1030 lines
18 KiB
Plaintext
1030 lines
18 KiB
Plaintext
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$94-06-88-09-3-0
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[soundStopAll]
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[enableFullScreen]
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[charaSet A 1098229700 1 Vodyanoy]
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[charaSet B 1053900 1 "Trưng Trắc"]
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[charaSet C 1053910 1 "Trưng Nhị"]
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[charaSet D 6027000 1 "Wu Zetian"]
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[charaSet E 99502600 1 Mash]
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[charaSet F 3032000 1 Ereshkigal]
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[charaSet G 3040001 1 Lambda]
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[charaSet H 1098124510 1 "Da Vinci"]
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[charaSet I 1098236600 1 Anastasia]
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[ifClear 60068801]
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[charaSet J 1098238200 1 Con]
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[ifClear 60068802]
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[charaSet J 1098238210 1 Con]
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[ifClear 60068803]
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[charaSet J 1098238220 1 Con]
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[ifClear 60068804]
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[charaSet J 1098238300 1 Con]
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[ifClear 60068805]
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[charaSet J 1098238310 1 Con]
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[ifClear 60068806]
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[charaSet J 1098238320 1 Con]
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[ifClear 60068807]
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[charaSet J 1098238400 1 Con]
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[ifClear 60068808]
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[charaSet J 1098238410 1 Con]
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[ifClear 60068809]
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[charaSet J 1098238420 1 Con]
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[else]
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[charaSet J 1098238200 1 Con]
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[endIf]
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[charaSet K 1098236700 1 "Qin Shi Huang"]
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[charaSet L 99502500 1 Edison]
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[charaSet M 1098236800 1 Odysseus]
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[charaSet N 1098124500 1 "Effect Dummy"]
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[sceneSet O 147107 1]
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[charaScale O 1.5]
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[charaPut N 1200,1200]
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[charaEffect N bit_talk_10_LowLevel]
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[scene 147107]
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[fadein black 1.0]
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[wait fade]
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[bgm BGM_EVENT_80 0.1]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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[wt 0.2]
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[se ad25]
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[wt 1.0]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk off]
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[charaDepth B 1]
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[charaDepth C 2]
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[charaFace B 5]
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[charaFadein B 0.1 1]
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[charaFace C 5]
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[charaFadein C 0.1 1]
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[wt 0.4]
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[se ad73]
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[charaMoveScale C 1.1 0.1]
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[charaMove C -100,12 0.1]
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[charaFadeout C 0.1]
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[wt 0.1]
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[se ad73]
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[charaMoveScale B 1.1 0.1]
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[charaMove B 100,12 0.1]
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[charaFadeout B 0.1]
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[wt 0.2]
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[charaScale C 1.0]
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[charaScale B 1.0]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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[wt 0.1]
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[fowardEffect bit_talk_x_slash02]
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[wt 0.1]
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[se bac137]
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[wt 0.1]
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[fowardEffect bit_talk_x_slash01]
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[wt 0.1]
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[se bac136]
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[wt 2.0]
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[charaShake A 0.03 3 3 0.5]
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[wt 0.1]
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[se ad564]
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[wt 1.2]
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[seStop ad564 0.1]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk on]
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[charaTalk B]
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[charaFace B 11]
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[charaFadein B 0.1 176,0]
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@Trưng Trắc
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Wh-what's going on?
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 2]
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[charaFadein C 0.1 -196,0]
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@Trưng Nhị
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Get back, Sister! These are nothing like the other ones!
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 2]
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[charaFadein D 0.1 1]
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@Wu Zetian
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Rrgh! What in the world is happening!?
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaPut N 1]
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[charaTalk E]
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[charaFace E 7]
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[charaFadein E 0.1 1]
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@Mash
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I'm certain they are the same species we fought a moment ago, but I don't understand why they're so much stronger now!
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaPut N 1200,1200]
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[charaTalk F]
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[charaFace F 0]
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[charaFadein F 0.1 1]
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@Ereshkigal
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Maybe they're under some kind of conceptual protection now?
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[k]
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@Ereshkigal
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Or maybe they've met some special condition which somehow makes them stronger.
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[k]
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaTalk G]
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[charaFace G 0]
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[charaFadein G 0.1 1]
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@Lambda
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Anyone have a clue what that might actually BE?
