fgo-game-data/ScriptActionEncrypt/94/9406/9406880930.txt

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2024-03-29 09:05:40 +00:00
94-06-88-09-3-0
[soundStopAll]
[enableFullScreen]
[charaSet A 1098229700 1 Vodyanoy]
[charaSet B 1053900 1 "Trưng Trắc"]
[charaSet C 1053910 1 "Trưng Nhị"]
[charaSet D 6027000 1 "Wu Zetian"]
[charaSet E 99502600 1 Mash]
[charaSet F 3032000 1 Ereshkigal]
[charaSet G 3040001 1 Lambda]
[charaSet H 1098124510 1 "Da Vinci"]
[charaSet I 1098236600 1 Anastasia]
[ifClear 60068801]
[charaSet J 1098238200 1 Con]
[ifClear 60068802]
[charaSet J 1098238210 1 Con]
[ifClear 60068803]
[charaSet J 1098238220 1 Con]
[ifClear 60068804]
[charaSet J 1098238300 1 Con]
[ifClear 60068805]
[charaSet J 1098238310 1 Con]
[ifClear 60068806]
[charaSet J 1098238320 1 Con]
[ifClear 60068807]
[charaSet J 1098238400 1 Con]
[ifClear 60068808]
[charaSet J 1098238410 1 Con]
[ifClear 60068809]
[charaSet J 1098238420 1 Con]
[else]
[charaSet J 1098238200 1 Con]
[endIf]
[charaSet K 1098236700 1 "Qin Shi Huang"]
[charaSet L 99502500 1 Edison]
[charaSet M 1098236800 1 Odysseus]
[charaSet N 1098124500 1 "Effect Dummy"]
[sceneSet O 147107 1]
[charaScale O 1.5]
[charaPut N 1200,1200]
[charaEffect N bit_talk_10_LowLevel]
[scene 147107]
[fadein black 1.0]
[wait fade]
[bgm BGM_EVENT_80 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
[wt 0.2]
[se ad25]
[wt 1.0]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk off]
[charaDepth B 1]
[charaDepth C 2]
[charaFace B 5]
[charaFadein B 0.1 1]
[charaFace C 5]
[charaFadein C 0.1 1]
[wt 0.4]
[se ad73]
[charaMoveScale C 1.1 0.1]
[charaMove C -100,12 0.1]
[charaFadeout C 0.1]
[wt 0.1]
[se ad73]
[charaMoveScale B 1.1 0.1]
[charaMove B 100,12 0.1]
[charaFadeout B 0.1]
[wt 0.2]
[charaScale C 1.0]
[charaScale B 1.0]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
[wt 0.1]
[fowardEffect bit_talk_x_slash02]
[wt 0.1]
[se bac137]
[wt 0.1]
[fowardEffect bit_talk_x_slash01]
[wt 0.1]
[se bac136]
[wt 2.0]
[charaShake A 0.03 3 3 0.5]
[wt 0.1]
[se ad564]
[wt 1.2]
[seStop ad564 0.1]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk on]
[charaTalk B]
[charaFace B 11]
[charaFadein B 0.1 176,0]
Trưng Trắc
Wh-what's going on?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 2]
[charaFadein C 0.1 -196,0]
Trưng Nhị
Get back, Sister! These are nothing like the other ones!
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 2]
[charaFadein D 0.1 1]
Wu Zetian
Rrgh! What in the world is happening!?
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaPut N 1]
[charaTalk E]
[charaFace E 7]
[charaFadein E 0.1 1]
Mash
I'm certain they are the same species we fought a moment ago, but I don't understand why they're so much stronger now!
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaPut N 1200,1200]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 1]
Ereshkigal
Maybe they're under some kind of conceptual protection now?
[k]
Ereshkigal
Or maybe they've met some special condition which somehow makes them stronger.
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 0]
[charaFadein G 0.1 1]
Lambda
Anyone have a clue what that might actually BE?
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaPut N 1]
[charaTalk H]
[charaFace H 23]
[charaFadein H 0.1 1]
Da Vinci
Hmm? Yes, okay...
