fgo-game-data/ScriptActionEncrypt/94/9406/9406881810.txt

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2024-03-29 09:05:40 +00:00
94-06-88-18-1-0
[soundStopAll]
[enableFullScreen]
[ifClear 60068801]
[charaSet A 1098237900 1 Con1]
[charaSet B 1098237900 1 Con2]
[ifClear 60068802]
[charaSet A 1098237910 1 Con1]
[charaSet B 1098237910 1 Con2]
[ifClear 60068803]
[charaSet A 1098237920 1 Con1]
[charaSet B 1098237920 1 Con2]
[ifClear 60068804]
[charaSet A 1098238000 1 Con1]
[charaSet B 1098238000 1 Con2]
[ifClear 60068805]
[charaSet A 1098238010 1 Con1]
[charaSet B 1098238010 1 Con2]
[ifClear 60068806]
[charaSet A 1098238020 1 Con1]
[charaSet B 1098238020 1 Con2]
[ifClear 60068807]
[charaSet A 1098238100 1 Con1]
[charaSet B 1098238100 1 Con2]
[ifClear 60068808]
[charaSet A 1098238110 1 Con1]
[charaSet B 1098238110 1 Con2]
[ifClear 60068809]
[charaSet A 1098238120 1 Con1]
[charaSet B 1098238120 1 Con2]
[else]
[charaSet A 1098237900 1 Con1]
[charaSet B 1098237900 1 Con2]
[endIf]
[ifClear 60068801]
[charaSet C 1098238200 1 Con3]
[ifClear 60068802]
[charaSet C 1098238210 1 Con3]
[ifClear 60068803]
[charaSet C 1098238220 1 Con3]
[ifClear 60068804]
[charaSet C 1098238300 1 Con3]
[ifClear 60068805]
[charaSet C 1098238310 1 Con3]
[ifClear 60068806]
[charaSet C 1098238320 1 Con3]
[ifClear 60068807]
[charaSet C 1098238400 1 Con3]
[ifClear 60068808]
[charaSet C 1098238410 1 Con3]
[ifClear 60068809]
[charaSet C 1098238420 1 Con3]
[else]
[charaSet C 1098238230 1 Con3]
[endIf]
[wt 0.1]
[ifClear 60068810]
[charaSet D 1098238610 1 "Supercar 1 Bottom"]
[charaSet E 1098238610 1 "Supercar 2 Bottom"]
[charaSet U 1098238600 1 "Supercar 1 Top"]
[charaSet V 1098238600 1 "Supercar 2 Top"]
[charaDepth U 6]
[charaDepth V 7]
[ifClear 60068811]
[charaSet D 1098238710 1 "Mechanical Bull 1 Bottom"]
[charaSet E 1098238710 1 "Mechanical Bull 2 Bottom"]
[charaSet U 1098238700 1 "Mechanical Bull 1 Top"]
[charaSet V 1098238700 1 "Mechanical Bull 2 Top"]
[charaDepth U 6]
[charaDepth V 7]
[ifClear 60068812]
[charaSet D 1098238810 1 "Vimana 1 Bottom"]
[charaSet E 1098238810 1 "Vimana 2 Bottom"]
[charaSet U 1098238800 1 "Vimana 1 Top"]
[charaSet V 1098238800 1 "Vimana 2 Top"]
[charaDepth U 1]
[charaDepth V 2]
[else]
[charaSet D 1098238610 1 "Supercar 1 Bottom"]
[charaSet E 1098238610 1 "Supercar 2 Bottom"]
[charaSet U 1098238600 1 "Supercar 1 Top"]
[charaSet V 1098238600 1 "Supercar 2 Top"]
[charaDepth U 6]
[charaDepth V 7]
[endIf]
[ifClear 60068813]
[charaSet C 1098238230 1 Con3]
[ifClear 60068814]
[charaSet C 1098238260 1 Con3]
[ifClear 60068815]
[charaSet C 1098238240 1 Con3]
[ifClear 60068816]
[charaSet C 1098238270 1 Con3]
[ifClear 60068817]
[charaSet C 1098238250 1 Con3]
[ifClear 60068818]
[charaSet C 1098238280 1 Con3]
[ifClear 60068819]
[charaSet C 1098238330 1 Con3]
[ifClear 60068820]
[charaSet C 1098238360 1 Con3]
[ifClear 60068821]
[charaSet C 1098238340 1 Con3]
[ifClear 60068822]