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[k]
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[charaFadeout G 0.1]
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[wt 0.1]
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[charaPut N 1]
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[charaTalk H]
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[charaFace H 23]
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[charaFadein H 0.1 1]
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@Da Vinci
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Hmm? Yes, okay...
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[k]
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[charaFace H 22]
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@Da Vinci
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...Got it!
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[k]
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@Da Vinci
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[%1], someone who got really carried away with her fashion choices just showed up, and she might know what these creatures are! I'm going to put her on the line now!
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[k]
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[messageOff]
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[charaFadeout H 0.1]
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[wt 0.1]
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[charaTalk I]
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[charaFace I 3]
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[charaFadein I 0.4 1]
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[wt 0.4]
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@Anastasia
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Excuse you. I absolutely did not get carried away.
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[k]
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@Anastasia
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I was told this latest mission was on a tropical island...or something very close to one!
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[k]
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@Anastasia
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So I just made sure I had my swimsuit on in case I had to go.
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[k]
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[charaFace I 5]
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@Anastasia
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I was also told there were some strange creatures who might make good friends for Viy.
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[k]
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[charaFace I 8]
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@Anastasia
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I honestly don't know why you didn't just call me at the start.
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[k]
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@Anastasia
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I had so many pranks planned, but I can only do them if I'm there!
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[k]
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[charaFace I 1]
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@Anastasia
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Uh, ahem. But I guess this really isn't the time to bring that up. Hehe.
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[k]
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[charaFace I 5]
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@Anastasia
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Looking at the data you collected, I think that creature you just ran into is a vodyanoy.
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[k]
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@Anastasia
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It's a water spirit known throughout Russia and Eastern Europe.
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[k]
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?1:Now it's a Slavic monster?
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[charaFadeout I 0.1]
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[wt 0.1]
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[charaTalk H]
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[charaFace H 22]
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[charaFadein H 0.1 1]
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@Da Vinci
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I'm wondering about this whole thing with monsters coming from around the globe, but we can worry about that later!
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[k]
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[charaFadeout H 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 7]
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[charaFadein E 0.1 1]
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@Mash
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I agree. Anastasia, I'm searching the database for information on these monsters as we speak...
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[k]
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@Mash
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...but if there's anything you can tell Master about them now, that would be a big help!
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk I]
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[charaFace I 5]
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[charaFadein I 0.1 1]
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?2:What can you tell us about them?
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?!
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[charaFace I 5]
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@Anastasia
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There's a lot I could say, but...
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[k]
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@Anastasia
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...I suppose the most relevant thing right now is that vodyanoy like to be near sluices and water wheels.
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[k]
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@Anastasia
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I don't remember why that is. I just know that it is.
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[k]
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[charaFadeout I 0.1]
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[wt 0.1]
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[charaPut N 1200,1200]
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[charaTalk F]
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[charaFace F 0]
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[charaFadein F 0.1 1]
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@Ereshkigal
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Sluices...?
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[k]
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[messageOff]
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaFadein O 0.4 140,-150]
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[charaMove O 160,-150 5.0]
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@Ereshkigal
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Maybe that's it! See that pile of wood and stones blocking off the water over there? Maybe it counts as a sluice?
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[k]
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[messageOff]
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[charaFadeout O 0.4]
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[wt 0.4]
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[charaTalk D]
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[charaFace D 4]
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[charaFadein D 0.1 1]
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@Wu Zetian
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What a shabby excuse for a sluice. It's almost quaint.
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk G]
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[charaFace G 0]
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[charaFadein G 0.1 1]
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@Lambda
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Looks like a beaver dam to me.
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[k]
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[charaFadeout G 0.1]
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[wt 0.1]
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[charaPut N 1]
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[charaTalk H]
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[charaFace H 24]
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[charaFadein H 0.1 1]
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@Da Vinci
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Those crab monks got a power boost as long as their question went unanswered.
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[k]
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@Da Vinci
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So yeah, these new creatures may be getting some kind of special protection from meeting a certain condition.
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[k]
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@Da Vinci
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If it's a conceptual thing, the actual quality of the build may not matter too much.
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[k]
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[charaFadeout H 0.1]
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[wt 0.1]
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|||
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[charaPut N 1200,1200]
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[charaTalk G]
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[charaFace G 2]
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[charaFadein G 0.1 1]
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@Lambda
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Whatever. If the dam is making them stronger, we can just destroy it!