[k]
[charaFace H 22]
Da Vinci
...Got it!
[k]
Da Vinci
[%1], someone who got really carried away with her fashion choices just showed up, and she might know what these creatures are! I'm going to put her on the line now!
[k]
[messageOff]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk I]
[charaFace I 3]
[charaFadein I 0.4 1]
[wt 0.4]
Anastasia
Excuse you. I absolutely did not get carried away.
[k]
Anastasia
I was told this latest mission was on a tropical island...or something very close to one!
[k]
Anastasia
So I just made sure I had my swimsuit on in case I had to go.
[k]
[charaFace I 5]
Anastasia
I was also told there were some strange creatures who might make good friends for Viy.
[k]
[charaFace I 8]
Anastasia
I honestly don't know why you didn't just call me at the start.
[k]
Anastasia
I had so many pranks planned, but I can only do them if I'm there!
[k]
[charaFace I 1]
Anastasia
Uh, ahem. But I guess this really isn't the time to bring that up. Hehe.
[k]
[charaFace I 5]
Anastasia
Looking at the data you collected, I think that creature you just ran into is a vodyanoy.
[k]
Anastasia
It's a water spirit known throughout Russia and Eastern Europe.
[k]
1Now it's a Slavic monster?
[charaFadeout I 0.1]
[wt 0.1]
[charaTalk H]
[charaFace H 22]
[charaFadein H 0.1 1]
Da Vinci
I'm wondering about this whole thing with monsters coming from around the globe, but we can worry about that later!
[k]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 7]
[charaFadein E 0.1 1]
Mash
I agree. Anastasia, I'm searching the database for information on these monsters as we speak...
[k]
Mash
...but if there's anything you can tell Master about them now, that would be a big help!
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk I]
[charaFace I 5]
[charaFadein I 0.1 1]
2What can you tell us about them?
[charaFace I 5]
Anastasia
There's a lot I could say, but...
[k]
Anastasia
...I suppose the most relevant thing right now is that vodyanoy like to be near sluices and water wheels.
[k]
Anastasia
I don't remember why that is. I just know that it is.
[k]
[charaFadeout I 0.1]
[wt 0.1]
[charaPut N 1200,1200]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 1]
Ereshkigal
Sluices...?
[k]
[messageOff]
[charaFadeout F 0.1]
[wt 0.1]
[charaFadein O 0.4 140,-150]
[charaMove O 160,-150 5.0]
Ereshkigal
Maybe that's it! See that pile of wood and stones blocking off the water over there? Maybe it counts as a sluice?
[k]
[messageOff]
[charaFadeout O 0.4]
[wt 0.4]
[charaTalk D]
[charaFace D 4]
[charaFadein D 0.1 1]
Wu Zetian
What a shabby excuse for a sluice. It's almost quaint.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 0]
[charaFadein G 0.1 1]
Lambda
Looks like a beaver dam to me.
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaPut N 1]
[charaTalk H]
[charaFace H 24]
[charaFadein H 0.1 1]
Da Vinci
Those crab monks got a power boost as long as their question went unanswered.
[k]
Da Vinci
So yeah, these new creatures may be getting some kind of special protection from meeting a certain condition.
[k]
Da Vinci
If it's a conceptual thing, the actual quality of the build may not matter too much.
[k]
[charaFadeout H 0.1]
[wt 0.1]
[charaPut N 1200,1200]
[charaTalk G]
[charaFace G 2]
[charaFadein G 0.1 1]
Lambda
Whatever. If the dam is making them stronger, we can just destroy it!
[k]
Lambda
Here I go! Axel! Lutz! Loop!
[k]
[effect bit_talk_water_spread 0,-450]
[se ad979]
Lambda
And for the finishing touch...[sr]Blue Summer Palladion!
