fgo-game-data/ScriptActionEncrypt/94/9405/9405340310.txt

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2022-10-27 09:05:37 +00:00
94-05-34-03-1-0
[soundStopAll]
[charaSet A 1098181900 1 "Nemo Marine"]
[charaSet B 8001600 1 Mash]
[charaSet C 4037000 1 Nemo]
[charaSet D 1098182300 1 "Nemo Baker"]
[charaSet E 1098181900 1 "Nemo Marine A"]
[charaSet F 1098181900 1 "Nemo Marine B"]
[charaSet G 25004001 1 "Yang Guifei"]
[charaSet H 25006000 1 "Van Gogh"]
[scene 55700]
[fadein black 2.0]
[wait fade]
[bgm BGM_EVENT_77 0.1]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 1]
Nemo Marine
Hey guys! Listen to this!
[k]
Nemo Marine
Professor and the goddess lady said they found a way to convert enemy carcasses from void to reality lickety-split!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk E]
[charaFace A 1]
[charaFace E 3]
[charaFadein A 0.1 0]
[charaFadein E 0.1 2]
E[FFFFFF]Nemo Marine
Wow! So what's that mean?
[k]
[charaTalk A]
Nemo Marine
It means we can finally eat the void monsters!
[k]
[charaTalk E]
E[FFFFFF]Nemo Marine
Oh man, that's gonna suck for you, Master! I didn't even eat monster meat back on the Mysterious Island!
[k]
1Monster meat, huh...
2I guess meat's back on the menu...
[messageOff]
[charaFadeout A 0.1]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 1]
[charaFadein B 0.4 1]
Mash
There you are, Master![twt 0.5][charaFace B 12][sr]Oh, you look tired. Is something wrong?
[k]
[charaFace B 2]
Mash
D-did you get groggy from one of the Nemo Marine's surprisingly strong drinks, like I did!?
[k]
1Don't worry about your drunken episode, Mash. Really, it's okay.
[charaFace B 8]
Mash
Thank you for being so understanding, Master. I'll be more careful about what I drink in the future. At any rate...
[k]
2No, the Marines and I were just working out a little.
[charaFace B 13]
Mash
That sounds like a great way to stay fit in an enclosed space like a submarine. I'd love to join you, but first...
[k]
[charaFace B 1]
Mash
Captain Nemo just made an important discovery, and he's called an emergency briefing on the bridge. Come on!
[k]
[messageOff]
[bgm BGM_EVENT_77 1.0 0.2]
[fadeout black 1.0]
[wait fade]
[charaFadeout B 0.1]
[scene 99002]
[wt 1.0]
[bgm BGM_EVENT_77 1.0 1.0]
[fadein black 1.0]
[se ad8]
[wait fade]
[wt 1.0]
[charaTalk C]
[charaFace C 1]
[charaFadein C 0.1 1]
Nemo
Hey there, Acting Commander. Thanks for playing with the Marines. I know they can be a little rambunctious sometimes.
[k]
[charaFace C 0]
Nemo
Anyway, I have good news and bad news.[sr]Which would you like to hear first?
[k]
1Is the good news monster meat?
2Does the good news have anything to do[csr]with our new monster meat menu?
[charaFace C 5]
Nemo
So the catfish is already out of the bag, huh? I'll have to tighten up the ship's security protocol when I get a chance.
[k]
[charaFace C 1]
Nemo
Still, the situation is better than I expected.[sr]A lot better.
[k]
Nemo
See, we're not just going to eat or burn up the monster carcasses we collected as they are.
[k]
Nemo
I know Van Gogh said we could eat them as-is, but it turns out she can only do that because of her unique Spirit Origin.
[k]
[charaFace C 6]
Nemo
When Professor took a look at a sample of Van Gogh's blood, she found it could convert void beings[line 2]that is, imaginary beings[line 2]into real ones.
[k]
Nemo
After further research, she managed to extract all sorts of useful real materials from void enemy carcasses.
[k]
Nemo
It's kind of amazing, really. We now have renewable sources of organic matter, minerals, magical energy, and safe-to-eat cuts of meat, so our resource problem is solved.
[k]
[charaFace C 0]
Nemo
This kind of practical experiment has never even been attempted in the history of void-related magecraft, let alone succeeded to this degree. So yes, that's the good news.
[k]
1Yay, just what I always wanted: void monster steak.
2Oh yeah, that's...great news. Really great.[csr](Trying to convince yourself)
Nemo
I see you're not too happy about this, either.
[k]
[charaFace C 6]
Nemo
Osakabehime and Scáthach-Skadi were pretty stubborn about not wanting to try it or make you eat it, either.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 12]
[charaFadein B 0.1 1]
Mash
We've, um, certainly hunted monsters for food in past Singularities, but these are an especially unusual case.
[k]
Mash
I mean, these creatures live in a sea that drives us mad if we just look at it. I don't think we can blame anyone for being, well, hesitant.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 1]
[charaFadein C 0.1 1]
Nemo
Which is why I decided to do...this.
[k]
[messageOff]
[se ade25]
[wt 0.5]
[charaFadeout C 0.1]
[wt 0.1]
[charaPut D 0,0]
[charaFace D 0]
[charaTalk D]
[se ad478]
[seVolume ad478 0 0.5]
[se ad435]
[seVolume ad435 0 0.4]
[seStop ad435 1.0]
[se ad460]
[seVolume ad460 0 0.7]
[seStop ad460 1.0]
[charaSpecialEffect D appearance 1 0.3]
[wt 1.0]
D???
