fgo-game-data/ScriptActionEncrypt/94/9404/9404650510.txt

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2022-02-28 08:05:28 +00:00
94-04-65-05-1-0
[soundStopAll]
[charaSet A 5033001 1 Circe]
[charaSet B 2009102 1 Orion]
[charaSet C 99502600 1 Mash]
[charaSet D 98111500 1 Static]
[charaSet E 2015001 1 Arjuna]
[charaSet F 1038000 1 Jason]
[charaSet G 4006001 1 Georgios]
[charaSet H 1098181810 1 Odysseus]
[charaSet I 1001000 1 Effect]
[imageSet J back10000 1]
[charaScale J 1.02]
[sceneSet K 21507 1]
[charaScale K 1.4]
[charaSet L 1001000 1 Effect]
[scene 90600]
[fadein black 1.5]
[wait fade]
[wt 1.0]
Once upon a time...
[k]
[messageOff]
[bgm BGM_EVENT_75 0.1]
[scene 90900 1.0]
[wt 1.5]
...there was a man who seemed made of iron.
[k]
He was a beloved hero, devoted to the gods,[sr]possessed of an indomitable will and a powerful soul.
[k]
With a long, protracted war finally behind him,[sr]he was at last ready to return home.
[k]
[messageOff]
[scene 90800 1.0]
[wt 1.3]
...He was exhausted.
[k]
Exhausted from war. Exhausted from thinking.[sr]Exhausted from killing.
[k]
As were his subordinates.
[k]
After years and years of battle,[sr]their souls were bruised and battered.
[k]
[messageOff]
[scene 91000 1.0]
[wt 1.3]
Witch
Then why not become beasts?
[k]
[messageOff]
[scene 90800 1.0]
[wt 1.3]
[lr]...Perhaps she was right.
[k]
If it would let one live their life with nothing weighing on their mind, becoming a beast could be very fun indeed.
[k]
But one man[line 2]the man like iron[line 2]adamantly refused her offer.
[k]
[messageOff]
[scene 90900 1.0]
[wt 1.3]
Man
I have to return home.
[k]
[lr]He didn't say “I want to go home.”[sr]He said “I have to return home.”
[k]
[messageOff]
[scene 91100 1.0]
[wt 1.3]
The witch tried to argue with him.
[k]
Witch
Why would you need to leave?[sr]Everything you could ever want is right here.
[k]
Man
No.[sr]Penelope isn't.
[k]
[lr]The witch was dumbfounded.
[k]
The man was willing to risk his life to go home...
[k]
...all for one woman!
[k]
[messageOff]
[scene 91000 1.0]
[wt 1.3]
Witch
...No. I won't let you leave.[sr]I'll never let you leave.
[k]
[lr]It was the first time she had been so fixated on something in her life. She wanted the man. She wanted to make him hers.
[k]
In her twisted desire to possess him,[sr]the witch proved that she was truly a witch at heart.
[k]
...If only she had wished to simply be with him instead.
[k]
[messageOff]
[fadeout black 1.5]
[bgmStop BGM_EVENT_75 1.5]
[wait fade]
[scene 21507]
[charaPut D 1200,1200]
[charaEffect D bit_talk_10_LowLevel]
[wt 0.8]
[fadein black 0.5]
[wait fade]
[wt 1.4]
[charaPut D 1]
[charaTalk C]
[charaFace C 6]
[charaFadein C 0.1 1]
[bgm BGM_EVENT_2 0.1]
Mash
I'm not seeing anything unusual about this room.
[k]
[charaPut D 1200,1200]
[charaEffectStop D bit_talk_10_LowLevel]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
Arjuna
Same here. There's no sign, no fire, no ice... Nothing.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Orion
Great. Then we can just keep going.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 6]
[charaFadein A 0.1 1]
Circe
Hmm...
[k]
[charaFace A 0]
Circe
Hey, Odysseus. Try throwing that rock over there.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk H]
[charaFace H 0]
[charaFadein H 0.1 1]
Odysseus
How's this?
[k]
[messageOff]
[bgmStop BGM_EVENT_2 0.7]
[charaFadeout H 0.1]
[wt 0.1]
[se ad28]
[wt 0.4]
[se bac162]
[seStop bac162 0.8]
[flashin once 0.3 0.4 FFFFFFAF FFFFFF00]
[wt 1.4]
[charaTalk E]
[charaFace E 4]
[charaFadein E 0.1 1]
[bgm BGM_EVENT_5 0.1]
Arjuna
...I take it back.
