so much as a peep.[sr]My diving is smoother than the slickest dolphin's.
[k]
@Nemo
The only thing they could have possibility spotted is the faintest of ripples we made when we entered the Lostbelt...
[k]
@Nemo
...and to do that, they would have had to be continuously observing the entire storm wall without a moment's rest!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 5]
[charaFadein C 0.1 1]
@Goredolf
Never mind how this happened! Just get us out of here, dammit! Meunière! Full reverse!
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
@Nemo
Wait! Don't take any evasive maneuvers just yet!
[k]
@Nemo
Pull up the monitor and take a look at the surface![sr]Hurry!
[k]
[messageOff]
[fadeout black 0.5]
[wait fade]
[scene 86700]
[charaFadeout A 0.1]
[charaScale G 1.5]
[charaFadein G 0.1 -200,-200]
[charaTalk off]
[se ad15]
[wt 0.8]
[se ad1]
[bgmStop BGM_EVENT_80 1.2]
[fadein black 1.2]
[se adm11]
[charaMove G 200,-200 2.5]
[wait fade]
[wt 1.0]
[charaFadeout G 1.0]
[wt 1.0]
[wt 2.0]
?1:Wha...
?!
@Mash
What...are those...?
[k]
[bgm BGM_EVENT_81 0.1]
@Sion
How awesome! Those ships are using technology beyond anything in our civilization! And a whole fleet at tha[line 2]
Attention enemy vessel from Chaldea.[sr]Attention enemy vessel from Chaldea.
[k]
@???
Requesting line of communication. Over.
[k]
[seVolume ad31 0.5 0.3]
[charaTalk D]
[charaFace D 5]
[charaFadein D 0.1 1]
@Holmes
A transmission!
[k]
@Holmes
(Does this mean their civilization has advanced to the point that they've developed long-range communications as well, even if only ones that use magical energy!?)
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
@Nemo
...I'm going to pick up, [%1].
[k]
[messageOff]
[wt 0.1]
[cameraMove 0.5 0,15 1.01]
[wt 0.6]
[cameraMove 0.5 0,0 1.01]
[wt 0.9]
@Nemo
Okay, you're on.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[seStop ad31 0.5]
[se ad15]
[charaTalk C]
[charaFace C 10]
[charaFadein C 0.1 1]
@Goredolf
Th-this is Goredolf Musik, commander of the Shadow Border, speaking on behalf of Novum Chaldea.
[k]
[bgmStop BGM_EVENT_81 1.0]
@???
[charaTalk J]
I am Odysseus, commander of the Olympus Defensive Forces.
[k]
[charaTalk C]
[charaFace C 8]
@Goredolf
Wha...
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 6]
[charaFadein D 0.1 1]
@Holmes
...!!!
[k]
[charaFadeout D 0.1]
[wt 0.1]
@Odysseus
I am contacting you with your first and only warning. We have come to kill you.
[k]
@Odysseus
There will be no surrender, no offers of amnesty, and no negotiations.
[k]
@Odysseus
We will not stop until we have confirmed that every last one of you is dead.
[k]
[charaTalk C]
[charaFace C 9]
[charaFadein C 0.1 1]
@Goredolf
...[wt 1.0]Eep...!
[k]
?1:(The pressure's so intense he can't even get a word out!)
?!
[charaFadeout C 0.1]
[wt 0.1]
@Odysseus
This communication is terminated, as you will be shortly.
[k]
[messageOff]
[se ad539]
[wt 1.8]
[bgm BGM_EVENT_24 0.1]
[charaTalk D]
[charaFace D 4]
[charaFadein D 0.1 1]
@Holmes
So we can't even attempt to talk things out in an effort to maintain the status quo. The situation could not be worse.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
@Nemo
We'll just have to make an escape! There's no way we can possibly defeat Caenis at sea!
[k]
[charaFace A 2]
@Nemo
Engineer, grab a salt lick![sr]I'm gonna crank the engine as high as it can go!
[k]
@Nemo Engineer
[charaTalk J]
What was that!?[sr]You wanna run that by me again, you Cap-Bastard!?
[k]
@Nemo Engineer
[charaTalk J]
What kinda predicament did you get my poor little ship into!? When this is over, I'm gonna kick your ass so hard you'll taste nothing but shoe leather for a week!
[k]
@Nemo Engineer
[charaTalk J]
All right guys, I'm taking the safety valve off the Triton Wheel! All four compartments now running simultaneously! Thirty seconds until we're at full battle speed!
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[se ade42]
[shake 0.01 2 2 0]
[wt 1.6]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
@Nemo
Holmes! Meunière! Set a course for minus twelve hundred seconds! We're going to dive back once the engine hits critical!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 2]
[charaFadein D 0.1 1]
@Holmes
Yes, I'm well aware![sr]Preparing for a Zero Sail now!
[k]
[messageOff]
[fadeout black 1.0]
[bgm BGM_EVENT_24 1.0 0.4]
[wait fade]
[charaFadeout D 0.1]
[shakeStop]
[charaSet G 1098182700 1 "Atlantis Border Guard"]
[charaSet H 1098181900 1 "Nemo Marine"]
[scene 86002]
[pictureFrame cut063_cinema]
[wt 1.0]
[fadein black 1.0]
[wait fade]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.4 0,-50]
[wt 0.4]
@Odysseus
Throw the prototype at them.[sr]We'll move to cut them off while it keeps them busy.
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 0]
[charaFadein G 0.1 0,-50]
@Atlantis Border Guard
Yes, sir!
