561 lines
9.0 KiB
Plaintext
561 lines
9.0 KiB
Plaintext
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$94-03-13-08-1-0
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[soundStopAll]
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[charaSet A 3036000 1 Bradamante]
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[charaSet B 9007000 1 Quetzalcoatl]
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[charaSet C 4019001 1 Martha]
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[charaSet D 98002000 1 Fou]
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[charaSet E 3028001 1 "Jaguar Warrior"]
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[charaSet F 99502600 1 Mash]
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[charaSet G 98111500 1 Static]
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[charaSet H 8006200 1 "Effect Dummy"]
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[scene 30530]
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[charaPut G 0,-2000]
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[charaEffect G bit_talk_10_LowLevel]
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[fadein black 1.0]
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[wait fade]
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[bgm BGM_EVENT_2 0.1]
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[charaTalk A]
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[charaFace A 1]
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[charaFadein A 0.1 1]
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@Bradamante
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A killer finisher, huh... I love the sound of that. It has its own unique flavor, even different than a Noble Phantasm.
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[k]
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[charaFace A 4]
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@Bradamante
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I'll admit, I was a little jealous whenever[sr]I saw the others double-teaming us...
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[k]
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?1:(So honest!)
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?2:(I know what she means...)
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?!
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[charaFace A 2]
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@Bradamante
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So I welcome this challenge! I'll endure any training it takes to learn our own killer finisher, no matter how harsh!
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[k]
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[charaFace A 0]
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@Bradamante
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I mean, I might have a little difficulty with being trapped and abandoned in an illusory garden, or other trials of mental fortitude...
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[k]
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@Bradamante
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...but I'm great at physical obstacles, like climbing out of deep pits! I'm a lot tougher than I look!
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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@Quetzalcoatl
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Don't worry! I think this will probably[sr]play more to your strengths, yes!
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[k]
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[messageOff]
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[charaFadeout B 0.1]
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[wt 0.5]
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[shake 0.05 3 3 0.4]
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[se ad238]
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[wt 2.0]
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[se bac23]
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[effect bit_talk_Slash_white_01 -150,0]
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[wt 0.2]
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[se bac23]
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[effect bit_talk_Slash_white_01]
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[wt 0.2]
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[se bac23]
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[effect bit_talk_Slash_white_01 150,0]
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[wt 0.8]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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@Quetzalcoatl
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We'll use these big trees I just pulled[sr]out of the ground as training dummies.
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[k]
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@Quetzalcoatl
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Think of the trees' roots as your opponent's[sr]feet, and their branches as arms.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 2]
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[charaFadein A 0.1 1]
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@Bradamante
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Got it!
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 1]
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@Martha
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So the idea is to float the dummies down the river, and land the move on them when they go down the waterfall.
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[k]
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[charaFace C 1]
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@Martha
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Very well. I'll take care of[sr]that part of your training.
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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@Quetzalcoatl
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Muchas gracias.[sr]Now, as far as actually developing this move goes...
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[k]
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[messageOff]
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[fadeout black 1.5]
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[wait fade]
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[charaFadeout B 0.1]
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[wt 1.5]
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[fadein black 1.5]
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[wait fade]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Bradamante
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I see... So we need to land the move on the dummy, all without succumbing to the waterfall's intense pressure.
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[k]
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@Bradamante
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And not only that, we have to[sr]do so at exactly the same time...
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[k]
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[charaFace A 1]
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@Bradamante
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Okay, let's do it! We may not have much time, but I'll do whatever it takes to make sure this new move is ready by our next match!
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[k]
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?1:Be careful you don't get hurt.
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?2:Let me know if there's anything I can do to help.
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?!
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[charaFace A 0]
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@Bradamante
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Thank you, [%1]!
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 0]
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[charaFadein D 0.1 1]
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@Fou
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Fou fou!
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Bradamante
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I can feel all your expectations riding on me.[sr][%1], our dependable trainer-slash-manager...[sr]Lord Fou... Mash... Coach Martha...
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[k]
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@Bradamante
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Well, don't worry, everyone.[sr]“Give up” just isn't in my vocabulary!