[k]
[charaFace E 0]
Arjuna
There may not be any fire or ice here,[sr]but there are invisible lasers.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk H]
[charaFace H 0]
[charaFadein H 0.1 1]
Odysseus
I'm impressed you noticed those.
[k]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 1]
Circe
What can I say?[sr]You can't pull the wool over the queen witch's eyes.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
Arjuna
Well, what do we do now? Should we go back[sr]the way we came and try a different route?
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk H]
[charaFace H 8]
[charaFadein H 0.1 1]
Odysseus
I doubt that will work.
[k]
Odysseus
2022-04-11 04:05:31 +00:00
Taking the rest of the labyrinth's layout into consideration, it's clear that any other path we choose ultimately leads back here.
2022-02-28 08:05:28 +00:00
[k]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 18]
[charaFadein F 0.1 1]
Jason
...Huh, I just noticed there's a switch on the other side of the room.
[k]
[messageOff]
[wipeout rectangleStripRightToLeft 0.5 1.0]
[wait wipe]
[charaFadeout F 0.1]
[charaTalk depthOff]
[charaDepth K 1]
[charaFadein K 0.1 0,-250]
[wt 0.3]
[wipein rectangleStripLeftToRight 0.5 1.0]
[wait wipe]
[wt 1.0]
Jason
It's practically screaming “You wanna turn[sr]the lasers off? Go on then, flip me.”
[k]
[messageOff]
[charaFadeout K 0.7]
[wt 1.0]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
Arjuna
All right, I'll give it a shot.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 12]
[charaFadein F 0.1 1]
Jason
Huh?
[k]
[messageOff]
[bgmStop BGM_EVENT_5 0.6]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
[wt 0.5]
[wipeout rectangleStripRightToLeft 0.3 1.0]
[se bac71]
[seStop bac71 0.7]
[wait wipe]
[charaFadeout E 0.1]
[charaFadein K 0.1 0,-250]
[wt 0.1]
[wipein rectangleStripRightToLeft 0.3 1.0]
[wait wipe]
[se ad170]
[effect bit_talk_14 83,-5]
[wt 1.3]
[wipeout rectangleStripLeftToRight 0.3 1.0]
[wait wipe]
[charaFadeout K 0.1]
[wt 0.5]
[wipein rectangleStripRightToLeft 0.3 1.0]
[wait wipe]
[charaTalk E]
[charaFace E 5]
[charaFadein E 0.1 1]
Arjuna
...Hmm. It deflected my arrow. How odd.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 2]
[charaFadein F 0.1 1]
[bgm BGM_EVENT_7 0.1]
Jason
When you said “give it a shot,”[sr]I didn't think you meant literally!
[k]
Jason
How about a little warning the next time you pull a stunt like that!? That switch could've been a bomb for all you knew!
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 1]
[charaFadein B 0.1 1]
Orion
You know, this clarifies something[sr]I've been mulling over for a while.
[k]
Orion
At a glance, Arjuna might seem like the kind of[sr]guy who keeps things from getting out of hand...
[k]
Orion
...but he's actually the kind who goes around pouring gas on the fires of chaos, metaphorically speaking.
[k]
[charaPut I 1200,1200]
[charaEffect I bit_talk_magic_circle]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
Arjuna
I don't know what you're talking about.
[k]
[charaFace E 1]
Arjuna
I always keep a clear head, and serve as a calm and collected leader for the others in my group.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 1]
[charaFadein B 0.1 1]
Orion
And the worst part is, he doesn't even realize it.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaPut I 0,0]
[charaTalk A]
[charaFace A 4]
[charaFadein A 0.1 1]
[bgmStop BGM_EVENT_7 1.5]
Circe
Hmm... Nnn... Is this it...?
[k]
[messageOff]
[fadeout white 0.3]
[se bac66]
[wait fade]
[charaEffectStop I bit_talk_magic_circle]
[charaEffectDestroy I bit_talk_magic_circle]
[charaFadeout A 0.1]
[wipeFilter openEye 0.3 0.7]
[scene 21506]
[wt 0.1]
[fadein white 0.5]
[seStop bac66 0.5]
[wait fade]
[wt 1.0]
Circe
There we go. Now we can see those lasers no problem.
[k]
[messageOff]
[fadeout black 0.3]
[wait fade]
[wipeOff]
[scene 21507]
[wt 0.1]
[fadein black 0.3]
[wait fade]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 1]
[bgm BGM_EVENT_2 0.1]
Jason
Oh good, that makes this much easier.
