fgo-game-data/ScriptActionEncrypt/94/9405/9405340310.txt
2022-12-12 08:05:36 +00:00

465 lines
11 KiB
Plaintext
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

94-05-34-03-1-0
[soundStopAll]
[charaSet A 1098181900 1 "Nemo Marine"]
[charaSet B 8001600 1 Mash]
[charaSet C 4037000 1 Nemo]
[charaSet D 1098182300 1 "Nemo Baker"]
[charaSet E 1098181900 1 "Nemo Marine A"]
[charaSet F 1098181900 1 "Nemo Marine B"]
[charaSet G 25004001 1 "Yang Guifei"]
[charaSet H 25006000 1 "Van Gogh"]
[scene 55700]
[fadein black 2.0]
[wait fade]
[bgm BGM_EVENT_77 0.1]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 1]
Nemo Marine
Hey guys! Listen to this!
[k]
Nemo Marine
Professor and the goddess lady said they found a way to convert enemy carcasses from void to reality lickety-split!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk E]
[charaFace A 1]
[charaFace E 3]
[charaFadein A 0.1 0]
[charaFadein E 0.1 2]
E[FFFFFF]Nemo Marine
Wow! So what's that mean?
[k]
[charaTalk A]
Nemo Marine
It means we can finally eat the void monsters!
[k]
[charaTalk E]
E[FFFFFF]Nemo Marine
Oh man, that's gonna suck for you, Master! I didn't even eat monster meat back on the Mysterious Island!
[k]
1Monster meat, huh...
2I guess meat's back on the menu...
[messageOff]
[charaFadeout A 0.1]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 1]
[charaFadein B 0.4 1]
Mash
There you are, Master![twt 0.5][charaFace B 12][sr]Oh, you look tired. Is something wrong?
[k]
[charaFace B 2]
Mash
D-did you get groggy from one of the Nemo Marine's surprisingly strong drinks, like I did!?
[k]
1Don't worry about your drunken episode, Mash. Really, it's okay.
[charaFace B 8]
Mash
Thank you for being so understanding, Master. I'll be more careful about what I drink in the future. At any rate...
[k]
2No, the Marines and I were just working out a little.
[charaFace B 13]
Mash
That sounds like a great way to stay fit in an enclosed space like a submarine. I'd love to join you, but first...
[k]
[charaFace B 1]
Mash
Captain Nemo just made an important discovery, and he's called an emergency briefing on the bridge. Come on!
[k]
[messageOff]
[bgm BGM_EVENT_77 1.0 0.2]
[fadeout black 1.0]
[wait fade]
[charaFadeout B 0.1]
[scene 99002]
[wt 1.0]
[bgm BGM_EVENT_77 1.0 1.0]
[fadein black 1.0]
[se ad8]
[wait fade]
[wt 1.0]
[charaTalk C]
[charaFace C 1]
[charaFadein C 0.1 1]
Nemo
Hey there, Acting Commander. Thanks for playing with the Marines. I know they can be a little rambunctious sometimes.
[k]
[charaFace C 0]
Nemo
Anyway, I have good news and bad news.[sr]Which would you like to hear first?
[k]
1Is the good news monster meat?
2Does the good news have anything to do[csr]with our new monster meat menu?
[charaFace C 5]
Nemo
So the catfish is already out of the bag, huh? I'll have to tighten up the ship's security protocol when I get a chance.
[k]
[charaFace C 1]
Nemo
Still, the situation is better than I expected.[sr]A lot better.
[k]
Nemo
See, we're not just going to eat or burn up the monster carcasses we collected as they are.
[k]
Nemo
I know Van Gogh said we could eat them as-is, but it turns out she can only do that because of her unique Spirit Origin.
[k]
[charaFace C 6]
Nemo
When Professor took a look at a sample of Van Gogh's blood, she found it could convert void beings[line 2]that is, imaginary beings[line 2]into real ones.
[k]
Nemo
After further research, she managed to extract all sorts of useful real materials from void enemy carcasses.
[k]
Nemo
It's kind of amazing, really. We now have renewable sources of organic matter, minerals, magical energy, and safe-to-eat cuts of meat, so our resource problem is solved.
[k]
[charaFace C 0]
Nemo
This kind of practical experiment has never even been attempted in the history of void-related magecraft, let alone succeeded to this degree. So yes, that's the good news.
[k]
1Yay, just what I always wanted: void monster steak.
