981 lines
17 KiB
Plaintext
981 lines
17 KiB
Plaintext
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$94-06-88-02-4-1
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[soundStopAll]
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[enableFullScreen]
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[charaSet A 1098124510 1 "Da Vinci"]
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[charaSet B 99502600 1 Mash]
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[charaSet C 6027000 1 "Wu Zetian"]
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[charaSet D 3032000 1 Ereshkigal]
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[charaSet E 3040001 1 Lambda]
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[charaSet F 1053900 1 "Trưng Trắc"]
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[charaSet G 1053910 1 "Trưng Nhị"]
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[charaSet H 1098229100 1 Elder]
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[charaSet I 1098231700 1 Con]
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[charaSet J 1098231700 1 Con]
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[charaSet K 1098231700 1 Con]
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[charaSet M 1098229200 1 Merfolk]
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[charaSet N 98115000 1 "Effect Dummy"]
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[charaSet S 98115000 1 "Effect Dummy"]
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[imageSet T back10000 1 1]
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[charaScale T 1.02]
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[charaPut S 2000,2000]
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[charaEffect S bit_talk_10_LowLevel]
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[scene 147100]
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[charaDepth F 7]
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[charaDepth G 6]
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[charaDepth B 6]
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[charaDepth D 6]
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[charaDepth N 6]
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[charaDepth M 5]
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[charaDepth T 2]
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[bgm BGM_EVENT_3 0.1]
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[fadein black 0.5]
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[wait fade]
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[charaTalk depthOff]
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[charaFace F 5]
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[charaFadein F 0.1 1]
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[charaFace G 5]
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[charaFadein G 0.1 1]
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[wt 0.3]
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[charaMove F 50,15 0.2]
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[charaMoveScale F 1.1 0.2]
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[charaMove G -50,15 0.2]
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[charaMoveScale G 1.1 0.2]
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[blur motion 0.3 4 10 0.5 0.6 0.05 100]
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[se bac1]
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[charaFadeout F 0.2]
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[charaFadeout G 0.2]
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[wt 0.2]
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[blurOff motion 0.2]
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[wt 0.2]
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[charaScale F 1.0]
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[charaScale G 1.0]
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[se ad980]
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[effect bit_talk_h_slash01_fs 0,0 V]
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[fowardEffect bit_talk_h_slash01_fs 0,0 F]
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[wt 0.9]
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[flashin once 0.1 0.1 FFFFFFFA FFFFFF80]
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[se bac139]
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[wt 0.1]
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[charaFace M 0]
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[charaFadein M 0.1 1]
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[charaShake M 0.03 4 4 0.3]
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[wt 0.3]
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[charaMove M 0,-10 0.3]
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[charaFadeout M 0.4]
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[wt 0.4]
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[se ade75]
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[wt 0.5]
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?1:Wow, you two really are in perfect sisterly sync!
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?!
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[charaPut S 0,0]
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[charaTalk B]
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[charaFace B 1]
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[charaFadein B 0.1 1]
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@Mash
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I agree. Their combinations are just as effective as Anne and Mary or the Dioscuri!
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[k]
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[charaFace B 11]
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[charaFadeTime T 0.2 0.5]
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@Mash
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(I'm not sure what the elephants are about though... Well, the only thing I can say is they are certainly cute.)
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[k]
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[charaFadeout B 0.1]
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[charaPut S 2000,2000]
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[charaFadeout T 0.2]
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[wt 0.1]
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[charaTalk F]
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[charaFace F 2]
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[charaFadein F 0.1 1]
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[charaFace G 0]
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[charaFadein G 0.1 1]
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@Trưng Trắc
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That should do it... Excuse me, everyone! This is important! Whatever you do, please don't finish it off!
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[k]
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[charaFadeout F 0.1]
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[charaFadeout G 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 2]
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[charaFadein E 0.1 1]
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@Lambda
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Axel, lutz... Huh? You want us to let them get away!?
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk G]
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[charaFace F 5]
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[charaFadein F 0.1 1]
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[charaFace G 0]
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[charaFadein G 0.1 1]
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@Trưng Nhị
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No. You can weaken them as much as you like.