[k]
[messageOff]
[charaFadeout G 0.1]
[wt 0.3]
[se ad416]
[scene 147104 0.3]
[fowardEffect bit_talk_water_splash 0,50]
[effect bit_talk_rain01]
[cueSe SE_21 21_ade588 0.9]
[wt 0.1]
[effectStop bit_talk_rain01]
[wt 0.9]
[seStop 21_ade588 1.0]
[wt 1.5]
[charaTalk J]
[charaFace J 6]
[charaFadein J 0.1 1]
Con
Waha! Preeetty!
[k]
[charaFadeout J 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 6]
[charaFadein G 0.1 1]
Lambda
Of course it was.
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 2]
[charaFadein B 0.1 176,0]
Trưng Trắc
You did it! The dam[line 2]uh, sluice, is destroyed!
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 2]
[charaFadein C 0.1 -196,0]
Trưng Nhị
Yaaah!
[k]
[messageOff]
[se bac1]
[charaMoveScale C 1.1 0.1]
[charaMove C -216,7 0.1]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
[wt 0.2]
[fowardEffect bit_talk_x_slash03 0,0 H]
[se bac139]
[charaShake A 0.04 3 3 0.4]
[wt 0.7]
[charaMove A 0,-10 0.2]
[wt 0.2]
[se ad144 0.3]
[cueSe SE_21 21_ad1065]
[seStop 21_ad1065 0.4]
[charaFadeout A 0.2]
[wt 1.0]
[charaScale C 1.0]
[charaPut N 1]
[charaTalk E]
[charaFace E 1]
[charaFadein E 0.1 1]
Mash
It worked! Your attacks are hurting them again!
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaPut N 1200,1200]
[charaTalk F]
[charaFace F 1]
[charaFadein F 0.1 1]
Ereshkigal
Looks like the dam was close enough to a sluice to empower them. Now they're as weak as the first ones we fought.
[k]
[charaFace F 2]
Ereshkigal
This'll be easy now! Let's take care of the stragglers!
[k]
[se ade409 0.3]
[se ad1026 0.3]
[seStop ad1026 4.0]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 2]
[charaFadein D 0.1 1]
Wu Zetian
You do not have to tell me!
[k]
[messageOff]
[charaFace D 5]
[effect bit_talk_ghost -700,0]
[wt 1.0]
[charaFace D 2]
Wu Zetian
Hey! Keep your spirits out of my personal space! In fact, keep them out of my sight entirely!
[k]
[messageOff]
[bgmStop BGM_EVENT_80 1.0]
[fadeout black 1.0]
[wait fade]
[effectDestroy bit_talk_ghost]
[charaFadeout D 0.1]
[wt 1.0]
[fadein black 1.0]
[wait fade]
[wt 0.4]
1Phew, glad that's over with.
[bgm BGM_EVENT_77 0.1]
2Thanks for the info, Anastasia. You really helped us there.
[charaPut N 1]
[charaTalk I]
[charaFace I 6]
[charaFadein I 0.1 1]
[bgm BGM_EVENT_77 0.1]
Anastasia
Right? Don't be shy about piling on the praise, Master.
[k]
[charaFadeout I 0.1]
[wt 0.1]
[charaPut N 1200,1200]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Wu Zetian
Why do you not look happier about this, Hai Bà Trưng?
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 4]
[charaFadein B 0.1 176,0]
Trưng Trắc
...The mist hasn't gone away. This isn't over.
[k]
Trưng Trắc
Every time the mist has appeared before, it's stayed for a long while.
[k]
Trưng Trắc
It grows thicker and thinner, and water monster attacks have followed like waves shortly after.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 -196,0]
Trưng Nhị
The question is, when will the next wave come? If we can keep taking them out as soon as they make landfall, great.
[k]
Trưng Nhị
But if they build more sluices...that could complicate things.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 4]
[charaFadein F 0.1 1]
Ereshkigal
I'll say. We've all seen for ourselves just how strong a nearby sluice can make these new water monsters.
[k]
Ereshkigal
So I guess that means we'll need to stop them from building more, destroy them quickly if they do...
[k]
Ereshkigal
...and prioritize any completed sluices.
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 4]
[charaFadein B 0.1 176,0]
Trưng Trắc
The new watchtower should help us keep an eye on them.