[k]
Jason
All we[line 2]and by we, I mean one of you[line 2]have to do now is run over there and hit that switch.
[k]
Jason
It's pretty obvious that that's all[sr]we need to do to clear this room.
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 4]
[charaFadein A 0.1 1]
Circe
(Sigh) All right, fine.[wt 0.6][charaFace A 0][sr]You guys, wait here.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk H]
[charaFace H 4]
[charaFadein H 0.1 1]
Odysseus
Are you sure you'll be okay?
[k]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Circe
Hm?
[k]
Circe
What's that look for?[sr]You worried about me or something?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk H]
[charaFace H 4]
[charaFadein H 0.1 1]
Odysseus
A little, yes.
[k]
[charaFace H 0]
Odysseus
Given all the other traps we've seen so far, I have to think there's still more to this one than meets the eye.
[k]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Circe
...Yeah, I do too.[sr]But in the meantime, let's see how this goes.
[k]
Circe
I'll start by doubling my protective[sr]magical energy field.
[k]
[messageOff]
[effect bit_talk_barrier03]
[se ad39]
[seStop ad39 2.0]
[wt 1.5]
[seStop ad39 0.3]
[se bac35]
[flashin once 0.3 0.7 FFFFFFAF FFFFFF00]
[effectStop bit_talk_barrier03]
[effectDestroy]
[wt 0.7]
[charaFace A 5]
Circe
Okay, Master, be right back!
[k]
[messageOff]
[charaMove A 0,50 0.4]
[charaFadeout A 0.4]
[se ade4]
[seStop ade4 1.3]
[wt 0.6]
1See you soo[line 2]
[wipeout rectangleStripLeftToRight 0.3 1.0]
[bgmStop BGM_EVENT_2 0.3]
[wait wipe]
[cameraMove 0.1 0,0 1.01]
[scene 21506]
[wt 0.1]
[wipein rectangleStripRightToLeft 0.3 1.0]
[wait wipe]
[wt 0.4]
[se ad73]
[effect bit_talk_quickmove 0,0 H]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.2 0,20]
[charaMove A 0,0 0.3]
[wt 0.3]
[charaFace A 7]
Circe
Huh?
[k]
[messageOff]
[charaEffect I bit_talk_explosion 120,-50]
[se ad38]
[se ad608]
[shake 0.07 4 2 1.2]
[wt 0.6]
[seStop ad38 0.3]
[seStop ad608 0.3]
[charaEffect L bit_talk_explosion -100,40]
[se ad608]
[se ad609]
[seVolume ad609 0 0.6]
[shake 0.07 3 5 1.5]
[wt 0.7]
[seStop ad608 0.3]
[seStop ad609 0.3]
[charaFadeout A 0.1]
[charaEffect D bit_talk_explosion]
[se ad38]
[se ad608]
[se ad609]
[seVolume ad609 0 0.6]
[shake 0.07 8 10 1.5]
[wt 1.0]
[seStop ad38 0.3]
[seStop ad608 0.3]
[seStop ad609 0.3]
[bgm BGM_EVENT_3 0.1]
Circe
Bwah!?
[k]
[messageOff]
[charaEffectDestroy D bit_talk_explosion]
[charaEffectDestroy I bit_talk_explosion]
[charaEffectDestroy L bit_talk_explosion]
[charaTalk A]
[charaFace A 4]
[charaFadein A 0.4 0,-114]
[se ade170]
[seStop ade170 0.6]
[charaShake A 0.05 3 3 0.6]
[charaMove A 0,0 0.6]
[wt 0.6]
[charaFace A 2]
Circe
Ow ow ow ow![sr]What the what!? The hell was that!?
[k]
[messageOff]
[wipeout rectangleStripLeftToRight 0.3 1.0]
[bgmStop BGM_EVENT_3 0.3]
[wait wipe]
[charaSet K 1098189700 1 Euryale]
[charaSet L 1098189600 1 Asterios]
[charaFadeout A 0.1]
[cameraHome 0.1]
[scene 21507]
[wt 0.1]
[wipein rectangleStripRightToLeft 0.3 1.0]
[wait wipe]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
[bgm BGM_EVENT_49 0.1]
Orion
Damn. Those lasers all started targeting Circe[sr]the moment she set foot in the room...
[k]
[messageOff]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 -50,0]
[charaMove A 0,0 0.5]
[se ade74]
[seStop ade74 1.0]
[wt 0.5]
Circe
Y-yikes, that was close!
[k]
Circe
Those things punched through my multiple protective[sr]fields like they were nothing!
