fgo-game-data/ScriptActionEncrypt/94/9403/9403130810.txt
2020-12-13 08:08:01 +00:00

561 lines
9.0 KiB
Plaintext
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

94-03-13-08-1-0
[soundStopAll]
[charaSet A 3036000 1 Bradamante]
[charaSet B 9007000 1 Quetzalcoatl]
[charaSet C 4019001 1 Martha]
[charaSet D 98002000 1 Fou]
[charaSet E 3028001 1 "Jaguar Warrior"]
[charaSet F 99502600 1 Mash]
[charaSet G 98111500 1 Static]
[charaSet H 8006200 1 "Effect Dummy"]
[scene 30530]
[charaPut G 0,-2000]
[charaEffect G bit_talk_10_LowLevel]
[fadein black 1.0]
[wait fade]
[bgm BGM_EVENT_2 0.1]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 1]
Bradamante
A killer finisher, huh... I love the sound of that. It has its own unique flavor, even different than a Noble Phantasm.
[k]
[charaFace A 4]
Bradamante
I'll admit, I was a little jealous whenever[sr]I saw the others double-teaming us...
[k]
1(So honest!)
2(I know what she means...)
[charaFace A 2]
Bradamante
So I welcome this challenge! I'll endure any training it takes to learn our own killer finisher, no matter how harsh!
[k]
[charaFace A 0]
Bradamante
I mean, I might have a little difficulty with being trapped and abandoned in an illusory garden, or other trials of mental fortitude...
[k]
Bradamante
...but I'm great at physical obstacles, like climbing out of deep pits! I'm a lot tougher than I look!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Quetzalcoatl
Don't worry! I think this will probably[sr]play more to your strengths, yes!
[k]
[messageOff]
[charaFadeout B 0.1]
[wt 0.5]
[shake 0.05 3 3 0.4]
[se ad238]
[wt 2.0]
[se bac23]
[effect bit_talk_Slash_white_01 -150,0]
[wt 0.2]
[se bac23]
[effect bit_talk_Slash_white_01]
[wt 0.2]
[se bac23]
[effect bit_talk_Slash_white_01 150,0]
[wt 0.8]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Quetzalcoatl
We'll use these big trees I just pulled[sr]out of the ground as training dummies.
[k]
Quetzalcoatl
Think of the trees' roots as your opponent's[sr]feet, and their branches as arms.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
Bradamante
Got it!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Martha
So the idea is to float the dummies down the river, and land the move on them when they go down the waterfall.
[k]
[charaFace C 1]
Martha
Very well. I'll take care of[sr]that part of your training.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Quetzalcoatl
Muchas gracias.[sr]Now, as far as actually developing this move goes...
[k]
[messageOff]
[fadeout black 1.5]
[wait fade]
[charaFadeout B 0.1]
[wt 1.5]
[fadein black 1.5]
[wait fade]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Bradamante
I see... So we need to land the move on the dummy, all without succumbing to the waterfall's intense pressure.
[k]
Bradamante
And not only that, we have to[sr]do so at exactly the same time...
[k]
[charaFace A 1]
Bradamante
Okay, let's do it! We may not have much time, but I'll do whatever it takes to make sure this new move is ready by our next match!
[k]
1Be careful you don't get hurt.
2Let me know if there's anything I can do to help.
[charaFace A 0]
Bradamante
Thank you, [%1]!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Fou
Fou fou!
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Bradamante
I can feel all your expectations riding on me.[sr][%1], our dependable trainer-slash-manager...[sr]Lord Fou... Mash... Coach Martha...
[k]
Bradamante
Well, don't worry, everyone.[sr]“Give up” just isn't in my vocabulary!
[k]
[messageOff]
[wipeout rollRight 1.0 1]
[wait wipe]
[bgmStop BGM_EVENT_2 0.5]
[charaFadeout A 0.1]
[wt 1.0]
[wipein rollLeft 1.0 1]
[wait wipe]
[bgm BGM_EVENT_62 0.5]
[se ad73]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 600,0]
[charaMove A 0,0 0.3]
[wt 0.4]
[se bac11]
[fowardEffect bit_talk_14]
[charaShake A 0.04 3 3 0.4]
[charaFace A 4]
[wt 0.7]
[charaMove A 0,-50 0.4]
[charaFadeout A 0.4]
[wt 0.4]
[se ad417]
[wt 1.2]
[charaTalk A]
[charaFace A 4]
[charaFadein A 0.4 0,-100]
[charaMove A 0,0 1.0]
[wt 1.0]
Bradamante
Oof. This is...harder than I thought...[sr](Huff, huff)
[k]
1Are you all right?
2Purifying Recovery!
[messageOff]
[effect bit_talk_cure]
[wt 0.2]
[cueSe Battle bas2]
[wt 2.0]
[charaFace A 1]
Bradamante
Thanks, [%1].[sr]I'm all set now!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Quetzalcoatl
Estás bien, Bradaman?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Bradamante
I'm fine! What about you?[sr]You must be at least as tired as me!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Quetzalcoatl
I could do this all day, yes! Our timing is getting better as we go, so let's keep training!