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[k]
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@Trưng Nhị
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The idea is to whale on them until even a baby could finish them off.
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[k]
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[bgmStop BGM_EVENT_3 1.0]
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@Trưng Nhị
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Then...
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[k]
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[charaTalk F]
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[charaFace F 2]
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@Trưng Trắc
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Now!
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[k]
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[charaFadeout F 0.1]
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[charaFadeout G 0.1]
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[wt 0.1]
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[charaTalk I]
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[charaFace I 0]
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[charaFadein I 0.1 1]
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[charaFace J 0]
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[charaFadeinFSR J 0.1 2]
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[charaFace K 0]
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[charaFadeinFSL K 0.1 0]
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[bgm BGM_EVENT_63 0.1]
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@I:Con
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Got it, got it!
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[k]
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[clear]
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[charaTalk J]
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[charaFace J 5]
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@J:Con
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It's Con time!
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[k]
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[messageOff]
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[charaTalk off]
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[charaMove I 0,15 0.2]
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[charaMoveScale I 1.1 0.2]
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[charaMoveFSR J 236,15 0.2]
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[charaMoveScale J 1.1 0.2]
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[charaMoveFSL K -236,15 0.2]
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[charaMoveScale K 1.1 0.2]
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[se bac1]
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[charaFadeout I 0.2]
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[charaFadeout J 0.2]
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[charaFadeout K 0.2]
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[wt 0.2]
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[charaScale I 1.0]
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[charaScale J 1.0]
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[charaScale K 1.0]
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[effect bit_talk_14]
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[wt 0.1]
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[se bac11]
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[wt 0.1]
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[shake 0.03 3 3 0.3]
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[wt 0.4]
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[charaPut N 0,0]
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[charaTalk M]
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[charaFace M 0]
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[charaFadein M 0.1 1]
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[charaEffect N bit_talk_kira_lp]
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[wt 0.3]
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[cueSe SE_21 22_ade702 0.6]
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[seStop SE_21 22_ade702 1.5]
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[charaShake M 0.03 4 4 0.3]
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[wt 0.5]
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[se ad952]
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[wt 0.5]
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[charaShake M 0.03 4 4 0.3]
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[wt 1.5]
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[seStop ad952 0.5]
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[wt 0.5]
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[charaFadeout M 0.1]
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[charaPut N 2000,2000]
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[wt 0.2]
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[charaTalk on]
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[charaPut S 0,0]
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[charaTalk A]
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[charaFace A 22]
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[charaFadein A 0.1 1]
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@Da Vinci
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You're having the Con deal the final blow...?
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[k]
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[charaFadeout A 0.1]
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[charaPut S 2000,2000]
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[wt 0.1]
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[charaTalk F]
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[charaFace F 5]
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[charaFadein F 0.1 1]
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[charaFace G 0]
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[charaFadein G 0.1 1]
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@Trưng Trắc
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It's okay to kill ordinary water monsters, like the ones who just come from the outside fog.
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[k]
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[charaFace F 7]
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@Trưng Trắc
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But, some of them have gotten stronger by eating Con.
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[k]
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@Trưng Trắc
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They won't disappear if you kill them in the usual ways.
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[k]
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@Trưng Trắc
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It's like cutting weeds instead of pulling them up by the roots.
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[k]
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@Trưng Trắc
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They'll eventually come back to life. But[line 2]
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[k]
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[charaTalk G]
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[charaFace G 0]
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@Trưng Nhị
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We only discovered this by a lucky coincidence.
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[k]
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@Trưng Nhị
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We don't know why this happens, but just like when the Con get eaten, if they're the ones to deal the final blow[line 2]
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[k]
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[messageOff]
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[charaFadeout F 0.1]
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[charaFadeout G 0.1]
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[wt 0.1]
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[charaPut N 0,0]
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[charaTalk M]
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[charaFace M 0]
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[charaFadein M 0.1 1]
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[se adm20]
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[wt 1.0]
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[flashin once 0.1 0.1 FFFFFFAF FFFFFF50]
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[wt 0.2]
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[flashin once 0.1 0.1 FFFFFFAF FFFFFF50]
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[wt 0.2]
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[seStop adm20 0.7]
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[fadeout white 0.3]
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[cueSe SE_22 22_ade699]
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[wait fade]
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[charaPut N 2000,2000]
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[charaFadeout M 0.1]
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[charaTalk off]
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[charaFace J 0]
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[charaFadein J 0.1 120,0]
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[charaFace K 0]
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[charaFadein K 0.1 -120,0]
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[wt 0.7]
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[fadein white 0.5]
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[wait fade]
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[wt 1.0]
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?1:Did that merperson just turn into more Con...?
