1254 lines
20 KiB
Plaintext
1254 lines
20 KiB
Plaintext
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$03-00-05-05-4-0
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[soundStopAll]
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[charaSet A 1098158300 1 Nemo]
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[charaSet B 8001410 1 Mash]
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[charaSet C 1098123200 1 Goredolf]
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[charaSet D 1098124500 1 "Da Vinci"]
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[charaSet E 1098181900 1 "Nemo Marine"]
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[charaSet F 1098123000 1 Meunière]
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[charaSet G 1098181900 1 "Nemo Marine"]
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[charaSet H 1098181900 1 "Nemo Marine"]
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[charaSet I 1098181800 1 Odysseus]
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[charaSet J 5009000 1 "Effect Dummy"]
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[cameraMove 0 0,0 1.01]
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[scene 51610]
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[bgm BGM_EVENT_81 0.1]
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[fadein black 1.0]
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[wait fade]
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?1:We're back!
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?!
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[charaTalk A]
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[charaFace A 2]
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[charaFadein A 0.1 1]
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@Nemo
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Good, all crew members have returned safely![sr]Submerging Nautilus now!
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[k]
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[messageOff]
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[charaFadeout A 0.1]
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[wt 0.2]
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[shake 0.01 1 1 2.0]
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[se ad219]
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[scene 51609 2.0]
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[wt 2.0]
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[se ad219]
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[se ad34]
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[seVolume ad34 0 0.4]
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[se ade54]
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[seStop ade54 1.2]
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[shake 0.02 3 3 0.8]
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[wt 1.0]
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[se ad219]
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[se ad34]
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[seVolume ad34 0 0.4]
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[se ade54]
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[seStop ade54 2.0]
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[shake 0.02 3 3 2.0]
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[wt 0.3]
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[se ad34]
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[seVolume ad34 0 0.6]
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[wt 2.0]
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[charaTalk B]
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[charaFace B 7]
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[charaFadein B 0.1 1]
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@Mash
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The Nautilus is safely underwater.[sr]Hopefully this will buy us some time...
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 5]
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[charaFadein C 0.1 1]
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@Goredolf
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Damn you, Kirschtaria! Wasn't that strange Demonic Beast enough!? Did you really have to sic Caenis on us, too!?
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[k]
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@Goredolf
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It's just so...childish to be so[sr]overprepared for our arrival!
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 12]
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[charaFadein D 0.1 1]
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@Da Vinci
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Um, Gordy, I'm not so sure “childish” is the right word? I mean, this was pretty much the opposite of playing around.
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 6]
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[charaFadein C 0.1 1]
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@Goredolf
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Yes, good point! But never mind that now! We need to focus on getting out of here! Are we still not ready to Zero Sail!?
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 24]
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[charaFadein D 0.1 1]
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@Da Vinci
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Between that unidentified Demonic Beast's attacks, and the damage Caenis's lightning did to the armor, repairs are going to take some time.
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[k]
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@Da Vinci
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If we tried to Zero Sail now, we'd all be crushed to a pulp under the pressure of Void Space.
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[k]
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@Da Vinci
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And since we don't want that happening, we'll just have to find another way out of these waters.
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[bgmStop BGM_EVENT_81 1.0]
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[se ad15]
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[charaTalk E]
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[charaFace E 2]
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[charaFadein E 0.1 1]
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@E:Nemo Marine
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The sonar's going nuts![sr]A whole bunch of somethings are headed our way!
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk F]
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[charaFace F 3]
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[charaFadein F 0.1 1]
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@Meunière
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Crap! Are those depth charges!?[sr]...No, wait.[wt 1.0][charaFace F 2][bgm BGM_EVENT_24 0.1] They're creatures!
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[k]
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@Meunière
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There's what looks to be a ton of living...somethings headed our way from the surface!
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[k]
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@Meunière
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Shit! They're gonna collide with us at ninety knots!
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[k]
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 8]
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[charaFadein C 0.1 1]
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@Goredolf
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What living thing could possibly move that fast!?
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 7]
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[charaFadein E 0.1 1]
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@E:Nemo Marine
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I've finished analyzing them![sr]I think they're probably Lamiaaas!
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 2]
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[charaFadein A 0.1 1]
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@Nemo
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Evasive maneuvers![sr]All hands, brace, brace, brace!
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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@All
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[messageShake 0.02 3 3 0.3]
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...!!!
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[k]
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[messageOff]
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[wt 0.1]
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[se ad416]
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[seVolume ad416 0 0.8]
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[se ad226]
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[seVolume ad226 0 0.8]
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[se ade59]
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[seVolume ade59 0 0.4]
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[shake 0.02 5 5 2.6]
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[wt 2.6]
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[seStop ade59 0.4]
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[wt 1.0]
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[charaTalk E]
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[charaFace E 2]
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[charaFadein E 0.1 1]
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@E:Nemo Marine
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Oh man, this is really bad! They punctured Section Two! We're starting to take on water!