[k]
Circe
I think my clothes and hair are a little singed!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk H]
[charaFace H 4]
[charaFadein H 0.1 1]
Odysseus
Are you okay?
[k]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
Circe
I'm fine! But now what do we do?
[k]
Circe
Whoever set this room up obviously[sr]doesn't actually want us to clear it!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[bgmStop BGM_EVENT_49 1.5]
???
Come now, that's not true.
[k]
[charaPut D 1]
1I recognize that beautiful voice...!
[messageOff]
[se ad1]
[charaEffect D bit_talk_10_LowLevel_green]
[wt 0.3]
[charaTalk K]
[charaFace K 1]
[charaFadein K 0.4 1]
[wt 0.4]
[bgm BGM_EVENT_1 0.1]
Euryale
Good day, everyone. I am what happens when beauty, chastity, and purity all decided to put on a dress and walk around.
[k]
Euryale
Yes, it is I, the goddess Euryale.[sr]What? You got a problem with that description?
[k]
[charaPut D 1200,1200]
[charaFadeout K 0.1]
[wt 0.1]
[charaTalk H]
[charaFace H 0]
[charaFadein H 0.1 1]
Odysseus
Problems, no. Doubts, yes.
[k]
[charaFadeout H 0.1]
[wt 0.1]
[charaPut D 1]
[charaTalk K]
[charaFace K 2]
[charaFadein K 0.1 1]
Euryale
Oh my, I'm so scared. You look like a hunter eyeing his prey. So you're a warrior with brains AND bravery, huh?
[k]
[charaFace K 1]
Euryale
I swear, you human so-called heroes. I can't tell any difference between you and your everyday barbaric warrior.
[k]
1Why are you doing this?
[charaFace K 0]
Euryale
...[sr]...
[k]
[charaFace K 1]
Euryale
So, how would you like me to tell you[sr]how you can get through this room?
[k]
[messageOff]
[charaPut D 1200,1200]
[charaFadeout K 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 5]
[charaFadein F 0.1 1]
[charaFadeTime J 0.3 0.4]
[wt 0.4]
Jason
(She just straight up ignored [&him:her]!)
[k]
[messageOff]
[charaFadeout F 0.1]
[charaFadeout J 0.3]
[wt 0.3]
[charaPut D 1]
[charaTalk K]
[charaFace K 0]
[charaFadein K 0.1 1]
Euryale
This trap[line 2]I mean, trial, requires two people[sr]to work together in perfect sync.
[k]
Euryale
You'll need to both step on the same floor tile at the same time, and evade the lasers like you're dancing a waltz.
[k]
Euryale
Here, I even wrote down the exact instructions for you. Take a moment to memorize them.
[k]
[charaPut D 1200,1200]
[charaFadeout K 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 4]
[charaFadein A 0.1 1]
Circe
G-geez, this looks pretty tough.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaPut D 1]
[charaTalk K]
[charaFace K 1]
[charaFadein K 0.1 1]
Euryale
It may be complicated, but it's not impossible.[sr]Trust me. I am a goddess, after all.
[k]
[charaPut D 1200,1200]
[charaFadeout K 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Orion
That's funny, 'cause if there's one thing I know about[sr]goddesses, it's that they're NOT to be trusted.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaPut D 1]
[charaTalk K]
[charaFace K 5]
[charaFadein K 0.1 1]
Euryale
Did you say something?
[k]
[charaPut D 1200,1200]
[charaFadeout K 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 1]
[charaFadein B 0.1 1]
Orion
(Doing his best teddy bear impression)
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk H]
[charaFace H 0]
[charaFadein H 0.1 1]
Odysseus
...May I ask you a question, Euryale?
[k]
[charaFadeout H 0.1]
[wt 0.1]
[charaPut D 1]
[charaTalk K]
[charaFace K 0]
[charaFadein K 0.1 1]
Euryale
What is it?
[k]
[charaPut D 1200,1200]
[charaFadeout K 0.1]
[wt 0.1]
[charaTalk H]
[charaFace H 0]
[charaFadein H 0.1 1]
Odysseus
All the other traps we've seen so far included[sr]some sort of hint on how to get past them.
[k]
Odysseus
So why did you not include a hint for this trap?
[k]
[charaFadeout H 0.1]
[wt 0.1]
[charaPut D 1]
[charaTalk K]
[charaFace K 0]
[charaFadein K 0.1 1]
Euryale
You think I need a reason?[sr]Don't get too full of yourself, human.
[k]
Euryale
Those hints were but the merciful whims of a goddess.
