773 lines
12 KiB
Plaintext
773 lines
12 KiB
Plaintext
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$03-00-06-02-1-1
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[soundStopAll]
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[charaSet A 8001400 1 Mash]
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[charaSet B 1098191900 1 "Olympus Soldier"]
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[charaSet C 9005001 1 Holmes]
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[charaSet D 98002000 1 Fou]
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[charaSet E 1017001 1 Musashi]
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[charaSet F 1098192200 1 Holmes_Injured]
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[imageSet R back10000 1]
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[charaSet S 5009000 1 "Effect Dummy 1"]
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[charaSet T 5009000 1 "Effect Dummy 2"]
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[charaSet G 1098128800 1 Musashi_Hat]
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[charaScale R 1.01]
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[scene 91800]
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[bgm BGM_EVENT_80 0.1]
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[fadein black 0.3]
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[wt 0.1]
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[charaEffect S bit_talk_h_slash01 0,0 F]
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[se ad680]
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[seVolume ad680 0 0.6]
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[wait fade]
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[flashin once 0.1 0.2 FFFFFFAF FFFFFF00]
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[wt 0.1]
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[charaPut S 1200,1200]
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[charaEffectStop S bit_talk_h_slash01]
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[charaTalk A]
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[charaFace A 15]
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[charaScale A 1.05]
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[charaFadein A 0.1 -10,0]
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[fowardEffect bit_talk_14]
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[se ad32]
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[charaShake A 0.08 8 2 0.6]
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[wt 0.2]
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[se ad671]
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[charaMoveScale A 1.0 0.2]
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[wt 0.1]
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[seStop ad671 0.5]
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[wt 1.0]
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[charaFace A 2]
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@Mash
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Haaaaaa!
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[k]
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[messageOff]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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[se ad881]
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[effect bit_talk_14]
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[se ad686]
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[wt 1.4]
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[charaFadeout B 0.1]
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[wt 0.1]
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[effectDestroy]
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[charaTalk A]
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[charaFace A 15]
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[charaFadein A 0.1 1]
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@Mash
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He really is strong...!
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[k]
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[messageOff]
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[bgm BGM_EVENT_80 0.3 0.4]
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[charaTalk depthOff]
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[charaDepth R 1]
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[charaDepth A 2]
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[charaFadeTime R 0.2 0.5]
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[wt 0.2]
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[charaFace A 15]
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@Mash
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(And he said he was only a reserve guard[sr]who hasn't even trained in a long time!)
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[k]
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@Mash
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(He's not giving us a single chance to escape!)
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[k]
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@Mash
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(And then there's his sheer magical energy levels![sr]They're on par with a Servant!)
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[k]
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@Mash
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(No... If anything, they're even higher!)
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[k]
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[messageOff]
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[bgm BGM_EVENT_80 0.4 1.0]
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[charaFadeout R 0.1]
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[wt 0.1]
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[charaTalk depthOn]
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[charaFace A 2]
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@Mash
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Master, the hostile is extremely powerful! He's easily several times stronger than the Atlantis border guards!
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[k]
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@Mash
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His overall combat abilities are the same[sr]as a Heroic Spirit! Maybe even higher!
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[k]
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?1:I'll find some way to get past him!
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?2:Sorry, Mash! Just hang in there a little lon[line 2]
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?!
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@Voice
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[charaTalk C]
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Stand back, Ms. Kyrielight.
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[k]
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[messageOff]
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[charaTalk A]
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[charaFace A 6]
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[wt 0.4]
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[se ad7]
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[wt 0.1]
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[charaFadeout A 0.1]
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[wt 0.3]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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@Olympus Soldier
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Reinforcements!?
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[k]
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[messageOff]
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[charaPut S 1]
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[charaEffect S bit_talk_v_slash01]
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[se ad682]
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[wt 0.2]
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[charaFadeout B 0.1]
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[flashin once 0.1 0.1 FFFFFF80 FFFFFF80]
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[wt 0.2]
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[charaTalk C]
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[charaFace C 5]
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[charaFadein C 0 1]
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[effect bit_talk_14]
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[se ad32]
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[charaShake C 0.05 0 1 0.5]
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[wt 1.0]
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[charaEffectDestroy S]
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[charaFace C 4]
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@Holmes
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I was afraid of this. Based on what we[sr]know of the Atlantis border guards...