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[k]
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@E:Nemo Marine
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I'll seal it up once the crew is out of there![sr]Three, two, one... There, it's sealed!
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk F]
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[charaFace F 2]
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[charaFadein F 0.1 1]
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@Meunière
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What the hell!? I know those were living creatures![sr]So where'd the depth charges come from!?
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[k]
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 7]
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[charaFadein E 0.1 1]
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@E:Nemo Marine
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This is Hatch Lookout, I'm hearing something strange![sr]Oh man! I think they're trying to pry it open!
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk G]
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[charaFace G 2]
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[charaFadein G 0.1 1]
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@G:Nemo Marine
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Sonar, reporting in! I'm seeing a ton of ships on the surface both ahead and behind us!
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[k]
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@G:Nemo Marine
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There must be at least fifty of them![sr]We can't possibly break through so many!
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[k]
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[charaFadeout G 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 5]
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[charaFadein A 0.1 1]
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@Nemo
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...Engine, all ahead, flank speed!
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[k]
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[charaFace A 2]
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@Nemo
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Shake off the creatures that're[sr]trying to pry open the hatch!
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk H]
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[charaFace H 2]
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[charaFadein H 0.1 1]
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@H:Nemo Marine
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Roger that! Flank speed!
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[k]
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[messageOff]
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[charaFadeout H 0.1]
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[wt 0.2]
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[se ad776]
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[shake 0.01 4 1 2.0]
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[wt 2.4]
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[seVolume ad776 1.0 0.4]
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[charaTalk C]
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[charaFace C 9]
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[charaFadein C 0.1 1]
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@Goredolf
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E-eep! What should we do!? I don't wanna die out here!
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[k]
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?1:...
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?2:(Don't even dare to breathe.)
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?!
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[messageOff]
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[seVolume ad776 0.6 1.0]
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[charaFadeout C 0.1]
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[wt 0.2]
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[shake 0.01 4 1 1.0]
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[wt 0.8]
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[seStop ad776 0.6]
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[wt 1.4]
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[charaTalk E]
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[charaFace E 6]
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[charaFadein E 0.1 1]
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@E:Nemo Marine
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That strange sound coming from the hatch stopped![sr]Did we lose them?
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 5]
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[charaFadein A 0.1 1]
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@Nemo
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...No, I don't think we did.[sr]Though I can't say I'm surprised.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 9]
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[charaFadein C 0.1 1]
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@Goredolf
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Wh-what's going on?[sr]Can't we just make a run for it now?
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[bgmStop BGM_EVENT_24 1.0]
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[charaTalk A]
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[charaFace A 4]
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[charaFadein A 0.1 1]
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@Nemo
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We're surrounded.[sr]...They knew exactly what we were going to do.
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[k]
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[messageOff]
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[fadeout black 1.0]
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[wait fade]
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[charaFadeout A 0.1]
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[scene 86002]
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[pictureFrame cut063_cinema]
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[wt 1.0]
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[fadein black 1.0]
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[wait fade]
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[bgm BGM_EVENT_90 0.1]
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[charaTalk I]
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[charaFace I 0]
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[charaFadein I 0.1 0,-50]
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@Odysseus
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Proceeding to Phase Three.
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[k]
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@Odysseus
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Activate the Lamias we built on the seabed. Once they've secured the target, we'll immediately[line 2]
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[k]
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[messageOff]
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[fadeout black 1.0]
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[wait fade]
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[charaFadeout I 0.1]
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[scene 51609]
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[pictureFrame]
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[wt 1.0]
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[fadein black 1.0]
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[wait fade]
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[charaTalk A]
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[charaFace A 5]
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[charaFadein A 0.1 1]
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@Nemo
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There's nowhere left to go.
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[k]
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@Nemo
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The sea is usually a world of freedom.[sr]I've never felt so restrained here before!
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[se ad15]
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[charaTalk G]
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[charaFace G 2]
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[charaFadein G 0.1 1]
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@G:Nemo Marine
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...Uh-oh![sr]I'm getting something on the sonar again!
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[k]
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[charaFace G 7]
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@G:Nemo Marine
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Now we've got hostiles coming from the seabed![sr]They're pretty much the same as the ones before!
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[k]
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[messageOff]
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[charaFadeout G 0.1]
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[wt 0.1]
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[se ad416]
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[seVolume ad416 0 0.6]
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[se ad226]
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[seVolume ad226 0 0.6]
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[se ad91]
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[se ade163]
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[seVolume ade163 0 0.6]
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[shake 0.02 3 3 2.0]
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[wt 2.0]
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[seStop ade59 0.4]
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[wt 0.4]
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[charaTalk C]
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[charaFace C 8]
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[charaFadein C 0.1 1]
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@Goredolf
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W-was that another depth charge!?