[charaSet C 1098238370 1 Con3]
[ifClear 60068823]
[charaSet C 1098238350 1 Con3]
[ifClear 60068824]
[charaSet C 1098238380 1 Con3]
[ifClear 60068825]
[charaSet C 1098238430 1 Con3]
[ifClear 60068826]
[charaSet C 1098238460 1 Con3]
[ifClear 60068827]
[charaSet C 1098238440 1 Con3]
[ifClear 60068828]
[charaSet C 1098238470 1 Con3]
[ifClear 60068829]
[charaSet C 1098238450 1 Con3]
[ifClear 60068830]
[charaSet C 1098238480 1 Con3]
[endIf]
[charaDepth A 3]
[charaDepth B 4]
[charaDepth C 5]
[charaDepth D 1]
[charaDepth E 2]
[charaSet F 1053900 1 "Trưng Trắc"]
[charaSet G 1098124510 1 "Da Vinci"]
[charaSet H 99502600 1 Mash]
[charaSet I 3040001 1 Lambda]
[charaSet J 6027000 1 "Wu Zetian"]
[charaSet K 3032000 1 Ereshkigal]
[charaSet L 1098229200 1 Enemy_Merman1]
[charaSet M 1098229200 1 Enemy_Merman2]
[charaSet N 1098229200 1 Enemy_Merman3]
[charaSet O 1098229200 1 Enemy_Merman4]
[charaSet P 1098229200 1 Enemy_Merman5]
[charaSet S 98115000 1 "Effect 1"]
[charaSet T 5009000 1 "Effect 2"]
[charaPut S 2000,2000]
[charaEffect S bit_talk_10_LowLevel]
[scene 147100]
[fadein black 1.5]
[wait fade]
[bgm BGM_EVENT_82 0.1]
[charaTalk F]
[charaFace F 5]
[charaFadein F 0.1 176,0]
Trưng Trắc
...This is it.
[k]
[messageOff]
[wipeout rectangleStripLeftToRight 0.5 1]
[bgm BGM_EVENT_82 0.5 0.5]
[wait wipe]
[pictureFrame cut063_cinema]
[scene 147200]
[charaFadeout F 0.1]
[wt 0.5]
[wipein rectangleStripRightToLeft 0.5 1]
[wait wipe]
[charaTalk off]
[charaTalk depthOff]
[charaDepth L 2]
[charaDepth M 2]
[charaDepth N 2]
[charaDepth O 1]
[charaDepth P 1]
[charaFace L 0]
[charaFace M 0]
[charaFace N 0]
[charaFace O 0]
[charaFace P 0]
[charaFadein L 0.1 0,-50]
[charaFadeinFSSideL M 0.1 -420,-50]
[charaFadeinFSSideR N 0.1 420,-50]
[charaFadeinFSR O 0.1 200,-50]
[charaFadeinFSL P 0.1 -200,-50]
[wt 1.5]
[wipeout rectangleStripRightToLeft 0.5 1]
[wait wipe]
[pictureFrame]
[charaFadeout L 0.1]
[charaFadeout M 0.1]
[charaFadeout N 0.1]
[charaFadeout O 0.1]
[charaFadeout P 0.1]
[scene 147100]
[wt 0.5]
[charaSet L 98115200 1 "Torturer 1"]
[charaSet M 98115200 1 "Torturer 2"]
[charaSet N 98115200 1 "Torturer 3"]
[charaSet O 98115200 1 "Torturer 4"]
[wipein rectangleStripLeftToRight 0.5 1]
[bgm BGM_EVENT_82 0.5 1.0]
[wait wipe]
[charaTalk on]
[charaTalk depthOn]
[charaPut S 1]
[charaTalk G]
[charaFace G 24]
[charaFadein G 0.1 1]
Da Vinci
Let's go over the situation to make sure we're all on the same page.
[k]
Da Vinci
Our next battlefield is the first place the monsters stole from the Con, and their final stronghold.
[k]
Da Vinci
There's a lot more water out here. Most of this place is little islands surrounded by ocean.
[k]
Da Vinci
The enemy here is merfolk, and they outnumber us in a big way.
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaPut S 2000,2000]
[charaTalk J]
[charaFace J 0]
[charaFadein J 0.1 1]
Wu Zetian
Keh heh heh, it seems they understand this is their last bastion. Not that it will do them much good.
