fgo-game-data/ScriptActionEncrypt/94/9406/9406040920.txt

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2023-08-31 08:05:45 +00:00
94-06-04-09-2-0
[soundStopAll]
[enableFullScreen]
[charaSet A 8001600 1 Mash]
[charaSet B 1098215400 1 "Da Vinci"]
[charaSet C 5048000 1 "Charlotte Corday"]
[charaSet D 4008300 1 Blackbeard]
[charaSet E 4039300 1 Mandricardo]
[charaSet F 9002300 1 "Mysterious Phantom Thief"]
[charaSet G 1098220400 1 "Sei Shounagon"]
[charaSet H 2025200 1 Anne]
[charaSet I 2025100 1 Mary]
[imageSet J back10000_fs 1]
[charaScale J 1.5]
[imageSet K cut238_Grail01 1]
[charaScale K 0.7]
[charaDepth J 1]
[charaDepth D 2]
[charaDepth H 3]
[scene 131600]
[fadein black 1.0]
[wait fade]
[bgm BGM_EVENT_141 0.1]
[charaTalk A]
[charaFace A 6]
[charaFadein A 0.1 1]
Mash
O-oh wow, these ruins are enormous! They're much bigger than the ones we saw before!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
Mandricardo
Oh, good. That much more space for death traps.
[k]
[charaFace E 5]
Mandricardo
Be careful in here, Master.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 17]
[charaFadein C 0.1 1]
Charlotte Corday
...Hm? Hey, Blackbeard?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 8]
[charaFadein D 0.1 1]
Blackbeard
Yeees?
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 14]
[charaFadein C 0.1 1]
Charlotte Corday
There's something written on the wall here.[sr]Can you read it?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 6]
[charaFadein D 0.1 1]
Blackbeard
Lessee...
[k]
[charaFace D 0]
Blackbeard
“Courage and recklessness are not the same.[sr]Recklessness is way better, obviously.”
[k]
Blackbeard
“Pirates laugh at bravery, and commend rats who walk into traps.”
[k]
Blackbeard
“That's how this place works.”
[k]
Blackbeard
Fin.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 4]
[charaFadein E 0.1 1]
Mandricardo
...As advice goes, that's pretty weird.
[k]
[charaFace E 0]
Mandricardo
Everyone knows courage and recklessness are different, but you never see anyone praising the latter over the former.
[k]
Mandricardo
Maybe it's code for something?
[k]
1I kind of get the feeling it's not.
[branch select01]
2Maybe...
[branch select02]
[label select01]
[charaFace E 4]
Mandricardo
Y-you think?
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 8]
[charaFadein D 0.1 1]
Blackbeard
Ding ding ding! Spot on, Master.
[k]
[branchQuestNotClear lblNotClear1 01000314]
[branch lblConf1]
[label lblNotClear1]
[branch lblNotClear_out1]
[label lblConf1]
Blackbeard
I can tell you've been around us pirate Servants awhile now... Yes, as I've said before, pirates are basically idiots.
[k]
[label lblNotClear_out1]
[charaFace D 0]
Blackbeard
This isn't a code. We can just take it at face value.
[k]
Blackbeard
No pirate worth their sea salt would bother writing down meaningless words to try and confuse anyone.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 17]
[charaFadein C 0.1 1]
Charlotte Corday
So then, what we see is what we get with them...
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Blackbeard
Exactly.
[k]
[charaFace D 8]
Blackbeard
On which note: come on, let's go! I can't wait to see what these ruins have in store!
[k]
[branch select-end]
[label select02]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 4]
[charaFadein D 0.1 1]
Blackbeard
Nah, I don't think so. I've said it before and I'll say it again, Master: pirates are basically idiots.
[k]
[charaFace D 0]
Blackbeard
This isn't a code. We can just take it at face value.
[k]
Blackbeard
No pirate worth their sea salt would bother writing down meaningless words to try and confuse anyone.
[k]
1I-is that so?
[charaFace D 8]
Blackbeard
Oh yeah. Definitely.
