550 lines
8.9 KiB
Plaintext
550 lines
8.9 KiB
Plaintext
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$03-00-12-09-2-0
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[soundStopAll]
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[enableFullScreen]
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[charaSet A 9005001 1 Holmes]
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[charaSet B 1098231810 1 "Xu Fu"]
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[charaSet C 1098123210 1 Goredolf]
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[charaSet D 1035001 1 Diarmuid]
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[charaSet E 1098235000 1 Kadoc]
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[charaSet F 1098234210 1 Saber-Class]
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[charaSet G 1098234310 1 Archer-Class]
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[charaSet H 1098234410 1 Lancer-Class]
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[charaSet I 1098234710 1 Assassin-Class]
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[charaSet S 1098124510 1 "Transmission Dummy"]
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[charaSet T 1098124510 1 "Transmission Dummy"]
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[sceneSet O 153700 1]
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[imageSet X back10000 1]
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[charaFilter X silhouette FF000080]
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[charaPut S 2000,2500]
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[charaEffect S bit_talk_10_LowLevel]
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[scene 131400]
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[fadein black 1.5]
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[wait fade]
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[bgm BGM_EVENT_77 0.1]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Holmes
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Come to think of it... Ms. Xu.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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@Xu Fu
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Hm?
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 7]
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[charaFadein A 0.1 1]
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@Holmes
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As a matter of interest, I must inquire: Did you ever succeed in finding the elixir of immortality?
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 28]
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[charaFadein B 0.1 1]
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@Xu Fu
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Oh. Uh... I think maybe? Or maybe not? Or maybe it didn't really matter either way?
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[k]
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?1:Didn't matter?
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?!
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[charaFace B 18]
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@Xu Fu
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A[messageShake 0.05 4 3 0.3]h!
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[k]
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@Xu Fu
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Can you please forget I just said that? On the off chance Emperor Qin Shi Huang gets summoned, I don't want this coming back to bite me!
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[k]
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[charaFace B 1]
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@Xu Fu
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Then again, maybe it's okay, since I doubt they'd get summoned to this Singularity anyway!
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[k]
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[charaFace B 21]
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@Xu Fu
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...They won't, right?
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 1]
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[charaFadein D 0.1 1]
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@Diarmuid
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Hahaha. Forgive me for interrupting...
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[k]
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@Diarmuid
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...but we're almost to the Tower of Xanten.
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[k]
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@Diarmuid
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It's an observation tower located right between the Revenge Realm and the Righteous Realm.
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[k]
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@Diarmuid
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Of course, the sky hasn't turned red yet, so that means we're still in the Righteous Realm.
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 5]
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[charaFadein E 0.1 1]
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@Kadoc
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Red sky? Huh?
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[k]
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?1:Oh, yeah. The sky did actually turn red there.
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?!
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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@Xu Fu
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The Revenge Realm dyes the sky red to demarcate its domain and demonstrate its vengeful spirit.
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[k]
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[charaFace B 16]
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@Xu Fu
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It's their way of telling outsiders, “This's my territory. Trespass and die.”
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[k]
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[charaFace B 30]
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@Xu Fu
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...You know, since land can't actually talk.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Holmes
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Mr. Ua Duibhne, would you be so kind as to tell us more about what this mission entails?
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[k]
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@Holmes
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I believe we were told to gauge the enemy's strength?
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 0]
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[charaFadein D 0.1 1]
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@Diarmuid
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That's right. We learned a small battalion had been stationed here not too long ago.
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[k]
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@Diarmuid
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Our objective is to find out what kind of Servants are in it.
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[k]
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[charaFace D 1]
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@Diarmuid
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Of course, depending on the situation, we may also decide to eliminate them.
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[k]
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?1:How small is “small” in this case?
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?!
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[charaFace D 0]
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@Diarmuid
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About ten to twelve Servants or so. They do outnumber us a bit...
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[k]
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@Diarmuid
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...but we should be able to handle them just fine, as I'm told they're all no more than Phantom Spirit-level Servants.