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[k]
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@Holmes
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...I suspected the people of Olympus may each individually possess as much magical energy as a Heroic Spirit.
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[k]
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[charaFace C 5]
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@Holmes
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I swear, why is it always the predictions you most want to be wrong that turn out to be spot-on!?
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 0]
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[charaFadein D 0.1 1]
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@Fou
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Fo, fooou!?
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 6]
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[charaFadein A 0.1 1]
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@Mash
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Holmes![sr]What are you doing here?
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 1]
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@Holmes
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Remember how the director was shouting right before you two left? That was because I had just suggested to him that I accompany you.
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[k]
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?1:So, you've been following us in your spirit form all this time!?
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?2:So, you've been nearby in your spirit form the whole time!?
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?!
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@Holmes
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Indeed, I have.
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[k]
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[charaFace C 4]
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@Holmes
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I had hoped that, once my suspicions proved groundless...
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[k]
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@Holmes
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...I could return to the Border and continue[sr]protecting Da Vinci, Captain, and the director.
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[k]
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@Holmes
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But now that my suspicions have proved correct,[wt 0.3][charaFace C 5][sr]it seems that is no longer an option!
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[k]
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[messageOff]
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[se ad7]
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[blur motion 0.3 4 10 0.5 0.6 0.05 100]
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[charaMoveScale C 1.1 0.2]
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[charaMove C 0,10 0.2]
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[wt 0.1]
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[charaFadeout C 0.1]
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[wt 0.1]
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[blurOff motion 0.1]
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[charaScale C 1.0]
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[effect bit_talk_kengekiall02]
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[wt 0.1]
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[se ad32]
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[se ad881]
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[wt 0.4]
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[se ad32]
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[se ad880]
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[wt 0.7]
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[charaTalk C]
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[charaFace C 2]
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[charaFadein C 0.1 1]
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@Holmes
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[f large]Baritsu!
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[k]
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[messageOff]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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[wt 0.2]
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[effect bit_talk_13 200,50]
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[cueSe Battle bac150]
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[cueSeVolume bac150 0 0.5]
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[charaShake B 0.05 4 1 0.5]
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[wt 0.1]
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[fowardEffect bit_talk_13 50,-50]
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[cueSe Battle bac150]
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[cueSeVolume bac150 0 0.5]
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[wt 0.1]
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[effect bit_talk_13 -100,-200]
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[cueSe Battle bac150]
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[cueSeVolume bac150 0 0.5]
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[wt 0.4]
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@Olympus Soldier
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...!
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 2]
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[charaFadein A 0.1 1]
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@Mash
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Let's take him down together, Holmes![sr]Please, follow my lead!
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 2]
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[charaFadein C 0.1 1]
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@Holmes
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Understood!
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[k]
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[messageOff]
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[charaFace C 5]
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[se ad39]
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[fowardEffect bit_talk_spell_r]
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[wt 1.5]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 7]
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[charaFadein A 0.1 1]
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[wt 0.3]
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[charaFace A 2]
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[effect bit_talk_attack_buf]
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[cueSe Battle bas10]
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@Mash
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[f large]Haaa!
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[k]
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[messageOff]
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[cueSe Battle bac122]
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[charaMove A 0,10 0.2]
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[charaMoveScale A 1.1 0.2]
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[blur motion 0.3 4 10 0.5 0.6 0.05 100]
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[wt 0.1]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaScale A 1.0]
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[blurOff motion 0.1]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0 1]
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[wt 0.2]
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[effect bit_talk_14 200,-50]
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[se ad602]
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[se ad686]
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[charaShake B 0.08 8 2 0.6]
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[wt 1.0]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 15]
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[charaFadein A 0.1 1]
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@Mash
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!
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[k]
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@Mash
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(He blocked it![sr]Now he's going to counterattack!)
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[k]
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@Mash
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(But I should be able to defend, especially now that[sr]Holmes is backing me up!)
