704 lines
12 KiB
Plaintext
704 lines
12 KiB
Plaintext
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$94-05-15-06-2-0
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[soundStopAll]
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[charaSet A 5043000 1 Asclepius]
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[charaSet B 7014001 1 Nightingale]
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[charaSet C 1098199500 1 Zombie]
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[charaSet D 2010001 1 Billy]
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[charaSet E 2037000 1 Jane]
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[charaSet F 2022000 1 "Altera Santa"]
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[charaSet G 5035000 1 Anastasia]
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[charaSet H 1098182900 1 Apollo]
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[charaSet I 25003000 1 "Heroine XX (First)"]
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[charaSet J 25003001 1 "Heroine XX"]
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[charaSet K 8001000 1 "Dummy Effect"]
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[charaSet L 8001000 1 "Dummy Effect"]
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[scene 20803]
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[fadein black 1.0]
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[wait fade]
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[bgm BGM_EVENT_77 0.1]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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@Nightingale
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Huh. That's strange.
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[k]
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@Nightingale
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I thought I had successfully subdued the patient,[sr]only for them to disappear before my eyes.
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[k]
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[charaFace B 4]
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@Nightingale
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What could this mean? No ordinary human could simply disappear like that. Did they employ some kind of illusion?
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Asclepius
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I see. So these creatures continue their destructive behavior for as long as their magical energy lasts, and when it runs out, they vanish into the ether.
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[k]
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@Asclepius
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We'll just have to find another subject then. It won't be easy, but I still want to capture at least one for study.
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[k]
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[messageOff]
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[wipeout rollRight 1.0 1.0]
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[wait wipe]
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[scene 10000]
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[charaFadeout A 0.1]
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[wt 1.0]
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[wipein rollLeft 0.1 1.0]
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[wait wipe]
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[se bac149]
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[effect bit_talk_14 -200,200]
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[wt 0.3]
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[se bac150]
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[wt 0.3]
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[se bac149]
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[effect bit_talk_14 200,-300]
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[wt 0.5]
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[effect bit_talk_13 100,100]
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[se bac9]
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[wt 0.2]
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[se bac10]
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[wt 0.2]
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[effect bit_talk_14 -100,-100]
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[se bac11]
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[wt 0.2]
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[fadeout black 0.1]
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[wait fade]
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[scene 20803]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 1]
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[wt 1.0]
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[fadein black 1.0]
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[wait fade]
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[se ade473]
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[seVolume ade473 0 0.5]
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[seStop ade473 1.0]
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[wt 1.0]
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[charaSpecialEffect C enemyErasure 1 1.0]
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[se ad42]
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[wait charaSpecialEffect C]
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[wt 0.5]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Asclepius
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...
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 4]
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[charaFadein B 0.1 1]
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@Nightingale
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Then this IS all an illusion.
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[k]
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@Nightingale
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Or perhaps I'm dreaming right now?[sr]Yes, that must be it.
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[k]
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[charaFace B 5]
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@Nightingale
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In that case,[sr]I have no choice but to request a leave of absence.
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[k]
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@Nightingale
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If this is all a dream, then there must be dream-specific ways to sterilize, disinfect, and carry out my other nursing duties.
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[k]
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@Nightingale
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So I'm going to go brush up on my technique.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Asclepius
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Oh? All right.
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[k]
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[messageOff]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 5]
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[charaFadein B 0.1 1]
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[wt 0.5]
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[charaMoveReturn B 0,-10 1.0]
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[wt 1.5]
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[se ad527]
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[seStop ad527 1.0]
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[charaFadeout B 0.4]
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[charaMove B -100,0 0.4]
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[wt 1.5]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Asclepius
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Well, if nothing else, I'm glad to see she's so motivated to improve herself. Medicine does demand its practitioners study relentlessly, after all.
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[k]
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[charaFace A 1]
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@Asclepius
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Indeed, no doctor or nurse worth their scalpel should ever approach their work as routine. That is the precise opposite of a successful medical mindset.
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[k]
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[charaFace A 7]
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@Asclepius
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...That being said, there also isn't much to be gained by simply waiting here for my nurse to return.
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[k]
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@Asclepius
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Medicine isn't going to advance itself while its practitioners rest, after all. I'll have to think of something I can do in the meantime.