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[k]
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[messageOff]
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[wipeout rollRight 1.0 1]
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[wait wipe]
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[bgmStop BGM_EVENT_2 0.5]
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[charaFadeout A 0.1]
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[wt 1.0]
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[wipein rollLeft 1.0 1]
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[wait wipe]
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[bgm BGM_EVENT_62 0.5]
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[se ad73]
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[charaTalk A]
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[charaFace A 2]
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[charaFadein A 0.1 600,0]
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[charaMove A 0,0 0.3]
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[wt 0.4]
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[se bac11]
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[fowardEffect bit_talk_14]
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[charaShake A 0.04 3 3 0.4]
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[charaFace A 4]
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[wt 0.7]
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[charaMove A 0,-50 0.4]
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[charaFadeout A 0.4]
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[wt 0.4]
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[se ad417]
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[wt 1.2]
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[charaTalk A]
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[charaFace A 4]
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[charaFadein A 0.4 0,-100]
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[charaMove A 0,0 1.0]
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[wt 1.0]
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@Bradamante
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Oof. This is...harder than I thought...[sr](Huff, huff)
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[k]
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?1:Are you all right?
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?2:Purifying Recovery!
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?!
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[messageOff]
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[effect bit_talk_cure]
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[wt 0.2]
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[cueSe Battle bas2]
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[wt 2.0]
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[charaFace A 1]
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@Bradamante
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Thanks, [%1].[sr]I'm all set now!
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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@Quetzalcoatl
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Estás bien, Bradaman?
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Bradamante
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I'm fine! What about you?[sr]You must be at least as tired as me!
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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@Quetzalcoatl
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I could do this all day, yes! Our timing is getting better as we go, so let's keep training!
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 2]
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[charaFadein A 0.1 1]
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@Bradamante
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Took the words right out of my mouth![sr]Just keep them coming!
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 2]
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[charaFadein C 0.1 1]
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@Martha
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Here comes the next training dummy!
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[k]
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[messageOff]
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[fadeout black 1.0]
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[wait fade]
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[charaFadeout C 0.1]
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[charaDepth A 1]
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[charaDepth H 3]
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[wt 0.5]
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[fadein black 1.0]
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[wait fade]
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[se ad73]
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[charaTalk A]
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[charaFace A 2]
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[charaFadein A 0.1 600,0]
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[charaMove A 0,0 0.3]
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[wt 0.4]
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[se bac11]
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[fowardEffect bit_talk_14]
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[charaShake A 0.04 3 3 0.4]
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[charaFace A 4]
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[wt 0.7]
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[charaMove A 0,-50 0.4]
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[charaFadeout A 0.4]
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[wt 0.4]
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[se ad417]
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[wt 1.2]
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[messageOff]
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[wipeout rollRight 1.0 1]
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[wait wipe]
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[wt 0.7]
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[wipein rollLeft 1.0 1]
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[wait wipe]
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[se ad73]
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[charaTalk A]
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[charaFace A 2]
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[charaFadein A 0.1 600,0]
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[charaMove A 0,0 0.3]
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[wt 0.5]
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[charaPut H 0,0]
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[charaEffect H bit_talk_radiallight01]
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[charaFadeTime H 0.1 0.3]
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[wt 1.0]
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[se bac11]
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[fowardEffect bit_talk_14]
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[charaShake A 0.04 3 3 0.4]
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[charaFace A 4]
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[wt 0.5]
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[charaPut H 0,-2000]
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[charaMove A 0,-50 0.4]
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[charaFadeout A 0.4]
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[wt 0.4]
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[se ad417]
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[wt 1.2]
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[fadeout black 1.5]
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[wait fade]
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[charaFadeout C 0.1]
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[wt 1.5]
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[fadein black 1.5]
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[wait fade]
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[charaTalk E]
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[charaFace E 4]
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[charaFadein E 0.4 1]
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[wt 0.2]
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@Jaguar Warrior
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There you are, meow.
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[k]
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@Jaguar Warrior
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Guess who has to keep officiating the tournament even though she lost her own match? Yup. This cat here.
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[k]
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[charaFace E 5]
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@Jaguar Warrior
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Anyway, your next match is about to start,[sr]so hurry it up and[line 2]
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[k]
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?1:Can you hang on just a little more?
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?2:Shh. We're just getting to the best part.
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?!
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 2]
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[charaFadein C 0.1 1]
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@Martha
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This is the last one! Here goes!
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[k]
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[bgmStop BGM_EVENT_62 0.5]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 2]
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[charaFadein B 0.1 1]
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@Quetzalcoatl
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Uno, dos, tres... Olé!
