fgo-game-data/ScriptActionEncrypt/94/9406/9406570910.txt

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2024-01-10 08:05:44 +00:00
94-06-57-09-1-0
[enableFullScreen]
[soundStopAll]
[charaSet A 28002000 1 Faker]
[charaSet B 1098166310 1 Conductor]
[charaSet C 1098228000 1 "Acting Manager"]
[charaSet D 98006200 1 "Enemy 1"]
[charaSet E 98006200 1 "Enemy 2"]
[charaSet F 98006200 1 "Enemy 3"]
[charaSet G 98006200 1 "Fodder Enemy Smoke"]
[charaScale G 1.3]
[charaSet H 98115000 1 Effect]
[sceneSet J 144600 1]
[sceneSet K 144601 1]
[scene 10000]
[backEffect bit_talk_thunder_roop]
[wt 0.5]
[fadein black 1.5]
[se ade106]
[seVolume ade106 0 0]
[seVolume ade106 1.5 1.0]
[wait fade]
[wt 1.5]
[seVolume ade106 1.5 0.5]
[bgm BGM_EVENT_80 0.1]
[wt 0.3]
[charaTalk depthOff]
[charaDepth H 5]
[charaDepth A 7]
[charaDepth D 1]
[charaDepth E 2]
[charaTalk off]
[se ad42]
[charaTalk off]
[charaFace D 0]
[charaFadeinFSL D 0.4 0]
[charaFace E 0]
[charaFadeinFSR E 0.4 2]
[wt 2.0]
[charaFadeout D 0.1]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk on]
[charaTalk A]
[charaFace A 5]
[overlayFadein A 0.1 1]
Faker
Dammit, they just keep coming!
[k]
[charaFace A 0]
Faker
I can't believe I'm fighting a whole damn texture of the world, even if it is in the process of disappearing!
[k]
[charaFace A 2]
Faker
I'd rather fight Darius and his whole Persian army any day of the week! At least there was an end to that!
[k]
[messageOff]
[se ad678]
[seVolume ad678 0 0.7]
[charaEffect A bit_talk_quickmove]
[charaSpecialEffect A erasureReverse 1 0.2]
[charaMove A 0,6 0.4]
[wt 0.4]
[effect bit_talk_kengekiall03_fs]
[wt 0.2]
[se ad1013]
[se ad1015]
[wt 0.3]
[se ad687]
[wt 0.1]
[se bac139]
[effect bit_talk_14]
[shake 0.05 2 2 0.4]
[wt 1.2]
[se ad231]
[flashin once 0.7 1 FF000080 FF000000]
[shake 0.03 2 1 0.4]
[wipeout moya 0.6 1.0]
[wait wipe]
[wipein moya 0.6 1.0]
[wait wipe]
[wt 1.0]
[se ad223]
[charaPut A 1]
[fowardEffect bit_talk_quickmove 0,0 H]
[charaSpecialEffect A appearanceReverse 1 0.2]
[charaMoveReturn A 0,-6 0.4]
[wt 0.6]
[charaFace A 2]
Faker
Hey! [%1]! Hang in there!
[k]
1I'm...okay...
2I'm just...a little tired...
[charaFace A 5]
Faker
Ugh, don't give me that! You're obviously in no condition to fight!
[k]
1Doesn't...matter... I have...to get back home...
2But I have to...if I'm gonna...get back home...
[charaFace A 4]
Faker
Back home...
[k]
[charaFace A 1]
Faker
Yeah... That's right. I promised you I'd get you back home to your true body, didn't I?
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[charaDepth D 1]
[charaDepth E 2]
[charaDepth F 3]
[charaTalk off]
[se ad42]
[charaFace D 0]
[charaFadeinFSL D 0.4 -312,0]
[wt 0.2]
[charaFace E 0]
[charaFadeinFSR E 0.4 312,0]
[wt 0.2]
[charaFace F 0]
[charaFadein F 0.4 1]
[wt 2.0]
[charaFadeout D 0.1]
[charaFadeout E 0.1]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk on]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
Faker
Outta my way!
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[charaDepth D 1]
[charaDepth E 2]
[charaDepth F 3]
[charaTalk off]
[charaFace D 0]
[charaFadeinFSL D 0.1 -312,0]
[charaFace E 0]
[charaFadeinFSR E 0.1 312,0]
[charaFace F 0]
[charaFadein F 0.1 1]
[wt 0.1]
[fowardEffect bit_talk_x_slash_bk_01]
[cueSe Servants_102800 bac657]
[wt 0.3]
[charaShake D 0.05 3 3 0.7]
[charaShake E 0.05 3 3 0.7]
[charaShake F 0.05 3 3 0.7]
[fowardEffect bit_talk_x_slash_bk_03]
[cueSe Servants_102800 bac658]
[wt 1.0]
[se ad52]
[charaSpecialEffect D enemyErasure 1 1.5]
[charaSpecialEffect E enemyErasure 1 1.5]
[charaSpecialEffect F enemyErasure 1 1.5]
[wait charaSpecialEffect D]
[wait charaSpecialEffect E]
[wait charaSpecialEffect F]
[wt 0.5]
[se ad42]
[seStop ad42 1.2]
[charaFace D 0]
[charaFadein D 0.4 1]
[wt 1.2]
[fowardEffect bit_talk_41_fs]
[se ad85]
[charaMoveScale D 1.2 0.2]
[charaMove D 0,37 0.2]
[wt 0.5]
[charaFadeout D 0.1]
[wt 0.1]
[fowardEffectDestroy bit_talk_41_fs]
[charaTalk on]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
[wt 0.1]
[se ad216]
[fowardEffect bit_talk_mysticeyes_hph]
Faker
Freeze!
