467 lines
8.2 KiB
Plaintext
467 lines
8.2 KiB
Plaintext
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$94-06-57-06-1-0
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[enableFullScreen]
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[soundStopAll]
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[charaSet A 28002000 1 Faker]
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[charaSet B 1098166300 1 Conductor]
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[charaSet C 1098228000 1 "Acting Manager"]
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[charaSet D 1098166310 1 Conductor]
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[charaFilter D silhouette 00000080]
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[charaSet E 98115000 1 Effect]
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[sceneSet F 144300 1]
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[imageSet G cut320_rhong01 1]
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[scene 144300]
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[cueSe SE_21 21_ade688 0]
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[seVolume 21_ade688 1.0 0.6]
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[wt 1.0]
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[cameraMove 0.1 0,0 1.01]
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[wt 0.1]
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[fadein black 1.0]
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[wait fade]
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[seStop 21_ade688 4.5]
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[se ad95]
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[seVolume ad95 0 0.1]
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[seVolume ad95 1.0 1.0]
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[wt 1.8]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.4 1]
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[wt 0.4]
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[seStop ad95 0.2]
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[wt 1.2]
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[charaFadein D 0.4 1]
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[charaMoveScale D 1.1 0.4]
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[charaMove D 0,5 0.4]
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[cueSe SE_21 21_ad1082 0]
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[seVolume 21_ad1082 0.4 0.7]
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[charaCrossFade B 1098166310 0 0.6]
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[wt 0.1]
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[charaFadeout D 0.4]
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[wt 0.4]
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[seStop 21_ad1082 1.2]
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[wait charaCrossFade B]
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[wt 2.2]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Faker
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Finally found the conductor. Think his name was Rodin.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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@Conductor
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You really do know who I am. May I call you Faker?
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[bgm BGM_MAP_6 0.1]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Faker
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Knock yourself out. So, what the hell happened here?
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[k]
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@Faker
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Still got no idea why I was summoned, or why this [&guy:girl] here has a personality when [&he's:she's] just a set of memories.
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[k]
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@Faker
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Also, just getting those damn doors open was a huge pain in the ass.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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@Conductor
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Well, I do have a response to that final question of yours.
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[k]
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@Conductor
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[%1], we have been making use of your clone...
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[k]
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@Conductor
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...because we have confirmed that this Singularity is somehow tied to your memories.
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[k]
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[messageOff]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 4]
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[charaFadein A 0.1 1]
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[wt 1.0]
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[charaFace A 0]
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@Faker
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So is that why the doors have been opening whenever [&he:she] collects a new memory scrap? ...Ahh, now I see. You made the train harmonize with [&his:her] memories.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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@Conductor
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Whenever [%1]'s true body recovers memories, the[sr]door in front of you, [&his:her] clone, opens.
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[k]
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@Conductor
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That relationship alone enabled us to make this train harmonize with your memories.
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[k]
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?1:Harmonize...?
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?2:So my memories and this train are...linked?
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?!
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 7]
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[charaFadein A 0.1 1]
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@Faker
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It's the same principle that let me serve as a body double.
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[k]
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[charaFace A 6]
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@Faker
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Regardless of what two things actually look like, you can take surface-level elements to make one resemble the other.
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[k]
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[charaFace A 0]
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@Faker
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Remember what we talked about earlier? How we thought there was some connection between your memory scraps and the doors?
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[k]
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@Faker
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It's actually the other way around. They acted as though this train and your memories were connected, and so, they actually did connect.
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[k]
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[charaFace A 7]
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@Faker
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That's all magecraft really comes down to[line 2]a bunch of cheap tricks and sophistry.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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@Conductor
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Yes, that's all correct.
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[k]
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@Conductor
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Since your memories are tied to this Singularity, my train, which harmonized with those memories, is now tied to it as well.
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[k]
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@Conductor
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The fate of both this Singularity and this train are now intertwined...
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[k]
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@Conductor
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...which, in turn, means it is now possible to decipher this Singularity.
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[k]
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@Conductor
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Naturally, we also used several spells to improve your odds of experiencing feedback from your true body.
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[k]
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@Conductor
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We believe you faced off against people you knew as a side effect of those spells.
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[k]
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?1:So that's what that feedback was!
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?2:That explains the coliseum!
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?!
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@Conductor
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I do apologize for interfering without your consent.
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[k]
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@Conductor
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Fearing your refusal, I decided it would be best not to seek your approval.
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[k]
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@Conductor
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We were once mortal enemies.
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[k]
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[messageOff]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 6]
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[charaFadein A 0.1 1]
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[wt 1.4]
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[charaFace A 0]
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@Faker
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True, we did fight in my world, but I didn't expect your knowledge of those events to transfer to this world and its Rail Zeppelin, too.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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@Conductor
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Our acting manager can perceive the threads of fate, even if they were originally spun in a different world.