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?!
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[charaFadeout J 0.1]
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[charaFadeout K 0.1]
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[wt 0.1]
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[charaTalk on]
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[charaTalk F]
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[charaFace F 0]
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[charaFadein F 0.1 1]
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[charaFace G 0]
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[charaFadein G 0.1 1]
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@Trưng Trắc
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That's right. If the Con finish these water monsters off, then the Con they ate come back...
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[k]
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@Trưng Trắc
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...and the water monster stays dead.
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[k]
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@Trưng Trắc
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Which means, if we keep defeating the water monsters like this, then we might be able to save the Con who were eaten.
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[k]
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@Trưng Trắc
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At least, we hope so...
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[k]
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[messageOff]
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|||
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[fadeout black 1.0]
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|||
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[bgmStop BGM_EVENT_63 1.0]
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[wait fade]
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[charaFadeout F 0.1]
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[charaFadeout G 0.1]
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[charaSet E 3040000 1 Lambda]
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[charaSet M 98115200 1 Torturer]
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[charaSet O 98115200 1 Torturer]
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[charaSet N 1098231700 1 Con]
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[charaSet P 1098231700 1 Con]
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[charaDepth C 7]
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[charaDepth I 2]
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[charaDepth M 4]
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[charaDepth O 3]
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|||
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[scene 147301]
|
|||
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[wt 1.5]
|
|||
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|
|||
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[fadein black 1.5]
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|||
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[wait fade]
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|||
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|||
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[wt 0.4]
|
|||
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|
|||
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[charaPut S 0,0]
|
|||
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[charaTalk A]
|
|||
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[charaFace A 14]
|
|||
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[charaFadein A 0.1 1]
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|||
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|
|||
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[bgm BGM_EVENT_2 0.1]
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|||
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|
|||
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@Da Vinci
|
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Now I see. So if the Con's numbers decreasing is the main problem here...
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[k]
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@Da Vinci
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|||
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...then we can't just fire an Anti-Army Noble Phantasm at the whole archipelago to wipe out the water monsters and be done with it.
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|||
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[k]
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@Da Vinci
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Sounds like blasting these islands to bits and wiping out anything that moves won't lead to the ending we want.
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[k]
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[charaFadeout A 0.1]
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|||
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[charaPut S 2000,2000]
|
|||
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[wt 0.1]
|
|||
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[charaTalk H]
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[charaFace H 4]
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[charaFadein H 0.1 1]
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@Elder
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Indeed... That would be quite the sad conclusion.
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[k]
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@Elder
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I don't remember when things were different anymore...
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[k]
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[charaFace H 0]
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@Elder
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...but I still feel it would be a shame losing this earth, the scent of the forest, or the Con's liveliness.
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[k]
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[charaFadeout H 0.1]
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|||
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[wt 0.1]
|
|||
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[charaPut S 0,0]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Da Vinci
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|||
|
Yeah. If there's a way to restore this island to the peaceful place it used to be...
|
|||
|
[k]
|
|||
|
|
|||
|
@Da Vinci
|
|||
|
...then I think that needs to be what we consider a win here.
|
|||
|
[k]
|
|||
|
|
|||
|
?1:Definitely.
|
|||
|
?!
|
|||
|
|
|||
|
[charaFadeout A 0.1]
|
|||
|
[charaPut S 2000,2000]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk D]
|
|||
|
[charaFace D 1]
|
|||
|
[charaFadein D 0.1 1]
|
|||
|
|
|||
|
@Ereshkigal
|
|||
|
So if we play our cards right, we can take back the places those monsters now control...
|
|||
|
[k]
|
|||
|
|
|||
|
@Ereshkigal
|
|||
|
...and restore the Con population while we're at it, huh?