[k]
[charaFace K 1]
Euryale
I offer hints if and when I feel like it. End of story.
[k]
[messageOff]
[bgmStop BGM_EVENT_1 0.3]
[charaFadeout K 0.1]
[wt 0.1]
[charaTalk L]
[charaFace L 3]
[charaFadein L 0.4 -50,0]
[charaMove L 0,0 0.3]
[wt 0.4]
[bgm BGM_EVENT_7 0.1]
Asterios
Found sign. You lost. Euryale!
[k]
[charaFace L 1]
Asterios
H[charaMoveReturn L 0,10 0.3]ere!
[k]
[charaFadeout L 0.1]
[wt 0.1]
[charaTalk K]
[charaFace K 2]
[charaFadein K 0.1 1]
Euryale
Hey! Can't you see I'm in the middle of a call here!?
[k]
Euryale
...Anyway, there's your answer!
[k]
[messageOff]
[bgmStop BGM_EVENT_7 0.5]
[charaPut D 1200,1200]
[charaFadeout K 0.1]
[charaEffectStop D bit_talk_10_LowLevel_green]
[se ad562]
[wt 0.5]
[charaTalk F]
[charaFace F 12]
[charaFadein F 0.1 1]
Jason
Now I see. So basically, you just goofed up.
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
[bgm BGM_EVENT_2 0.1]
Arjuna
...Hmm.
[k]
Arjuna
In that case, this will all come down to[sr]who can best match Circe beat for beat.
[k]
Arjuna
Master is automatically out, of course.[sr]We can't risk putting [&him:her] in any danger.
[k]
Arjuna
So that just leaves us.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 12]
[charaFadein F 0.1 1]
Jason
Me? Stay in sync with Circe? Queen Witch Circe?
[k]
[charaFace F 18]
Jason
Yeah, that's never happening.
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 5]
[charaFadein B 0.1 1]
Orion
Same goes for me.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 0]
[charaFadein G 0.1 1]
Georgios
Considering that Arjuna and I come from[sr]very different times and cultures...
[k]
Georgios
...Odysseus would seem the most sensible choice.
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 6]
[charaFadein A 0.1 1]
Circe
...Forget it.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 0]
[charaFadein G 0.1 1]
Georgios
Why?
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 6]
[charaFadein A 0.1 1]
Circe
I can't explain why.[sr]I just don't like it.
[k]
[charaFace A 2]
Circe
If I teamed up with Odysseus here, it would feel like the gods[line 2]er, god, has me dancing right in the palm of her hand!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Orion
Well, yeah, in one sense, you definitely would be,[sr]but come on, this is no time to be selfish.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
Circe
I said forget it!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 4]
[charaFadein F 0.1 1]
Jason
Ugh. Go on, Master, give her a good scolding.
[k]
1If Circe doesn't want to, we can't force her.
[charaFace F 2]
Jason
We can't!?
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 6]
[charaFadein A 0.1 1]
Circe
Ghh... D-dammit. Now that you've said that...
[k]
Circe
...it really does make me feel[sr]like I'm just being selfish.
[k]
[charaFace A 4]
2So if not Odysseus, who would you be willing to dance with?
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 4]
[charaFadein A 0.1 1]
Circe
Hmm...
[k]
[charaFace A 0]
Circe
Well, definitely not Jason or Orion.[sr]I mean, talk about being out of the question.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 2]
[charaFadein F 0.1 1]
Jason
What was that!?
[k]
Jason
I don't have any intention of teaming up with you either, but that doesn't mean I'm out of the question!
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 2]
[charaFadein B 0.1 1]
Orion
I've never been so humiliated!
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 6]
[charaFadein A 0.1 1]
Circe
Medea.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 16]
[charaFadein F 0.1 1]
Jason
[charaMove F 0,-20 0.4]
Urk.
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 6]
[charaFadein A 0.1 1]
Circe
Lady Artemis.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 4]
[charaFadein B 0.1 1]
Orion
[charaMove B 0,-20 0.4]
Urk.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Circe
As for Arjuna and Georgios...
[k]
[charaFace A 4]
Circe
Nnn, something tells me we wouldn't[sr]be able to stay in sync very well...
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 0]
[charaFadein G 0.1 1]
Georgios
I am uncertain how much basis that opinion has in fact, but I still agree.
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 4]
[charaFadein A 0.1 1]
[bgmStop BGM_EVENT_2 1.0]
Circe
So it looks like...[sr]Nnn...
[k]
[charaFace A 6]
Circe
You really are the only choice...
[k]
Circe
I guess...