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[k]
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[messageOff]
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[charaFadeout B 0.1]
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[wt 0.2]
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[charaDepth F 1]
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[charaDepth C 2]
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[charaScale F 1.2]
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[charaFadein F 1.0 80,-250]
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[charaMove F 100,-250 1.5]
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[wt 1.5]
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[se ad447]
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[charaScale C 1.2]
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[charaFadein C 1.0 -100,0]
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[wt 2.5]
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?1:Woah!
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?!
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[charaFadeout C 1.0]
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[charaFadeout F 1.0]
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[wt 1.2]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Faker
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That must be a lingering memory of your old manager...
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[k]
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@Faker
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I heard she was a high-ranking Dead Apostle. I'm surprised a shadow of her is still playing manager, even after the original left this train behind.
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[k]
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@Faker
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...Guess I could say the same for you.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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@Conductor
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It was our acting manager who instructed us to use you to decipher this Singularity.
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[k]
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@Conductor
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The Rail Zeppelin can travel through mystical realms with no issue, but it is not built to travel through Singularities.
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[k]
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@Conductor
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We can take it to other realms to avoid the Bleached Earth Phenomenon. We can also get it within a hair's breadth of a Singularity.
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[k]
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@Conductor
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But under normal circumstances, entering a Singularity would not be impossible.
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[k]
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@Conductor
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Indeed, even as I speak, the train is still running above this Singularity's periphery by the thinnest of margins.
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[k]
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@Conductor
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Lacking the ability to Rayshift, we have no choice but to fulfill other conditions for entry.
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[k]
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@Conductor
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To do that, we had to be able to decipher this Singularity.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Faker
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Hmm, now I see.
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[k]
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@Faker
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So what's your ultimate destination then? And why do you even want to get into this Singularity so badly?
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[k]
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@Faker
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If he was here now, he'd probably say something like, “it's not the whodunit that's important, but the whydunit.”
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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@Conductor
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That will soon be clear. Now that you've come this far, our deciphering efforts are all but complete.
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[k]
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[messageOff]
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[charaFadeout B 0.1]
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[wt 0.1]
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[bgmStop BGM_MAP_6 1.0]
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[se ad241]
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[se ad619]
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[seVolume ad619 0 0.1]
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[seVolume ad619 1.0 1.0]
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[se ad228]
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[seVolume ad228 0 0.1]
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[seVolume ad228 1.0 1.0]
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[wt 1.0]
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[seStop ad228 0.5]
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[seStop ad619 0.5]
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[shake 0.02 5 5 0.7]
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[se ad322]
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[se ad609]
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[seVolume ad609 0 0.1]
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[seVolume ad609 0.7 1.0]
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[wt 1.2]
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[seStop ad322 0.5]
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[seStop ad609 1.0]
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[seStop ad241 1.0]
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[wt 1.5]
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[bgm BGM_EVENT_72 0.1]
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[wt 0.5]
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?1:No way. That was[line 2]
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?!
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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@Conductor
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So, you saw it.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 2]
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[charaFadein A 0.1 1]
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@Faker
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What just happened!?
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[k]
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[messageOff]
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[charaFadeout A 0.1]
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[wt 0.1]
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[cameraMove 0.7 50,-40 1.1]
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[se ad59]
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[seStop ad59 0.7]
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[wt 0.9]
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[wipeout rectangleStripLeftToRight 0.3 1]
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[wait wipe]
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[bgm BGM_EVENT_72 1.0 0.5]
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[cameraHome 0.1]
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[scene 144901]
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[charaScale G 2.0]
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[charaFadein G 0.1 0,100]
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[wt 0.5]
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[bgm BGM_EVENT_72 1.0 1.0]
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[se ad241]
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[seVolume ad241 0 0]
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[seVolume ad241 1.0 0.4]
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[wipein rectangleStripRightToLeft 0.5 1]
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[charaMove G 220,-450 9.0]
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[wait wipe]
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[wt 9.0]
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[seStop ad241 1.0]
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[wt 1.0]
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[charaFadeout G 1.5]
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[wt 2.0]
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@Faker
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Hells. There's no mistaking it. I still dream about the damn thing!
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[k]
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@Faker
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I've felt the strike of that accursed lance once before. It's Rhongomyniad!
|
|||
|
[k]
|
|||
|
|
|||
|
[messageOff]
|
|||
|
[fadeout black 2.0]
|
|||
|
[bgmStop BGM_EVENT_72 2.0]
|
|||
|
[wait fade]
|
|||
|
[wt 0.5]
|
|||
|
[soundStopAll]
|
|||
|
[end]
|
|||
|
|