fgo-game-data/ScriptActionEncrypt/94/9403/9403130810.txt

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2020-12-13 08:08:01 +00:00
94-03-13-08-1-0
[soundStopAll]
[charaSet A 3036000 1 Bradamante]
[charaSet B 9007000 1 Quetzalcoatl]
[charaSet C 4019001 1 Martha]
[charaSet D 98002000 1 Fou]
[charaSet E 3028001 1 "Jaguar Warrior"]
[charaSet F 99502600 1 Mash]
[charaSet G 98111500 1 Static]
[charaSet H 8006200 1 "Effect Dummy"]
[scene 30530]
[charaPut G 0,-2000]
[charaEffect G bit_talk_10_LowLevel]
[fadein black 1.0]
[wait fade]
[bgm BGM_EVENT_2 0.1]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 1]
Bradamante
A killer finisher, huh... I love the sound of that. It has its own unique flavor, even different than a Noble Phantasm.
[k]
[charaFace A 4]
Bradamante
I'll admit, I was a little jealous whenever[sr]I saw the others double-teaming us...
[k]
1(So honest!)
2(I know what she means...)
[charaFace A 2]
Bradamante
So I welcome this challenge! I'll endure any training it takes to learn our own killer finisher, no matter how harsh!
[k]
[charaFace A 0]
Bradamante
I mean, I might have a little difficulty with being trapped and abandoned in an illusory garden, or other trials of mental fortitude...
[k]
Bradamante
...but I'm great at physical obstacles, like climbing out of deep pits! I'm a lot tougher than I look!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Quetzalcoatl
Don't worry! I think this will probably[sr]play more to your strengths, yes!
[k]
[messageOff]
[charaFadeout B 0.1]
[wt 0.5]
[shake 0.05 3 3 0.4]
[se ad238]
[wt 2.0]
[se bac23]
[effect bit_talk_Slash_white_01 -150,0]
[wt 0.2]
[se bac23]
[effect bit_talk_Slash_white_01]
[wt 0.2]
[se bac23]
[effect bit_talk_Slash_white_01 150,0]
[wt 0.8]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Quetzalcoatl
We'll use these big trees I just pulled[sr]out of the ground as training dummies.
[k]
Quetzalcoatl
Think of the trees' roots as your opponent's[sr]feet, and their branches as arms.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
Bradamante
Got it!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Martha
So the idea is to float the dummies down the river, and land the move on them when they go down the waterfall.
[k]
[charaFace C 1]
Martha
Very well. I'll take care of[sr]that part of your training.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Quetzalcoatl
Muchas gracias.[sr]Now, as far as actually developing this move goes...
[k]
[messageOff]
[fadeout black 1.5]
[wait fade]
[charaFadeout B 0.1]
[wt 1.5]
[fadein black 1.5]
[wait fade]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Bradamante
I see... So we need to land the move on the dummy, all without succumbing to the waterfall's intense pressure.
[k]
Bradamante
And not only that, we have to[sr]do so at exactly the same time...
[k]
[charaFace A 1]
Bradamante
Okay, let's do it! We may not have much time, but I'll do whatever it takes to make sure this new move is ready by our next match!
[k]
1Be careful you don't get hurt.
2Let me know if there's anything I can do to help.
[charaFace A 0]
Bradamante
Thank you, [%1]!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Fou
Fou fou!
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Bradamante
I can feel all your expectations riding on me.[sr][%1], our dependable trainer-slash-manager...[sr]Lord Fou... Mash... Coach Martha...
[k]
Bradamante
Well, don't worry, everyone.[sr]“Give up” just isn't in my vocabulary!
[k]
[messageOff]
[wipeout rollRight 1.0 1]
[wait wipe]
[bgmStop BGM_EVENT_2 0.5]
[charaFadeout A 0.1]
[wt 1.0]
[wipein rollLeft 1.0 1]
[wait wipe]
[bgm BGM_EVENT_62 0.5]
[se ad73]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 600,0]
[charaMove A 0,0 0.3]
[wt 0.4]
[se bac11]
[fowardEffect bit_talk_14]
[charaShake A 0.04 3 3 0.4]
[charaFace A 4]
[wt 0.7]
[charaMove A 0,-50 0.4]
[charaFadeout A 0.4]
[wt 0.4]
[se ad417]
[wt 1.2]
[charaTalk A]
[charaFace A 4]
[charaFadein A 0.4 0,-100]
[charaMove A 0,0 1.0]
[wt 1.0]
Bradamante
Oof. This is...harder than I thought...[sr](Huff, huff)
[k]
1Are you all right?
2Purifying Recovery!
[messageOff]
[effect bit_talk_cure]
[wt 0.2]
[cueSe Battle bas2]
[wt 2.0]
[charaFace A 1]
Bradamante
Thanks, [%1].[sr]I'm all set now!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Quetzalcoatl
Estás bien, Bradaman?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Bradamante
I'm fine! What about you?[sr]You must be at least as tired as me!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Quetzalcoatl
I could do this all day, yes! Our timing is getting better as we go, so let's keep training!