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[k]
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[charaFadeout C 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk E]
|
|||
|
[charaFace E 6]
|
|||
|
[charaFadein E 0.1 1]
|
|||
|
@E:Nemo Marine
|
|||
|
No, sir! That sounded more like...[sr]some sort of metallic grinding...
|
|||
|
[k]
|
|||
|
|
|||
|
[messageOff]
|
|||
|
[wipeout rectangleStripDownToUp 0.5 1.0]
|
|||
|
[wait wipe]
|
|||
|
|
|||
|
[charaFadeout E 0.1]
|
|||
|
|
|||
|
[scene 34901]
|
|||
|
|
|||
|
[wt 1.0]
|
|||
|
|
|||
|
[wipein rectangleStripUpToDown 0.5 1.0]
|
|||
|
[wait wipe]
|
|||
|
[wt 0.3]
|
|||
|
|
|||
|
[se ad250]
|
|||
|
[se ad777]
|
|||
|
[se ade55]
|
|||
|
[seStop ade55 1.2]
|
|||
|
[shake 0.02 3 3 1.2]
|
|||
|
[wt 2.0]
|
|||
|
|
|||
|
@Nemo
|
|||
|
Engine status? Are they still functioning?
|
|||
|
[k]
|
|||
|
|
|||
|
[messageOff]
|
|||
|
[se ad252]
|
|||
|
[se ad777]
|
|||
|
[se ade55]
|
|||
|
[seStop ade55 1.2]
|
|||
|
[shake 0.02 3 3 1.2]
|
|||
|
[wt 2.0]
|
|||
|
|
|||
|
|
|||
|
@Nemo Marine
|
|||
|
No, sir! They're all tangled up in something![sr]We can't move so much as a centimeter!
|
|||
|
[k]
|
|||
|
|
|||
|
@Nemo Marine
|
|||
|
We can't cut it off with the anti-submarine net cutters, either! The only way we can get it off is for someone to go out there!
|
|||
|
[k]
|
|||
|
|
|||
|
@Goredolf
|
|||
|
D-d-d-does that mean they're going to crush us to death!? Wouldn't it be better to dash it all and risk the Zero Sail!?
|
|||
|
[k]
|
|||
|
|
|||
|
@Holmes
|
|||
|
We still need a bit longer to prepare for that![sr]They're not giving us any time at all to react!
|
|||
|
[k]
|
|||
|
|
|||
|
[messageOff]
|
|||
|
[fadeout black 1.0]
|
|||
|
[wait fade]
|
|||
|
|
|||
|
[scene 86002]
|
|||
|
|
|||
|
[charaSet G 1098182700 1 "Atlantis Border Guard"]
|
|||
|
[charaSet H 9005001 1 Holmes]
|
|||
|
|
|||
|
[pictureFrame cut063_cinema]
|
|||
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|
|||
|
[wt 1.0]
|
|||
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|
|||
|
[fadein black 1.0]
|
|||
|
[wait fade]
|
|||
|
|
|||
|
[charaTalk I]
|
|||
|
[charaFace I 0]
|
|||
|
[charaFadein I 0.1 0,-50]
|
|||
|
@Odysseus
|
|||
|
Once they've been cornered, the only option they'll have left is a Zero Sail.
|
|||
|
[k]
|
|||
|
|
|||
|
@Odysseus
|
|||
|
That means there's still a chance they could escape if we continue to attack them with ordinary means.
|
|||
|
[k]
|
|||
|
|
|||
|
@Odysseus
|
|||
|
Therefore...
|
|||
|
[k]
|
|||
|
|
|||
|
@Odysseus
|
|||
|
...we need to give them the salve of the heavens, so that there can be no room for miracles or coincidences.
|
|||
|
[k]
|
|||
|
|
|||
|
@Odysseus
|
|||
|
All ships, make sure you follow my commands to the letter. Anyone caught retreating will be punished severely.
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout I 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk G]
|
|||
|
[charaFace G 0]
|
|||
|
[charaFadein G 0.1 0,-50]
|
|||
|
@Atlantis Border Guard
|
|||
|
Yes, sir!
|
|||
|
[k]
|
|||
|
|
|||
|
[messageOff]
|
|||
|
[fadeout black 1.0]
|
|||
|
[bgmStop BGM_EVENT_90 1.0]
|
|||
|
[wait fade]
|
|||
|
|
|||
|
[charaFadeout G 0.1]
|
|||
|
|
|||
|
[scene 51609]
|
|||
|
|
|||
|
[pictureFrame]
|
|||
|
|
|||
|
[wt 1.0]
|
|||
|
|
|||
|
[fadein black 1.0]
|
|||
|
[wait fade]
|
|||
|
|
|||
|
[charaTalk D]
|
|||
|
[charaFace D 25]
|
|||
|
[charaFadein D 0.1 1]
|
|||
|
@Da Vinci
|
|||
|
...Ah.
