fgo-game-data/ScriptActionEncrypt/03/0300052630.txt

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2021-12-01 08:05:45 +00:00
03-00-05-26-3-0
[soundStopAll]
[charaSet A 9005001 1 Holmes]
[charaSet B 1098123200 1 Goredolf]
[charaSet C 1098181900 1 "Nemo Marine"]
[charaSet D 1098158300 1 Nemo]
[charaSet E 1098182700 1 "Atlantis Border Guard"]
[charaSet F 1098181800 1 Odysseus]
[charaSet G 6029001 1 "Mochizuki Chiyome"]
[charaSet H 4034000 1 Bartholomew]
[charaSet I 2038000 1 Orion]
[charaSet J 5009000 1 "Effect Dummy"]
[cameraMove 0 0,0 1.01]
[scene 86200]
[fadein black 1.0]
[wait fade]
[bgm BGM_EVENT_70 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Holmes
...[sr]...
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Goredolf
Something on your mind, Administrative Advisor?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Holmes
I was just thinking about the Trees of Emptiness.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Goredolf
Oh? ...Well, I suppose we are[sr]rather close to this one now.
[k]
[charaFace B 5]
Goredolf
But is this really the time to be thinking about them!?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Holmes
The mature Tree of Emptiness in Scandinavia sent its seeds to attack us at various points.
[k]
Holmes
While that never happened in China or India...
[k]
Holmes
...perhaps due to poor growth, or their Lostbelts failure to meet some condition...
[k]
[bgm BGM_EVENT_70 1.0 0.4]
[charaFace A 5]
Holmes
(The Tree of Emptiness in this Lostbelt is certain to be in the best shape out of all the ones we've seen.)
[k]
Holmes
(I therefore believed it would only be a matter of time until it sent its seeds after us...)
[k]
Holmes
(But so far, we've seen no sign of such a thing,[sr]nor heard of any instances from the locals.)
[k]
Holmes
(While I suppose it's certainly possible they may have only been sent to islands we never visited...)
[k]
Holmes
(...something still strikes me as odd about this Tree of Emptiness. It's not like any other we've seen.)
[k]
Holmes
(What could Kirschtaria Wodime's objective be...?)
[k]
[charaFadeout A 0.1]
[wt 0.1]
[bgm BGM_EVENT_70 1.0 1.0]
[charaTalk B]
[charaFace B 6]
[charaFadein B 0.1 1]
Goredolf
Dammit Holmes, something's nagging at you, isn't it!?[sr]Go on then, spit it out already!
[k]
[charaFace B 18]
Goredolf
No, wait, don't tell me! This is another one of those “the time is not yet right” things, isn't it!?
[k]
[messageOff]
[bgmStop BGM_EVENT_70 0.8]
[wt 1.0]
[bgm BGM_EVENT_80 0.1]
[charaFace B 16]
Goredolf
Fine then, enough of that! Back to reality![sr]Go on, keep those torpedoes firing!
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 1]
[charaFadein C 0.1 1]
Nemo Marine
Aye, aye, sir! I'll start firing everything we've got every which way to keep the enemy suppressed!
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 2]
[charaFadein D 0.1 1]
Nemo
Don't go wasting our ammo, you idiot! Wait until you've got a target before you just start firing!
[k]
[messageOff]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 8]
[charaFadein A 0.1 1]
[wt 1.4]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 2]
[charaFadein D 0.1 1]
Nemo
...Wait. The Lamia just changed direction!
[k]
Nemo
Dive, dive, dive![sr]Hard to port!
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 9]
[charaFadein B 0.1 1]
[shake 0.02 3 3 0.6]
Goredolf
Aaah!
[k]
Goredolf
Oh gods, I'm gonna be siiick!!!
[k]
[messageOff]
[fadeout black 1.0]
[bgmStop BGM_EVENT_80 1.0]
[wait fade]
[charaFadeout B 0.1]
[scene 86002]
[pictureFrame cut063_cinema]
[wt 1.0]
[fadein black 1.0]
[wait fade]
[bgm BGM_EVENT_90 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 0,-50]
Atlantis Border Guard
We did what you told us, sir.
[k]
Atlantis Border Guard
From now on, instead of heat sources, the Lamia will be targeting the Hephaestus Klironomia tracking data.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 0,-50]
Odysseus
Good.[sr]How's the Echidna?
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 0,-50]
Atlantis Border Guard
She should be ready to give birth to a Cerberus any moment now.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 0,-50]
Odysseus
Only one? I was hoping for two.
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 0,-50]
Atlantis Border Guard
She doesn't have enough magical energy for that. She'd need to devour another soul or something to[line 2]
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 0,-50]
Odysseus
Then there is no issue. Bring the captured Servant.
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 0,-50]
Atlantis Border Guard
Yes, sir.
[k]
[messageOff]
[charaFadeout E 0.1]
[wt 0.4]
[se ad166]
[charaTalk off]
[charaDepth E 4]
[charaDepth G 5]
[charaFace E 0]
[charaFace G 4]
[charaFadein E 0.4 125,-50]
[charaFadein G 0.4 -115,-50]
[wt 0.4]
[seStop ad166 0.4]
[wt 0.8]
[charaTalk on]
[charaTalk G]
Mochizuki Chiyome
...[sr]...