[k]
Blackbeard
Come on, Master, you should know what makes pirates tick better by now!
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 5]
[charaFadein C 0.1 1]
Charlotte Corday
Don't listen to him, Master.
[k]
Charlotte Corday
Understanding pirates is something no decent person should ever do.
[k]
[charaFace C 2]
Charlotte Corday
Isn't that right, Blackbeard?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 4]
[charaFadein D 0.1 1]
Blackbeard
Uh, right.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 13]
[charaFadeinFSL D 0.1 0]
[charaFace E 0]
[charaFadeinFSR E 0.1 2]
Blackbeard
[f small]Hey, Ricardo. Did something happen with her?
[k]
Mandricardo
[f small]I'd bet on Anne and Mary. Probably.
[k]
[charaFace D 13]
Blackbeard
[f small]Ahh, okay. So she's feeling competitive. True, those two definitely aren't shy about going after what they want.
[k]
[label select-end]
[messageOff]
[charaFadeout E 0.1]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
[wt 0.2]
[cueSe SE_21 21_ade592]
[wt 0.8]
[charaFace B 7]
Da Vinci
Oh good! Steggy's in high spirits, too.
[k]
Da Vinci
Anyway, whatever may be waiting for us, skipping out on the adventure is not an option.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 1]
Mash
Right. The only way forward is forward!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 1]
[charaFadein B 0.1 1]
Da Vinci
Yup! Now let's go find that Holy Grail!
[k]
1Yeah!
[messageOff]
[fadeout black 1.5]
[bgmStop BGM_EVENT_141 1.5]
[wait fade]
[wt 0.5]
[charaFadeout B 0.1]
[scene 111300]
[wt 1.0]
[fadein black 1.5]
[wait fade]
[cameraMove 1.0 0,0 1.1]
[wt 1.2]
[se adm19]
[seStop adm19 2.0]
[scene 10000 0.5]
[charaFadein K 0.5 0,-130]
[wt 2.5]
[scene 111300 0.5]
[charaFadeout K 0.2]
[wt 0.8]
[cameraHome 1.0]
[wt 1.2]
[bgm BGM_EVENT_146 0.1]
[charaTalk D]
[charaFace D 7]
[charaFadein D 0.1 1]
Blackbeard
The hell? This can't be right.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 14]
[charaFadein A 0.1 1]
Mash
I-I have to agree. Something's very strange about this room!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 4]
[charaFadein E 0.1 1]
Mandricardo
Even the background looks way out of place...
[k]
[messageOff]
[charaFadeout E 0.1]
[wt 0.1]
[charaPut F 0,0]
[charaTalk F]
[charaFace F 1]
[charaFadeTime F 0.5 0.5]
[wt 0.4]
Mysterious Phantom Thief
Hahaha. The Holy Grail is right there for the taking. Hahaha.
[k]
1Crap. Now I'm seeing things.
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 0]
[charaFadein G 0.1 1]
Sei Shounagon
Sure looks like a perfect Holy Grail. Might be perfect for serving up shaved ice, too.
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 10]
[charaFadein C 0.1 1]
Charlotte Corday
Um, Nagiko? I'm asking you nicely: Could you please not go over there, no matter how tempting it looks?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 8]
[charaFadein G 0.1 1]
Sei Shounagon
Wahaha, you're such a worrywart, Corleen!
[k]
Sei Shounagon
Just 'cause I'm a Berserker now doesn't mean I don't know an illusion trap when I see one!
[k]
[charaFace G 17]
Sei Shounagon
I mean, it's not like anyone's gonna come all this way to see the thing, no matter how you dress it up.
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 12]
[charaFadein D 0.1 1]
Blackbeard
...[sr]...
[k]
[charaFace D 0]
Blackbeard
Well, hang on.
[k]
Blackbeard
When a trap is this obvious, doesn't it make you think it could loop right back around to being real?