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
Bradamante
Took the words right out of my mouth![sr]Just keep them coming!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 2]
[charaFadein C 0.1 1]
Martha
Here comes the next training dummy!
[k]
[messageOff]
[fadeout black 1.0]
[wait fade]
[charaFadeout C 0.1]
[charaDepth A 1]
[charaDepth H 3]
[wt 0.5]
[fadein black 1.0]
[wait fade]
[se ad73]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 600,0]
[charaMove A 0,0 0.3]
[wt 0.4]
[se bac11]
[fowardEffect bit_talk_14]
[charaShake A 0.04 3 3 0.4]
[charaFace A 4]
[wt 0.7]
[charaMove A 0,-50 0.4]
[charaFadeout A 0.4]
[wt 0.4]
[se ad417]
[wt 1.2]
[messageOff]
[wipeout rollRight 1.0 1]
[wait wipe]
[wt 0.7]
[wipein rollLeft 1.0 1]
[wait wipe]
[se ad73]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 600,0]
[charaMove A 0,0 0.3]
[wt 0.5]
[charaPut H 0,0]
[charaEffect H bit_talk_radiallight01]
[charaFadeTime H 0.1 0.3]
[wt 1.0]
[se bac11]
[fowardEffect bit_talk_14]
[charaShake A 0.04 3 3 0.4]
[charaFace A 4]
[wt 0.5]
[charaPut H 0,-2000]
[charaMove A 0,-50 0.4]
[charaFadeout A 0.4]
[wt 0.4]
[se ad417]
[wt 1.2]
[fadeout black 1.5]
[wait fade]
[charaFadeout C 0.1]
[wt 1.5]
[fadein black 1.5]
[wait fade]
[charaTalk E]
[charaFace E 4]
[charaFadein E 0.4 1]
[wt 0.2]
Jaguar Warrior
There you are, meow.
[k]
Jaguar Warrior
Guess who has to keep officiating the tournament even though she lost her own match? Yup. This cat here.
[k]
[charaFace E 5]
Jaguar Warrior
Anyway, your next match is about to start,[sr]so hurry it up and[line 2]
[k]
1Can you hang on just a little more?
2Shh. We're just getting to the best part.
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 2]
[charaFadein C 0.1 1]
Martha
This is the last one! Here goes!
[k]
[bgmStop BGM_EVENT_62 0.5]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 2]
[charaFadein B 0.1 1]
Quetzalcoatl
Uno, dos, tres... Olé!
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
Bradamante
...King Charlemagne! Please, let this be the one where all our hard work pays off...!
[k]
[messageOff]
[wt 0.2]
[se ad300]
[flashin once 0.1 0.3 FFFFFFAF FFFFFF00]
[charaPut H 0,0]
[charaEffect H bit_talk_radiallight01]
[charaFadeTime H 0.1 0.8]
[wt 1.8]
[charaPut H 0,-2000]
[charaFadeout A 0.1]
[wt 0.5]
[bgm BGM_EVENT_4 0.1]
[charaTalk E]
[charaFace E 2]
[charaFadein E 0.1 1]
Jaguar Warrior
Whoa! What was that!?
[k]
[messageOff]
[charaFadeout E 0.1]
[wt 0.1]
[se ad147]
[flashin once 0.1 0.3 FFFFFFAF FFFFFF00]
[shake 0.05 10 10 0.4]
[wt 2.0]
[seStop ad147 0.5]
[fadeout black 0.5]
[wait fade]
[wt 0.5]
[fadein black 0.5]
[wait fade]
[charaPut G 1]
[charaTalk F]
[charaFace F 1]
[charaFadein F 0.1 1]
Mash
Th-that was...!
[k]
[charaFadeout F 0.1]
[charaPut G 0,-2000]
[wt 0.3]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Fou
Fou! Fou, fooou!
[k]
1Looks like they just barely made it.
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Martha
It's still a long way from perfect, but we did finally see a glimpse of what it will eventually become.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Quetzalcoatl
Phew. I'd say that was muy buena, considering how little time we had. Now, if we can just pull it off in the ring...
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Bradamante
Don't worry! I'm good at coming[sr]through when it really counts!
[k]
Bradamante
Now come on! It's finally time for the semifinal!
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[se ad184]
[wt 2.0]
[seStop ad184 0.8]
[charaTalk E]
[charaFace E 5]
[charaFadein E 0.1 1]
Jaguar Warrior
Damn... That move of theirs was really something else.
[k]
Jaguar Warrior
I honestly didn't think the kinda stuffy Chaldea team would be able to beat their next opponent...
[k]
Jaguar Warrior
...but meow I'm wondering if we[sr]might just possibly see an upset...
[k]
[messageOff]
[fadeout black 2.0]
[bgmStop BGM_EVENT_4 2.0]
[wait fade]
[soundStopAll]
[end]