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk H]
[charaFace H 0]
[charaFadein H 0.1 1]
[bgm BGM_EVENT_70 0.1]
Odysseus
So it would seem. But at least neither of us has anything to be embarrassed about at this point.
[k]
Odysseus
After all, we're already dead.
[k]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
Circe
Well, yeah, I know...[sr]But it's still complicated for me, all right!?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk H]
[charaFace H 0]
[charaFadein H 0.1 1]
Odysseus
This is what we have to do to make[sr]our way through the Labyrinth.
[k]
[charaFace H 4]
Odysseus
...I'm sure you have your reasons for disliking me...
[k]
Odysseus
...but I hope you can put them aside,[sr]at least for the moment.
[k]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
Circe
See!? That, right there![sr]THAT'S what I don't like about you!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk H]
[charaFace H 0]
[charaFadein H 0.1 1]
Odysseus
Unfortunately, this seems to just be who I am.
[k]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 4]
[charaFadein A 0.1 1]
Circe
...(Sigh)
[k]
[charaFace A 6]
Circe
Man, I'm glad I put these limiters on my feelings.[sr]We could've ended up killing each other here otherwise.
[k]
[bgmStop BGM_EVENT_70 1.8]
Circe
All right, I've had enough. Besides, we'll never get[sr]anywhere if I keep going in circles like this.
[k]
[charaFace A 5]
Circe
Let's go, Odysseus.[sr]You'd better be able to keep up with me.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk H]
[charaFace H 1]
[charaFadein H 0.1 1]
Odysseus
Understood.
[k]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk depthOff]
[charaDepth A 8]
[charaDepth H 7]
[charaTalk A]
[charaFace H 0]
[charaFadein H 0.1 -25,0]
[charaFace A 6]
[charaFadein A 0.1 200,0]
Circe
...Make sure you stick close.
[k]
[messageOff]
[charaTalk off]
[charaMove H 50,0 0.4]
[se ade428]
[seStop ade428 0.6]
[wt 0.5]
[charaTalk on]
Odysseus
How's this?
[k]
[charaFace A 3]
Circe
That's too close, you idiot![sr]Back off a little.
[k]
[messageOff]
[charaTalk off]
[charaMove H 0,0 0.4]
[se ade428]
[seStop ade428 0.6]
[wt 0.4]
[charaTalk on]
[charaFace A 5]
Circe
Okay, here goes.[sr]Let's see...
[k]
[messageOff]
[wipeout rectangleStripRightToLeft 0.3 1.0]
[wait wipe]
[charaFadeout H 0.1]
[charaFadeout A 0.1]
[scene 21506]
[wt 0.3]
[wipein rectangleStripLeftToRight 0.3 1.0]
[wait wipe]
[bgm BGM_EVENT_63 0.1]
[charaTalk off]
[charaFace H 0]
[charaFadein H 0.4 100,0]
[charaFace A 0]
[charaFadein A 0.4 300,0]
[charaMove H -125,0 1.5]
[charaMove A 75,0 1.5]
[charaShake H 0.1 1 2 1.0]
[charaShake A 0.1 1 2 1.0]
[wt 1.0]
[charaTalk on]
Circe
First, we step here.
[k]
[messageOff]
[charaTalk off]
[charaMove H -125,-20 0.2]
[charaMove A 75,-20 0.2]
[wt 0.2]
[se bac162]
[seStop bac162 0.8]
[flashin once 0.3 0.4 FFFFFFAF FFFFFF00]
[wt 0.4]
[charaMove H -125,0 0.2]
[charaMove A 75,0 0.2]
[wt 0.3]
[charaTalk on]
Odysseus
...I see. We just barely managed to dodge it.[sr]It appears the goddess was telling the truth.
[k]
[messageOff]
[charaTalk off]
[se bac162]
[seStop bac162 0.8]
[flashin once 0.3 0.4 FFFFFFAF FFFFFF00]
[wt 0.4]
[charaTalk on]
[charaFace A 5]
Circe
We're not done yet.[sr]Left! [charaMove H -225,0 0.2][charaMove A -25,0 0.2][se bac162][seStop bac162 0.8][flashin once 0.1 0.2 FFFFFFAF FFFFFF00][wt 0.5]Right! [charaMove H -125,0 0.2][charaMove A 75,0 0.2][se bac162][seStop bac162 0.8][flashin once 0.1 0.2 FFFFFFAF FFFFFF00][wt 0.5]Center![charaMove H -175,10 0.2][charaMove A 125,10 0.2][se bac162][seStop bac162 0.8][flashin once 0.1 0.2 FFFFFFAF FFFFFF00][wt 0.3][charaMove H -125,0 0.2][charaMove A 75,0 0.2]
[k]
Circe
Duck! [charaMoveReturn H -125,-50 0.3][charaMoveReturn A 75,-50 0.3][se bac162][seStop bac162 0.8][flashin once 0.1 0.2 FFFFFFAF FFFFFF00][wt 0.5]Jump![charaMoveReturn H -125,15 0.3][charaMoveReturn A 75,15 0.3][se bac162][seStop bac162 0.8][flashin once 0.1 0.2 FFFFFFAF FFFFFF00][wt 0.5][sr]Together and turn!