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[k]
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@Lambda
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Here I go! Axel! Lutz! Loop!
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[k]
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[effect bit_talk_water_spread 0,-450]
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[se ad979]
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@Lambda
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And for the finishing touch...[sr]Blue Summer Palladion!
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[k]
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[messageOff]
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[charaFadeout G 0.1]
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|||
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[wt 0.3]
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|||
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[se ad416]
|
|||
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[scene 147104 0.3]
|
|||
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[fowardEffect bit_talk_water_splash 0,50]
|
|||
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[effect bit_talk_rain01]
|
|||
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[cueSe SE_21 21_ade588 0.9]
|
|||
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[wt 0.1]
|
|||
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[effectStop bit_talk_rain01]
|
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[wt 0.9]
|
|||
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[seStop 21_ade588 1.0]
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[wt 1.5]
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|||
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|
|||
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[charaTalk J]
|
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[charaFace J 6]
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[charaFadein J 0.1 1]
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@Con
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Waha! Preeetty!
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[k]
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[charaFadeout J 0.1]
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[wt 0.1]
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|||
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[charaTalk G]
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[charaFace G 6]
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[charaFadein G 0.1 1]
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@Lambda
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Of course it was.
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[k]
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[charaFadeout G 0.1]
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[wt 0.1]
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|||
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[charaTalk B]
|
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[charaFace B 2]
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[charaFadein B 0.1 176,0]
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@Trưng Trắc
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You did it! The dam[line 2]uh, sluice, is destroyed!
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[k]
|
|||
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[charaFadeout B 0.1]
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[wt 0.1]
|
|||
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[charaTalk C]
|
|||
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[charaFace C 2]
|
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[charaFadein C 0.1 -196,0]
|
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@Trưng Nhị
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Yaaah!
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[k]
|
|||
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|||
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[messageOff]
|
|||
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[se bac1]
|
|||
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[charaMoveScale C 1.1 0.1]
|
|||
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[charaMove C -216,7 0.1]
|
|||
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[charaFadeout C 0.1]
|
|||
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[wt 0.1]
|
|||
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[charaTalk A]
|
|||
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[charaFace A 0]
|
|||
|
[charaFadein A 0.1 1]
|
|||
|
[wt 0.2]
|
|||
|
[fowardEffect bit_talk_x_slash03 0,0 H]
|
|||
|
[se bac139]
|
|||
|
[charaShake A 0.04 3 3 0.4]
|
|||
|
[wt 0.7]
|
|||
|
[charaMove A 0,-10 0.2]
|
|||
|
[wt 0.2]
|
|||
|
[se ad144 0.3]
|
|||
|
[cueSe SE_21 21_ad1065]
|
|||
|
[seStop 21_ad1065 0.4]
|
|||
|
[charaFadeout A 0.2]
|
|||
|
[wt 1.0]
|
|||
|
[charaScale C 1.0]
|
|||
|
|
|||
|
[charaPut N 1]
|
|||
|
[charaTalk E]
|
|||
|
[charaFace E 1]
|
|||
|
[charaFadein E 0.1 1]
|
|||
|
|
|||
|
@Mash
|
|||
|
It worked! Your attacks are hurting them again!
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout E 0.1]
|
|||
|
[wt 0.1]
|
|||
|
[charaPut N 1200,1200]
|
|||
|
|
|||
|
[charaTalk F]
|
|||
|
[charaFace F 1]
|
|||
|
[charaFadein F 0.1 1]
|
|||
|
|
|||
|
@Ereshkigal
|
|||
|
Looks like the dam was close enough to a sluice to empower them. Now they're as weak as the first ones we fought.