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout D 0.1]
|
|||
|
[charaPut S 2000,2000]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk F]
|
|||
|
[charaFace F 0]
|
|||
|
[charaFadein F 0.1 1]
|
|||
|
[charaFace G 0]
|
|||
|
[charaFadein G 0.1 1]
|
|||
|
|
|||
|
@Trưng Trắc
|
|||
|
That's right. And while I'm not sure exactly how, you can tell if a water monster has eaten a Con or not just by looking.
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFace F 4]
|
|||
|
|
|||
|
@Trưng Trắc
|
|||
|
However, the Con are extremely weak fighters. There's no way they can defeat the monsters on their own.
|
|||
|
[k]
|
|||
|
|
|||
|
@Trưng Trắc
|
|||
|
So someone has to help them out by weakening the monsters quite a lot first.
|
|||
|
[k]
|
|||
|
|
|||
|
@Trưng Nhị
|
|||
|
It's only been us up until now, so we couldn't cover enough ground to make a real difference.
|
|||
|
[k]
|
|||
|
|
|||
|
[messageOff]
|
|||
|
[charaTalk F]
|
|||
|
[charaFace F 6]
|
|||
|
[wt 1.0]
|
|||
|
[charaFace F 0]
|
|||
|
|
|||
|
@Trưng Trắc
|
|||
|
But now that all of you are here, we may be able to finally go on the offensive.
|
|||
|
[k]
|
|||
|
|
|||
|
@Trưng Trắc
|
|||
|
And if we're lucky...we may just be able to take these islands back, in the true sense of the word.
|
|||
|
[k]
|
|||
|
|
|||
|
?1:Of course we'll help.
|
|||
|
?2:Sounds like a plan.
|
|||
|
?!
|
|||
|
|
|||
|
[charaFadeout F 0.1]
|
|||
|
[charaFadeout G 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk H]
|
|||
|
[charaFace H 1]
|
|||
|
[charaFadein H 0.1 1]
|
|||
|
|
|||
|
@Elder
|
|||
|
Hoho. I've always liked a bit of noise. The noise young girls make in particular feels like it adds years to my life.
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFace H 4]
|
|||
|
|
|||
|
@Elder
|
|||
|
But the noise of helpless creatures being eaten is a different matter. If I'm going to have creatures living on my back, I'd much rather they be peaceful.
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFace H 0]
|
|||
|
|
|||
|
@Elder
|
|||
|
If you can restore those peaceful times, so much the better.
|
|||
|
[k]
|
|||
|
|
|||
|
@Elder
|
|||
|
I wish I could help you, but I'm just a very old turtle. About all I can do these days is sunbathe.
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFace H 1]
|
|||
|
|
|||
|
@Elder
|
|||
|
If any of you lovely ladies would care to warm your cheeks on my toasty sunbathed shell...
|
|||
|
[k]
|
|||
|
|
|||
|
@Elder
|
|||
|
...then I might be able to be of assistance. But that's all I can think of...
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout H 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk D]
|
|||
|
[charaFace D 0]
|
|||
|
[charaFadein D 0.1 1]
|
|||
|
|
|||
|
@Ereshkigal
|
|||
|
You still seem pretty young in some ways to me...
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout D 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaPut S 0,0]
|
|||
|
[charaTalk A]
|
|||
|
[charaFace A 0]
|
|||
|
[charaFadein A 0.1 1]
|
|||
|
|
|||
|
@Da Vinci
|
|||
|
Hey, don't worry about it. This kind of thing is what we do.
|
|||
|
[k]
|
|||
|
|
|||
|
@Da Vinci
|
|||
|
It's a little unusual in that we'll have to help the Con deal the final blows instead of finishing off enemies ourselves...
|
|||
|
[k]
|
|||
|
|
|||
|
@Da Vinci
|
|||
|
...but I'm sure we'll be fine.