[k]
[messageOff]
[charaFadeout D 0.1]
[wt 0.1]
[wt 0.1]
[cueSe SE_21 21_ade592]
[wt 0.8]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Blackbeard
Look, Steggy agrees with me!
[k]
[charaFadeout D 0.1]
[wt 0.1]
[bgmStop BGM_EVENT_146 1.0]
[charaTalk B]
[charaFace B 22]
[charaFadein B 0.1 1]
Da Vinci
No he doesn't! Stop making stuff up!
[k]
[messageOff]
[charaFadeout B 0.1]
[wt 0.1]
[se ad95]
[wt 0.1]
[se ade422]
[wt 0.8]
[charaTalk off]
[charaFace H 0]
[charaFadeinFSL H 0.4 0]
[charaFace I 0]
[charaFadeinFSR I 0.4 2]
[wt 0.5]
[seStop ad95]
[seStop ade422]
[wt 0.3]
[charaTalk on]
[charaTalk H]
[bgm BGM_MAP_14 0.1]
Anne
Ooh, treasure.
[k]
[charaFace I 1]
Mary
And a Holy Grail at that! All right![sr]Talk about a huge score!
[k]
[charaFace H 1]
Anne
Well, what are we waiting for? Let's go get it!
[k]
[charaFadeout I 0.1]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 15]
[charaFadein C 0.1 1]
Charlotte Corday
U-um... Excuse me?
[k]
Charlotte Corday
Did it never cross your minds that that could be a trap?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk H]
[charaFace H 0]
[charaFadein H 0.1 1]
Anne
Hmm. Well, if it is, that'll be fun, too♪
[k]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk I]
[charaFace I 0]
[charaFadein I 0.1 1]
Mary
I mean, a pirate made this trap for other pirates, right? And how are you going to make your dreams come true without taking risks!?
[k]
[charaFace I 1]
Mary
Come on, Anne, let's go.
[k]
[charaFadeout I 0.1]
[wt 0.1]
[charaTalk H]
[charaFace H 1]
[charaFadein H 0.1 1]
Anne
'Kaaay♪
[k]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk depthOff]
[charaTalk D]
[charaFace D 10]
[charaFadeinFSR D 0.1 200,0]
[charaFace H 1]
[charaFadeinFSL H 0.1 -200,0]
Blackbeard
Heeere we gooo♪
[k]
Anne
Front kick♡
[k]
[messageOff]
[se ad129]
[charaMoveReturn H -100,0 0.2]
[wt 0.1]
[charaMove D 300,0 0.2]
[charaFadeout D 0.4]
[wt 1.0]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk depthOn]
[charaTalk D]
[charaFace D 7]
[charaFadein D 0.1 1]
Blackbeard
Did old Blackbeard just get sucker kicked!?
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk I]
[charaFace I 5]
[charaFadein I 0.1 1]
Mary
Hmm... Looks like we've got pitfalls and a suspended ceiling!
[k]
[charaFace I 2]
Mary
All right, let's run past them at top speed!
[k]
[charaFadeout I 0.1]
[wt 0.1]
[charaTalk H]
[charaFace H 2]
[charaFadein H 0.1 1]
Anne
Right behind you!