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFace F 2]
|
|||
|
|
|||
|
@Ereshkigal
|
|||
|
This'll be easy now! Let's take care of the stragglers!
|
|||
|
[k]
|
|||
|
|
|||
|
[se ade409 0.3]
|
|||
|
[se ad1026 0.3]
|
|||
|
[seStop ad1026 4.0]
|
|||
|
[charaFadeout F 0.1]
|
|||
|
[wt 0.1]
|
|||
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|
|||
|
[charaTalk D]
|
|||
|
[charaFace D 2]
|
|||
|
[charaFadein D 0.1 1]
|
|||
|
|
|||
|
@Wu Zetian
|
|||
|
You do not have to tell me!
|
|||
|
[k]
|
|||
|
|
|||
|
[messageOff]
|
|||
|
[charaFace D 5]
|
|||
|
[effect bit_talk_ghost -700,0]
|
|||
|
[wt 1.0]
|
|||
|
[charaFace D 2]
|
|||
|
|
|||
|
@Wu Zetian
|
|||
|
Hey! Keep your spirits out of my personal space! In fact, keep them out of my sight entirely!
|
|||
|
[k]
|
|||
|
|
|||
|
[messageOff]
|
|||
|
[bgmStop BGM_EVENT_80 1.0]
|
|||
|
[fadeout black 1.0]
|
|||
|
[wait fade]
|
|||
|
[effectDestroy bit_talk_ghost]
|
|||
|
[charaFadeout D 0.1]
|
|||
|
[wt 1.0]
|
|||
|
[fadein black 1.0]
|
|||
|
[wait fade]
|
|||
|
|
|||
|
[wt 0.4]
|
|||
|
|
|||
|
?1:Phew, glad that's over with.
|
|||
|
|
|||
|
[bgm BGM_EVENT_77 0.1]
|
|||
|
|
|||
|
?2:Thanks for the info, Anastasia. You really helped us there.
|
|||
|
|
|||
|
[charaPut N 1]
|
|||
|
[charaTalk I]
|
|||
|
[charaFace I 6]
|
|||
|
[charaFadein I 0.1 1]
|
|||
|
[bgm BGM_EVENT_77 0.1]
|
|||
|
|
|||
|
@Anastasia
|
|||
|
Right? Don't be shy about piling on the praise, Master.
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout I 0.1]
|
|||
|
[wt 0.1]
|
|||
|
[charaPut N 1200,1200]
|
|||
|
|
|||
|
?!
|
|||
|
|
|||
|
[charaTalk D]
|
|||
|
[charaFace D 0]
|
|||
|
[charaFadein D 0.1 1]
|
|||
|
|
|||
|
@Wu Zetian
|
|||
|
Why do you not look happier about this, Hai Bà Trưng?
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout D 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk B]
|
|||
|
[charaFace B 4]
|
|||
|
[charaFadein B 0.1 176,0]
|
|||
|
|
|||
|
@Trưng Trắc
|
|||
|
...The mist hasn't gone away. This isn't over.
|
|||
|
[k]
|
|||
|
|
|||
|
@Trưng Trắc
|
|||
|
Every time the mist has appeared before, it's stayed for a long while.
|
|||
|
[k]
|
|||
|
|
|||
|
@Trưng Trắc
|
|||
|
It grows thicker and thinner, and water monster attacks have followed like waves shortly after.
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout B 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk C]
|
|||
|
[charaFace C 0]
|
|||
|
[charaFadein C 0.1 -196,0]
|
|||
|
|
|||
|
@Trưng Nhị
|
|||
|
The question is, when will the next wave come? If we can keep taking them out as soon as they make landfall, great.
|
|||
|
[k]
|
|||
|
|
|||
|
@Trưng Nhị
|
|||
|
But if they build more sluices...that could complicate things.
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout C 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk F]
|
|||
|
[charaFace F 4]
|
|||
|
[charaFadein F 0.1 1]
|
|||
|
|
|||
|
@Ereshkigal
|
|||
|
I'll say. We've all seen for ourselves just how strong a nearby sluice can make these new water monsters.
|
|||
|
[k]
|
|||
|
|
|||
|
@Ereshkigal
|
|||
|
So I guess that means we'll need to stop them from building more, destroy them quickly if they do...
|
|||
|
[k]
|
|||
|
|
|||
|
@Ereshkigal
|
|||
|
...and prioritize any completed sluices.
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout F 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk B]
|
|||
|
[charaFace B 4]
|
|||
|
[charaFadein B 0.1 176,0]
|
|||
|
|
|||
|
@Trưng Trắc
|
|||
|
The new watchtower should help us keep an eye on them.
|
|||
|
[k]
|
|||
|
|
|||
|
@Trưng Trắc
|
|||
|
...But it was really made to fend off attacks coming over land from other areas.
|
|||
|
[k]
|
|||
|
|
|||
|
@Trưng Trắc
|
|||
|
I don't think it'll be enough to repel every attack from the sea...