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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@Olympus Soldier
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...I'm surprised at you.
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[k]
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[messageOff]
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[charaPut S 1]
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|||
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[charaEffect S bit_talk_h_slash01]
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|||
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[se ad680]
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|||
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[seVolume ad680 0 0.6]
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|||
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[wt 0.3]
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|||
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|||
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[flashin once 0.1 0.2 FFFFFFAF FFFFFF00]
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|||
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[wt 0.1]
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|||
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[charaFadeout B 0.1]
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[charaPut S 1200,1200]
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[charaEffectDestroy S]
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[charaTalk A]
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[charaFace A 15]
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[charaFadein A 0.1 1]
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[fowardEffect bit_talk_14]
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[se ad32]
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[charaShake A 0.08 8 2 0.6]
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[wt 0.3]
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@Mash
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Khh...!
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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@Olympus Soldier
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I never thought your attacks would be so soft. Maybe deep down, you aren't really cut out for fighting.
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[k]
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@Olympus Soldier
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But, you're still from Proper Human History, and Chaldea to boot.
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[k]
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@Olympus Soldier
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So I'll start by cutting off your arms.
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[k]
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[messageOff]
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|||
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[charaFadeout B 0.1]
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|||
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[wt 0.1]
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|||
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[charaTalk A]
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[charaFace A 15]
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[charaFadein A 0.1 1]
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[wt 0.5]
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?1:(I'll use a defensive Mystic Code!)
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?!
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[charaFadeout A 0.1]
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|||
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[wt 0.1]
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|||
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[charaPut S 1]
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|||
|
[charaEffect S bit_talk_v_slash01]
|
|||
|
[se ad680]
|
|||
|
[wt 0.9]
|
|||
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[se ad161]
|
|||
|
[fowardEffect bit_talk_35]
|
|||
|
[wt 2.0]
|
|||
|
[charaEffectDestroy S]
|
|||
|
|
|||
|
[charaTalk D]
|
|||
|
[charaFace D 0]
|
|||
|
[charaFadein D 0.1 1]
|
|||
|
|
|||
|
@Fou
|
|||
|
Fou, fooou!!!
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout D 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk A]
|
|||
|
[charaFace A 14]
|
|||
|
[charaFadein A 0.1 1]
|
|||
|
|
|||
|
@Mash
|
|||
|
...Holmes!?
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout A 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk F]
|
|||
|
[charaFace F 0]
|
|||
|
[charaFadein F 0.1 1]
|
|||
|
|
|||
|
@F:Holmes
|
|||
|
...Baritsu can be employed for defense as well as offense. At least this is a damn sight better than what happened in Scandinavia.
|
|||
|
[k]
|
|||
|
|
|||
|
[messageOff]
|
|||
|
[charaFaceFade F 4 0.4]
|
|||
|
[wt 1.2]
|
|||
|
[charaFace F 2]
|
|||
|
|
|||
|
@F:Holmes
|
|||
|
Ms. Kyrielight!
|
|||
|
[k]
|
|||
|
|
|||
|
@F:Holmes
|
|||
|
Run for it!
|
|||
|
[k]
|
|||
|
|
|||
|
@F:Holmes
|
|||
|
And don't look back![sr]I'll find some way to hold him off!
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout F 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk B]
|
|||
|
[charaFace B 0]
|
|||
|
[charaFadein B 0.1 1]
|
|||
|
|
|||
|
@Olympus Soldier
|
|||
|
...So, you care for your allies.
|
|||
|
[k]
|
|||
|
|
|||
|
@Olympus Soldier
|
|||
|
So then, how?
|
|||
|
[k]
|
|||
|
|
|||
|
@Olympus Soldier
|
|||
|
How can you bring yourselves to destroy Lostbelts!?
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout B 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk F]
|
|||
|
[charaFace F 6]
|
|||
|
[charaFadein F 0.1 1]
|
|||
|
|
|||
|
@F:Holmes
|
|||
|
I could answer that if you wish, but would there be any point in doing so? Would you put away your sword if I did?