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[k]
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[messageOff]
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[fadeout black 1.0]
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[wait fade]
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[charaFadeout A 0.1]
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[wt 1.0]
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[fadein black 1.0]
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[wait fade]
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[se ade474]
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[wt 1.4]
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[se ad110]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 0,5]
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[charaMove C 0,-15 0.4]
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[wt 0.7]
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[se bac3]
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[charaShake C 0.02 4 4 0.8]
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[wt 1.2]
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[charaSpecialEffect C enemyErasure 1 1.0]
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[se ad42]
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[wait charaSpecialEffect C]
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[wt 0.5]
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[charaTalk D]
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[charaFace D 4]
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[charaFadein D 0.4 1]
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[wt 0.4]
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@Billy
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Aw dang, the head came off again.
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[k]
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@Billy
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This ain't nearly as easy as ropin' a buffalo.[sr]Hope I didn't lose my touch with my lasso.
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[k]
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[messageOff]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 6]
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[charaFadein E 0.4 1]
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[wt 0.4]
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@Jane
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Wow, this is waaay harder than it looked!
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[k]
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[charaFace E 7]
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@Jane
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I can make a whole family of space bison line up single file with one lasso, but I can't snag any of these zombies without them disappearing.
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[k]
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@Jane
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Maybe their bodies just aren't[sr]tough enough to be captured?
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 5]
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[charaFadein A 0.1 1]
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@Asclepius
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That doesn't mean we can just give up. Not if we're to advance the frontiers of medicine. What else can we do?
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 0]
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[charaFadein D 0.1 1]
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@Billy
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Hmm, good question. If we can't lasso or hogtie these things...our only choice might be to try and stop 'em with somethin' soft.
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 4]
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[charaFadein E 0.1 1]
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@Jane
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Something soft, something soft...
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[k]
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[charaFace E 7]
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@Jane
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Ooh, ooh, I've got it![sr]There's nothing softer than sheep!
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[k]
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[charaTalk off]
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[charaTalk depthOff]
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[charaDepth F 1]
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[charaDepth H 2]
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[charaDepth E 5]
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[charaDepth A 6]
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[charaFace F 13]
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[charaPut F 250,0]
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@Jane
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All we've gotta do[charaFadeTime F 0.6 0.6] is surround them with a flock of[sr]soft, fluffy sheep, and they won't be able to go anywhere!
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[k]
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[charaFace E 1]
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@Jane
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Super clever, right?[sr]Just goes to show I'm more than just a pretty face!
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[k]
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[charaFadeout E 0.1]
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 5]
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[charaFadein A 0.1 1]
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@Asclepius
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...Sheep?
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[k]
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[messageOff]
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[charaPut H -200,-100]
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[charaFace H 0]
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[charaFadeTime H 0.6 0.8]
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[wt 1.2]
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[se bac9]
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[charaMoveReturn A -10,0 0.25]
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[charaMove H -300,100 0.3]
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[se ade97]
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[charaFadeout H 0.3]
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[wt 0.5]
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[charaFace A 1]
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@Asclepius
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Forget it. Out of the question.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk on]
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[charaTalk E]
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[charaFace E 2]
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[charaFadein E 0.1 1]
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@Jane
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Whaaat!? Come on, why wouldn't that work!?
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Asclepius
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Still, you are on the right track. We need something that can contain these creatures completely, without harming them. Hmm...
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[k]
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[messageOff]
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[fadeout black 1.0]
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[bgmStop BGM_EVENT_77 1.0]
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[wait fade]
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[charaFadeout A 0.1]
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[wt 1.0]
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[fadein black 1.0]
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[wait fade]
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[cueSe Battle bac28]
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[charaTalk G]
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[charaFace G 2]
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[charaFadein G 0.4 1]
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[wt 1.0]
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[charaFadeout G 0.1]
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[wt 0.2]
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[charaPut C 1]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 1]
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[se ad560]
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[charaEffect C bit_talk_blizzard]
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[charaEffect C bit_talk_frozen_cam]
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[wt 1.5]
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[se ad541]
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[fadeout white 0.1]
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[wait fade]
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[wt 0.2]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaPut C 1200,1200]
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[charaEffectStop C bit_talk_blizzard]
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[charaEffectStop C bit_talk_frozen_cam]
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[fadein white 0.3]
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[wait fade]
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[wt 1.5]
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[bgm BGM_EVENT_2 0.1]
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[charaTalk G]
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[charaFace G 5]
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[charaFadein G 0.1 1]
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@Anastasia
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Ugh, I swear. I only came here because they said it was a nice resort. I certainly didn't expect it to be so goddamn hot.
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[k]
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@Anastasia
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This is false advertising if ever I've seen it. I'm tempted to throw in a little more ice just to bring the temperature down a bit.
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[k]
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@Anastasia
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You'd think they would at least have[sr]a fan or something around here...