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout B 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk G]
|
|||
|
[charaFace G 0]
|
|||
|
[charaFadein G 0.1 1]
|
|||
|
|
|||
|
@Lambda
|
|||
|
So in the time it takes the Con to spot new enemies and alert us, and for us to go out to meet them...
|
|||
|
[k]
|
|||
|
|
|||
|
@Lambda
|
|||
|
...they may have ample opportunity to build new sluices.
|
|||
|
[k]
|
|||
|
|
|||
|
@Lambda
|
|||
|
Is there anything we could do to prevent that?
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout G 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk B]
|
|||
|
[charaFace B 4]
|
|||
|
[charaFadein B 0.1 176,0]
|
|||
|
|
|||
|
@Trưng Trắc
|
|||
|
Good question. As you say, Lambda, I think the time we lose between spotting new enemies and getting to them is our biggest issue.
|
|||
|
[k]
|
|||
|
|
|||
|
@Trưng Trắc
|
|||
|
We know that as long as we can stop them from building sluices, they're fairly easy to handle.
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFace B 7]
|
|||
|
|
|||
|
@Trưng Trắc
|
|||
|
So what we need is a faster, more flexible way of reaching the coast.
|
|||
|
[k]
|
|||
|
|
|||
|
@Trưng Trắc
|
|||
|
So I guess...some kind of mechanism that would let us change the field of battle?
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout B 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaPut N 1]
|
|||
|
[charaTalk H]
|
|||
|
[charaFace H 14]
|
|||
|
[charaFadein H 0.1 1]
|
|||
|
|
|||
|
@Da Vinci
|
|||
|
Yeah. We can't leave our main base too lightly guarded either, so ideally...
|
|||
|
[k]
|
|||
|
|
|||
|
@Da Vinci
|
|||
|
...I'd like to come up with a solution that would let us keep it safe while also letting us quickly move out to defend other areas.[bgmStop BGM_EVENT_77 1.0]
|
|||
|
[k]
|
|||
|
|
|||
|
[messageOff]
|
|||
|
[charaFadeout H 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[se ad921 0.5]
|
|||
|
[seStop ad921 0.7]
|
|||
|
[charaTalk K]
|
|||
|
[charaFace K 2]
|
|||
|
[charaFadein K 0.4 1]
|
|||
|
[wt 0.4]
|
|||
|
|
|||
|
@Qin Shi Huang
|
|||
|
[f large]We overheard the whole thing!
|
|||
|
[k]
|
|||
|
|
|||
|
[bgm BGM_EVENT_94 0.1]
|
|||
|
?1:Aah!
|
|||
|
?2:The original royal we!
|
|||
|
?!
|
|||
|
|
|||
|
[charaFace K 0]
|
|||
|
|
|||
|
@Qin Shi Huang
|
|||
|
Hmm, still, we are content to sit back and watch these proceedings unfold from on high, as we have no stake in this island's fate ourself.
|
|||
|
[k]
|
|||
|
|
|||
|
@Qin Shi Huang
|
|||
|
After all, even should you save this land, it's not about to become part of our empire, correct?
|
|||
|
[k]
|
|||
|
|
|||
|
@Qin Shi Huang
|
|||
|
Still, having said that, it would bother us to see such a fumbling attempt to imitate our greatness.
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFace K 1]
|
|||
|
|
|||
|
@Qin Shi Huang
|
|||
|
You are, of course, aware of what we are most famous for, yes?
|
|||
|
[k]
|
|||
|
|
|||
|
@Qin Shi Huang
|
|||
|
While we know that our Proper Human History counterpart created something similar, it may not be quite like the one we know.
|
|||
|
[k]
|
|||
|
|
|||
|
@Qin Shi Huang
|
|||
|
So if you wish to protect your territory, you only have one option: allow us to recreate our great feat, just this once.
|
|||
|
[k]
|
|||
|
|
|||
|
?1:You don't mean...the Great Wall?
|
|||
|
?2:You're talking about the Great Wall?
|
|||
|
?!
|
|||
|
|
|||
|
[charaFace K 0]
|
|||
|
|
|||
|
@Qin Shi Huang
|
|||
|
Correct. You must build it at once.