[k]
[messageOff]
[seStop ad216 0.2]
[fowardEffectStop bit_talk_mysticeyes_hph]
[se ad693]
[wt 1.0]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 0,20]
[wt 0.1]
[fowardEffect bit_talk_14]
[charaShake D 0.05 3 3 0.2]
[charaMoveScale D 1.15 0.2]
[se ade60]
[wt 1.0]
[fowardEffect bit_talk_x_slash_bk_02]
[cueSe Servants_102800 bac658]
[charaShake D 0.05 3 3 0.7]
[wt 1.0]
[se ad52]
[charaSpecialEffect D enemyErasure 1 1.5]
[wait charaSpecialEffect D]
[charaScale D 1.0]
[wt 0.5]
[charaDepth D 1]
[charaDepth E 2]
[charaDepth F 3]
[charaTalk off]
[se ad42]
[charaFace D 0]
[charaFadeinFSL D 0.4 -312,0]
[wt 0.2]
[charaFace E 0]
[charaFadeinFSR E 0.4 312,0]
[wt 0.2]
[charaFace F 0]
[charaFadein F 0.4 1]
[wt 2.0]
[charaFadeout D 0.1]
[charaFadeout E 0.1]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk on]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
Faker
Dammit, I don't have enough magical energy for this. Even with my Noble Phantasm, there's just too many for me to[line 2]
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.5]
[bgm BGM_EVENT_80 0.5 0.7]
[se ad733]
[seVolume ad733 0 0.5]
[charaTalk B]
[charaFace B 0]
[charaPut B 0,0]
[charaFadeTime B 0.4 0.4]
[wt 0.4]
Conductor
Can you hear me?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
Faker
Conductor!? What is it!?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaPut B 0,0]
[charaFadeTime B 0.1 0.4]
Conductor
I'm contacting you telepathically to inform you of our decision.
[k]
Conductor
We've been fortunate enough to collect eight Mystic Eyes on this excursion, so we don't mind using one or two of them now.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 7]
[charaFadein A 0.1 1]
Faker
You don't say. Look at you, all generosity now.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaPut B 0,0]
[charaFadeTime B 0.1 0.4]
Conductor
Difficult as it will be to part with them, I am simply carrying out the acting manager's orders.
[k]
[messageOff]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaPut C 0,0]
[charaFadeTime C 0.4 0.4]
[wt 1.5]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 7]
[charaFadein A 0.1 1]
Faker
I'm surprised you can tell what she's saying, since she's no more than a shadow now.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaPut B 0,0]
[charaFadeTime B 0.1 0.4]
Conductor
Of course. I could never work for the Rail Zeppelin if I weren't able to.
[k]
Conductor
Now, do be cautious as we dispose of these creatures.
[k]
[messageOff]
[seVolume ade106 1.5 0]
[fadeout black 1.0]
[bgmStop BGM_EVENT_80 1.0]
[wait fade]
[charaFadeout B 0.1]
[backEffectDestroy bit_talk_thunder_roop]
[charaScale J 1.4]
[charaScale K 1.5]
[charaDepth J 2]
[charaDepth K 1]
[charaFadein J 0.1 250,-250]
[charaFadein K 0.1 300,-280]
[scene 144600]
[wt 1.0]
[charaMove J 300,-280 5.0]
[charaMoveScale J 1.5 5.0]
[se ad550 0]
[seVolume ad550 1.0 0.4]
[se ade186]
[seVolume ade186 0 0]
[seVolume ade186 1.0 0.4]
[fadein black 1.0]
[wait fade]
[se ade157]
[wt 1.7]
[se ad594]
[wt 0.8]
[se ade42]
[scene 144601 1.0]
[shake 0.04 2 2 1.5]
[cueSe SE_21 21_ade687]
[wt 0.5]
[cueSe SE_21 21_ad1064]
[se ad1003]
[se ad1015]
[seVolume ad1015 0 0.4]
[wt 0.5]
[wt 0.5]
[bgm BGM_EVENT_82 0.1]
[shake 0.04 4 4 0.8]
[charaFadeout J 1.0]
[se ade153]
[se ad903]
[cueSe SE_21 21_ad1075]
[seVolume 21_ad1075 0 0.4]
[wt 3.5]
[charaFadeout K 0.7]
[wt 1.4]
[seStop ade186 2.0]
1Is that...the train's eye!? And it's opening!?