[k]
[charaFadeout J 0.1]
[wt 0.1]
[charaTalk K]
[charaFace K 0]
[charaFadein K 0.1 1]
Ereshkigal
Even so, we're not going easy on them. It'll be an all-out battle.
[k]
[charaFadeout K 0.1]
[wt 0.1]
[charaPut S 1]
[charaTalk H]
[charaFace H 12]
[charaFadein H 0.1 1]
Mash
Actually, maintenance on my equipment finally finished.
[k]
Mash
I'd hoped that meant I could go and support you directly...but I'm afraid it was just a little too late. What a shame.
[k]
[charaFadeout H 0.1]
[wt 0.1]
[charaPut S 2000,2000]
[charaTalk I]
[charaFace I 6]
[charaFadein I 0.1 1]
Lambda
No need to feel bad. That's the whole reason we're here.
[k]
[charaFadeout I 0.1]
[wt 0.1]
[charaPut S 1]
[charaTalk G]
[charaFace G 24]
[charaFadein G 0.1 1]
Da Vinci
From what we've learned by observing them, we know that the merfolk can't remain constantly submerged.
[k]
Da Vinci
So obviously, the fact that we won't be fighting primarily underwater is a good thing for us.
[k]
[charaFace G 25]
Da Vinci
That said, we still expect to encounter a multitude of situations.
[k]
Da Vinci
Close-range battles on narrow land.
[k]
Da Vinci
Our allies on land will be attacking aquatic positions, and our allies on water will be attacking positions on land.
[k]
Da Vinci
We may also encounter situations where two water-based opponents end up whittling each other down.
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaPut S 2000,2000]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 176,0]
Trưng Trắc
So we'll need to be ready to adapt to the situation as it changes.
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaPut S 1]
[charaTalk G]
[charaFace G 26]
[charaFadein G 0.1 1]
Da Vinci
Right. However, we can also expect each situation to be an evolution of what we've been doing so far.
[k]
Da Vinci
Controlling our own actions... Giving the Con instructions on when to deal the final blows...
[k]
Da Vinci
This will be the culmination of all our work thus far. As long as we do our jobs correctly, we should be just fine.
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaPut S 2000,2000]
[charaTalk K]
[charaFace K 0]
[charaFadein K 0.1 1]
Ereshkigal
You don't have to tell me twice.
[k]
Ereshkigal
I've always run my underworld by ensuring everyone does what they need to do with quiet, faithful diligence.
[k]
Ereshkigal
So that's exactly what I'll do here, too.[wt 1.0][charaFace K 2][sr]Come to me, my spirits!
[k]
[messageOff]
[cueSe SE_22 22_ade706]
[charaPut T 1]
[charaEffect T bit_talk_ghost]
[wt 3.2]
[charaFadeout K 0.1]
[wt 0.1]
[charaTalk J]
[charaFace J 4]
[charaFadein J 0.1 1]
[se ad158]
[seStop ad158 0.5]
[charaShake J 0.05 5 5 0.3]
[charaMoveFSSideR J 490,0 0.3]
Wu Zetian
Gyah.
[k]
[charaFace J 5]
Wu Zetian
T-Torturers, assemble! Form a wall! Now!
[k]
[messageOff]
[charaFadeout J 0.1]
[wt 0.1]
[charaTalk off]
[charaTalk depthOff]
[charaDepth T 3]
[charaDepth L 1]
[charaDepth M 1]
[charaDepth N 2]
[charaDepth O 2]
[charaFace L 0]
[charaFace M 0]
[charaFace N 0]
[charaFace O 0]
[wt 0.5]
[cueSe SE_21 21_ad1065]
[charaPut T 1]
[charaFadeinFSSideL L 0.4 -400,0]
[wt 0.2]
[charaFadeinFSR M 0.4 110,0]
[wt 0.2]
[seStop 21_ad1065 1.5]
[charaFadeinFSL O 0.4 -140,0]
[wt 0.2]
[charaFadeinFSSideR N 0.4 380,0]
[wt 2.5]
[charaFadeout L 0.1]
[charaFadeout M 0.1]
[charaFadeout N 0.1]
[charaFadeout O 0.1]
[charaEffectDestroy T bit_talk_ghost]
[wt 0.1]
[charaTalk on]
[charaTalk depthOn]
[charaTalk J]
[charaFace J 0]
[charaFadeinFSSideR J 0.1 490,0]
Wu Zetian
Um, this is how I will deal with any enemy who tries to make it onto land by rounding them all up!
