fgo-game-data/ScriptActionEncrypt/03/0300120211.txt

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2024-05-13 08:05:49 +00:00
03-00-12-02-1-1
[soundStopAll]
[enableFullScreen]
[charaSet A 7007001 1 "Vlad III"]
[charaSet B 9005001 1 Holmes]
[charaSet C 1098124510 1 "Da Vinci"]
[charaSet D 99502600 1 Mash]
[charaSet E 1098235000 1 Kadoc]
[charaSet F 1098242700 1 Moriarty]
[charaSet G 1098234710 1 Assassin-Class]
[imageSet H cut358_ymr01 1]
[imageSet I cut358_ymr02 1]
[imageSet J cut358_ymr03 1]
[charaScale H 2.5]
[charaScale I 1.8]
[charaScale J 1.85]
[sceneSet K 150500 1]
[charaSet L 2023000 1 "Moriarty (Playback)"]
[imageSet M back10000 1 1]
[charaScale M 1.3]
[charaSet S 1098124510 1 Effect]
[charaSet T 1098124510 1 Effect]
[scene 10000]
[bgm BGM_EVENT_80 0.1]
[cueSe NoblePhantasm_300300 NP_300300_2]
[seVolume NP_300300_2 0 0]
[fadein black 1.0]
[seVolume NP_300300_2 1.0 0.6]
[wait fade]
[charaPut T 1]
[charaEffect T bit_talk_blood_pile01]
[wt 0.6]
[cueSe NoblePhantasm_300300 NP_300300_3]
[flashin once 0.1 0.1 DF212C80 DF212C50]
[wt 0.1]
[charaEffectStop T bit_talk_blood_pile01]
[scene 150500]
[fowardEffect bit_talk_35]
[charaTalk G]
[charaFace G 0]
[charaFadein G 0 1]
[charaShake G 0.03 4 4 0.6]
[wt 1.4]
Assassin-Class
Guh...!
[k]
[charaPut S 1]
[charaEffect S bit_talk_06]
Assassin-Class
That power... That Command Spell...[sr]You... You're our enemy!
[k]
[messageOff]
[bgmStop BGM_EVENT_80 1.5]
[wt 1.0]
[charaSpecialEffect G flashErasure 1 1.7]
[se ad52]
[wait charaSpecialEffect G]
[charaEffectStop S bit_talk_06]
[wt 1.6]
[charaPut T 2000,2500]
[charaEffect T bit_sepia01_depth_fs]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Vlad III
It's over.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[bgm BGM_EVENT_81 0.1]
[charaTalk B]
[charaFace B 5]
[charaFadein B 0.1 1]
Holmes
I would say that was all too easy...but several things about them give me pause.
[k]
Holmes
Can you analyze that combat data for us, Da Vinci?
[k]
[messageOff]
[wt 1.5]
[charaFace B 4]
Holmes
...Da Vinci?
[k]
[messageOff]
[charaFadeout B 0.1]
[wt 0.1]
[charaPut S 1]
[charaEffect S bit_talk_10]
[wt 0.1]
[se ad13]
[wt 0.5]
[charaTalk C]
[charaFace C 25]
[charaFadein C 0.1 1]
[seStop ad13 0.1]
[se ad31]
[seVolume ad31 0 0.5]
Da Vinci
...an yo■...■■■■...ear me?
[k]
1What was that? I can't hear you over all this static.
[charaFadeout C 0.1]
[seVolume ad31 1.0 0.2]
[wt 0.1]
[charaPut S 2000,2500]
[charaEffectStop S bit_talk_10]
[charaTalk B]
[charaFace B 6]
[charaFadein B 0.1 1]
Holmes
...Hmm.
[k]
[messageOff]
[charaFadeout B 0.1]
[wt 0.1]
[seVolume ad31 0.5 0.5]
[wt 1.2]
[se ad15]
[seVolume ad15 0 0.4]
[seStop ad31 0.5]
[wt 0.6]
[charaPut S 1]
[charaEffect S bit_talk_10_LowLevel]
[wt 0.1]
[se ad13]
[wt 0.3]
[charaTalk D]
[charaFace D 7]
[charaFadein D 0.1 1]
Mash
I'm sorry, Master. A huge burst of static interference broke out when your battle began. We weren't able to collect any data on it, let alone offer advice.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaPut S 2000,2500]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Holmes
Hmm.