[messageOff]
[fadeout black 1.0]
[bgm BGM_EVENT_82 1.0 0.5]
[wait fade]
[scene 10000]
[backEffect bit_talk_thunder_roop]
[wt 1.0]
[fadein black 1.0]
[bgm BGM_EVENT_82 1.0 1.0]
[wait fade]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Faker
It's the Rail Zeppelin's trump card. It can burn Mystic Eyes to make itself thousands of times more powerful.
[k]
Faker
The last time I got summoned, it used that technique to incinerate me and the forest we'd summoned.
[k]
[charaFace A 1]
Faker
The only problem is, firing it even once uses up a Mystic Eye, and that's a pretty precious resource.
[k]
Faker
To give you an idea of how much those things go for, the one El-Melloi II bid on sold for five hundred million dollars!
[k]
1...!
[charaFace A 7]
Faker
That wake you up a little? I gotta say, that broke-ass lord really hung in there back then.
[k]
[charaFace A 0]
Faker
But, as much money as they sell for, the Rail Zeppelin values Mystic Eyes mainly for their own sake.
[k]
[charaFace A 1]
Faker
It's gotta be absolutely killing both the conductor and the acting manager to use them up like this!
[k]
[messageOff]
[fadeout black 1.0]
[bgm BGM_EVENT_82 1.0 0.5]
[wait fade]
[charaFadeout A 0.1]
[backEffectDestroy bit_talk_thunder_roop]
[scene 144301]
[wt 1.0]
[fadein black 1.0]
[bgm BGM_EVENT_82 1.0 1.0]
[wait fade]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Conductor
Loading Mystic Eye of Burning Flame now.[se ad917][seVolume ad917 0 0.3][wt 1.5][sr]Complete.
[k]
Conductor
Commencing Mystic Eye Great Projection Sequence. Mystic Eye and Anchor Car Rilcabellow connection complete. Analysis in...
[k]
Conductor
Three... Two...
[k]
Conductor
One... Complete.
[k]
Conductor
Securing extension of connected Mystic Eye. Opening Spiritual Revolving Lens Rose-Eye.
[k]
Conductor
[f large]Great Projection of Mystic Eyes!
[k]
[messageOff]
[fadeout black 1.0]
[bgmStop BGM_EVENT_82 1.0]
[wait fade]
[charaFadeout B 0.1]
[scene 10000]
[wt 1.0]
[fadein black 1.0]
[wait fade]
[criMovie talk_mov115 bgmPlay true]
[wt 0.5]
[fadeout black 1.0]
[wait fade]
[backEffect bit_talk_thunder_roop]
[wt 1.0]
[seVolume ade106 1.0 0.5]
[fadein black 1.0]
[wait fade]
[bgm BGM_EVENT_63 0.1]
[charaTalk A]
[charaFace A 8]
[charaFadein A 0.1 1]
Faker
Hahaha, that thing just took a bite out of the whole damn sky! Man, I'm glad it's on my side this time!
[k]
[charaFace A 2]
Faker
The tracks are clear! Hang in there just a little longer,[sr][%1]! We're gonna really pour on the speed!
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[shake 0.05 0 2 2.5]
[fowardEffect bit_talk_41_fs]
[se ad845]
[seVolume ad845 0 0.1]
[seVolume ad845 1.5 0.7]
[wt 2.0]
[seStop ad845 1.0]
[wt 0.5]
[fowardEffectStop bit_talk_41_fs]
[wt 0.5]
[fowardEffectDestroy bit_talk_41_fs]
[charaTalk B]
[charaFace B 0]
[charaPut B 0,0]
[charaFadeTime B 0.1 0.4]
Conductor
Move! Get out of the way! Nega Rhongomyniad is charging a shot!
[k]
Conductor
It's going to fire!
[k]
[messageOff]
[seVolume ade106 1.0 0]
[wipeout rectangleStripUpToDown 0.5 1.0]
[bgmStop BGM_EVENT_63 1.0]
[wait wipe]
[backEffectDestroy bit_talk_thunder_roop]
[charaFadeout B 0.1]
[wt 1.0]
[se ade393]
[seVolume ade393 0 0]
[seVolume ade393 1.0 0.5]
[wipein rectangleStripDownToUp 0.4 1.0]
[wait fade]
[effect bit_talk_ereshki01]
[wt 0.5]
[se ad146]
[wt 1.5]
[seStop ad146 0.2]
[se ad248]
[wt 1.5]
[wipeout rectangleStripDownToUp 0.7 1.0]
[wait wipe]
[seStop ad248 2.0]
[effectStop bit_talk_ereshki01]
[backEffect bit_talk_thunder_roop]
[wt 1.0]
[seVolume ade106 1.0 0.5]
[wipein rectangleStripUpToDown 0.7 1.0]
[wait wipe]
[bgm BGM_EVENT_80 0.1]
[charaTalk G]
[charaFace G 0]
[charaFadein G 0.4 0,15]
[se ade311]
[wt 0.1]
[se ad42]
[seVolume ad42 0 0.5]
[wt 1.9]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
Faker
Aw, great! Just what we needed!
[k]
[messageOff]
[seStop ade106 0.5]
[seStop ade393 0.5]
[fadeout black 0.5]
[bgmStop BGM_EVENT_80 0.4]
[wait fade]
[soundStopAll]
[end]