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout F 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk B]
|
|||
|
[charaFace B 0]
|
|||
|
[charaFadein B 0.1 1]
|
|||
|
|
|||
|
@Olympus Soldier
|
|||
|
No, I wouldn't.
|
|||
|
[k]
|
|||
|
|
|||
|
@Olympus Soldier
|
|||
|
...I've wasted enough time talking. I'm a soldier. All I need to do is tear that Spirit Origin of yours to shreds.
|
|||
|
[k]
|
|||
|
|
|||
|
@Olympus Soldier
|
|||
|
Prepare to die, insolent Heroic Spirit without[sr]so much as a drop of divine blood.
|
|||
|
[k]
|
|||
|
|
|||
|
?1:Holmes!
|
|||
|
?2:Get out of there!
|
|||
|
|
|||
|
?!
|
|||
|
|
|||
|
[charaFadeout B 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk A]
|
|||
|
[charaFace A 2]
|
|||
|
[charaFadein A 0.1 1]
|
|||
|
|
|||
|
@Mash
|
|||
|
Holmes!
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout A 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk F]
|
|||
|
[charaFace F 5]
|
|||
|
[charaFadein F 0.1 1]
|
|||
|
|
|||
|
@F:Holmes
|
|||
|
We will win this![sr]Moving forward is the only option we have left!
|
|||
|
[k]
|
|||
|
|
|||
|
@F:Holmes
|
|||
|
On a long and despondent journey like this,[sr]none of us can afford to look back!
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFace F 2]
|
|||
|
|
|||
|
@F:Holmes
|
|||
|
Mash Kyrielight![sr][%1]!
|
|||
|
[k]
|
|||
|
|
|||
|
@F:Holmes
|
|||
|
Keep running, and don't look back!
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout F 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk B]
|
|||
|
[charaFace B 0]
|
|||
|
[charaFadein B 0.1 1]
|
|||
|
|
|||
|
@Olympus Soldier
|
|||
|
Are you done prattling on now?[sr]Then die!
|
|||
|
[k]
|
|||
|
|
|||
|
[messageOff]
|
|||
|
[charaEffect S bit_talk_v_slash01]
|
|||
|
[se ad680]
|
|||
|
[seVolume ad680 0 0.6]
|
|||
|
[wt 0.3]
|
|||
|
[flashin once 0.1 0.2 FFFFFFAF FFFFFF00]
|
|||
|
[wt 0.2]
|
|||
|
[charaPut S 1200,1200]
|
|||
|
[charaEffectDestroy S]
|
|||
|
|
|||
|
[bgmStop BGM_EVENT_80 0.7]
|
|||
|
|
|||
|
[fowardEffect bit_talk_14]
|
|||
|
[se ad32]
|
|||
|
[shake 0.05 5 2 0.3]
|
|||
|
[wt 0.7]
|
|||
|
|
|||
|
@Olympus Soldier
|
|||
|
[f large]Huh!?
|
|||
|
[k]
|
|||
|
|
|||
|
[bgm BGM_EVENT_67 0.1]
|
|||
|
|
|||
|
@Swordswoman's Voice
|
|||
|
[charaTalk E]
|
|||
|
Damn, you guys wasted no time kicking things into high gear! Couldn't you have been a little more elegant about it!?
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout B 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk A]
|
|||
|
[charaFace A 0]
|
|||
|
[charaFadein A 0.1 1]
|
|||
|
|
|||
|
@Mash
|
|||
|
!
|
|||
|
[k]
|
|||
|
|
|||
|
?1:That voice...!
|
|||
|
|
|||
|
?!
|
|||
|
|
|||
|
[charaFadeout A 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
@Swordswoman's Voice
|
|||
|
This is the most prosperous of all the Lostbelts;[sr]a city-state ruled by real, genuine gods, right?
|
|||
|
[k]
|
|||
|
|
|||
|
@Swordswoman's Voice
|
|||
|
So don't you think you should be a little more dignified in how you go about baring your fangs!?