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[k]
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[charaFadeout G 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Asclepius
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Managing one's body temperature to accommodate the environment is just as much a part of medicine as anything.
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[k]
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@Asclepius
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If you can do that by managing the environment's temperature directly, I won't stop you. Hell, I'll even encourage you.
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|
[k]
|
|||
|
|
|||
|
@Asclepius
|
|||
|
Better to use air conditioning than to suffer from heatstroke, and better to turn on the heat than freeze to death. That's just common sense.
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout A 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk G]
|
|||
|
[charaFace G 0]
|
|||
|
[charaFadein G 0.1 1]
|
|||
|
|
|||
|
@Anastasia
|
|||
|
Yes, yes, never mind that. I'm all done now, correct?[sr]Then I'm going to go get out of this heat already.
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout G 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk A]
|
|||
|
[charaFace A 0]
|
|||
|
[charaFadein A 0.1 1]
|
|||
|
|
|||
|
@Asclepius
|
|||
|
Wait. How do I defrost it?
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout A 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk G]
|
|||
|
[charaFace G 0]
|
|||
|
[charaFadein G 0.1 1]
|
|||
|
|
|||
|
@Anastasia
|
|||
|
You don't have to. I held back enough that the ice should melt on its own.
|
|||
|
[k]
|
|||
|
|
|||
|
@Anastasia
|
|||
|
Now, unless you want to add a clause to our contract paying me extra to serve as a microwave as well, I'm going to be on my way.
|
|||
|
[k]
|
|||
|
|
|||
|
[messageOff]
|
|||
|
[se ad527]
|
|||
|
[charaFadeout G 0.4]
|
|||
|
[charaMove G -150,0 0.4]
|
|||
|
[wt 0.4]
|
|||
|
[seStop ad527 0.4]
|
|||
|
[wt 0.9]
|
|||
|
|
|||
|
[charaTalk A]
|
|||
|
[charaFace A 7]
|
|||
|
[charaFadein A 0.1 1]
|
|||
|
|
|||
|
@Asclepius
|
|||
|
...I guess I'll just have to find a cart or something to carry it back to my provisional lab.
|
|||
|
[k]
|
|||
|
|
|||
|
[messageOff]
|
|||
|
[bgmStop BGM_EVENT_2 0.6]
|
|||
|
[charaFadeout A 0.1]
|
|||
|
[wt 0.8]
|
|||
|
|
|||
|
[charaTalk off]
|
|||
|
[charaTalk depthOff]
|
|||
|
[charaDepth I 1]
|
|||
|
[charaDepth J 2]
|
|||
|
|
|||
|
[charaPut L 0,-200]
|
|||
|
[charaEffect L bit_talk_40]
|
|||
|
[charaPut K 0,0]
|
|||
|
[charaEffect K bit_talk_43l]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaFace I 0]
|
|||
|
[charaFadein I 1.0 0,70]
|
|||
|
[charaMove I 0,-20 1.5]
|
|||
|
[se ade90]
|
|||
|
[seVolume ade90 0 0.6]
|
|||
|
[wt 1.0]
|
|||
|
|
|||
|
[charaEffectStop L bit_talk_40]
|
|||
|
[charaEffectStop K bit_talk_43l]
|
|||
|
|
|||
|
[seStop ade90 0.5]
|
|||
|
[wt 0.5]
|
|||
|
[se ad270]
|
|||
|
[wt 1.0]
|
|||
|
[seStop ad270 0.4]
|
|||
|
[se ad656]
|
|||
|
[charaFace J 0]
|
|||
|
[charaFadein J 0.5 1]
|
|||
|
[wt 0.25]
|
|||
|
[charaFadeout I 0.5]
|
|||
|
[wt 2.0]
|
|||
|
[seStop ad656 0.4]
|
|||
|
[wt 0.2]
|
|||
|
|
|||
|
[bgm BGM_EVENT_7 0.1]
|
|||
|
[charaFace J 2]
|
|||
|
|
|||
|
@Heroine XX
|
|||
|
Good day, citizen! Galactic Police here! I've come to investigate the readings I detected in this region!
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFace J 5]
|
|||
|
|
|||
|
@Heroine XX
|
|||
|
What's that? Is there something strange[sr]going on at this resort, you say?
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFace J 4]
|
|||
|
|
|||
|
@Heroine XX
|
|||
|
I could have sworn I picked up the signal of a Foreigner that needs to be taken into custody around here, but my sensors have kind of been on the fritz lately...