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout D 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk A]
|
|||
|
[charaFace A 2]
|
|||
|
[charaFadein A 0.1 1]
|
|||
|
@Nemo
|
|||
|
...!?!?!?
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout A 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk C]
|
|||
|
[charaFace C 8]
|
|||
|
[charaFadein C 0.1 1]
|
|||
|
@Goredolf
|
|||
|
What? What is it?[sr]What's the matter now!?
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout C 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk A]
|
|||
|
[charaFace A 5]
|
|||
|
[charaFadein A 0.1 1]
|
|||
|
@Nemo
|
|||
|
Is that...a high-energy signature coming in from orbital space?
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout A 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk D]
|
|||
|
[charaFace D 2]
|
|||
|
[charaFadein D 0.1 1]
|
|||
|
@Da Vinci
|
|||
|
We should have an ultra long-range lens now thanks to Sion, right!?
|
|||
|
[k]
|
|||
|
|
|||
|
@Da Vinci
|
|||
|
Use that to zoom in as close as you can!
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout D 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk E]
|
|||
|
[charaFace E 2]
|
|||
|
[charaFadein E 0.1 1]
|
|||
|
@Nemo Marine
|
|||
|
Roger! Activating ultra long-range lens now!
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFace E 6]
|
|||
|
@Nemo Marine
|
|||
|
Zooming in to sixteen thousand meters... Thirty-two thousand meters... Sixty-four thousand meters... One hundred and twenty thousand meters... Two hundred and forty thousand meters... Five hundred thousand meters...
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFace E 2]
|
|||
|
@Nemo Marine
|
|||
|
...Whoa! There's something there![sr]Putting it up on the monitor now!
|
|||
|
[k]
|
|||
|
|
|||
|
[messageOff]
|
|||
|
[charaFadeout E 0.1]
|
|||
|
[wt 0.2]
|
|||
|
|
|||
|
[se ad15]
|
|||
|
[wt 0.7]
|
|||
|
|
|||
|
[se ad1]
|
|||
|
[wt 1.4]
|
|||
|
|
|||
|
[charaTalk C]
|
|||
|
[charaFace C 7]
|
|||
|
[charaFadein C 0.1 1]
|
|||
|
@Goredolf
|
|||
|
...[wt 1.0]Wat?
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout C 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk H]
|
|||
|
[charaFace H 6]
|
|||
|
[charaFadein H 0.1 1]
|
|||
|
@Holmes
|
|||
|
...[sr]...
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout H 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk D]
|
|||
|
[charaFace D 22]
|
|||
|
[charaFadein D 0.1 1]
|
|||
|
@Da Vinci
|
|||
|
Is that really...?
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout D 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk B]
|
|||
|
[charaFace B 6]
|
|||
|
[charaFadein B 0.1 1]
|
|||
|
@Mash
|
|||
|
...[sr]...
|
|||
|
[k]
|
|||
|
|
|||
|
?1:A...spaceship...?
|
|||
|
?!
|
|||
|
|
|||
|
[messageOff]
|
|||
|
[fadeout black 1.5]
|
|||
|
[wait fade]
|
|||
|
|
|||
|
[charaFadeout B 0.1]
|
|||
|
|
|||
|
|
|||
|
[imageSet E scene86900 1]
|
|||
|
[charaScale E 1.01]
|
|||
|
[imageSet F scene86901 1]
|
|||
|
[charaScale F 1.01]
|
|||
|
[imageSet G scene86902 1]
|
|||
|
[charaScale G 1.01]
|
|||
|
[imageSet H scene86903 1]
|
|||
|
[charaScale H 1.01]
|
|||
|
[imageSet I scene86904 1]
|
|||
|
[charaScale I 1.01]
|
|||
|
|
|||
|
|
|||
|
[charaTalk E]
|
|||
|
[charaScale E 2.0]
|
|||
|
[charaFadein E 0.1 506,-100]
|
|||
|
|
|||
|
[fadein black 1.5]
|
|||
|
[charaMove E 506,-730 7.5]
|
|||
|
[wait fade]
|
|||
|
|
|||
|
[bgm BGM_EVENT_72 0.1]
|
|||
|
|
|||
|
[wt 8.0]
|
|||
|
|
|||
|
@Holmes
|
|||
|
...I presume this is orbiting[sr]directly above us at this moment?
|
|||
|
[k]
|
|||
|
|
|||
|
@Nemo
|
|||
|
That's what it...looks like...
|
|||
|
[k]
|
|||
|
|
|||
|
@Goredolf
|
|||
|
What IS that!?[sr]What in the ever-loving blazes IS that!?