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout A 0.1]
|
|||
|
[charaPut S 2000,2000]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk C]
|
|||
|
[charaFace C 1]
|
|||
|
[charaFadein C 0.1 1]
|
|||
|
|
|||
|
@Wu Zetian
|
|||
|
Keh heh heh! There is nothing to worry about. I have a great deal of experience leading subjects.
|
|||
|
[k]
|
|||
|
|
|||
|
@Wu Zetian
|
|||
|
I have no doubt that these Con creatures will soon be bowing before my glory and doing everything I say!
|
|||
|
[k]
|
|||
|
|
|||
|
[messageOff]
|
|||
|
[charaTalk off]
|
|||
|
[charaFace M 0]
|
|||
|
[charaFadein M 0.4 206,0]
|
|||
|
[charaFace O 0]
|
|||
|
[charaFadein O 0.4 -206,0]
|
|||
|
|
|||
|
[charaMove M 256,0 0.5]
|
|||
|
[charaMove O -256,0 0.5]
|
|||
|
[wt 0.5]
|
|||
|
|
|||
|
[charaRoll I -30 0,0]
|
|||
|
|
|||
|
[charaFace I 0]
|
|||
|
[charaFadein I 0.4 550,-180]
|
|||
|
[charaMove I 550,-150 0.4]
|
|||
|
[cueSe SE_22 22_ade695]
|
|||
|
[wt 0.5]
|
|||
|
[cueSe SE_22 22_ade695]
|
|||
|
[charaMove I 550,-120 0.4]
|
|||
|
[wt 0.5]
|
|||
|
[cueSe SE_22 22_ade695]
|
|||
|
[charaMove I 550,-90 0.4]
|
|||
|
[wt 0.5]
|
|||
|
|
|||
|
[charaFadeout C 0.1]
|
|||
|
[charaFadeout M 0.1]
|
|||
|
[charaFadeout O 0.1]
|
|||
|
[charaFadeout I 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaRoll I 0 0,0]
|
|||
|
[charaTalk on]
|
|||
|
|
|||
|
[charaTalk D]
|
|||
|
[charaFace D 16]
|
|||
|
[charaFadein D 0.1 1]
|
|||
|
[charaFadeTime T 0.2 0.5]
|
|||
|
|
|||
|
@Ereshkigal
|
|||
|
(That seems like a lot to expect from creatures climbing her Torturers like they're jungle gyms...)
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout T 0.2]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaFace D 1]
|
|||
|
|
|||
|
@Ereshkigal
|
|||
|
Well, unlike the spirits of Kur, we can communicate with these creatures, so I have no problem with this plan.
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout D 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk E]
|
|||
|
[charaFace E 6]
|
|||
|
[charaFadein E 0.1 1]
|
|||
|
|
|||
|
@Lambda
|
|||
|
You're talking to a star who's gotten her Leviathans to dance a perfect waltz without a flipper out of place. This will be easy.
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout E 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaPut S 0,0]
|
|||
|
[charaTalk A]
|
|||
|
[charaFace A 0]
|
|||
|
[charaFadein A 0.1 1]
|
|||
|
|
|||
|
@Da Vinci
|
|||
|
I agree. These Servants should have no trouble leading the Con where they need to go.
|
|||
|
[k]
|
|||
|
|
|||
|
@Da Vinci
|
|||
|
And even though this Singularity's coordinates are still indecipherable, we can actually Rayshift across a fairly wide swathe of it.
|
|||
|
[k]
|
|||
|
|
|||
|
@Da Vinci
|
|||
|
So don't worry. It looks like we can even send in other Servants to back you up if necessary.
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout A 0.1]
|
|||
|
[charaPut S 2000,2000]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk F]
|
|||
|
[charaFace F 1]
|
|||
|
[charaFadein F 0.1 176,0]
|
|||
|
|
|||
|
@Trưng Trắc
|
|||
|
Thank you so much. Having backup on top of all your help would be an incredible relief!