[k]
@Atlantis Border Guard
Opening cage and inputting target![sr]Injecting Theos Klironomia!
[k]
@Atlantis Border Guard
Go, go, go!
[k]
[messageOff]
[charaFadeout G 0.1]
[wt 0.2]
[se ad772]
[wt 2.8]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 0,-50]
@Odysseus
...It's still not enough.[sr]Caenis, you go too.
[k]
[messageOff]
[wipeout rectangleStripLeftToRight 0.5 1.0]
[wait wipe]
[charaFadeout F 0.1]
[scene 84900]
[wt 1.0]
[wipein rectangleStripRightToLeft 0.5 1.0]
[wait wipe]
[wt 0.3]
[charaTalk E]
[charaFace E 7]
[charaFadein E 0.1 0,-50]
@Caenis
You don't gotta tell me! No way I'm letting them get away! I'm gonna make 'em all wish they'd never been born! Especially that little runt!
[k]
[messageOff]
[effect bit_talk_water_splash]
[se ad416]
[seVolume ad416 0 0.8]
[se ade59]
[seStop ade59 1.2]
[effect bit_talk_quickmove]
[wt 0.1]
[charaFadeout E 0.1]
[wt 1.2]
[seStop ad416 1.2]
[wt 1.0]
[wipeout rectangleStripRightToLeft 0.5 1.0]
[wait wipe]
[scene 86002]
[wt 1.0]
[wipein rectangleStripLeftToRight 0.5 1.0]
[wait wipe]
[wt 0.3]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 0,-50]
@Odysseus
I see. That vessel of theirs smells of Triton.
[k]
@Odysseus
They do say the sins of the parent are visited upon the child...though why Poseidon would bother to create such dull familial bonds is beyond me.
[k]
[messageOff]
[fadeout black 1.0]
[wait fade]
[charaFadeout F 0.1]
[scene 51609]
[pictureFrame]
[wt 1.0]
[bgm BGM_EVENT_24 1.0 1.0]
[fadein black 1.0]
[wait fade]
[charaTalk H]
[charaFace H 2]
[charaFadein H 0.1 1]
@Nemo Marine
I'm getting something on the sonar![sr]Hostile contact closing fast!
[k]
[charaFace H 7]
@Nemo Marine
Crap! It's going to intercept[sr]us before we can Zero Sail!
[k]
@Nemo Marine
If we get hit now, the Nautilus's whole outer layer will be completely shattered!
[k]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
@Nemo
...Abort Zero Sail![sr]Change the spells over to physical defense!
[k]
@Nemo
Da Vinci, give me an escape route![sr]Our only hope is to smash through this dragnet!
[k]
?1:What about us, Captain!?
?!
[charaFace A 2]
@Nemo
You head out with Mash and hold back that Servant on the surface!
[k]
@Nemo
If Caenis makes it inside the ship,[sr]we'll all be well and truly done for!
[k]
@Nemo
I'll solidify the water near the Nautilus so you can use it as a foothold. Hopefully that'll be enough!
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[charaSet A 1098182610 1 "Cerberus (Prototype)"]
[charaSet D 98115300 1 Holmes]
[charaSet I 8001400 1 Mash]
[charaTalk off]
[charaTalk depthOff]
[charaDepth I 1]
[charaDepth B 2]
[charaFace B 7]
[charaFadein B 0.1 1]
[charaFace I 7]
[charaFadein I 0.1 1]
[wt 0.6]
[charaFadeout B 0.4]
[wt 0.2]
[se ade57]
[seVolume ade57 0.0 1.0]
[seStop ade57 0.14]
[wt 0.1]
[se ad658]
[wt 0.4]
[charaTalk on]
[charaTalk depthOn]
[charaTalk I]
[charaFace I 2]
@I:Mash
Understood![sr]Master!
[k]
?1:Let's go!
?!
[charaFadeout I 0.1]
[wt 0.1]
[charaTalk H]
[charaFace H 2]
[charaFadein H 0.1 1]
@Nemo Marine
Roger that! Surfacing now![sr]Opening the hatch!
[k]
[messageOff]
[se ad594]
[wt 0.1]
[fadeout black 2.5]
[wait fade]
[charaFadeout H 0.1]
[wt 1.0]
[scene 84900]
[fadein black 1.0]
[wait fade]
[se ad416]
[effect bit_talk_water_spread2]
[wt 0.5]
[wipeout rectangleStripRightToLeft 0.4 1]
[wait wipe]
[scene 85700]
[wt 0.1]
[wipein rectangleStripLeftToRight 0.4 1]
[wait wipe]
[se ad226]
[effect bit_talk_water_splash 540,320]
[effect bit_talk_water_splash -540,320]
[wt 1.5]
[effect bit_talk_impactlanding]
[se ade315]
[se ad608]
[wt 2.5]
[se ad772]
[shake 0.05 2 2 2.0]
[charaPut A 1]
[charaEffect A bit_talk_41]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.4 1]
[wt 2.8]
[charaEffectStop A bit_talk_41]
?1:What the hell is that!?
?!
[charaFadeout A 0.1]
[wt 0.1]
[charaPut J 1]
[charaTalk D]
[charaFace D 5]
[charaFadein D 0.1 1]
@Holmes
It's a completely new type of enemy;[sr]it doesn't match anything in our records.
[k]
@Holmes
I would normally encourage you to approach it with caution, but I'm afraid we simply don't have the time.
[k]
@Holmes
Those other ships are making their way here as we speak. If we take too long, they'll have us completely trapped.