[k]
Trưng Trắc
...But it was really made to fend off attacks coming over land from other areas.
[k]
Trưng Trắc
I don't think it'll be enough to repel every attack from the sea...
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 0]
[charaFadein G 0.1 1]
Lambda
So in the time it takes the Con to spot new enemies and alert us, and for us to go out to meet them...
[k]
Lambda
...they may have ample opportunity to build new sluices.
[k]
Lambda
Is there anything we could do to prevent that?
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 4]
[charaFadein B 0.1 176,0]
Trưng Trắc
Good question. As you say, Lambda, I think the time we lose between spotting new enemies and getting to them is our biggest issue.
[k]
Trưng Trắc
We know that as long as we can stop them from building sluices, they're fairly easy to handle.
[k]
[charaFace B 7]
Trưng Trắc
So what we need is a faster, more flexible way of reaching the coast.
[k]
Trưng Trắc
So I guess...some kind of mechanism that would let us change the field of battle?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaPut N 1]
[charaTalk H]
[charaFace H 14]
[charaFadein H 0.1 1]
Da Vinci
Yeah. We can't leave our main base too lightly guarded either, so ideally...
[k]
Da Vinci
...I'd like to come up with a solution that would let us keep it safe while also letting us quickly move out to defend other areas.[bgmStop BGM_EVENT_77 1.0]
[k]
[messageOff]
[charaFadeout H 0.1]
[wt 0.1]
[se ad921 0.5]
[seStop ad921 0.7]
[charaTalk K]
[charaFace K 2]
[charaFadein K 0.4 1]
[wt 0.4]
Qin Shi Huang
[f large]We overheard the whole thing!
[k]
[bgm BGM_EVENT_94 0.1]
1Aah!
2The original royal we!
[charaFace K 0]
Qin Shi Huang
Hmm, still, we are content to sit back and watch these proceedings unfold from on high, as we have no stake in this island's fate ourself.
[k]
Qin Shi Huang
After all, even should you save this land, it's not about to become part of our empire, correct?
[k]
Qin Shi Huang
Still, having said that, it would bother us to see such a fumbling attempt to imitate our greatness.
[k]
[charaFace K 1]
Qin Shi Huang
You are, of course, aware of what we are most famous for, yes?
[k]
Qin Shi Huang
While we know that our Proper Human History counterpart created something similar, it may not be quite like the one we know.
[k]
Qin Shi Huang
So if you wish to protect your territory, you only have one option: allow us to recreate our great feat, just this once.
[k]
1You don't mean...the Great Wall?
2You're talking about the Great Wall?
[charaFace K 0]
Qin Shi Huang
Correct. You must build it at once.
[k]
[charaFadeout K 0.1]
[wt 0.1]
[charaPut N 1200,1200]
[charaTalk D]
[charaFace D 4]
[charaFadein D 0.1 1]
Wu Zetian
True, I recognize the greatness of that feat as well, Qin Shi Huang. It would certainly give us a better means of moving about as well.
[k]
Wu Zetian
But how could we possibly build such a thing here?
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaPut N 1]
[charaTalk H]
[charaFace H 14]
[charaFadein H 0.1 1]
Da Vinci
Hmm. Well, we do have more Con with us now, thanks to the areas we've reclaimed.
[k]
Da Vinci
If we put them all to work at once, they might be able to make something pretty big, but...
[k]
[messageOff]
[charaFadeout H 0.1]
[wt 0.1]
[cueSe SE_21 21_ade607 0.6]
[seStop 21_ade607 0.4]
[charaTalk L]
[charaFace L 2]
[charaFadein L 0.4 1]
[wt 0.4]
Edison
[f large]I overheard the whole thing, too!
[k]
[charaFadeout L 0.1]
[wt 0.1]
[charaTalk K]
[charaFace K 5]
[charaFadein K 0.1 1]
Qin Shi Huang
What are you doing here, you shameless Confucianist? Begone with you.
