fgo-game-data/ScriptActionEncrypt/94/9405/9405340911.txt

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2022-10-27 09:05:37 +00:00
94-05-34-09-1-1
[soundStopAll]
[charaSet A 25004001 1 "Yang Guifei"]
[charaSet B 1098176810 1 Osakabehime]
[charaSet C 4037000 1 Nemo]
[charaSet D 1098182110 1 "Nemo Professor"]
[charaSet E 25006000 1 "Van Gogh"]
[charaSet F 8001600 1 Mash]
[charaSet V 98115000 1 Transmission]
[scene 99002]
[fadein black 2.0]
[wait fade]
[bgm BGM_EVENT_80 0.1]
[wt 0.7]
[se ad609]
[seVolume ad609 0 0.1]
[seStop ad609 2.0]
[wt 1.5]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 1]
Yang Guifei
Oh! It sounds like the battle is over!
[k]
[bgm BGM_EVENT_80 1.0 0.5]
[charaFace A 16]
Yang Guifei
I still can't hear anything from the giant ship you mentioned, though. Are you sure it's out there, Batty?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 5]
[charaFadein B 0.1 1]
Osakabehime
I'm sure! I've been scanning the area every ten seconds, and it's definitely there! The other scouts' data backs me up, too!
[k]
Osakabehime
You just can't pick it up 'cause it's not making any sound! If you don't believe me, why don't you go outside and see for yourself!
[k]
[charaFace B 4]
Osakabehime
Oh man, it's still there. It's almost like it's just staring at us... Wait. Hm? Did it just move?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
Yang Guifei
Ack! I heard it! It sounds like an underwater thunderstorm! It really does seem absolutely huge! But...it sounds like it's actually moving away from us?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 5]
[charaFadein B 0.1 1]
Osakabehime
...Hey, yeah, you're right. It looks like it's coming about and heading the other way...
[k]
Osakabehime
Does this mean we're safe?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[bgm BGM_EVENT_80 1.0 1.0]
[charaTalk A]
[charaFace A 24]
[charaFadein A 0.1 1]
Yang Guifei
...Gaaah! I take it back! It just let out a thunderous roar! It's vaporizing everything in a straight line. It must be using a beam!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 2]
[charaFadein C 0.1 1]
Nemo
Are you serious!?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 14]
[charaFadein A 0.1 1]
Yang Guifei
Yes, but it's moving away from us...
[k]
[charaFace A 2]
Yang Guifei
...Uh-oh! Everyone, hang on to something tight!
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[se ad791]
[seVolume ad791 0 0.7]
[seVolume ad791 1.5 0.2]
[shake 0.04 3 5 1.5]
[wt 1.5]
[seStop ad791 1.5]
[charaTalk B]
[charaFace B 9]
[charaFadein B 0.1 1]
Osakabehime
Bwaaaaaah!
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 5]
[charaFadein C 0.1 1]
Nemo
Calm down! It's just the aftershock from a far-off landmass being destroyed! But if this is just the aftershock...!
[k]
[messageOff]
[charaFadeout C 0.1]
[wt 0.1]
[charaEffect V bit_talk_10_LowLevel]
[wt 0.3]
[se ad13]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Nemo Professor
Right you are, Captain. That beam was at least as powerful as an A-rank Noble Phantasm. I don't think we could've survived a direct hit from that, even with our new armor.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaPut V 1200,1200]
[charaTalk A]
[charaFace A 10]
[charaFadein A 0.1 1]
Yang Guifei
Ooh, my poor eardrums... Still, at least it's over now. It sounds like the enemy ship is continuing to move away from us.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 9]
[charaFadein E 0.1 1]
Van Gogh
I'm sorry, Lady Yu-Yu... That must've been so loud for you-you... Ehehe... Another Van Goghk for you...
[k]
[bgmStop BGM_EVENT_80 1.5]
[charaFace E 10]
Van Gogh
Anyway...I think that might've been a warning...
[k]
[charaFadeout E 0.1]
[wt 0.1]
[bgm BGM_EVENT_81 0.1]
[charaTalk C]
[charaFace C 4]
[charaFadein C 0.1 1]
Nemo
As in, a warning shot? So that was the enemy's way of telling us not to come any farther...?
[k]
Nemo
If you're right, that would mean the enemy ship is...intelligent...
[k]
[charaFace C 5]
Nemo
Professor, Scáthach-Skadi, we'll need to discuss later.
[k]
Nemo
For now, [%1]...[sr]It looks like the enemy wants us to stop here.
[k]
Nemo
What do you think? Shall we live out the rest of our lives here getting by on whatever we can fish from the Void Sea?
[k]
[bgmStop BGM_EVENT_81 1.0]
1No way.
2Not an option.
[bgm BGM_EVENT_82 0.1]
[charaFace C 2]
Nemo
Right on. Then we'll just have[sr]to fight our way out of here!
[k]
Nemo
Don't worry. Everyone here is still just as ready to fight as ever. All you have to do is give the order!
[k]
[messageOff]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk off]
[charaDepth A 1]
[charaDepth B 4]
[charaDepth E 2]
[charaDepth F 3]
[charaFace A 0]
[charaFace B 0]
[charaFace E 4]
[charaFace F 7]
[charaFadein A 0.1 -375,0]
[charaFadein B 0.1 -125,0]
[charaFadein E 0.1 125,0]
[charaFadein F 0.1 375,0]
[wt 1.0]
[charaMoveReturn A -375,-4 0.4]
[charaMoveReturn B -125,-4 0.4]
[charaMoveReturn E 125,-2 0.4]
[charaMoveReturn F 375,-4 0.4]
[wt 1.0]
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[charaFadeout E 0.1]
[charaFadeout F 0.1]
[wt 0.4]
[fadeout black 2.0]
[bgmStop BGM_EVENT_82 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]