270 lines
5.1 KiB
Plaintext
270 lines
5.1 KiB
Plaintext
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$94-05-34-09-1-1
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[soundStopAll]
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[charaSet A 25004001 1 "Yang Guifei"]
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[charaSet B 1098176810 1 Osakabehime]
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[charaSet C 4037000 1 Nemo]
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[charaSet D 1098182110 1 "Nemo Professor"]
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[charaSet E 25006000 1 "Van Gogh"]
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[charaSet F 8001600 1 Mash]
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[charaSet V 98115000 1 Transmission]
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[scene 99002]
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[fadein black 2.0]
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[wait fade]
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[bgm BGM_EVENT_80 0.1]
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[wt 0.7]
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[se ad609]
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[seVolume ad609 0 0.1]
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[seStop ad609 2.0]
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[wt 1.5]
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[charaTalk A]
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[charaFace A 1]
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[charaFadein A 0.1 1]
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@Yang Guifei
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Oh! It sounds like the battle is over!
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[k]
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[bgm BGM_EVENT_80 1.0 0.5]
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[charaFace A 16]
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@Yang Guifei
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I still can't hear anything from the giant ship you mentioned, though. Are you sure it's out there, Batty?
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 5]
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[charaFadein B 0.1 1]
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@Osakabehime
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I'm sure! I've been scanning the area every ten seconds, and it's definitely there! The other scouts' data backs me up, too!
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[k]
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@Osakabehime
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You just can't pick it up 'cause it's not making any sound! If you don't believe me, why don't you go outside and see for yourself!
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[k]
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[charaFace B 4]
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@Osakabehime
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Oh man, it's still there. It's almost like it's just staring at us... Wait. Hm? Did it just move?
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 2]
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[charaFadein A 0.1 1]
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@Yang Guifei
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Ack! I heard it! It sounds like an underwater thunderstorm! It really does seem absolutely huge! But...it sounds like it's actually moving away from us?
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 5]
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[charaFadein B 0.1 1]
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@Osakabehime
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...Hey, yeah, you're right. It looks like it's coming about and heading the other way...
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[k]
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@Osakabehime
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Does this mean we're safe?
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[bgm BGM_EVENT_80 1.0 1.0]
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[charaTalk A]
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[charaFace A 24]
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[charaFadein A 0.1 1]
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@Yang Guifei
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...Gaaah! I take it back! It just let out a thunderous roar! It's vaporizing everything in a straight line. It must be using a beam!
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 2]
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[charaFadein C 0.1 1]
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@Nemo
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Are you serious!?
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 14]
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[charaFadein A 0.1 1]
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@Yang Guifei
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Yes, but it's moving away from us...
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[k]
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[charaFace A 2]
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@Yang Guifei
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...Uh-oh! Everyone, hang on to something tight!
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[k]
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[messageOff]
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[charaFadeout A 0.1]
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[wt 0.1]
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[se ad791]
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[seVolume ad791 0 0.7]
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[seVolume ad791 1.5 0.2]
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[shake 0.04 3 5 1.5]
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[wt 1.5]
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[seStop ad791 1.5]
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[charaTalk B]
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[charaFace B 9]
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[charaFadein B 0.1 1]
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@Osakabehime
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Bwaaaaaah!
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 5]
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[charaFadein C 0.1 1]
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@Nemo
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Calm down! It's just the aftershock from a far-off landmass being destroyed! But if this is just the aftershock...!
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[k]
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[messageOff]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaEffect V bit_talk_10_LowLevel]
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[wt 0.3]
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[se ad13]
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[charaTalk D]
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[charaFace D 0]
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[charaFadein D 0.1 1]
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@Nemo Professor
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Right you are, Captain. That beam was at least as powerful as an A-rank Noble Phantasm. I don't think we could've survived a direct hit from that, even with our new armor.
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaPut V 1200,1200]
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[charaTalk A]
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[charaFace A 10]
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[charaFadein A 0.1 1]
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@Yang Guifei
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Ooh, my poor eardrums... Still, at least it's over now. It sounds like the enemy ship is continuing to move away from us.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 9]
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[charaFadein E 0.1 1]
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@Van Gogh
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I'm sorry, Lady Yu-Yu... That must've been so loud for you-you... Ehehe... Another Van Goghk for you...
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[k]
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[bgmStop BGM_EVENT_80 1.5]
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[charaFace E 10]
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@Van Gogh
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Anyway...I think that might've been a warning...
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[bgm BGM_EVENT_81 0.1]
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[charaTalk C]
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[charaFace C 4]
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[charaFadein C 0.1 1]
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@Nemo
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As in, a warning shot? So that was the enemy's way of telling us not to come any farther...?
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[k]
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@Nemo
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If you're right, that would mean the enemy ship is...intelligent...
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[k]
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[charaFace C 5]
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@Nemo
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Professor, Scáthach-Skadi, we'll need to discuss later.
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[k]
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@Nemo
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For now, [%1]...[sr]It looks like the enemy wants us to stop here.
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[k]
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@Nemo
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What do you think? Shall we live out the rest of our lives here getting by on whatever we can fish from the Void Sea?
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[k]
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[bgmStop BGM_EVENT_81 1.0]
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?1:No way.
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?2:Not an option.
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?!
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[bgm BGM_EVENT_82 0.1]
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[charaFace C 2]
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@Nemo
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Right on. Then we'll just have[sr]to fight our way out of here!
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[k]
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@Nemo
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Don't worry. Everyone here is still just as ready to fight as ever. All you have to do is give the order!
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[k]
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[messageOff]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk off]
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[charaDepth A 1]
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[charaDepth B 4]
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[charaDepth E 2]
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[charaDepth F 3]
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[charaFace A 0]
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[charaFace B 0]
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[charaFace E 4]
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[charaFace F 7]
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[charaFadein A 0.1 -375,0]
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[charaFadein B 0.1 -125,0]
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[charaFadein E 0.1 125,0]
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[charaFadein F 0.1 375,0]
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[wt 1.0]
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[charaMoveReturn A -375,-4 0.4]
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[charaMoveReturn B -125,-4 0.4]
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[charaMoveReturn E 125,-2 0.4]
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[charaMoveReturn F 375,-4 0.4]
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[wt 1.0]
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[charaFadeout A 0.1]
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[charaFadeout B 0.1]
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[charaFadeout E 0.1]
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[charaFadeout F 0.1]
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[wt 0.4]
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[fadeout black 2.0]
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[bgmStop BGM_EVENT_82 2.0]
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[wait fade]
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[wt 0.5]
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[soundStopAll]
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[end]
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