246 lines
4.1 KiB
Plaintext
246 lines
4.1 KiB
Plaintext
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$94-06-88-04-1-0
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[soundStopAll]
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[enableFullScreen]
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[charaSet A 1098124510 1 "Da Vinci"]
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[charaSet B 99502600 1 Mash]
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[charaSet C 6027000 1 "Wu Zetian"]
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[charaSet D 3032000 1 Ereshkigal]
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[charaSet E 3040001 1 Lambda]
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[charaSet F 1053900 1 "Trưng Trắc"]
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[charaSet G 1053910 1 "Trưng Nhị"]
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[charaSet N 1098229400 1 "Crab Monk"]
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[charaSet O 1098229400 1 "Crab Monk"]
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[charaSet P 1098229400 1 "Crab Monk"]
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[charaSet L 3006001 1 Benkei]
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[charaSet M 3014001 1 Inshun]
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[charaSet S 98115000 1 "Effect Dummy"]
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[imageSet T back10000 1 1]
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[charaScale T 1.02]
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[charaPut S 2000,2000]
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[charaEffect S bit_talk_10_LowLevel]
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[charaDepth F 7]
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[charaDepth G 6]
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[charaDepth N 6]
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[charaDepth O 7]
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[charaDepth P 5]
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[scene 147400]
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[fadein black 1.5]
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[wait fade]
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[charaFace N 0]
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[charaFadeinFSR N 0.1 320,0]
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[charaFace O 0]
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[charaFadein O 0.1 1]
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[charaFace P 0]
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[charaFadeinFSL P 0.1 -320,0]
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[wt 1.0]
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[charaFadeout N 0.1]
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[charaFadeout O 0.1]
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[charaFadeout P 0.1]
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[wt 0.1]
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[charaTalk L]
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[charaFace L 2]
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[charaFadein L 0.1 1]
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[bgm BGM_BATTLE_141 0.1]
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@Benkei
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...You there! Show your true selves, hermit crabs!
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[k]
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[messageOff]
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[charaFadeout L 0.1]
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[wt 0.1]
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[charaTalk depthOff]
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[charaTalk off]
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[charaFace N 0]
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[charaFadeinFSR N 0.1 320,0]
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[charaFace O 0]
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[charaFadein O 0.1 1]
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[charaFace P 0]
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[charaFadeinFSL P 0.1 -320,0]
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[wt 0.5]
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[charaCrossFade O 1098229500 0 0.7]
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[se ad42]
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[seStop ad42 1.5]
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[wait charaCrossFade O]
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[charaCrossFade N 1098229500 0 0.7]
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[wait charaCrossFade N]
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[charaCrossFade P 1098229500 0 0.7]
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[wait charaCrossFade P]
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[charaDepth N 6]
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[charaDepth O 7]
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[charaDepth P 5]
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[wt 1.0]
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[charaFadeout N 0.1]
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[charaFadeout O 0.1]
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[charaFadeout P 0.1]
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[wt 0.1]
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[charaTalk on]
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[charaTalk F]
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[charaFace F 2]
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[charaFadein F 0.1 1]
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[charaFace G 5]
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[charaFadein G 0.1 1]
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@Trưng Trắc
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We're all in position, and most of the enemies have revealed their true forms!
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[k]
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[charaFadeout G 0.1]
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaTalk M]
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[charaFace M 0]
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[charaFadein M 0.1 1]
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@Inshun
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Indeed. All that remains now is for us to weaken them.
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[k]
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@Inshun
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Now that the Con are armed...
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[k]
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@Inshun
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...we shouldn't have to worry too much about breaking the shells for them.
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[k]
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@Inshun
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We need to weaken these enemies to the point the Con can finish them off with one blow, yes? Can you all manage that?
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[k]
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[charaFadeout M 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 1]
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[charaFadein D 0.1 1]
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@Ereshkigal
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O-of course. I've got this. Totally. No problem, heh... (Nervous)
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 6]
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[charaFadein E 0.1 1]
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@Lambda
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Naturally. Do you not know who you are speaking to? (Baselessly confident)
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 1]
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[charaFadein C 0.1 1]
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@Wu Zetian
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If I am given sufficient time, I can do a most excellent job tormenting them without killing them! (Utterly monomaniacal)
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaPut S 0,0]
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[charaTalk A]
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[charaFace A 17]
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[charaFadein A 0.1 1]
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@Da Vinci
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Oh, by the way, I was able to grab some data from your last battle...
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[k]
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@Da Vinci
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...and since I knew what we'd be doing for this one, I used it to write a support program that'll display the enemies' remaining vitality numerically.
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[k]
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@Da Vinci
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I think it'll make your job of weakening them without killing them way easier, since it'll sound an alarm when they're near death.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 1]
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[charaFadein B 0.1 1]
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@Mash
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I see. That should make it easier to focus on fighting them without worrying about accidentally finishing one off.
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[k]
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?1:Da Vinci saves the day again!
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?!
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[charaFadeout B 0.1]
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[charaPut S 2000,2000]
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[wt 0.1]
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[charaTalk F]
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[charaFace F 6]
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[charaFadein F 0.1 1]
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[charaFace G 5]
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[charaFadein G 0.1 1]
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@Trưng Trắc
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(Deep breaths...)
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[k]
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[charaFace F 2]
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@Trưng Trắc
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...Okay. It's time to take back what's ours!
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[k]
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[charaFadeTime T 0.2 0.5]
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@Trưng Trắc
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(...The second time, for us.)
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[k]
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[charaFace G 2]
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@Trưng Nhị
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(This time, we're going to win!)
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[k]
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[messageOff]
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[fadeout black 0.5]
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[bgmStop BGM_BATTLE_141 0.5]
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[wait fade]
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[soundStopAll]
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[end]
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