396 lines
6.0 KiB
Plaintext
396 lines
6.0 KiB
Plaintext
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$94-07-36-03-4-1
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[soundStopAll]
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[enableFullScreen]
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[charaSet A 5043300 1 Asclepius]
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[charaSet B 1054000 1 Gareth]
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[charaSet C 28003000 1 "Lady Avalon"]
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[charaSet D 1098244400 1 Erice]
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[charaSet E 99502600 1 Mash]
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[charaSet F 6043000 1 Ortlinde]
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[charaSet G 4037000 1 Nemo]
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[charaSet S 5009000 1 "Effect 1"]
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[charaSet T 98115000 1 "Effect 2"]
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[charaPut T 2000,2000]
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[charaEffect T bit_talk_10_LowLevel]
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[scene 10000]
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[fadein black 1.0]
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[wait fade]
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[cueSe SE_22 22_ade790]
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[wt 2.5]
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[scene 104600 1.0]
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[wt 1.0]
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[charaTalk G]
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[charaFace G 4]
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[charaFadein G 0.1 1]
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@Nemo
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Nnn.
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[k]
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[messageOff]
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[charaFadeout G 0.4]
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[charaMove G 0,-70 0.4]
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[wt 0.5]
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[se ad144]
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[seVolume ad144 0 0.7]
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[wt 1.0]
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[bgm BGM_EVENT_147 0.1]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Asclepius
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There. The medicine has been administered to all our patients. They should make a full recovery after some sleep.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 15]
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[charaFadein B 0.1 1]
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@Gareth
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(It sounded so gruesome while it was happening!)
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[k]
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@Gareth
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(But, it should be okay, right? I mean, he IS a doctor, right?)
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk F]
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[charaFace F 4]
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[charaFadein F 0.1 1]
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@Ortlinde
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(I...think it should...)
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[k]
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 3]
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[charaFadein D 0.1 1]
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@Erice
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Phew. So while I let the Nemos rest up...
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[k]
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[charaFace D 23]
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@Erice
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...what should I do?
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[k]
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@Erice
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I think I can get my numbers in the black if I can keep the Argo and Nautilus attractions running smoothly...
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[k]
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[charaFace D 22]
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@Erice
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...but I can't do that like I have been, especially with the Nautilus. I've been putting way too much on them...
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 1]
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@Lady Avalon
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Well, that's easy. Just run things differently.
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[k]
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?1:Did you have something in mind?
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?!
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[charaFace C 6]
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@Lady Avalon
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Of course I did.
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[k]
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[charaFace C 0]
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@Lady Avalon
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The whole reason you kept the entire crew of the Nautilus in the core of the attraction...
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[k]
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@Lady Avalon
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...was so that you could project their avatars onto the participants, right?
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 4]
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[charaFadein D 0.1 1]
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@Erice
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Uh-huh, and they had to be as close as possible for the illusion to work.
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 1]
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[charaFadein C 0.1 1]
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@Lady Avalon
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Right, so all you have to do is make some changes to that system.
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[k]
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@Lady Avalon
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Fortunately, I'm pretty good with illusions. Just give me a bit of time and I'll have things running perfectly!
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[k]
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[charaFace C 0]
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@Lady Avalon
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Let's see... Yeah, there we go. I should be able to rearrange things a little...
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[k]
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@Lady Avalon
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...so that you only need one of the Nemo Series there at a time.
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[k]
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@Lady Avalon
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That'll let the others rotate in and out for breaks so they can stay rested.
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 7]
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[charaFadein D 0.1 1]
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@Erice
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Th-that would be amazing![wt 0.5][charaFace D 12] Thank you!
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 1]
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@Lady Avalon
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Don't worry about it. If we can't make these sales quotas...
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[k]
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[charaFace C 2]
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@Lady Avalon
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...the Chaldeans (plus myself) won't be able to reach the next area!
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 2]
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[charaFadein A 0.1 1]
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@Asclepius
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Suffice it to say, improving your financial situation is part of your treatment plan. You therefore have no right to refuse.
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[k]
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@Asclepius
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So simply accept your prescription, follow its instructions to the letter, and wait with quiet gratitude for your symptoms to improve.
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[k]
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[charaFace A 1]
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@Asclepius
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Take care.
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[k]
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[messageOff]
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[fadeout black 2.0]
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[bgmStop BGM_EVENT_147 2.0]
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[wait fade]
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[scene 160000]
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[charaFadeout A 0.1]
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[wt 1.5]
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[fadein black 2.0]
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[wait fade]
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[bgm BGM_SABERWARS2 0.1]
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[charaTalk D]
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[charaFace D 1]
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[charaFadein D 0.1 1]
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@Erice
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Okay, my two main attractions are going well...
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[k]
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@Erice
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...and I decided to take your advice about the others and the food court, too.
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[k]
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[charaFace D 39]
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@Erice
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I'm still keeping the super spicy menu, but I've decided to add some other options as well.
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[k]
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[charaFace D 3]
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@Erice
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I think this should improve things a whole lot.
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[k]
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?1:That's great!
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?!
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[charaFace D 10]
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@Erice
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...
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[k]
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[charaFace D 4]
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@Erice
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So what are you guys going to do now?
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[k]
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?1:Well, first we're going to head back to our ship.
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?!
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaPut T 1]
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[charaTalk E]
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[charaFace E 0]
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[charaFadein E 0.1 1]
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@Mash
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Right. Then I believe we'll report to the director and set out for the next area.
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaPut T 2000,2000]
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[messageOff]
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[charaTalk D]
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[charaFace D 27]
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[charaFadein D 0.1 1]
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[wt 1.0]
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[charaFace D 3]
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@Erice
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Well hey, if it's not too much trouble...
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[k]
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[charaFace D 7]
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@Erice
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...could I go with you?
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[k]
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?1:That's fine with me. But why?
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?!
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[charaFace D 10]
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@Erice
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I see now how far I have to go before I can call myself a good manager.
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[k]
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[charaFace D 4]
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@Erice
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So I'd like to take a look at the other areas and see what I can learn from them.
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[k]
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[charaFace D 1]
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@Erice
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Plus, now that I have natural-born leaders like Jason and Nemo helping out...
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[k]
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@Erice
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...I think I can rely on them to keep things running while I'm away.
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 1]
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@Lady Avalon
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Hehe. Sounds like you're in the same boat as me then!
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 1]
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[charaFadein B 0.1 1]
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@Gareth
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Sounds good to me! Like they say, the more the merrier!
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[k]
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[messageOff]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 1]
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[charaFadein D 0.1 1]
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[wt 0.5]
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?1:Makes sense to me, too. Glad to have you on board, Erice!
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?!
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[charaFace D 13]
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[wt 1.2]
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[charaFaceFade D 6 0.3]
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[wt 2.0]
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[messageOff]
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[fadeout black 2.0]
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[bgmStop BGM_SABERWARS2 2.0]
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[wait fade]
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[wt 0.5]
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[soundStopAll]
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[end]
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