|
|||
|
[k]
|
|||
|
|
|||
|
@Goredolf
|
|||
|
I thought the Lostbelts were supposed to be places where human history stalled out!
|
|||
|
[k]
|
|||
|
|
|||
|
@Goredolf
|
|||
|
How can they have a...a spaceship that looks like something our top scientists could only have dreamed about!?
|
|||
|
[k]
|
|||
|
|
|||
|
@Da Vinci
|
|||
|
We might've been able to gather more information about it if we still had our connection to Sion...
|
|||
|
[k]
|
|||
|
|
|||
|
@Da Vinci
|
|||
|
But at a glance, it sure looks like it's more advanced than anything in our own world...
|
|||
|
[k]
|
|||
|
|
|||
|
[messageOff]
|
|||
|
[bgmStop BGM_EVENT_72 0.1]
|
|||
|
[se ad231]
|
|||
|
[wt 1.4]
|
|||
|
|
|||
|
?1:...
|
|||
|
?!
|
|||
|
|
|||
|
@Mash
|
|||
|
Master? What's wrong?
|
|||
|
[k]
|
|||
|
|
|||
|
[messageOff]
|
|||
|
[wt 0.8]
|
|||
|
|
|||
|
?1:...We're all going to die...
|
|||
|
?!
|
|||
|
|
|||
|
@Mash
|
|||
|
Die...?
|
|||
|
[k]
|
|||
|
|
|||
|
@Nemo
|
|||
|
Ah[line 2]
|
|||
|
[k]
|
|||
|
|
|||
|
|
|||
|
[messageOff]
|
|||
|
[wipeout rectangleStripDownToUp 0.8 1.0]
|
|||
|
[wait wipe]
|
|||
|
|
|||
|
[charaFadeout E 0.1]
|
|||
|
|
|||
|
[wt 0.1]
|
|||
|
[charaFadein E 0.1 506,-70]
|
|||
|
[charaScale E 2.5]
|
|||
|
[scene 86901]
|
|||
|
[wt 0.4]
|
|||
|
|
|||
|
[wipein rectangleStripUpToDown 0.8 1.0]
|
|||
|
[wait wipe]
|
|||
|
[wt 1.5]
|
|||
|
|
|||
|
[se ad778]
|
|||
|
[charaTalk F]
|
|||
|
[charaScale F 2.5]
|
|||
|
[charaFadein F 3.0 506,-70]
|
|||
|
[wt 3.0]
|
|||
|
[charaFadeout E 0.1]
|
|||
|
[wt 1.5]
|
|||
|
[charaFadeout F 1.5]
|
|||
|
|
|||
|
[bgm BGM_EVENT_79 0.1]
|
|||
|
|
|||
|
@
|
|||
|
An enormous ship hangs suspended in the hazy darkness of space.
|
|||
|
[k]
|
|||
|
|
|||
|
@[9bb9ff]???[-]
|
|||
|
[9bb9ff]Hostile entity detected.[-][sr][9bb9ff]Authenticating request... Confirmed.[-]
|
|||
|
[k]
|
|||
|
|
|||
|
@[9bb9ff]???[-]
|
|||
|
[9bb9ff]Verifying target coordinates[-][sr][9bb9ff]via ground-level ether sonar.[-]
|
|||
|
[k]
|
|||
|
|
|||
|
@[9bb9ff]???[-]
|
|||
|
[9bb9ff]Readying cannon to fire on target location:[-][sr][9bb9ff]anatolé, októ-tría.[-]
|
|||
|
[k]
|
|||
|
|
|||
|
|
|||
|
[messageOff]
|
|||
|
[wipeout rectangleStripDownToUp 0.8 1.0]
|
|||
|
[seVolume ad779 0.8 0.4]
|
|||
|
[bgm BGM_EVENT_79 0.8 0.4]
|
|||
|
[wait wipe]
|
|||
|
|
|||
|
[charaFadeout F 0.1]
|
|||
|
|
|||
|
[scene 51609]
|
|||
|
|
|||
|
[wt 1.0]
|
|||
|
|
|||
|
[wipein rectangleStripUpToDown 0.8 1.0]
|
|||
|
[wait wipe]
|
|||
|
[wt 0.3]
|
|||
|
|
|||
|
[charaTalk A]
|
|||
|
[charaFace A 2]
|
|||
|
[charaFadein A 0.1 1]
|
|||
|
@Nemo
|
|||
|
We'll never be able to evade this by conventional means! Professor! Allocate all resources towards maximizing defenses!
|
|||
|
[k]
|
|||
|
|
|||
|
|
|||
|
@Nemo Professor
|
|||
|
[charaTalk J]
|
|||
|
Understood. Activating Bounded Field spells.
|
|||
|
[k]
|
|||
|
|
|||
|
@Nemo Professor
|
|||
|
[charaTalk J]
|
|||
|
Authorizing Code L: New Moon.