|
|||
|
[k]
|
|||
|
|
|||
|
[messageOff]
|
|||
|
[charaFadeout F 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk off]
|
|||
|
[charaDepth I 8]
|
|||
|
[charaDepth J 6]
|
|||
|
[charaDepth K 7]
|
|||
|
[charaDepth N 5]
|
|||
|
[charaDepth P 3]
|
|||
|
|
|||
|
[cueSe SE_22 22_ade697]
|
|||
|
|
|||
|
[charaFace I 0]
|
|||
|
[charaFadein I 0.1 1]
|
|||
|
|
|||
|
[charaFace J 1]
|
|||
|
[charaFadeinFSR J 0.1 226,-20]
|
|||
|
[charaMoveFSR J 206,0 0.3]
|
|||
|
|
|||
|
[charaFace K 1]
|
|||
|
[charaFadeinFSL K 0.1 -226,-20]
|
|||
|
[charaMoveFSL K -206,0 0.3]
|
|||
|
|
|||
|
[charaFace N 6]
|
|||
|
[charaFadeinFSR N 0.1 446,-20]
|
|||
|
[charaMoveFSR N 426,0 0.3]
|
|||
|
|
|||
|
[charaFace P 6]
|
|||
|
[charaFadeinFSL P 0.1 -446,-20]
|
|||
|
[charaMoveFSL P -426,0 0.3]
|
|||
|
[wt 0.3]
|
|||
|
|
|||
|
@Con
|
|||
|
“Wow!” “Sunbathing!”[sr] “This is great!” “I feel safer already!”
|
|||
|
[k]
|
|||
|
|
|||
|
?1:Man, there really are a lot of them, aren't there?
|
|||
|
?!
|
|||
|
|
|||
|
[charaFadeout I 0.1]
|
|||
|
[charaFadeout J 0.1]
|
|||
|
[charaFadeout K 0.1]
|
|||
|
[charaFadeout N 0.1]
|
|||
|
[charaFadeout P 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk on]
|
|||
|
|
|||
|
[charaTalk F]
|
|||
|
[charaFace F 0]
|
|||
|
[charaFadein F 0.1 176,0]
|
|||
|
|
|||
|
@Trưng Trắc
|
|||
|
Yes, there are. Especially now that some have come back after that last battle.
|
|||
|
[k]
|
|||
|
|
|||
|
@Trưng Trắc
|
|||
|
And I expect there will be even more of them once we start going on the offensive.
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFace F 5]
|
|||
|
|
|||
|
@Trưng Trắc
|
|||
|
...
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFace F 3]
|
|||
|
|
|||
|
@Trưng Trắc
|
|||
|
Um...
|
|||
|
[k]
|
|||
|
|
|||
|
@Trưng Trắc
|
|||
|
I'm sorry to say something like this after you've already so kindly agreed to fight with us...
|
|||
|
[k]
|
|||
|
|
|||
|
@Trưng Trắc
|
|||
|
...but could I ask you for one more favor?
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout F 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk E]
|
|||
|
[charaFace E 6]
|
|||
|
[charaFadein E 0.1 1]
|
|||
|
|
|||
|
@Lambda
|
|||
|
That depends on what it is. Stars like me only grant fan requests if we feel like it.
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFace E 0]
|
|||
|
|
|||
|
@Lambda
|
|||
|
Well, what is it?
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout E 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk F]
|
|||
|
[charaFace F 0]
|
|||
|
[charaFadein F 0.1 176,0]
|
|||
|
|
|||
|
@Trưng Trắc
|
|||
|
Well, if possible, I'd like to expand this village before we start getting more Con.
|
|||
|
[k]
|
|||
|
|
|||
|
@Trưng Trắc
|
|||
|
The Con can live happily just about anywhere, but I still think they'd be better off having roofs over their heads.
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout F 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaPut S 0,0]
|
|||
|
[charaTalk A]
|
|||
|
[charaFace A 0]
|
|||
|
[charaFadein A 0.1 1]
|
|||
|
|
|||
|
@Da Vinci
|
|||
|
Hmm. If the Con are all in one place instead of scattered across the islands, that means a bigger village would also make it easier for us to defend against raids.
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout A 0.1]
|
|||
|
[charaPut S 2500,2500]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk F]
|
|||
|
[charaFace F 0]
|
|||
|
[charaFadein F 0.1 176,0]
|
|||
|
|
|||
|
@Trưng Trắc
|
|||
|
Exactly. So could I ask you to gather more materials to help us expand it?