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout J 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk on]
|
|||
|
[charaTalk A]
|
|||
|
[charaFace A 0]
|
|||
|
[charaFace C 0]
|
|||
|
[charaFadein A 0.1 100,0]
|
|||
|
[charaFadein C 0.1 -200,0]
|
|||
|
|
|||
|
@Asclepius
|
|||
|
You're police, you say? Well, I haven't done anything that would disturb the peace, so move aside.
|
|||
|
[k]
|
|||
|
|
|||
|
[messageOff]
|
|||
|
[bgmStop BGM_EVENT_7 1.0]
|
|||
|
[se adm48]
|
|||
|
[charaMove A 0,0 0.5]
|
|||
|
[charaMove C -300,0 0.5]
|
|||
|
[charaFadeout C 0.4]
|
|||
|
[charaFadeout A 0.4]
|
|||
|
[wt 1.0]
|
|||
|
[seStop adm48 1.0]
|
|||
|
[wt 1.0]
|
|||
|
|
|||
|
[charaTalk J]
|
|||
|
[charaFace J 0]
|
|||
|
[charaFadein J 0.1 1]
|
|||
|
[wt 1.0]
|
|||
|
[charaFace J 2]
|
|||
|
[bgm BGM_EVENT_3 0.1]
|
|||
|
@Heroine XX
|
|||
|
Hold it, hold it! That was close! I nearly let you pass without thinking twice about it!
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFace J 5]
|
|||
|
|
|||
|
@Heroine XX
|
|||
|
Anyway, you're not going anywhere just yet, pal.
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFace J 2]
|
|||
|
|
|||
|
@Heroine XX
|
|||
|
That thing you're carrying might look like a big block of jellied eels, but I can tell it isn't!
|
|||
|
[k]
|
|||
|
|
|||
|
@Heroine XX
|
|||
|
This is obviously a clear-cut case of the desecration of a corpse. Or is it destruction of a corpse? Eh, I guess they're both equally illegal.
|
|||
|
[k]
|
|||
|
|
|||
|
@Heroine XX
|
|||
|
At any rate, this is a major crime, and you need to come back to the station with me now. Don't try to resist.
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout J 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk A]
|
|||
|
[charaFace A 5]
|
|||
|
[charaFadein A 0.1 1]
|
|||
|
|
|||
|
@Asclepius
|
|||
|
Don't be an idiot. I haven't destroyed anything. Why do you think I've gone to such lengths to preserve it?
|
|||
|
[k]
|
|||
|
|
|||
|
@Asclepius
|
|||
|
This is just an ordinary, everyday zombie. I'm bringing it back to my lab to further my research.
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout A 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk J]
|
|||
|
[charaFace J 4]
|
|||
|
[charaFadein J 0.1 1]
|
|||
|
|
|||
|
@Heroine XX
|
|||
|
I don't know what kind of research you're getting up to, but anything involving zombies can't be safe.
|
|||
|
[k]
|
|||
|
|
|||
|
@Heroine XX
|
|||
|
There was a space apocalypse case a while back where some space zombies completely overran a space colony. A real space tragedy.
|
|||
|
[k]
|
|||
|
|
|||
|
@Heroine XX
|
|||
|
I really hate that genre.[sr]Those stories never end well.
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFace J 2]
|
|||
|
|
|||
|
@Heroine XX
|
|||
|
At any rate, like I said, you're not going anywhere, Mysterious Snake Doctor! You're under space arrest!
|
|||
|
[k]
|
|||
|
[charaFadeout J 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk A]
|
|||
|
[charaFace A 0]
|
|||
|
[charaFadein A 0.1 1]
|
|||
|
|
|||
|
@Asclepius
|
|||
|
Tch. This is exactly the problem[sr]with public authority figures.
|
|||
|
[k]
|
|||
|
|
|||
|
@Asclepius
|
|||
|
It doesn't matter how valid my research is. Those fools with their god complexes are always interfering with my work.
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFace A 5]
|
|||
|
|
|||
|
@Asclepius
|
|||
|
All I'm trying to do is advance medicine as a whole for the good of people everywhere. Why can't you see that!?
|
|||
|
[k]
|
|||
|
|
|||
|
@Asclepius
|
|||
|
It seems I have one more foolish patient to treat before I can continue my work!
|
|||
|
[k]
|
|||
|
|
|||
|
|
|||
|
|
|||
|
[messageOff]
|
|||
|
[fadeout black 0.5]
|
|||
|
[bgmStop BGM_EVENT_3 0.4]
|
|||
|
[wait fade]
|
|||
|
[soundStopAll]
|
|||
|
[end]
|