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[k]
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@Diarmuid
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So now, we just have to decide what our first move will be.
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 5]
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[charaFadein E 0.1 1]
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@Kadoc
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A tower, huh?
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[k]
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[messageOff]
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[se ad184]
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[wipeout leftToRight 1.0 1.0]
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[bgmStop BGM_EVENT_77 1.0]
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[seStop ad184 1.6]
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[wait wipe]
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[charaFadeout E 0.1]
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[scene 153700]
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[charaScale O 1.4]
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[charaFadein O 0.1 0,-200]
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[wt 1.5]
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[charaMove O 0,-420 5.0]
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[wipein rightToLeft 1.0 1.0]
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[wait wipe]
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[bgm BGM_EVENT_5 0.1]
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[wt 5.0]
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[charaFadeout O 1.0]
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[wt 1.5]
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?1:Never seen a tower like that before.
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?!
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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@Xu Fu
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Same here. It's a little big for a lookout tower.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 6]
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[charaFadein A 0.1 1]
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@Holmes
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Hmm... Fascinating.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 0]
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[charaFadein D 0.1 1]
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@Diarmuid
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Did you figure something out?
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Holmes
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Not from the exterior alone, no. We'll have to make our way inside first.
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[k]
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[charaFace A 5]
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@Holmes
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...Shh.
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[k]
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[messageOff]
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[bgm BGM_EVENT_5 0.6 0.5]
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[wipeout rectangleStripLeftToRight 0.6 1]
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[wait wipe]
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[charaFadeout A 0.1]
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[charaScale O 1.2]
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[charaFadein O 0.1 100,-200]
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[charaTalk off]
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[charaTalk depthOff]
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[charaDepth F 3]
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[charaDepth G 5]
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[charaDepth H 4]
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[charaDepth I 6]
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[charaDepth X 7]
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[charaDepth O 1]
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[wt 0.2]
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[wipein rectangleStripRightToLeft 0.6 1]
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[wait wipe]
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[wt 0.5]
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[se ad60]
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[se ad984]
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[charaFace F 0]
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[charaFace G 0]
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[charaFace H 0]
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[charaFadein F 0.4 0,0]
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[charaFadeinFSL G 0.4 -350,0]
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[charaFadeinFSR H 0.4 350,0]
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[wt 0.4]
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[seStop ad60 0.1]
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[wt 0.8]
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[cueSe SE_21 21_ad1066]
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[wt 0.1]
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[cueSeStop 21_ad1066 1.2]
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[charaMove F -100,0 0.4]
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[charaMoveFSL G -450,0 0.4]
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[charaMoveFSR H 250,0 0.4]
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[charaFadeout F 0.4]
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[charaFadeout G 0.4]
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[charaFadeout H 0.4]
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[wt 1.6]
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[charaFadeout O 0.6]
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[bgm BGM_EVENT_5 0.6 1.0]
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[wt 1.0]
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[charaTalk on]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Holmes
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I see they have patrols out.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 0]
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[charaFadein D 0.1 1]
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@Diarmuid
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I don't see any lookouts standing watch outside...but they have to have at least a few somewhere.
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Holmes
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We can safely assume there are Assassins about, hiding themselves with Presence Concealment.
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[k]
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[charaFace A 5]
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@Holmes
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Probably two...no, three of them. And if I were in charge of where they were stationed...
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[k]
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@Holmes
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...I'd post one on either side of the doors and another behind the first two.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 6]
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[charaFadein B 0.1 1]
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@Xu Fu
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Then I'll try drawing them out of hiding.
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[k]
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@Xu Fu
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Now that you've narrowed down the field of possibilities, I should be able to use an effective Taoist art.
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[k]
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[messageOff]
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[charaFace B 0]
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[fowardEffect bit_talk_taoism 0,-50]
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[cueSe SE_21 21_ade669]
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[wt 0.8]
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[wt 1.0]
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@Xu Fu
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I'll also put up a soundproofing Bounded Field while I'm at it.