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout F 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk G]
|
|||
|
[charaFace G 0]
|
|||
|
[charaFadein G 0.1 -196,0]
|
|||
|
|
|||
|
@Trưng Nhị
|
|||
|
You can leave the construction to us and the Con. We did build this place together.
|
|||
|
[k]
|
|||
|
|
|||
|
@Trưng Nhị
|
|||
|
Once we made some simple tools and showed them how to use them, they were able to make pretty much anything we asked them to.
|
|||
|
[k]
|
|||
|
|
|||
|
@Trưng Nhị
|
|||
|
I'm sure it all feels like a game to them, but either way, they really are good with their hands.
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout G 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk I]
|
|||
|
[charaFace I 0]
|
|||
|
[charaFadein I 0.1 1]
|
|||
|
[charaFace J 0]
|
|||
|
[charaFadeinFSR J 0.1 2]
|
|||
|
[charaFace K 0]
|
|||
|
[charaFadeinFSL K 0.1 0]
|
|||
|
|
|||
|
@I:Con
|
|||
|
We got it, easy-peasy.
|
|||
|
[k]
|
|||
|
|
|||
|
[clear]
|
|||
|
|
|||
|
[charaTalk J]
|
|||
|
|
|||
|
@J:Con
|
|||
|
Building's more fun than breaking!
|
|||
|
[k]
|
|||
|
|
|||
|
[clear]
|
|||
|
|
|||
|
[charaTalk K]
|
|||
|
[charaFace K 2]
|
|||
|
|
|||
|
@K:Con
|
|||
|
Heh. It's gonna be awesome. Promise!
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout I 0.1]
|
|||
|
[charaFadeout J 0.1]
|
|||
|
[charaFadeout K 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaPut S 0,0]
|
|||
|
[charaTalk B]
|
|||
|
[charaFace B 0]
|
|||
|
[charaFadein B 0.1 1]
|
|||
|
|
|||
|
@Mash
|
|||
|
When you say “materials,” I assume you mean lumber and stone and such?
|
|||
|
[k]
|
|||
|
|
|||
|
@Mash
|
|||
|
Elder's, um, shell, does seem to have plenty of natural resources, but the problem is, well...
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout B 0.1]
|
|||
|
[charaPut S 2000,2000]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk H]
|
|||
|
[charaFace H 1]
|
|||
|
[charaFadein H 0.1 1]
|
|||
|
|
|||
|
@Elder
|
|||
|
Oh, don't you worry about me. It's not as though I grew these trees on purpose. Take as many as you like.
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFace H 4]
|
|||
|
|
|||
|
@Elder
|
|||
|
...Just don't be rough, okay?
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFace H 0]
|
|||
|
|
|||
|
@Elder
|
|||
|
I'd appreciate it if you could cut the trees down gently and gather stones quietly, as if you were petting my shell through the dirt.
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout H 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaPut S 0,0]
|
|||
|
[charaTalk A]
|
|||
|
[charaFace A 0]
|
|||
|
[charaFadein A 0.1 1]
|
|||
|
|
|||
|
@Da Vinci
|
|||
|
Hmm. A single expansion might not be enough, and there could well be more work along those lines down the road.
|
|||
|
[k]
|
|||
|
|
|||
|
@Da Vinci
|
|||
|
So maybe I should also send in some Servants who are good at building and gathering construction materials.
|
|||
|
[k]
|
|||
|
|
|||
|
@Da Vinci
|
|||
|
I'll take a look at the roster later and pick a few folks.
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout A 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk B]
|
|||
|
[charaFace B 1]
|
|||
|
[charaFadein B 0.1 1]
|
|||
|
|
|||
|
@Mash
|
|||
|
Gathering materials and building facilities on a deserted island... That certainly brings back memories.
|
|||
|
[k]
|
|||
|
|
|||
|
@Mash
|
|||
|
This mission should be no problem at all for you, Master!
|
|||
|
[k]
|
|||
|
|
|||
|
@Mash
|
|||
|
All right then, why don't we get started by gathering materials for the first village expansion!?
|
|||
|
[k]
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
[messageOff]
|
|||
|
[fadeout black 2.0]
|
|||
|
[bgmStop BGM_EVENT_2 2.0]
|
|||
|
[wait fade]
|
|||
|
[wt 0.5]
|
|||
|
[soundStopAll]
|
|||
|
[end]
|