[k]
[charaFadeout G 0.1]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 0,-50]
Odysseus
By their nature, Servants are an excellent source of magical energy.
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 0,-50]
Atlantis Border Guard
But this one's almost dead...
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 0,-50]
Odysseus
That doesn't matter.[sr]All that matters is that it's a Servant.
[k]
Odysseus
A beast near death is no less nutritious than one that has not yet been wounded.
[k]
Odysseus
Go ahead and feed it to the Echidna.[sr]She should be able to digest it completely.
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 0,-50]
Atlantis Border Guard
Yes, sir!
[k]
[messageOff]
[se ad166]
[charaMove E 50,-50 0.4]
[charaFadeout E 0.4]
[wt 0.4]
[seStop ad166 0.4]
[wt 2.0]
[se ad166]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.4 50,-50]
[charaMove E 0,-50 0.4]
[wt 0.4]
[seStop ad166 0.4]
[wt 0.8]
Atlantis Border Guard
I have a message, sir.[sr]The Argo just destroyed a fourth ship.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 0,-50]
Odysseus
I see.
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 0,-50]
Atlantis Border Guard
We need to do something about it before[line 2]
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 0,-50]
Odysseus
No, we don't.
[k]
Odysseus
It won't be long now before the Argo has their hands so full destroying our ships that they won't be able to take evasive maneuvers anymore.
[k]
Odysseus
And it's highly doubtful that the Border will surface anytime soon either, thanks to the naval mine Lamia we have out there.
[k]
Odysseus
No, the one we need to be most wary of...
[k]
Odysseus
...is Orion.
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 0,-50]
Atlantis Border Guard
Orion?
[k]
Atlantis Border Guard
But none of the ships have reported so much as seeing him.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 0,-50]
Odysseus
Chaldea couldn't afford to put Orion[sr]on either the Argo or the Border.
[k]
Odysseus
So we can assume he's on Bartholomew's ship...
[k]
Odysseus
...and that he's waiting for a chance to reach Nemesis Island and destroy our guardian goddess, Lady Artemis.
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 0,-50]
Atlantis Border Guard
...!
[k]
[messageOff]
[fadeout black 1.0]
[bgmStop BGM_EVENT_90 1.0]
[wait fade]
[charaFadeout E 0.1]
[scene 85900]
[pictureFrame]
[wt 1.0]
[fadein black 1.0]
[wait fade]
[bgm BGM_EVENT_48 0.1]
[charaTalk H]
[charaFace H 5]
[charaFadein H 0.1 1]
Bartholomew
Tch. Orion, the Argo's started to slow down.
[k]
Bartholomew
We're just going to have to go out there and stir things up as best we can.
[k]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk I]
[charaFace I 5]
[charaFadein I 0.1 1]
Orion
Whoa, whoa, you want to go now?
[k]
Orion
We were supposed to wait till they destroyed ten ships,[sr]and they haven't even done half of that!
[k]
[charaFadeout I 0.1]
[wt 0.1]
[charaTalk H]
[charaFace H 0]
[charaFadein H 0.1 1]
Bartholomew
Remember how they also said there's no telling what might happen?
[k]
Bartholomew
Speaking as a pirate and as The Courier, every bone in my body is telling me we need to go now, before it's too late.
[k]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk I]
[charaFace I 0]
[charaFadein I 0.1 1]
Orion
Okay then, let's go.[sr]I'll trust your pirate instincts.
[k]
[charaFadeout I 0.1]
[wt 0.1]
[charaTalk H]
[charaFace H 2]
[charaFadein H 0.1 1]
Bartholomew
Let's go back them up!
[k]
[messageOff]
[fadeout black 1.0]
[bgmStop BGM_EVENT_48 1.0]
[wait fade]
[charaFadeout H 0.1]
[wt 0.5]
[charaSet A 1038000 1 Jason]
[charaSet F 4039002 1 Mandricardo]
[charaSet G 8001400 1 Mash]
[scene 85800]
[wt 0.5]
[fadein black 1.0]
[wait fade]
[bgm BGM_EVENT_80 0.1]
[charaTalk F]
[charaFace F 2]
[charaFadein F 0.1 1]
Mandricardo
Raaaaaah!!!
[k]
[messageOff]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0 1]
[wt 0.2]
[se ad171]
[fowardEffect bit_talk_ichimon01wh 0,0 H]
[wt 0.4]
[cueSe Battle bac151]
[se ad816]
[flashin once 0.1 0.1 FFFFFFFF FFFFFF50]
[wt 0.1]
[charaShake E 0.03 4 4 0.8]
[wt 1.2]
[fowardEffectStop bit_talk_ichimon01wh 0,0 H]
[charaSet F 1098184700 1 "Mandricardo (Broken Wooden Sword)"]
[charaMove E 0,-50 0.4]
[charaFadeout E 0.4]
[wt 0.4]
[se ad144]
[wt 1.2]
[charaTalk F]
[charaFace F 5]
[charaFadein F 0.1 1]
FMandricardo
Who's next!?