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout K 0.1]
|
|||
|
[wt 0.1]
|
|||
|
[charaPut N 1200,1200]
|
|||
|
|
|||
|
[charaTalk D]
|
|||
|
[charaFace D 4]
|
|||
|
[charaFadein D 0.1 1]
|
|||
|
|
|||
|
@Wu Zetian
|
|||
|
True, I recognize the greatness of that feat as well, Qin Shi Huang. It would certainly give us a better means of moving about as well.
|
|||
|
[k]
|
|||
|
|
|||
|
@Wu Zetian
|
|||
|
But how could we possibly build such a thing here?
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout D 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaPut N 1]
|
|||
|
[charaTalk H]
|
|||
|
[charaFace H 14]
|
|||
|
[charaFadein H 0.1 1]
|
|||
|
|
|||
|
@Da Vinci
|
|||
|
Hmm. Well, we do have more Con with us now, thanks to the areas we've reclaimed.
|
|||
|
[k]
|
|||
|
|
|||
|
@Da Vinci
|
|||
|
If we put them all to work at once, they might be able to make something pretty big, but...
|
|||
|
[k]
|
|||
|
|
|||
|
[messageOff]
|
|||
|
[charaFadeout H 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[cueSe SE_21 21_ade607 0.6]
|
|||
|
[seStop 21_ade607 0.4]
|
|||
|
[charaTalk L]
|
|||
|
[charaFace L 2]
|
|||
|
[charaFadein L 0.4 1]
|
|||
|
[wt 0.4]
|
|||
|
|
|||
|
@Edison
|
|||
|
[f large]I overheard the whole thing, too!
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout L 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk K]
|
|||
|
[charaFace K 5]
|
|||
|
[charaFadein K 0.1 1]
|
|||
|
|
|||
|
@Qin Shi Huang
|
|||
|
What are you doing here, you shameless Confucianist? Begone with you.
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout K 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk L]
|
|||
|
[charaFace L 0]
|
|||
|
[charaFadein L 0.1 1]
|
|||
|
|
|||
|
@Edison
|
|||
|
No, my immortal general, one of a kind compatriot. This is a business proposition.
|
|||
|
[k]
|
|||
|
|
|||
|
@Edison
|
|||
|
Our philosophies may differ vastly, but you are still a world-class engineer, and I'm not one to back away from a good engineering conversation.
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFace L 1]
|
|||
|
|
|||
|
@Edison
|
|||
|
Now then. Master, I hope you'll indulge me in talking about myself for a bit.
|
|||
|
[k]
|
|||
|
|
|||
|
@Edison
|
|||
|
When I was a child, I worked part-time selling newspapers bearing articles I wrote.
|
|||
|
[k]
|
|||
|
|
|||
|
@Edison
|
|||
|
As you can imagine, the paper was astonishingly well-received, and[line 2]
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFace L 3]
|
|||
|
|
|||
|
@Edison
|
|||
|
Whoops, there I go bragging again. That's not why I'm here.
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFace L 0]
|
|||
|
|
|||
|
@Edison
|
|||
|
My point is, I sold those papers inside a train.
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFace L 1]
|
|||
|
|
|||
|
@Edison
|
|||
|
There's something grand about trains, isn't there? All you have to do is set foot on one, and it will carry you to far-off places.
|
|||
|
[k]
|
|||
|
|
|||
|
@Edison
|
|||
|
Trains carry passengers and goods with the greatest of ease. Truly, they are a marvel of modern civilization.
|
|||
|
[k]
|
|||
|
|
|||
|
@Edison
|
|||
|
And nowadays, perhaps the best part is that they run on electricity! Ahh, what could be better!?
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFace L 0]
|
|||
|
|
|||
|
@Edison
|
|||
|
...
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFace L 2]
|
|||
|
|
|||
|
@Edison
|
|||
|
Man, I want to build a train!
|
|||
|
[k]
|
|||
|
|
|||
|
?1:Now that's a Cry of the Soul!
|
|||
|
?!
|
|||
|
|
|||
|
[charaFadeout L 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk H]
|
|||
|
[charaFace H 14]
|
|||
|
[charaFadein H 0.1 1]
|
|||
|
|
|||
|
@Da Vinci
|
|||
|
A train, huh...
|
|||
|
[k]
|
|||
|
|
|||
|
@Da Vinci
|
|||
|
If Edison were to help us out, we might be able to build some kind of tram system.