|
|||
|
[k]
|
|||
|
|
|||
|
[messageOff]
|
|||
|
[charaTalk G]
|
|||
|
[charaFace G 0]
|
|||
|
[charaFadein G 0.4 1]
|
|||
|
[wt 1.0]
|
|||
|
[charaFace G 5]
|
|||
|
|
|||
|
[charaPut S 1]
|
|||
|
[charaEffect S bit_talk_h_slash01 0,0 F]
|
|||
|
[cueSe Battle bac528]
|
|||
|
[cueSeVolume bac528 0 0.4]
|
|||
|
[wt 0.4]
|
|||
|
[flashin once 0.1 0.2 FFFFFFAF FFFFFF00]
|
|||
|
[wt 0.1]
|
|||
|
[charaFadeout G 0]
|
|||
|
[charaPut S 1200,1200]
|
|||
|
[charaEffectDestroy S]
|
|||
|
|
|||
|
[charaTalk B]
|
|||
|
[charaFace B 0]
|
|||
|
[charaScale B 1.1]
|
|||
|
[charaFadein B 0.1 1]
|
|||
|
[fowardEffect bit_talk_14]
|
|||
|
[se ad32]
|
|||
|
[charaShake B 0.08 6 2 0.3]
|
|||
|
[wt 0.2]
|
|||
|
[charaMoveScale B 1.0 0.2]
|
|||
|
[se ad671]
|
|||
|
[seVolume ad671 0 0.6]
|
|||
|
[wt 0.1]
|
|||
|
[seStop ad671 0.8]
|
|||
|
[wt 0.4]
|
|||
|
|
|||
|
@Olympus Soldier
|
|||
|
Who are you!?
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout B 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk G]
|
|||
|
[charaFace G 0]
|
|||
|
[charaFadein G 0.1 1]
|
|||
|
|
|||
|
@G:???
|
|||
|
Ha ha ha! You wish to know who I am,[sr]soldier from the realm of the gods!?
|
|||
|
[k]
|
|||
|
|
|||
|
@G:???
|
|||
|
I am a wanderer who crosses between worlds! I let the wind take me where it wished, and now, in my death, I have become a Servant!
|
|||
|
[k]
|
|||
|
|
|||
|
@G:???
|
|||
|
If you want to know more about who I am,[sr]then I'll gladly tell you!
|
|||
|
[k]
|
|||
|
|
|||
|
[messageOff]
|
|||
|
[charaTalk off]
|
|||
|
[charaTalk depthOff]
|
|||
|
[charaDepth G 1]
|
|||
|
[charaDepth E 4]
|
|||
|
[charaFace E 5]
|
|||
|
[se ad7]
|
|||
|
[charaFadein E 0.2 1]
|
|||
|
[wt 0.1]
|
|||
|
[charaFadeout G 0.2]
|
|||
|
[wt 0.6]
|
|||
|
|
|||
|
|
|||
|
|
|||
|
@E:???
|
|||
|
I'm a Saber who's sworn loyalty to that Master there! I'm the swordfighter who's going to cut you down with two drawn blades, two hidden blades, and one secret blade!
|
|||
|
[k]
|
|||
|
|
|||
|
@E:???
|
|||
|
With my Niten Ichiryu, I have achieved mastery over the void! My True Name is Shinmen Musashi-no-Kami Fujiwara-no-Harunobu!
|
|||
|
[k]
|
|||
|
|
|||
|
|
|||
|
[messageOff]
|
|||
|
[charaPut T 1]
|
|||
|
[charaFace E 2]
|
|||
|
[charaEffect T bit_talk_41]
|
|||
|
[se ad938]
|
|||
|
@E:???
|
|||
|
[f large]Call me Miyamoto Musashi!
|
|||
|
[k]
|
|||
|
|
|||
|
[messageOff]
|
|||
|
[wt 1.0]
|
|||
|
[charaPut T 1200,1200]
|
|||
|
[charaFace E 3]
|
|||
|
|
|||
|
@Musashi
|
|||
|
Eeek☆ That was just too cool, even for me!
|
|||
|
[k]
|
|||
|
|
|||
|
[messageOff]
|
|||
|
[fadeout black 2.0]
|
|||
|
[bgmStop BGM_EVENT_67 2.0]
|
|||
|
[wait fade]
|
|||
|
[wt 0.5]
|
|||
|
[soundStopAll]
|
|||
|
[end]
|