[k]
[messageOff]
[charaTalk off]
[charaMove A 65,0 0.2]
[wt 0.2]
[se ade426]
[se ade427]
[charaPut I 0,0]
[charaEffect I bit_talk_42_depth]
[charaMove H -425,0 0.3]
[charaMove A -225,0 0.3]
[charaShake H 0.1 1 2 1.5]
[charaShake A 0.1 1 2 1.5]
[wt 0.3]
[se bac162]
[seStop bac162 0.8]
[flashin once 0.3 0.4 FFFFFFAF FFFFFF00]
[charaFadeout H 0.4]
[charaFadeout A 0.4]
[wt 0.4]
[charaFace H 0]
[charaFadein H 0.4 100,0]
[charaFace A 0]
[charaFadein A 0.4 300,0]
[charaMove H -125,0 0.3]
[charaMove A 75,0 0.3]
[wt 0.3]
[charaFadeout H 0.1]
[charaFadeout A 0.1]
[se bac162]
[seStop bac162 0.8]
[flashin once 0.3 0.4 FFFFFFAF FFFFFF00]
[charaPut I 1200,1200]
[seStop ade426 0.4]
[seStop ade427 0.4]
[wt 0.4]
[charaTalk on]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 1]
Jason
They really do work well together.[sr]I knew this was the right call.
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaPut I 0,0]
[se ade426]
[se ade427]
[charaTalk A]
[charaFace H 0]
[charaFadein H 0.1 -125,0]
[charaFace A 2]
[charaFadein A 0.1 75,0]
Circe
NO COMMENTS FROM THE PEANUT GALLERY!
[k]
[charaFace A 5]
Circe
One, two, three...[sr]And turn!
[k]
[messageOff]
[charaTalk off]
[charaPut D 1200,1200]
[charaEffect D bit_talk_10_LowLevel]
[charaMove A 205,0 0.2]
[wt 0.2]
[se bac162]
[seStop bac162 0.8]
[flashin once 0.3 0.4 FFFFFFAF FFFFFF00]
[wt 0.2]
[charaMove A 75,0 0.3]
[wt 0.3]
[charaPut I 1200,1200]
[charaFadeout H 0.1]
[charaFadeout A 0.1]
[seStop ade426 0.3]
[seStop ade427 0.3]
[wt 0.3]
[charaTalk on]
[charaPut D 1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Mash
It really does look like ballroom dancing.
[k]
[messageOff]
[charaPut D 1200,1200]
[charaEffectStop D bit_talk_10_LowLevel]
[charaFadeout C 0.1]
[wt 0.1]
[charaPut I 0,0]
[se ade426]
[se ade427]
[charaTalk A]
[charaFace H 0]
[charaFadein H 0.1 -125,0]
[charaFace A 2]
[charaFadein A 0.1 75,0]
Circe
Hey, this isn't as easy as we make it look![sr]We're fighting for our lives out here!
[k]
Odysseus
Indeed.
[k]
Odysseus
If a goddess is behind this disturbance,[sr]then these lasers must pack quite a punch.
[k]
Circe
Duck!
[k]
[charaFace H 2]
Odysseus
Riiiight!