[k]
[messageOff]
[wipeout rectangleStripLeftToRight 0.4 1.0]
[wait wipe]
[pictureFrame cut063_cinema]
[charaFadeout H 0.1]
[effect bit_talk_41_fs]
[charaTalk I]
[charaFace I 5]
[charaFadein I 0.1 0,-50]
[charaShake I 0.1 0 5 0.0]
[wt 0.5]
[se ad59]
[wt 0.3]
[wipein rectangleStripRightToLeft 0.4 1.0]
[wait wipe]
[wt 0.4]
[seStop ad59]
[se ad73]
[charaShakeStop I]
[charaMoveReturn I 0,0 0.5]
[wt 0.2]
[charaShake I 0.1 0 5 0.0]
[se ad238]
[effect bit_talk_haboob_03 0,-700]
[se ad59]
[wt 1.0]
[wipeout rectangleStripLeftToRight 0.4 1.0]
[wait wipe]
[wt 0.5]
[effectDestroy bit_talk_haboob_03]
[wipein rectangleStripRightToLeft 0.4 1.0]
[wait wipe]
[wt 0.4]
[se ad777]
[seStop ad59]
[se ad73]
[charaMoveScale I 1.1 0.2]
[charaMove I 0,-10 0.2]
[charaFadeout I 0.4]
[wt 0.5]
[effectDestroy bit_talk_41_fs]
[effect bit_talk_impactlanding]
[se ad322]
[wt 1.8]
[wipeout rectangleStripLeftToRight 0.4 1.0]
[wait wipe]
[charaShakeStop I]
[charaMoveScale I 1.0 0.1]
[charaTalk I]
[charaFace I 1]
[charaFadein I 0.1 0,-50]
[effectDestroy bit_talk_impactlanding]
[wt 0.5]
[wipein rectangleStripRightToLeft 0.4 1.0]
[wait wipe]
[wt 0.4]
Mary
Annnd hup!
[k]
[messageOff]
[se ad641]
[charaMove I 0,-10 0.2]
[charaMoveScale I 1.1 0.2]
[fadeout white 1.0]
[wait fade]
[wt 1.5]
[charaFadeout I 0.1]
[charaScale I 1.0]
[scene 131600]
[pictureFrame]
[fadein white 1.0]
[wait fade]
[charaTalk I]
[charaFace I 0]
[charaFadein I 0.1 1]
Mary
Whoa. This isn't a Holy Grail... It's a crown!
[k]
[charaFace I 1]
Mary
I'll take it!
[k]
1No way!
[charaFadeout I 0.1]
[wt 0.1]
[charaTalk I]
[charaFace I 0]
[charaFadeinFSR I 0.1 2]
[charaFace H 0]
[charaFadeinFSL H 0.1 0]
Mary
Okay Master, see you later!
[k]
[charaFace H 1]
Anne
Let's make a deal after we've gotten the Holy Grail, 'kay?
[k]
[charaFace H 1]
Anne
We'll trade it for a full day occupation course.
[k]
1Occupation? As in, occupying...me?
[charaTalk off]
[messageOff]
[bgmStop BGM_MAP_14 1.3]
[wt 0.2]
[se ad95]
[wt 0.1]
[se ade422]
[charaFadeout I 0.4]
[charaFadeout H 0.4]
[wt 0.8]
[seStop ad95 0.5]
[seStop ade422 0.5]
[wt 1.0]
[bgm BGM_EVENT_7 0.1]
[charaTalk D]
[charaFace D 13]
[charaFadein D 0.1 1]
Blackbeard
...[sr]...
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 22]
[charaFadein B 0.1 1]
Da Vinci
Khh, okay, okay, you were right! Now quit giving me that “told you so” look!
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 4]
[charaFadein C 0.1 1]
Charlotte Corday
W-well hey, at least it wasn't a Holy Grail, right?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Blackbeard
Hmm.
[k]
Blackbeard
I knew it. These traps are worth tripping.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 24]
[charaFadein B 0.1 1]
Da Vinci
Looks that way.
[k]
Da Vinci
In fact, it looks like it might even be best to go out of our way to trip them.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
Mandricardo
Oh!
[k]
Mandricardo
So this is what that sign by the entrance was talking about!
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Mash
So, in other words...
[k]
Mash
Even though there are traps here, we should make our way through them recklessly?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Charlotte Corday
If what Mary just did is anything to go by, yes.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 4]
[charaFadein A 0.1 1]
Mash
It's a good thing for us she only got a crown that LOOKS like a Holy Grail, but[line 2]
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 5]
[charaFadein B 0.1 1]
Da Vinci
Yeah. If we let them get too far ahead, there's a good chance they'll reach the Grail before us.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Blackbeard
And once that happens, it'll be the full day occupation course for [%1].
[k]
Blackbeard
Are you okay with that, Master?
[k]
1Of course not!