[k]
[charaFadeout K 0.1]
[wt 0.1]
[charaTalk L]
[charaFace L 0]
[charaFadein L 0.1 1]
Edison
No, my immortal general, one of a kind compatriot. This is a business proposition.
[k]
Edison
Our philosophies may differ vastly, but you are still a world-class engineer, and I'm not one to back away from a good engineering conversation.
[k]
[charaFace L 1]
Edison
Now then. Master, I hope you'll indulge me in talking about myself for a bit.
[k]
Edison
When I was a child, I worked part-time selling newspapers bearing articles I wrote.
[k]
Edison
As you can imagine, the paper was astonishingly well-received, and[line 2]
[k]
[charaFace L 3]
Edison
Whoops, there I go bragging again. That's not why I'm here.
[k]
[charaFace L 0]
Edison
My point is, I sold those papers inside a train.
[k]
[charaFace L 1]
Edison
There's something grand about trains, isn't there? All you have to do is set foot on one, and it will carry you to far-off places.
[k]
Edison
Trains carry passengers and goods with the greatest of ease. Truly, they are a marvel of modern civilization.
[k]
Edison
And nowadays, perhaps the best part is that they run on electricity! Ahh, what could be better!?
[k]
[charaFace L 0]
Edison
...
[k]
[charaFace L 2]
Edison
Man, I want to build a train!
[k]
1Now that's a Cry of the Soul!
[charaFadeout L 0.1]
[wt 0.1]
[charaTalk H]
[charaFace H 14]
[charaFadein H 0.1 1]
Da Vinci
A train, huh...
[k]
Da Vinci
If Edison were to help us out, we might be able to build some kind of tram system.
[k]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk L]
[charaFace L 1]
[charaFadein L 0.1 1]
Edison
Of course I would help. Just leave it to me. I'll take care of everything from the design to the construction.
[k]
[messageOff]
[charaFadeout L 0.1]
[wt 0.1]
[se bac375 0.5]
[charaTalk M]
[charaFace M 2]
[charaFadein M 0.4 1]
[wt 0.4]
Odysseus
I overheard the whole thing as well!
[k]
1Aah!
[charaFace M 6]
Odysseus
Oh, whoops! I didn't mean to startle you. Hahaha!
[k]
Odysseus
It just seemed like you could use the advice of a good general, so I thought I'd offer my expertise.
[k]
[charaFace M 1]
Odysseus
After all, comprehensive planning is the key to a robust strategy, right?
[k]
[charaFace M 0]
Odysseus
The more patterns you can think of, the better.[sr]...Up until you hit diminishing returns, of course.
[k]
[charaFace M 8]
Odysseus
Anyway, my suggestion is...
[k]
[charaFace M 0]
Odysseus
[f large]A wooden horse.
[k]
[charaFadeout M 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 15]
[charaFadein E 0.1 1]
Mash
Huh!?
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk M]
[charaFace M 1]
[charaFadein M 0.1 1]
Odysseus
But not just any wooden horse.
[k]
Odysseus
This one would be highly mobile. It would be able to reach its assigned destination in no time, and[line 2]
[k]
[charaFace M 6]
Odysseus
Ah, there I go, getting ahead of myself. You'll just have to wait until it's done to see what else it can do!
[k]
Odysseus
You have my word that it can serve as the lynchpin of your defensive strategy.
[k]
[charaFadeout M 0.1]
[wt 0.1]
[charaPut N 1200,1200]
[charaTalk F]
[charaFace F 16]
[charaFadein F 0.1 1]
Ereshkigal
(...Sigh) As long as it helps us defend against more vodyanoy attacks, I don't care what we use.
[k]
[charaFace F 17]
Ereshkigal
Why don't you decide which idea we go with, [%1]?
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaPut N 1]
[charaTalk H]
[charaFace H 0]
[charaFadein H 0.1 1]
Da Vinci
And preferably quickly, so we can start building it as soon as possible.
[k]
Da Vinci
All right, [%1], give it some thought[sr]and let us know what you decide!
[k]
[messageOff]
[fadeout black 2.0]
[bgmStop BGM_EVENT_94 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]