[k]
Wu Zetian
J-just leave it to me! I fear nothing and no one!
[k]
1Oh yeah, for sure.
[charaFadeout J 0.1]
[wt 0.1]
[charaTalk I]
[charaFace I 0]
[charaFadein I 0.1 1]
Lambda
I'm sure there will also be battles that need to be fought completely underwater.
[k]
Lambda
Don't worry. I'll handle those. I'm the only one here who can, anyway.
[k]
[messageOff]
[charaTalk off]
[charaTalk depthOff]
[charaFace C 0]
[charaFace D 0]
[charaFadeinFSR C 0.4 320,0]
[charaFadeinFSR D 0.4 320,0]
[charaFadeinFSR U 0.4 320,0]
[wt 0.7]
[charaFace C 1]
[charaMoveReturnFSR C 320,20 0.2]
[charaMoveReturnFSR D 320,20 0.2]
[charaMoveReturnFSR U 320,20 0.2]
[cueSe SE_22 22_ade697]
[wt 0.2]
[charaMoveReturnFSR C 320,20 0.2]
[charaMoveReturnFSR D 320,20 0.2]
[charaMoveReturnFSR U 320,20 0.2]
[wt 0.7]
1How's the ship looking?
[messageOff]
[wipeout rectangleStripLeftToRight 0.5 1]
[wait wipe]
[charaFadeout I 0.1]
[charaFadeout C 0.1]
[charaFadeout D 0.1]
[charaFadeout U 0.1]
[charaTalk on]
[charaTalk depthOn]
[charaSet L 1053910 1 "Trưng Nhị"]
[charaSet M 4008001 1 Blackbeard]
[charaSet N 4003001 1 Drake]
[charaSet O 4034000 1 Bartholomew]
[charaSet P 4024000 1 Mordred]
[charaSet Q 3039000 1 Gareth]
[charaSet R 25002000 1 "Katsushika Hokusai"]
[ifClear 60068838]
[scene 148400]
[wt 0.1]
[wipein rectangleStripRightToLeft 0.5 1]
[wait wipe]
[charaTalk M]
[charaFace M 2]
[charaFadein M 0.1 1]
Blackbeard
How's it looking? Pretty as a brand-new figure box after peeling the tape off PERFECTLY!
[k]
[charaFadeout M 0.1]
[wt 0.1]
[charaTalk N]
[charaFace N 1]
[charaFadein N 0.1 1]
Drake
I have no idea what Blackbeard is on about, but the ship's great.
[k]
Drake
We can raise the Jolly Roger whenever you give the word!
[k]
[charaFadeout N 0.1]
[wt 0.1]
[charaTalk O]
[charaFace O 0]
[charaFadein O 0.1 1]
Bartholomew
Both the mast and the sails are in great shape. The only thing this ship's missing is a mekakure first mate.
[k]
[messageOff]
[wipeout rectangleStripRightToLeft 0.5 1]
[wait wipe]
[charaFadeout O 0.1]
[scene 147100]
[wt 0.5]
[wipein rectangleStripLeftToRight 0.5 1]
[wait wipe]
[ifClear 60068839]
[scene 147200]
[wt 0.1]
[wipein rectangleStripRightToLeft 0.5 1]
[wait wipe]
[charaFadeout O 0.1]
[wt 0.1]
[charaTalk P]
[charaFace P 1]
[charaFadein P 0.1 1]
Mordred
Of course it's looking awesome, Master! We can blast off whenever you want!
[k]
[charaFadeout P 0.1]
[wt 0.1]
[charaTalk Q]
[charaFace Q 2]
[charaFadein Q 0.1 1]
Gareth
Just make sure you don't dri[line 2]uh sail too crazily, Mordred!
[k]
[messageOff]
[wipeout rectangleStripRightToLeft 0.5 1]
[wait wipe]
[charaFadeout Q 0.1]
[scene 147100]
[wt 0.5]
[wipein rectangleStripLeftToRight 0.5 1]
[wait wipe]
[ifClear 60068840]
[scene 147200]
[wt 0.1]
[wipein rectangleStripRightToLeft 0.5 1]
[wait wipe]
[charaFadeout Q 0.1]
[wt 0.1]
[charaTalk R]
[charaFace R 1]
[charaFadein R 0.1 1]
Katsushika Hokusai
I still ain't got a damn clue how this contraption works...