[k]
[messageOff]
[charaTalk off]
[charaMove H -125,-50 0.2]
[charaMove A 75,-50 0.2]
[wt 0.2]
[se bac162]
[seStop bac162 0.8]
[flashin once 0.3 0.4 FFFFFFAF FFFFFF00]
[wt 0.4]
[charaMove H -125,0 0.2]
[charaMove A 75,0 0.2]
[wt 0.3]
[charaMove H -225,0 0.3]
[charaMove A -25,0 0.3]
[charaShake H 0.1 1 2 1.5]
[charaShake A 0.1 1 2 1.5]
[wt 0.3]
[charaPut I 1200,1200]
[charaFadeout H 0.1]
[charaFadeout A 0.1]
[seStop ade426 0.2]
[seStop ade427 0.2]
[wt 0.1]
[charaTalk on]
[charaTalk F]
[charaFace F 1]
[charaFadein F 0.1 1]
Jason
Hahaha, looks like Odysseus is[sr]fighting pretty desperately too[line 2]
[k]
[messageOff]
[se bac162]
[seStop bac162 0.8]
[flashin once 0.3 0.4 FFFFFFAF FFFFFF00]
[wt 0.3]
[charaShake F 0.03 2 0 0.3]
[wt 1.0]
[charaFace F 11]
Jason
...Hey. How did a lock of my prized blond hair just burn away?
[k]
[charaFace F 14]
Jason
A[messageShake 0.03 5 5 0.7]re you telling me this is an actual death trap!?
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk A]
[charaFace H 5]
[charaFadein H 0.1 -125,0]
[charaFace A 2]
[charaFadein A 0.1 75,0]
[charaPut I 0,0]
[se ade426]
[se ade427]
Circe
Why do you think we're fighting[sr]for our lives right now!?
[k]
[charaPut I 1200,1200]
[seStop ade426]
[seStop ade427]
[charaFadeout A 0.1]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 1]
[charaFadein G 0.1 1]
Georgios
All that said, it really is a lovely dance.
[k]
Georgios
Okay, you two, let's see those pearly whites.
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk H]
[charaFace H 2]
[charaFadein H 0.1 -125,0]
[charaFace A 5]
[charaFadein A 0.1 75,0]
[charaPut I 0,0]
[se ade426]
[se ade427]
Odysseus
Now!?
[k]
[charaFace A 2]
Circe
Fine! You want us to smile? We'll smile![sr]But we're also gonna duck...now!
[k]
[messageOff]
[charaTalk off]
[charaFace H 1]
[charaFace A 1]
[charaMove H -125,-50 0.3]
[charaMove A 75,-50 0.3]
[wt 0.3]
[se bac162]
[seStop bac162 0.8]
[flashin once 0.3 0.4 FFFFFFAF FFFFFF00]
[wt 0.2]
[charaMove H -125,0 0.3]
[charaMove A 75,0 0.3]
[wt 0.4]
[charaFace H 0]
[charaFace A 5]
[charaMove H -225,0 0.3]
[charaMove A -25,0 0.3]
[charaShake H 0.1 1 2 1.0]
[charaShake A 0.1 1 2 1.0]
[wt 0.3]
[charaFadeout A 0.1]
[charaFadeout H 0.1]
[wt 0.1]
[charaFace H 0]
[charaFadein H 0.4 225,0]
[charaFace A 5]
[charaFadein A 0.4 275,0]
[charaMove H -125,0 0.5]
[charaMove A 75,0 0.5]
[wt 0.5]
[charaEffectStop I bit_talk_42_depth]
[charaEffectDestroy I bit_talk_42_depth]
[charaTalk on]
[charaFace A 2]
[seStop ade426]
[seStop ade427]
Circe
There, we made it![sr]Time to shut this thing down!
[k]
[messageOff]
[bgmStop BGM_EVENT_63 1.4]
[charaFadeout A 0.1]
[charaFadeout H 0.1]
[wt 0.1]
[se ade302]
[wt 0.3]
[scene 21508 0.8]
[se ade132]
[seStop ade132 1.5]
[wt 1.3]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
Arjuna
It looks like the lasers are gone.[sr]Shall we be on our way then?
[k]
[messageOff]
[se ad14]
[seStop ad14 1.5]
[shake 0.03 0 4 1.5]
[wt 1.5]
[charaFace E 5]
Arjuna
Hm?
[k]
[messageOff]
[charaFadeout E 0.1]
[wt 0.1]
[se ade366]
[flashin loop 0.2 0.3 FF000080 FF000000]
[wt 1.4]
[seStop ade366 0.1]
[wt 0.1]
[flashOff]
[bgm BGM_EVENT_3 0.1]
[charaTalk A]
[charaFace A 4]
[charaFadein A 0.1 1]
Circe
Guess it was too much to hope we wouldn't[sr]have to fight another battle, too.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk H]
[charaFace H 0]
[charaFadein H 0.1 1]
Odysseus
I see the goddess wasn't exaggerating about her whims. All right then, we'll just have to end this quickly.
[k]
[messageOff]
[fadeout black 0.5]
[bgmStop BGM_EVENT_3 0.5]
[wait fade]
[soundStopAll]
[end]