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout H 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk L]
|
|||
|
[charaFace L 1]
|
|||
|
[charaFadein L 0.1 1]
|
|||
|
|
|||
|
@Edison
|
|||
|
Of course I would help. Just leave it to me. I'll take care of everything from the design to the construction.
|
|||
|
[k]
|
|||
|
|
|||
|
[messageOff]
|
|||
|
[charaFadeout L 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[se bac375 0.5]
|
|||
|
[charaTalk M]
|
|||
|
[charaFace M 2]
|
|||
|
[charaFadein M 0.4 1]
|
|||
|
[wt 0.4]
|
|||
|
|
|||
|
@Odysseus
|
|||
|
I overheard the whole thing as well!
|
|||
|
[k]
|
|||
|
|
|||
|
?1:Aah!
|
|||
|
?!
|
|||
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|
|||
|
[charaFace M 6]
|
|||
|
|
|||
|
@Odysseus
|
|||
|
Oh, whoops! I didn't mean to startle you. Hahaha!
|
|||
|
[k]
|
|||
|
|
|||
|
@Odysseus
|
|||
|
It just seemed like you could use the advice of a good general, so I thought I'd offer my expertise.
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFace M 1]
|
|||
|
|
|||
|
@Odysseus
|
|||
|
After all, comprehensive planning is the key to a robust strategy, right?
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFace M 0]
|
|||
|
|
|||
|
@Odysseus
|
|||
|
The more patterns you can think of, the better.[sr]...Up until you hit diminishing returns, of course.
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFace M 8]
|
|||
|
|
|||
|
@Odysseus
|
|||
|
Anyway, my suggestion is...
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFace M 0]
|
|||
|
|
|||
|
@Odysseus
|
|||
|
[f large]A wooden horse.
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout M 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk E]
|
|||
|
[charaFace E 15]
|
|||
|
[charaFadein E 0.1 1]
|
|||
|
|
|||
|
@Mash
|
|||
|
Huh!?
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout E 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk M]
|
|||
|
[charaFace M 1]
|
|||
|
[charaFadein M 0.1 1]
|
|||
|
|
|||
|
@Odysseus
|
|||
|
But not just any wooden horse.
|
|||
|
[k]
|
|||
|
|
|||
|
@Odysseus
|
|||
|
This one would be highly mobile. It would be able to reach its assigned destination in no time, and[line 2]
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFace M 6]
|
|||
|
|
|||
|
@Odysseus
|
|||
|
Ah, there I go, getting ahead of myself. You'll just have to wait until it's done to see what else it can do!
|
|||
|
[k]
|
|||
|
|
|||
|
@Odysseus
|
|||
|
You have my word that it can serve as the lynchpin of your defensive strategy.
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout M 0.1]
|
|||
|
[wt 0.1]
|
|||
|
[charaPut N 1200,1200]
|
|||
|
|
|||
|
[charaTalk F]
|
|||
|
[charaFace F 16]
|
|||
|
[charaFadein F 0.1 1]
|
|||
|
|
|||
|
@Ereshkigal
|
|||
|
(...Sigh) As long as it helps us defend against more vodyanoy attacks, I don't care what we use.
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFace F 17]
|
|||
|
|
|||
|
@Ereshkigal
|
|||
|
Why don't you decide which idea we go with, [%1]?
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout F 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaPut N 1]
|
|||
|
[charaTalk H]
|
|||
|
[charaFace H 0]
|
|||
|
[charaFadein H 0.1 1]
|
|||
|
|
|||
|
@Da Vinci
|
|||
|
And preferably quickly, so we can start building it as soon as possible.
|
|||
|
[k]
|
|||
|
|
|||
|
@Da Vinci
|
|||
|
All right, [%1], give it some thought[sr]and let us know what you decide!
|
|||
|
[k]
|
|||
|
|
|||
|
[messageOff]
|
|||
|
[fadeout black 2.0]
|
|||
|
[bgmStop BGM_EVENT_94 2.0]
|
|||
|
[wait fade]
|
|||
|
[wt 0.5]
|
|||
|
[soundStopAll]
|
|||
|
[end]
|