[k]
Katsushika Hokusai
...but she's cruisin' along nice 'n' steady!
[k]
Katsushika Hokusai
I might not be a celestial maiden or a foreign princess, but you'd better believe we're gonna get our money's worth when I paint this baby!
[k]
[messageOff]
[wipeout rectangleStripRightToLeft 0.5 1]
[wait wipe]
[charaFadeout R 0.1]
[scene 147100]
[wt 0.5]
[wipein rectangleStripLeftToRight 0.5 1]
[wait wipe]
[else]
[scene 148400]
[wt 0.1]
[wipein rectangleStripRightToLeft 0.5 1]
[wait wipe]
[charaTalk M]
[charaFace M 2]
[charaFadein M 0.1 1]
Blackbeard
How's it looking? Pretty as a brand-new figure box after peeling the tape off PERFECTLY!
[k]
[charaFadeout M 0.1]
[wt 0.1]
[charaTalk N]
[charaFace N 1]
[charaFadein N 0.1 1]
Drake
I have no idea what Blackbeard is on about, but the ship's great.
[k]
Drake
We can raise the Jolly Roger whenever you give the word!
[k]
[charaFadeout N 0.1]
[wt 0.1]
[charaTalk O]
[charaFace O 0]
[charaFadein O 0.1 1]
Bartholomew
Both the mast and the sails are in great shape. The only thing this ship's missing is a mekakure first mate.
[k]
[messageOff]
[wipeout rectangleStripRightToLeft 0.5 1]
[wait wipe]
[charaFadeout O 0.1]
[scene 147100]
[wt 0.5]
[wipein rectangleStripLeftToRight 0.5 1]
[wait wipe]
[endIf]
[charaPut S 1]
[charaTalk G]
[charaFace G 26]
[charaFadein G 0.1 1]
Da Vinci
All right, then let's get go[line 2]
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk H]
[charaFace H 2]
[charaFadein H 0.1 1]
Mash
The enemy's making a move! Here they come!
[k]
1Okay Trắc, let's go finish what you started.
2Come on, Trắc. Let's go put an end to this!
[messageOff]
[charaFadeout H 0.1]
[wt 0.1]
[charaPut S 2000,2000]
[charaTalk F]
[charaFace F 6]
[charaFadein F 0.1 176,0]
[wt 1.0]
[charaFace F 0]
Trưng Trắc
Right.
[k]
[charaFace F 2]
Trưng Trắc
...This is our final battle, everyone.[sr]Let's make sure we win it!
[k]
[messageOff]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk off]
[charaTalk depthOff]
[charaDepth L 5]
[charaDepth A 6]
[charaDepth B 7]
[charaDepth D 3]
[charaDepth E 4]
[charaDepth U 8]
[charaDepth V 9]
[charaFace L 1]
[charaFace A 1]
[charaFace B 0]
[charaFace D 0]
[charaFace E 0]
[charaFadein L 0.1 -196,0]
[charaFadeinFSL A 0.1 -320,0]
[charaFadeinFSL D 0.1 -320,0]
[charaFadeinFSL U 0.1 -320,0]
[charaFadeinFSR B 0.1 320,0]
[charaFadeinFSR E 0.1 320,0]
[charaFadeinFSR V 0.1 320,0]
[cueSe SE_22 22_ade697]
[charaMoveReturnFSL A -320,20 0.2]
[charaMoveReturnFSL D -320,20 0.2]
[charaMoveReturnFSL U -320,20 0.2]
[wt 0.1]
[charaMoveReturnFSR B 320,20 0.2]
[charaMoveReturnFSR E 320,20 0.2]
[charaMoveReturnFSR V 320,20 0.2]
[wt 0.3]
[cueSe SE_22 22_ade697]
[charaFace B 0]
[charaMoveReturnFSL A -320,20 0.2]
[charaMoveReturnFSL D -320,20 0.2]
[charaMoveReturnFSL U -320,20 0.2]
[wt 0.1]
[charaMoveReturnFSR B 320,20 0.2]
[charaMoveReturnFSR E 320,20 0.2]
[charaMoveReturnFSR V 320,20 0.2]
[wt 1.7]
[messageOff]
[fadeout black 0.5]
[bgmStop BGM_EVENT_82 0.4]
[wait fade]
[soundStopAll]
[end]