[k]
1Is that like what happened in Faerie Britain?
[charaFace B 4]
Holmes
...No, I don't believe it is. It's similar, to be sure, but it feels slightly, yet significantly different.
[k]
Holmes
Faerie Britain rejected the very idea of Proper Human History, and by extension, electronic devices that came from it.
[k]
[charaFace B 5]
Holmes
This was just ordinary interference. A great deal of it, to be sure, but nothing that will hinder our equipment's core functionality.
[k]
Holmes
So we should assume there are different mechanisms at work here than there were in Faerie Britain.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
Kadoc
Look at you, the big-shot detective, huh?
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 7]
[charaFadein B 0.1 1]
Holmes
Why yes, I am. A consulting detective, to be precise.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[bgmStop BGM_EVENT_81 1.5]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Vlad III
Getting back to the battle we just fought. Tell me, Master, or even Kadoc Zemlupus.
[k]
Vlad III
Did you notice anything strange?
[k]
1...They had Command Spells...
[charaFadeout A 0.1]
[wt 0.1]
[bgm BGM_EVENT_70 0.1]
[charaTalk E]
[charaFace E 5]
[charaFadein E 0.1 1]
Kadoc
...[sr]...Yeah.
[k]
Kadoc
They were outfitted with Command Spells, just like we are.
[k]
Kadoc
Though, unlike normal Command Spells, they were only meant for support, just like the Master of Chaldea's.
[k]
Kadoc
They had just enough magical energy to let them use their Noble Phantasm at a moment's notice.
[k]
1So then, who gave them those Command Spells?
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Holmes
...[sr]...That is indeed the question.
[k]
Holmes
If it was a Master, then we can be sure that Master is no ordinary human.
[k]
Holmes
We know these Servants used their Command Spells repeatedly in that earlier battle, as well as the one we just fought.
[k]
[charaFace B 5]
Holmes
Clearly, they were not bound by a three-use limit. Nor did I see any signs of them using a Magical Reactor or something similar to recharge them.
[k]
Holmes
And not even the most talented mage could create something like inexhaustible Command Spells.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
Kadoc
Yeah. Not even Kirschtaria could've pulled something like that off.
[k]
Kadoc
And even if another mage of the same rank were alive and well here, it'd be just as impossible for them, too.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Vlad III
Hmm. Then where did their Command Spells come from?
[k]
1It looked like they came from the sky.
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 6]
[charaFadein B 0.1 1]
Holmes
The sky, hm?
[k]
[charaFace B 0]
2From somewhere extremely far away...
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
Kadoc
Yeah. It definitely wasn't from anywhere we could see, that's for sure.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Holmes
...All right, let's avoid drawing any conclusions for the time being. We still have far too little information to work with for that.
[k]
Holmes
We did learn one thing for certain here: they see us as their enemy.
[k]
[charaFace B 5]
Holmes
Which means it is extremely unlikely they will be amenable to joining our side.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Vlad III
Then what should we do now?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaPut S 1]
[charaTalk C]
[charaFace C 14]
[charaFadein C 0.1 1]
Da Vinci
Good question. As I see it, the obvious answer...
[k]
[charaFace C 24]
Da Vinci
...would be to look for a Servant willing to help us, and a local who can tell us more about this place.
[k]
Da Vinci
I'd say we need at least one of those two if we're going to make any headway.
[k]
[charaFace C 25]
Da Vinci
What do you think, Holmes?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaPut S 2000,2500]
[charaTalk B]
[charaFace B 8]
[charaFadein B 0.1 1]
Holmes
That would seem much easier said than done, I'm afraid.
[k]
[charaFace B 0]
Holmes
First of all, I expect it will be fiendishly difficult to track down a Servant who would be willing to help us...
[k]
Holmes
...seeing as apparently all other Servants here are engaged in warfare against each other on clearly defined sides.