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
Bradamante
Took the words right out of my mouth![sr]Just keep them coming!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 2]
[charaFadein C 0.1 1]
Martha
Here comes the next training dummy!
[k]
[messageOff]
[fadeout black 1.0]
[wait fade]
[charaFadeout C 0.1]
[charaDepth A 1]
[charaDepth H 3]
[wt 0.5]
[fadein black 1.0]
[wait fade]
[se ad73]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 600,0]
[charaMove A 0,0 0.3]
[wt 0.4]
[se bac11]
[fowardEffect bit_talk_14]
[charaShake A 0.04 3 3 0.4]
[charaFace A 4]
[wt 0.7]
[charaMove A 0,-50 0.4]
[charaFadeout A 0.4]
[wt 0.4]
[se ad417]
[wt 1.2]
[messageOff]
[wipeout rollRight 1.0 1]
[wait wipe]
[wt 0.7]
[wipein rollLeft 1.0 1]
[wait wipe]
[se ad73]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 600,0]
[charaMove A 0,0 0.3]
[wt 0.5]
[charaPut H 0,0]
[charaEffect H bit_talk_radiallight01]
[charaFadeTime H 0.1 0.3]
[wt 1.0]
[se bac11]
[fowardEffect bit_talk_14]
[charaShake A 0.04 3 3 0.4]
[charaFace A 4]
[wt 0.5]
[charaPut H 0,-2000]
[charaMove A 0,-50 0.4]
[charaFadeout A 0.4]
[wt 0.4]
[se ad417]
[wt 1.2]
[fadeout black 1.5]
[wait fade]
[charaFadeout C 0.1]
[wt 1.5]
[fadein black 1.5]
[wait fade]
[charaTalk E]
[charaFace E 4]
[charaFadein E 0.4 1]
[wt 0.2]
Jaguar Warrior
There you are, meow.
[k]
Jaguar Warrior
Guess who has to keep officiating the tournament even though she lost her own match? Yup. This cat here.
[k]
[charaFace E 5]
Jaguar Warrior
Anyway, your next match is about to start,[sr]so hurry it up and[line 2]
[k]
1Can you hang on just a little more?
2Shh. We're just getting to the best part.
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 2]
[charaFadein C 0.1 1]
Martha
This is the last one! Here goes!
[k]
[bgmStop BGM_EVENT_62 0.5]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 2]
[charaFadein B 0.1 1]
Quetzalcoatl
Uno, dos, tres... Olé!
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
Bradamante
...King Charlemagne! Please, let this be the one where all our hard work pays off...!
[k]
[messageOff]
[wt 0.2]
[se ad300]
[flashin once 0.1 0.3 FFFFFFAF FFFFFF00]
[charaPut H 0,0]
[charaEffect H bit_talk_radiallight01]
[charaFadeTime H 0.1 0.8]
[wt 1.8]
[charaPut H 0,-2000]
[charaFadeout A 0.1]
[wt 0.5]
[bgm BGM_EVENT_4 0.1]
[charaTalk E]
[charaFace E 2]
[charaFadein E 0.1 1]
Jaguar Warrior
Whoa! What was that!?
[k]
[messageOff]
[charaFadeout E 0.1]
[wt 0.1]
[se ad147]
[flashin once 0.1 0.3 FFFFFFAF FFFFFF00]
[shake 0.05 10 10 0.4]
[wt 2.0]
[seStop ad147 0.5]
[fadeout black 0.5]
[wait fade]
[wt 0.5]
[fadein black 0.5]
[wait fade]
[charaPut G 1]
[charaTalk F]
[charaFace F 1]
[charaFadein F 0.1 1]
Mash
Th-that was...!
[k]
[charaFadeout F 0.1]
[charaPut G 0,-2000]
[wt 0.3]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Fou
Fou! Fou, fooou!
[k]
1Looks like they just barely made it.
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Martha
It's still a long way from perfect, but we did finally see a glimpse of what it will eventually become.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Quetzalcoatl
Phew. I'd say that was muy buena, considering how little time we had. Now, if we can just pull it off in the ring...
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Bradamante
Don't worry! I'm good at coming[sr]through when it really counts!
[k]
Bradamante
Now come on! It's finally time for the semifinal!
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[se ad184]
[wt 2.0]
[seStop ad184 0.8]
[charaTalk E]
[charaFace E 5]
[charaFadein E 0.1 1]
Jaguar Warrior
Damn... That move of theirs was really something else.
[k]
Jaguar Warrior
I honestly didn't think the kinda stuffy Chaldea team would be able to beat their next opponent...
[k]
Jaguar Warrior
...but meow I'm wondering if we[sr]might just possibly see an upset...
[k]
[messageOff]
[fadeout black 2.0]
[bgmStop BGM_EVENT_4 2.0]
[wait fade]
[soundStopAll]
[end]