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[k]
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@Xu Fu
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If we're lucky, we'll be able to make it into the tower without anyone noticing.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 1]
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[charaFadein D 0.1 1]
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@Diarmuid
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Amazing. We're lucky to have you with us, Lady Xu Fu.
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 1]
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[charaFadein B 0.1 1]
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@Xu Fu
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As long as you appreciate it.[wt 0.7][charaFace B 0][sr]Okay, is everyone ready?
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 0]
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[charaFadein D 0.1 1]
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@Diarmuid
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Ready.
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 7]
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[charaFadein A 0.1 1]
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@Holmes
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Indeed.
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[k]
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[messageOff]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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[wt 0.5]
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?1:All set.
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?!
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@Xu Fu
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Good.
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|||
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[k]
|
|||
|
|
|||
|
[charaFace B 6]
|
|||
|
@Xu Fu
|
|||
|
Motion forbidden, spirit enlightened, body pacified. Then add a dash of tongue twisting and silencing.
|
|||
|
[k]
|
|||
|
|
|||
|
[messageOff]
|
|||
|
[bgmStop BGM_EVENT_5 1.5]
|
|||
|
[charaFadeout B 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[cueSe SE_21 21_ade669]
|
|||
|
[effect bit_talk_taoism]
|
|||
|
[wt 1.6]
|
|||
|
|
|||
|
[cueSeStop 21_ade669 0.1]
|
|||
|
[se ad567]
|
|||
|
[seVolume ad567 0 0.6]
|
|||
|
[charaScale X 1.5]
|
|||
|
[charaPut X 0,-200]
|
|||
|
[charaFadeTime X 0.4 0.8]
|
|||
|
[wt 0.2]
|
|||
|
[charaPut I 1]
|
|||
|
[charaTalk I]
|
|||
|
[charaFace I 0]
|
|||
|
[se ad598]
|
|||
|
[charaSpecialEffect I wipeTimeRe 0 1.0 0 0.2]
|
|||
|
[charaFadeout X 0.4]
|
|||
|
|
|||
|
[wt 1.0]
|
|||
|
|
|||
|
[charaShake I 0.01 2 2 0.5]
|
|||
|
@Assassin-Class
|
|||
|
Wha...!? Enemies!? But...I can't move!
|
|||
|
[k]
|
|||
|
|
|||
|
@Assassin-Class
|
|||
|
Enemy attack! Enemy attack![sr]...D-dammit! They can't hear me, either!
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout I 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[bgm BGM_EVENT_80 0.1]
|
|||
|
|
|||
|
[charaTalk D]
|
|||
|
[charaFace D 2]
|
|||
|
[charaFadein D 0.1 1]
|
|||
|
@Diarmuid
|
|||
|
I am Diarmuid Ua Duibhne of the Knights of Fianna! Have at you!
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout D 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk B]
|
|||
|
[charaFace B 2]
|
|||
|
[charaFadein B 0.1 1]
|
|||
|
@Xu Fu
|
|||
|
I'll just stay anonymous if it's all the same to you, thanks!
|
|||
|
[k]
|
|||
|
|
|||
|
?1:Charles the Great's commandos, charge!
|
|||
|
?!
|
|||
|
|
|||
|
[charaFadeout B 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk E]
|
|||
|
[charaFace E 2]
|
|||
|
[charaFadein E 0.1 1]
|
|||
|
@Kadoc
|
|||
|
You're actually telling them who you are? Then at least get your stories straight!
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout E 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk A]
|
|||
|
[charaFace A 1]
|
|||
|
[charaFadein A 0.1 1]
|
|||
|
@Holmes
|
|||
|
Hahaha. All right then, let's take care of them, shall we?
|
|||
|
[k]
|
|||
|
|
|||
|
|
|||
|
[messageOff]
|
|||
|
[fadeout black 0.5]
|
|||
|
[bgmStop BGM_EVENT_80 0.4]
|
|||
|
[wait fade]
|
|||
|
[soundStopAll]
|
|||
|
[end]
|
|||
|
|