[k]
[charaFace B 4]
Holmes
I have little reason to believe we will have much luck with the locals, either.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 5]
[charaFadein E 0.1 1]
Kadoc
Why's that?
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Holmes
Take a look at the remains of this town. Why was it built in the first place?
[k]
Holmes
I suspect the answer is simply to provide a battlefield on which the factions may kill one another.
[k]
Holmes
Naturally, this being America, I'm sure there were local people here at one point...
[k]
Holmes
...but they were most likely either collateral damage in the conflict, or simply fled the area entirely.
[k]
[charaFace B 5]
Holmes
Regardless, we can safely assume we will find not a single local here.
[k]
Holmes
So of the two options, our only viable one is to somehow find a Servant whose interests align with ours.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 4]
[charaFadein A 0.1 1]
Vlad III
...I admit this choice may be unseemly...
[k]
Vlad III
...but what if we were to torture a captured Servant for information?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 10]
[charaFadein B 0.1 1]
Holmes
Torture is a notoriously unreliable means of gathering information, so I would very much prefer we kept things as peaceful as possible.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Vlad III
Hmm. If you say so.
[k]
[messageOff]
[bgmStop BGM_EVENT_70 1.5]
[charaFadeout A 0.1]
[wt 0.2]
[se ad918]
[seVolume ad918 0 0.2]
[wt 2.5]
[seStop ad918 2.0]
[charaPut S 1]
[charaTalk D]
[charaFace D 6]
[charaFadein D 0.1 1]
Mash
...!
[k]
[charaFace D 2]
Mash
Master, it's the special alert!
[k]
1The special alert!?
[charaFadeout D 0.1]
[wt 0.1]
[charaPut S 2000,2500]
[bgm BGM_EVENT_71 0.1]
[charaTalk E]
[charaFace E 2]
[charaFadein E 0.1 1]
Kadoc
What is that? What are you talking about!?
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaPut S 1]
[charaTalk C]
[charaFace C 21]
[charaFadein C 0.1 1]
Da Vinci
Oh, right. Sorry, Kadoc. We forgot to tell you about this.
[k]
[charaFace C 5]
Da Vinci
It's an alert we came up with for a very particular breed of Servant, based on all our combat data to date.
[k]
Da Vinci
It looks like all that time Muramasa in particular spent accompanying us has paid off in spades.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaPut S 2000,2500]
[charaEffectStop S bit_talk_10_LowLevel]
[charaTalk E]
[charaFace E 6]
[charaFadein E 0.1 1]
Kadoc
...You don't mean[line 2]
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 5]
[charaFadein B 0.1 1]
Holmes
I'm afraid it's just as you fear, Kadoc. Da Vinci is referring to the Disciples of the Foreign God.
[k]
Holmes
With Limbo and Muramasa gone...
[k]
Holmes
...that just leaves Grigori Rasputin. Or Kotomine Kirei, as the case may be.
[k]
Holmes
But why would he show up here and now...?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 6]
[charaFadein E 0.1 1]
Kadoc
...[sr]...
[k]
[charaTalk depthOff]
[charaDepth E 6]
[charaDepth M 4]
[charaPut M 1]
[charaFadeTime M 0.2 0.5]
Kadoc
(What is this? Something's telling me that's not the case.)
[k]
Kadoc
(But Rasputin IS the only Disciple left.)
[k]
Kadoc
(No, wait. Don't tell me...)
[k]
[charaFadeout E 0.1]
[charaFadeout M 0.2]
[wt 0.1]
[charaTalk depthOn]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Vlad III
Hmm, I do indeed sense another Servant here.[sr]Show yourself, Disciple of the Foreign God.
[k]
F???
Ah, it would seem I am being called out. I suppose I had best oblige.
[k]
[bgmStop BGM_EVENT_71 1.5]
1...!
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 2]
[charaFadein E 0.1 1]
Kadoc
...That's not Rasputin!