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 2]
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[charaFadein A 0.1 1]
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@Bradamante
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...King Charlemagne! Please, let this be the one where all our hard work pays off...!
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[k]
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[messageOff]
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[wt 0.2]
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[se ad300]
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[flashin once 0.1 0.3 FFFFFFAF FFFFFF00]
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[charaPut H 0,0]
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[charaEffect H bit_talk_radiallight01]
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[charaFadeTime H 0.1 0.8]
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[wt 1.8]
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[charaPut H 0,-2000]
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[charaFadeout A 0.1]
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[wt 0.5]
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[bgm BGM_EVENT_4 0.1]
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[charaTalk E]
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[charaFace E 2]
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[charaFadein E 0.1 1]
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@Jaguar Warrior
|
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Whoa! What was that!?
|
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[k]
|
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[messageOff]
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[charaFadeout E 0.1]
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[wt 0.1]
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[se ad147]
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[flashin once 0.1 0.3 FFFFFFAF FFFFFF00]
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[shake 0.05 10 10 0.4]
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[wt 2.0]
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[seStop ad147 0.5]
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[fadeout black 0.5]
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[wait fade]
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[wt 0.5]
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[fadein black 0.5]
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[wait fade]
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[charaPut G 1]
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[charaTalk F]
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[charaFace F 1]
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[charaFadein F 0.1 1]
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@Mash
|
|||
|
Th-that was...!
|
|||
|
[k]
|
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|
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[charaFadeout F 0.1]
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[charaPut G 0,-2000]
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[wt 0.3]
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|
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|
|||
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[charaTalk D]
|
|||
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[charaFace D 0]
|
|||
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[charaFadein D 0.1 1]
|
|||
|
@Fou
|
|||
|
Fou! Fou, fooou!
|
|||
|
[k]
|
|||
|
|
|||
|
?1:Looks like they just barely made it.
|
|||
|
?!
|
|||
|
|
|||
|
[charaFadeout D 0.1]
|
|||
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[wt 0.1]
|
|||
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|
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[charaTalk C]
|
|||
|
[charaFace C 0]
|
|||
|
[charaFadein C 0.1 1]
|
|||
|
@Martha
|
|||
|
It's still a long way from perfect, but we did finally see a glimpse of what it will eventually become.
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout C 0.1]
|
|||
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[wt 0.1]
|
|||
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|
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|
[charaTalk B]
|
|||
|
[charaFace B 0]
|
|||
|
[charaFadein B 0.1 1]
|
|||
|
@Quetzalcoatl
|
|||
|
Phew. I'd say that was muy buena, considering how little time we had. Now, if we can just pull it off in the ring...
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout B 0.1]
|
|||
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[wt 0.1]
|
|||
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|
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[charaTalk A]
|
|||
|
[charaFace A 0]
|
|||
|
[charaFadein A 0.1 1]
|
|||
|
@Bradamante
|
|||
|
Don't worry! I'm good at coming[sr]through when it really counts!
|
|||
|
[k]
|
|||
|
|
|||
|
@Bradamante
|
|||
|
Now come on! It's finally time for the semifinal!
|
|||
|
[k]
|
|||
|
|
|||
|
[messageOff]
|
|||
|
[charaFadeout A 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[se ad184]
|
|||
|
[wt 2.0]
|
|||
|
[seStop ad184 0.8]
|
|||
|
|
|||
|
[charaTalk E]
|
|||
|
[charaFace E 5]
|
|||
|
[charaFadein E 0.1 1]
|
|||
|
@Jaguar Warrior
|
|||
|
Damn... That move of theirs was really something else.
|
|||
|
[k]
|
|||
|
|
|||
|
@Jaguar Warrior
|
|||
|
I honestly didn't think the kinda stuffy Chaldea team would be able to beat their next opponent...
|
|||
|
[k]
|
|||
|
|
|||
|
@Jaguar Warrior
|
|||
|
...but meow I'm wondering if we[sr]might just possibly see an upset...
|
|||
|
[k]
|
|||
|
|
|||
|
[messageOff]
|
|||
|
[fadeout black 2.0]
|
|||
|
[bgmStop BGM_EVENT_4 2.0]
|
|||
|
[wait fade]
|
|||
|
[soundStopAll]
|
|||
|
[end]
|