|
|||
|
[k]
|
|||
|
|
|||
|
@Nemo Professor
|
|||
|
[charaTalk J]
|
|||
|
Activating Bounded Field spells One through Sixty, and spatial distortion spell up to maximum depth.
|
|||
|
[k]
|
|||
|
|
|||
|
@Nemo
|
|||
|
Good! But don't fall behind on those Zero Sail preparations, either!
|
|||
|
[k]
|
|||
|
|
|||
|
@Nemo
|
|||
|
.[messageShake 0.02 3 3 0.4]..!
|
|||
|
[k]
|
|||
|
|
|||
|
@Nemo
|
|||
|
[f large]Here it comes!!!
|
|||
|
[k]
|
|||
|
|
|||
|
[messageOff]
|
|||
|
[wipeout rectangleStripUpToDown 0.8 1.0]
|
|||
|
[wait wipe]
|
|||
|
|
|||
|
[charaFadeout A 0.1]
|
|||
|
[charaTalk F]
|
|||
|
[charaFadein F 0.1 600,-120]
|
|||
|
|
|||
|
[wt 1.0]
|
|||
|
|
|||
|
[bgm BGM_EVENT_79 0.8 1.0]
|
|||
|
[wipein rectangleStripDownToUp 0.8 1.0]
|
|||
|
[wait wipe]
|
|||
|
|
|||
|
[charaTalk G]
|
|||
|
[charaScale G 2.0]
|
|||
|
[se ad779]
|
|||
|
[charaFadein G 1.0 506,-120]
|
|||
|
[wt 1.5]
|
|||
|
[charaFadeout F 0.1]
|
|||
|
|
|||
|
[charaTalk H]
|
|||
|
[charaScale H 2.0]
|
|||
|
[charaFadein H 2.0 506,-120]
|
|||
|
[wt 4.5]
|
|||
|
|
|||
|
[charaFadeout G 0.1]
|
|||
|
|
|||
|
[charaMove H 506,-700 15.0]
|
|||
|
@[9bb9ff]???[-]
|
|||
|
[9bb9ff]Dispatching interstellar cannon evacuation alert.[-][sr][9bb9ff]Firing energy charge in three...[-]
|
|||
|
[k]
|
|||
|
|
|||
|
@[9bb9ff]???[-]
|
|||
|
[9bb9ff]Two...[sr]One...[-]
|
|||
|
[k]
|
|||
|
|
|||
|
[seStop ad779 1.0]
|
|||
|
[bgmStop BGM_EVENT_79 1.0]
|
|||
|
|
|||
|
@[9bb9ff]???[-]
|
|||
|
[9bb9ff]Shooting Star Ortygia[-]
|
|||
|
[k]
|
|||
|
|
|||
|
|
|||
|
[messageOff]
|
|||
|
[se ad780]
|
|||
|
[fadeout white 2.0]
|
|||
|
[wait fade]
|
|||
|
|
|||
|
[charaTalk I]
|
|||
|
[charaScale I 2.0]
|
|||
|
[charaFadein I 0.1 506,-120]
|
|||
|
|
|||
|
[charaFadeout H 0.1]
|
|||
|
[wt 2.0]
|
|||
|
|
|||
|
[fadein white 2.0]
|
|||
|
[wait fade]
|
|||
|
[wt 0.5]
|
|||
|
|
|||
|
@
|
|||
|
The light converged on a single point,[sr]transforming into an enormous arrow.
|
|||
|
[k]
|
|||
|
|
|||
|
@
|
|||
|
...No, it wouldn't be fitting to call it an arrow. This was a weapon designed to shoot down intergalactic vessels. A weapon created to tear through entire planets.
|
|||
|
[k]
|
|||
|
|
|||
|
@
|
|||
|
An Anti-Planet Noble Phantasm.
|
|||
|
[k]
|
|||
|
|
|||
|
|
|||
|
[se ad781]
|
|||
|
[seVolume ad781 0 0]
|
|||
|
[seVolume ad781 1.5 1.0]
|
|||
|
@
|
|||
|
Now, its light streaks down towards a single submarine:[sr]the Nautilus...