[k]
[messageOff]
[charaTalk off]
[wt 0.2]
[charaDepth K 3]
[charaDepth H 4]
[charaDepth I 5]
[charaDepth J 6]
[charaDepth F 7]
[charaDepth E 2]
[charaScale K 1.5]
[charaScale F 1.3]
[se ad311]
[wt 0.8]
[charaFadein K 0.8 -70,-200]
[wt 1.0]
[bgm BGM_MAP_23 0.1]
[seStop ad311 0.8]
[charaFace J 0]
[charaFadein J 0.7 100,-400]
[charaMove J 80,-400 2.5]
[wt 1.8]
[fadeout black 0.6]
[wait fade]
[charaFadeout E 0.1]
[charaFadeout J 0.1]
[charaFace I 0]
[charaFadein I 0.1 80,-250]
[wt 0.1]
[se ad921]
[seVolume ad921 0 0.3]
[charaMove I 150,-250 3.0]
[fadein black 0.6]
[wait fade]
[wt 1.8]
[fadeout black 0.6]
[wait fade]
[charaFadeout I 0.1]
[charaFace H 0]
[charaFadein H 0.1 580,-350]
[wt 0.1]
[cueSe Servants_9943790 m87701]
[seVolume m87701 0 0.5]
[se ad733]
[charaMove H 580,-450 3.0]
[fadein black 0.6]
[wait fade]
[wt 1.8]
[fadeout black 0.6]
[wait fade]
[charaFadeout H 0.1]
[wt 0.1]
[fadein black 0.6]
[wait fade]
[charaFace F 9]
[charaFadein F 0.8 90,168]
[wt 1.2]
[charaMove F 90,-25 4.5]
[charaMove K -70,-450 4.5]
[wt 5.5]
[charaFadeout F 0.4]
[charaFadeout K 0.4]
[wt 1.1]
[charaTalk on]
[charaTalk B]
[charaFace B 2]
[charaFadein B 0.1 1]
Holmes
You...
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaScale F 1.0]
[charaTalk F]
[charaFace F 9]
[charaFadein F 0.1 1]
F???
Delighted to meet you, Holmes. Ah, but at this tender age, I ought to address my elders more appropriately...
[k]
[messageOff]
[wt 0.8]
[charaFaceFade F 7 0.3]
[wt 0.8]
F???
...Mr. Holmes.
[k]
[messageOff]
[charaFadeout F 0.1]
[wt 0.2]
[charaTalk B]
[charaFace B 5]
[charaFadein B 0.1 1]
[wt 1.6]
[branchQuestNotClear lblNotClear 2000118]
[cueSe SE_22 22_ad1178]
[seVolume 22_ad1178 0 0.7]
[fadeout white 0.4]
[wait fade]
[charaFadeout B 0.1]
[scene 115000]
[charaTalk off]
[charaDepth T 9]
[charaDepth L 5]
[charaPut T 1]
[charaFace L 0]
[charaFadein L 0.1 1]
[wt 0.6]
[fadein white 0.4]
[wait fade]
[wt 1.5]
[fadeout white 0.4]
[wait fade]
[charaFadeout L 0.1]
[charaPut T 2000,2500]
[charaEffectStop T bit_sepia01_depth_fs]
[scene 150500]
[charaTalk F]
[charaFace F 7]
[charaFadein F 0.1 1]
[wt 0.6]
[fadein white 0.4]
[wait fade]
[wt 1.0]
1Who are you...?
[charaTalk on]
[charaFace F 0]
F???
Don't recognize me, eh? Then allow me to introduce myself.
[k]
2You've gotta be kidding me!
[charaFace F 0]
F???
Ah, so you've met me before then. That will save us some time.
[k]
[branch lblConf]
[label lblNotClear]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 7]
[charaFadein F 0.1 1]
[wt 0.5]
1Who are you...?
[charaFace F 0]
???
Don't recognize me, eh? Then allow me to introduce myself.
[k]
[label lblConf]
[charaFace F 6]
F???
For those of you who don't know, my name is James Moriarty.
[k]
[charaFace F 9]
Moriarty
I'm a mathematician, a consultant, and, just as you suspected...a Foreign Disciple.
[k]
[messageOff]
[wt 1.0]
[fadeout black 2.0]
[bgmStop BGM_MAP_23 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]