fgo-game-data/ScriptActionEncrypt/94/9404/9404781721.txt

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2022-05-06 08:05:31 +00:00
94-04-78-17-2-1
[soundStopAll]
[charaSet A 98001000 1 Mash]
[charaSet B 3043000 1 Erice]
[charaSet C 2016000 1 "Emiya Alter"]
[charaSet D 5025001 1 Edison]
[charaSet E 1098192800 1 Marie]
[charaSet G 98115000 1 Effect]
[scene 47001]
[pictureFrame cut170_gameframe_dark]
[fadein black 1.0]
[wait fade]
[pictureFrame]
[pictureFrameTop cut170_gameframe_dark]
[bgm BGM_EVENT_62 0.1]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 0,-50]
Mash
We did it, Senpai![sr]We managed to defeat Benkei!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 0,-50]
Marie
I guess these guardians don't turn[sr]into tokens when they lose, huh?
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 0,-50]
Emiya Alter
Must mean they're part of the game. Not sure they even qualify as Servants in that case.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 0,-50]
Edison
Look, over there![sr]A flash of light in the direction we came from!
[k]
[messageOff]
[fadeout black 1.0]
[bgm BGM_EVENT_62 1.0 0.5]
[wait fade]
[charaFadeout D 0.1]
[wt 0.5]
[fadein black 1.0]
[bgm BGM_EVENT_62 1.0 1.0]
[wait fade]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 0,-50]
[wt 1.2]
[charaFadeout B 0.1]
[wt 0.3]
[effect bit_talk_dice28]
[voice 304300_0_X030]
[wt 6.0]
[wait voice 304300_0_X030]
[charaTalk depthOff]
[charaDepth G 2]
[charaDepth B 1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 0,-50]
[wt 0.5]
[charaPut G 0,0]
[charaEffect G bit_talk_quickmove]
[charaFadein B 0.1 0,-50]
[charaMove B 0,-44 0.3]
[se ad27]
[se ad399]
[seVolume ad399 0 0.7]
[wt 0.1]
[charaSpecialEffect B erasureReverse 1 0.3]
[wt 0.5]
[charaFadeout B 0.1]
[wt 0.1]
[wipeout rectangleStripRightToLeft 0.7 1.0]
[bgm BGM_EVENT_62 0.7 0.5]
[wait wipe]
[wt 0.5]
[wipein rectangleStripLeftToRight 0.7 1.0]
[bgm BGM_EVENT_62 0.7 1.0]
[wait wipe]
[wt 0.4]
[charaEffect G bit_talk_quickmove]
[charaTalk B]
[charaFace B 12]
[charaFadein B 0.1 0,-44]
[charaMove B 0,-50 0.2]
[wt 0.1]
[se ad27]
[wt 0.4]
[charaTalk depthOn]
Erice
Hmm. So that's how that works.
[k]
[charaFace B 0]
Erice
It looks like players can hear each other and see how the game is playing out. Well, that makes sense. There wouldn't be much tension otherwise.
[k]
[messageOff]
[maskout black 2.0]
[bgmStop BGM_EVENT_62 2.0]
[wait mask]
[fadeout black 0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]