|
|||
|
[k]
|
|||
|
|
|||
|
[messageOff]
|
|||
|
[wipeout rectangleStripDownToUp 0.8 1.0]
|
|||
|
[wait wipe]
|
|||
|
|
|||
|
[charaFadeout I 0.1]
|
|||
|
[wt 0.5]
|
|||
|
|
|||
|
[charaSet E 1098181900 1 "Nemo Marine"]
|
|||
|
[charaSet F 1098123000 1 Meunière]
|
|||
|
[charaSet G 1098182700 1 "Atlantis Border Guard"]
|
|||
|
[charaSet H 9005001 1 Holmes]
|
|||
|
[charaSet I 1098181800 1 Odysseus]
|
|||
|
|
|||
|
|
|||
|
|
|||
|
[wt 0.5]
|
|||
|
|
|||
|
[seStop ad781 0.8]
|
|||
|
|
|||
|
[wipein rectangleStripUpToDown 0.8 1.0]
|
|||
|
[wait wipe]
|
|||
|
[wt 0.3]
|
|||
|
|
|||
|
|
|||
|
[se ad857]
|
|||
|
[seVolume ad857 0 0]
|
|||
|
[se ad858]
|
|||
|
[seVolume ad858 0 0]
|
|||
|
[seVolume ad857 2.0 0.2]
|
|||
|
[seVolume ad858 2.0 0.2]
|
|||
|
[wt 2.0]
|
|||
|
|
|||
|
[seStop ad857 0.4]
|
|||
|
[seStop ad858 0.4]
|
|||
|
[wt 0.8]
|
|||
|
|
|||
|
[se ad609]
|
|||
|
[seStop ad609 0.6]
|
|||
|
[flashin once 0.1 0.1 FFFFFFAF FFFFFF50]
|
|||
|
[se ad197]
|
|||
|
[seVolume ad197 0 0]
|
|||
|
[se ad277]
|
|||
|
[seVolume ad277 0 0]
|
|||
|
[se ad283]
|
|||
|
[seVolume ad283 0 0]
|
|||
|
[seVolume ad197 0.4 0.4]
|
|||
|
[seVolume ad277 0.4 0.4]
|
|||
|
[seVolume ad283 0.4 0.4]
|
|||
|
[shake 0.02 3 3 0]
|
|||
|
[wt 1.4]
|
|||
|
|
|||
|
[se ad783]
|
|||
|
[flashin once 0.1 0.1 FFFFFFAF FFFFFF50]
|
|||
|
[wt 0.6]
|
|||
|
|
|||
|
[flashin once 0.1 0.1 FFFFFFAF FFFFFF50]
|
|||
|
[wt 0.4]
|
|||
|
|
|||
|
[flashin once 0.1 0.1 FFFFFFAF FFFFFF50]
|
|||
|
[wt 0.6]
|
|||
|
|
|||
|
[flashin once 0.1 0.1 FFFFFFAF FFFFFF50]
|
|||
|
[wt 0.5]
|
|||
|
|
|||
|
[flashin once 0.1 0.1 FFFFFFAF FFFFFF50]
|
|||
|
[wt 1.4]
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
@Nemo Professor
|
|||
|
[charaTalk J]
|
|||
|
Bounded Field spells One through Sixty have been destroyed. The spatial distortion spell has already been eroded to two percent capacity.
|
|||
|
[k]
|
|||
|
|
|||
|
@Nemo Professor
|
|||
|
[charaTalk J]
|
|||
|
Time for the distortion to repair itself...[sr]Five seconds. The spell isn't going to hold.
|
|||
|
[k]
|
|||
|
|
|||
|
[charaTalk A]
|
|||
|
[charaFace A 2]
|
|||
|
[charaFadein A 0.1 1]
|
|||
|
@Nemo
|
|||
|
[f large]Initiate Zero Sail!
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout A 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk H]
|
|||
|
[charaFace H 2]
|
|||
|
[charaFadein H 0.1 1]
|
|||
|
@Holmes
|
|||
|
Captain, we can't! If we try in this state[line 2]!
|
|||
|
[k]
|
|||
|
|
|||
|
?1:...!
|
|||
|
?!