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 2]
[charaFadein G 0.1 1]
Mash
Jason![sr]The ship hasn't made any headway for a while now!
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
Jason
What do you expect!? I've got my hands full helping you fight, and we don't have anyone else around who can help!
[k]
[charaFace A 2]
Jason
...Oh, right. I guess we do teeechnically have someone who can help, don't we!?
[k]
1Ready and waiting!
Jason
Glad to hear it!
[k]
Jason
You've watched me work the helm enough that you should know how to handle the ship yourself by now, so get to it!
[k]
2Really? Where!?
Jason
You, you idiot! Do you see anyone else on this ship twiddling their thumbs!?
[k]
Jason
Besides, you're the one who's been watching me work the helm and playing with it yourself when you thought I wasn't looking!
[k]
1G-got it!
[messageOff]
[charaFadeout A 0.1]
[wt 0.2]
[se adm11]
[shake 0.02 3 3 0.8]
[wt 1.4]
[seStop adm11 1.0]
[wt 1.0]
[charaTalk F]
[charaFace F 2]
[charaFadein F 0.1 1]
FMandricardo
We're moving! Don't worry about beating these guys in a fight, Mash! Just focus on knocking them overboard!
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 2]
[charaFadein G 0.1 1]
Mash
Understood![sr]Yaaaaaah!
[k]
[messageOff]
[wt 0.1]
[charaMove G 0,5 0.1]
[charaMoveScale G 1.1 0.1]
[se ad7]
[wt 0.1]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0 1]
[se ad85]
[fowardEffect bit_talk_14]
[wt 0.6]
[charaScale G 1.0]
[se bac11]
[se bac18]
[flashin once 0.1 0.1 FFFFFFFF FFFFFF80]
[wt 0.1]
[fowardEffectDestroy bit_talk_14]
[charaShake E 0.02 3 3 0.6]
[wt 0.8]
[charaMove E 0,-100 0.4]
[charaFadeout E 0.4]
[wt 0.3]
[se ad416]
[wt 1.0]
[seStop ad416 1.0]
[wt 0.6]
[se ad7]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.4 -100,0]
[charaMove E 0,0 0.4]
[wt 0.7]
[se bac6]
[effect bit_talk_h_slash01 0,0 H]
[wt 0.4]
[se ad240]
[flashin once 0.1 0.1 FFFFFFFF FFFFFF80]
[wt 0.1]
[charaTalk F]
[charaFace F 5]
[charaFadein F 0 1]
[charaFadeout E 0]
[charaShake F 0.02 3 3 0.8]
[fowardEffect bit_talk_35]
[wt 1.5]
[charaFace F 2]
FMandricardo
Hey! That hurts, dammit!
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
Jason
Why you[line 2]
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[cueSe Battle bac52]
[fowardEffect bit_talk_Slash_white_01_L]
[wt 0.4]
[se bac14]
[flashin once 0.1 0.1 FFFFFFFF FFFFFF50]
[wt 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0 1]
[charaShake E 0.03 4 4 0.8]
[wt 1.2]
[charaMove E 0,-50 0.4]
[charaFadeout E 0.4]
[wt 0.4]
[se ad144]
[wt 1.4]
[charaTalk A]
[charaFace A 14]
[charaFadein A 0.1 1]
[charaShake A 0.02 3 3 0.4]
Jason
(Huff, huff, huff)
[k]
Jason
Dammit, I'm the captain of this ship![sr]Why am I out here swinging a damn sword!?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 1]
[charaFadein F 0.1 1]
FMandricardo
Probably 'cause you're a Saber!
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 13]
[charaFadein A 0.1 1]
Jason
Oh for...!
[k]
[charaFace A 2]
Jason
Hey, hard to starboard![sr]You do know what starboard means, don't you!?
[k]
1Uh... Right!
[charaFace A 1]
Jason
Exactly!
[k]
2Left!
[charaFace A 14]
Jason
No, your other left! Are you trying to crash us!?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 5]
[charaFadein F 0.1 1]
FMandricardo
Last one!
[k]
[messageOff]
[charaScale J 1.05]
[se ad171]
[wt 0.1]
[charaPut J -20,0]
[charaRoll J 25]
[charaEffect J bit_talk_h_slash01]
[wt 0.3]
[cueSe Battle bac151]
[flashin once 0.1 0.1 FFFFFFFF FFFFFF50]
[wt 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0 1]
[charaFadeout F 0]
[charaShake E 0.03 4 4 0.8]
[wt 1.2]
[charaScale J 1.0]
Atlantis Border Guard
Ghh!
[k]
[messageOff]
[charaMove E 0,-50 0.4]
[charaFadeout E 0.4]
[wt 0.4]
[se ad144]
[wt 1.4]
[charaTalk F]
[charaFace F 1]
[charaFadein F 0.1 1]
FMandricardo
All right! Get us out of here, [%1]!
[k]
1You got it, Mandricardo!
[charaFace F 3]
FMandricardo
...[wt 0.6][charaFace F 8][sr]...Haha!
[k]
[messageOff]
[fadeout black 2.0]
[bgmStop BGM_EVENT_80 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]