Hello, everyone.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 6]
[charaFadein B 0.1 1]
Mash
Oh, it's you! I think we met briefly[sr]back at the launch ceremony?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Nemo
That's right. This is Nemo Baker. While she of course specializes in baking bread, she's also proficient at cooking in general.
[k]
Nemo
Thanks to the new magical energy we have to spare, I was able to convert part of Scáthach-Skadi's magecraft workshop into a kitchen.
[k]
Nemo
So with Baker working her magic, even monster meat will be more appetizing than rations. At least, I think so.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 6]
[charaFadein D 0.1 1]
Nemo Baker
Captain, can't you take this more seriously? Delicious food is one of the great joys of life on a ship, right?
[k]
[charaFace D 3]
Nemo Baker
Don't worry, everyone. I'll do my best to make a yummy meal out of whatever ingredients I have to work with.
[k]
Nemo Baker
It's not every day you get to go on a cruise, after all, so the more good memories you make, the better☆
[k]
1I'm still scared, but I do feel a bit better.
2I think I might actually be looking forward[csr]to trying this monster meat now.
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Nemo
So yes, that's the good news.
[k]
[bgmStop BGM_EVENT_77 1.5]
Nemo
Now, the bad news.[sr]I'm afraid there's actually two things to share here.
[k]
[charaFace C 6]
Nemo
First, we now know for sure that we can't currently emerge back into Reality Space.
[k]
1I had a feeling that might be the case given all the damage.
2Because of the damage to the ship?
[bgm BGM_EVENT_81 0.1]
[charaFace C 0]
Nemo
Actually, we wouldn't be able to emerge right now even if the ship were perfectly fine, since the Void Space we're in now has no concept of depth.
[k]
Nemo
2022-12-12 08:05:36 +00:00
Well, specifically, this Void Space is SO deep that it rejects any measurement of depth. The sense of depth we have here now is illusory.
2022-10-27 09:05:37 +00:00
[k]
Nemo
As a result, the Nautilus cannot emerge from this place any more than it can dive deeper.
[k]
[charaFace C 6]
Nemo
Basically, the spells the Paper Moon uses to employ the necessary concepts for emergence are unusable right now.
[k]
Nemo
Any attempt to move up or down either simply won't work, or they'll cause the coordinate axes to freak out and make us crash into a rocky shoal, so we have to be cautious.
[k]
Nemo
The hallmark of submarine warfare is its third dimension, but here it's restricted to a two-dimensional plane akin to traditional maritime warfare.
[k]
[charaFace C 0]
Nemo
So when we encounter enemies, we won't be able to dive down and sneak underneath them or anything like that.
[k]
[charaFace C 5]
Nemo
...All right, now that you're caught up on the first piece of bad news, you're ready to hear the second.
[k]
Nemo
Remember those giant enemies Van Gogh mentioned?[sr]Well, Sonarhime just picked one up.
[k]
1Sonarhime...
2Is she okay?
Nemo
Oh yes, she's fine. She's used to being a living torpedo now, and she's sounding more like a seasoned scout every time.
[k]
[charaFace C 0]
Nemo
You certainly know a lot of interesting people,[sr]don't you, [%1]?
[k]
[charaFace C 5]
Nemo
At any rate, in Reality Space measurements, this giant enemy she discovered looks to be over eighty meters long.
[k]
1Holy cow, that IS huge!
2That's even bigger than your average dragonkin!
Nemo
Yeah. In fact, it's vastly larger than the original Nautilus[line 2]probably twice as big, if the amount of wastewater it's putting out is anything to go by.
[k]
Nemo
So yes, it's huge[line 2]easily big enough to qualify as a bona fide enemy ship. Of course, you may have seen even larger enemies over the course of your travels.
[k]
1I guess Qin Shi Huang was bigger than that.
2I guess the Trees of Emptiness are bigger than that.
Nemo
Well, that does tell me a lot about the trials you've faced to come this far.
[k]
Nemo
At any rate, we should expect giant enemies like this one to bombard us with Noble Phantasm-level attacks, like the kind we saw before.
[k]
Nemo
And given the route we're taking, facing those things in close-quarters combat is inevitable.
[k]
Nemo
Do you think you can handle them, Master?
[k]
1I don't think we'll be able to beat them outright.
2I'll do my best, but my priority will be to keep everyone safe.
[charaFace C 0]
Nemo
I agree. Which is why I think we should consider sending out the acting vice commander, too.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Mash
So you want me to defend everyone in the close combat team against the enemy like before?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Nemo
That's right. If you can hold your ground in close with the enemy, they shouldn't be able to target the ship, either.
[k]
Nemo
That said, Servant combat is[sr][%1]'s domain.
[k]
Nemo
So I'll leave the team formation, and the timing for sending everyone out, up to you.
[k]
1Got it.
2I'll make sure we all make it back safe and sound.
[messageOff]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk off]
[charaDepth G 1]
[charaDepth C 4]
[charaDepth H 2]
[charaDepth B 3]
[charaFace G 0]
[charaFace C 5]
[charaFace H 5]
[charaFace B 7]
[charaFadein G 0.1 -375,0]
[charaFadein C 0.1 -125,0]
[charaFadein H 0.1 125,0]
[charaFadein B 0.1 375,0]
[wt 0.4]
[charaMoveReturn G -375,-4 0.6]
[charaMoveReturn C -125,-4 0.6]
[charaMoveReturn H 125,-4 0.6]
[charaMoveReturn B 375,-4 0.6]
[wt 1.2]
[fadeout black 0.5]
[bgmStop BGM_EVENT_81 0.4]
[wait fade]
[soundStopAll]
[end]