|
|||
|
|
|||
|
[messageOff]
|
|||
|
[charaFadeout H 0.1]
|
|||
|
[wt 0.2]
|
|||
|
|
|||
|
|
|||
|
[charaTalk off]
|
|||
|
[charaFace A 2]
|
|||
|
[charaFace B 15]
|
|||
|
[charaFadein A 0.1 0]
|
|||
|
[charaFadein B 0.1 2]
|
|||
|
[wt 1.6]
|
|||
|
|
|||
|
[charaFadeout A 0.1]
|
|||
|
[charaFadeout B 0.1]
|
|||
|
[wt 0.2]
|
|||
|
|
|||
|
[charaDepth D 4]
|
|||
|
[charaDepth C 5]
|
|||
|
|
|||
|
[charaFace C 8]
|
|||
|
[charaFace D 15]
|
|||
|
[charaFadein C 0.1 2]
|
|||
|
[charaFadein D 0.1 0]
|
|||
|
[wt 1.6]
|
|||
|
|
|||
|
[charaFadeout C 0.1]
|
|||
|
[charaFadeout D 0.1]
|
|||
|
[wt 0.2]
|
|||
|
|
|||
|
[charaFace F 2]
|
|||
|
[charaFace E 2]
|
|||
|
[charaFadein F 0.1 2]
|
|||
|
[charaFadein E 0.1 0]
|
|||
|
[wt 2.0]
|
|||
|
|
|||
|
|
|||
|
|
|||
|
[fadeout white 2.5]
|
|||
|
[seStop ad197 2.5]
|
|||
|
[seStop ad277 2.5]
|
|||
|
[seStop ad283 2.5]
|
|||
|
[wait fade]
|
|||
|
|
|||
|
[charaFadeout F 0.1]
|
|||
|
[charaFadeout E 0.1]
|
|||
|
[shakeStop]
|
|||
|
|
|||
|
|
|||
|
|
|||
|
[wt 2.0]
|
|||
|
[scene 84900]
|
|||
|
|
|||
|
|
|||
|
[fadein white 1.5]
|
|||
|
[wait fade]
|
|||
|
|
|||
|
[se ad782]
|
|||
|
[wt 1.2]
|
|||
|
[shake 0.03 5 5 2.0]
|
|||
|
[scene 87000 1.0]
|
|||
|
[wt 2.0]
|
|||
|
[shake 0.02 3 3 2.0]
|
|||
|
[wt 2.0]
|
|||
|
|
|||
|
[shake 0.02 2 2 0]
|
|||
|
[fadeout black 2.0]
|
|||
|
[wait fade]
|
|||
|
|
|||
|
[shakeStop]
|
|||
|
|
|||
|
[scene 86002]
|
|||
|
|
|||
|
[pictureFrame cut063_cinema]
|
|||
|
|
|||
|
[wt 2.0]
|
|||
|
|
|||
|
[fadein black 1.5]
|
|||
|
[wait fade]
|
|||
|
|
|||
|
[bgm BGM_EVENT_90 0.1]
|
|||
|
|
|||
|
[charaTalk on]
|
|||
|
[charaTalk G]
|
|||
|
[charaFace G 0]
|
|||
|
[charaFadein G 0.1 0,-50]
|
|||
|
@Atlantis Border Guard
|
|||
|
It's a hit.[sr]The Chaldeans' ship has been completely vaporized.
|
|||
|
[k]
|
|||
|
|
|||
|
@Atlantis Border Guard
|
|||
|
...Too bad for the guys who had to keep them surrounded...
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout G 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk I]
|
|||
|
[charaFace I 0]
|
|||
|
[charaFadein I 0.1 0,-50]
|
|||
|
@Odysseus
|
|||
|
A necessary sacrifice.[sr]We couldn't give them time to fall back.
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout I 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk G]
|
|||
|
[charaFace G 0]
|
|||
|
[charaFadein G 0.1 0,-50]
|
|||
|
@Atlantis Border Guard
|
|||
|
Shall we go home now, sir?
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout G 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk I]
|
|||
|
[charaFace I 0]
|
|||
|
[charaFadein I 0.1 0,-50]
|
|||
|
@Odysseus
|
|||
|
...No, not yet. We're going to check the target area for any remains.
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout I 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk G]
|
|||
|
[charaFace G 0]
|
|||
|
[charaFadein G 0.1 0,-50]
|
|||
|
@Atlantis Border Guard
|
|||
|
Are you sure, sir?[sr]There's not so much as a scrap of them left.
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout G 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk I]
|
|||
|
[charaFace I 0]
|
|||
|
[charaFadein I 0.1 0,-50]
|
|||
|
@Odysseus
|
|||
|
And that is reason not to look because...?
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout I 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk G]
|
|||
|
[charaFace G 0]
|
|||
|
[charaFadein G 0.1 0,-50]
|
|||
|
@Atlantis Border Guard
|
|||
|
...Yes, sir. I'm sorry, sir.[sr]We'll start searching the area right away.
|
|||
|
[k]
|
|||
|
|
|||
|
[messageOff]
|
|||
|
[se ad166]
|
|||
|
[wt 0.2]
|
|||
|
[charaMove G -50,-50 0.4]
|
|||
|
[charaFadeout G 0.4]
|
|||
|
[wt 0.4]
|
|||
|
[seStop ad166 0.4]
|
|||
|
[wt 0.8]
|
|||
|
|
|||
|
|
|||
|
[charaTalk I]
|
|||
|
[charaFace I 0]
|
|||
|
[charaFadein I 0.1 0,-50]
|
|||
|
@Odysseus
|
|||
|
Is this why he paid that fox woman such an exorbitant price for that Shadow Border analysis? Because he foresaw this turn of events?
|
|||
|
[k]
|
|||
|
|
|||
|
@Odysseus
|
|||
|
That light I saw at the end...
|
|||
|
[k]
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
[messageOff]
|
|||
|
[wt 1.0]
|
|||
|
[fadeout black 2.0]
|
|||
|
[bgmStop BGM_EVENT_90 2.0]
|
|||
|
[wait fade]
|
|||
|
[wt 0.5]
|
|||
|
[soundStopAll]
|
|||
|
[end]
|