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
Mash
Right, that is NOT an acceptable outcome!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 2]
[charaFadein C 0.1 1]
Charlotte Corday
We have to stop that from happening, no matter what!
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 4]
[charaFadein E 0.1 1]
Mandricardo
I don't wanna see you come back looking wrung out like a dishcloth.
[k]
1You say that like it's a sure thing...
Mandricardo
I mean, this might not be the best way to put it...
[k]
Mandricardo
But let's just say I can't imagine those two holding back when it comes to...you know.
[k]
[charaFadeout E 0.1]
[wt 0.1]
2Yes, I'm very scared.
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 4]
[charaFadein D 0.1 1]
Blackbeard
Your monotone is only freaking me out more, Master.
[k]
Blackbeard
Trust me, I don't recommend it. It could turn your world upside down, in more ways than one.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 5]
[charaFadein B 0.1 1]
Da Vinci
Here's the real problem. For our purposes, there are three kinds of things we can find in these ruins.
[k]
Da Vinci
The first is a Holy Grail. The second is treasure that Chaldea can make use of.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 12]
[charaFadein D 0.1 1]
Blackbeard
The third is none of the above, by which I mean something that's either useless, and/or means us harm, like enemies.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 26]
[charaFadein B 0.1 1]
Da Vinci
Exactly.
[k]
[charaFace B 9]
Da Vinci
Man, whatever pirate[line 2]no, pirate-slash-mage made these ruins had some crazy ideas!
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaPut J 0,-200]
[charaFadeTime J 0.2 0.5]
[charaTalk D]
[charaFace D 13]
[charaFadein D 0.1 1]
Blackbeard
(Maybe it was, like, a secret society that swore to do battle with some order of knights or something?)
[k]
[charaFadeout J 0.2]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
Mandricardo
Well, if we do run into enemies, we can just take 'em down and keep moving.
[k]
[charaFace E 1]
Mandricardo
And if they have any useful materials or stuff we can strip off 'em, we'll even come out in the black.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 1]
[charaFadein G 0.1 1]
Sei Shounagon
Ooh, way to see the upside! Good thinking, Ricacchi!
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Charlotte Corday
So from now on, if we see a trap, we shouldn't hesitate to trip it.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Blackbeard
Okay, but who's gonna be the damage sponge who soaks the hurt from traps we can't get around?
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 7]
[charaFadein G 0.1 1]
Sei Shounagon
Heh. Since fewer sacrifices are better, we should clearly settle that with...
[k]
[se ad186]
[charaFace G 2]
Sei Shounagon
[f large]Rock-paper-scissors!
[k]
[charaFace G 0]
Sei Shounagon
Oh, but let's leave Daviko and Chan-mas out of it, obvs.
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 8]
[charaFadein D 0.1 1]
Blackbeard
...Got it!
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
Mandricardo
Well, I've got some experience adventuring, so I can at least figure out what kinds of traps we're dealing with first.
[k]
1Too bad we don't have a bandit Servant here.
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 4]
[charaFadein D 0.1 1]
Blackbeard
True. We've got pirate and king Servants up the wazoo, but no bandits in the bunch.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
Mandricardo
Maybe, but we do have some who get close. Like, say, Robin Hood.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 3]
[charaFadein A 0.1 1]
Mash
There's a lot we don't know about Emiya's backstory (*because he won't tell us) but he does know a lot about traps.
[k]
[charaFadeout A 0.1]
[wt 0.1]
2That'd be great if you don't mind.
[charaFace E 0]
Mandricardo
...Well, honestly, don't count on me to be that much help. I just wanna do what I can to keep you safe.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Charlotte Corday
Yes, don't worry, Master! We won't hesitate to rush in where angels fear to tread!
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 1]
[charaFadein D 0.1 1]
Blackbeard
Okay, so for the time being, we'll all just charge at any traps we see together.
[k]
Blackbeard
All right! Good to have that settled!
[k]
[messageOff]
[fadeout black 2.0]
[bgmStop BGM_EVENT_7 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]