2Oh yeah, that's...great news. Really great.[csr](Trying to convince yourself)
Nemo
I see you're not too happy about this, either.
[k]
[charaFace C 6]
Nemo
Osakabehime and Scáthach-Skadi were pretty stubborn about not wanting to try it or make you eat it, either.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 12]
[charaFadein B 0.1 1]
Mash
We've, um, certainly hunted monsters for food in past Singularities, but these are an especially unusual case.
[k]
Mash
I mean, these creatures live in a sea that drives us mad if we just look at it. I don't think we can blame anyone for being, well, hesitant.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 1]
[charaFadein C 0.1 1]
Nemo
Which is why I decided to do...this.
[k]
[messageOff]
[se ade25]
[wt 0.5]
[charaFadeout C 0.1]
[wt 0.1]
[charaPut D 0,0]
[charaFace D 0]
[charaTalk D]
[se ad478]
[seVolume ad478 0 0.5]
[se ad435]
[seVolume ad435 0 0.4]
[seStop ad435 1.0]
[se ad460]
[seVolume ad460 0 0.7]
[seStop ad460 1.0]
[charaSpecialEffect D appearance 1 0.3]
[wt 1.0]
D???
Hello, everyone.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 6]
[charaFadein B 0.1 1]
Mash
Oh, it's you! I think we met briefly[sr]back at the launch ceremony?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Nemo
That's right. This is Nemo Baker. While she of course specializes in baking bread, she's also proficient at cooking in general.
[k]
Nemo
Thanks to the new magical energy we have to spare, I was able to convert part of Scáthach-Skadi's magecraft workshop into a kitchen.
[k]
Nemo
So with Baker working her magic, even monster meat will be more appetizing than rations. At least, I think so.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 6]
[charaFadein D 0.1 1]
Nemo Baker
Captain, can't you take this more seriously? Delicious food is one of the great joys of life on a ship, right?
[k]
[charaFace D 3]
Nemo Baker
Don't worry, everyone. I'll do my best to make a yummy meal out of whatever ingredients I have to work with.
[k]
Nemo Baker
It's not every day you get to go on a cruise, after all, so the more good memories you make, the better☆
[k]
1I'm still scared, but I do feel a bit better.
2I think I might actually be looking forward[csr]to trying this monster meat now.
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Nemo
So yes, that's the good news.
[k]
[bgmStop BGM_EVENT_77 1.5]
Nemo
Now, the bad news.[sr]I'm afraid there's actually two things to share here.
[k]
[charaFace C 6]
Nemo
First, we now know for sure that we can't currently emerge back into Reality Space.
[k]
1I had a feeling that might be the case given all the damage.
2Because of the damage to the ship?
[bgm BGM_EVENT_81 0.1]
[charaFace C 0]
Nemo
Actually, we wouldn't be able to emerge right now even if the ship were perfectly fine, since the Void Space we're in now has no concept of depth.
[k]
Nemo
Well, specifically, this Void Space is SO deep that it rejects any measurement of depth. The sense of depth we have here now is illusory.
[k]
Nemo
As a result, the Nautilus cannot emerge from this place any more than it can dive deeper.
[k]
[charaFace C 6]
Nemo
Basically, the spells the Paper Moon uses to employ the necessary concepts for emergence are unusable right now.
[k]
Nemo
Any attempt to move up or down either simply won't work, or they'll cause the coordinate axes to freak out and make us crash into a rocky shoal, so we have to be cautious.
[k]
Nemo
The hallmark of submarine warfare is its third dimension, but here it's restricted to a two-dimensional plane akin to traditional maritime warfare.
[k]
[charaFace C 0]
Nemo
So when we encounter enemies, we won't be able to dive down and sneak underneath them or anything like that.
[k]
[charaFace C 5]
Nemo
...All right, now that you're caught up on the first piece of bad news, you're ready to hear the second.
[k]
Nemo
Remember those giant enemies Van Gogh mentioned?[sr]Well, Sonarhime just picked one up.
[k]
1Sonarhime...
2Is she okay?
Nemo
Oh yes, she's fine. She's used to being a living torpedo now, and she's sounding more like a seasoned scout every time.
[k]
[charaFace C 0]
Nemo
You certainly know a lot of interesting people,[sr]don't you, [%1]?
[k]
[charaFace C 5]
Nemo
At any rate, in Reality Space measurements, this giant enemy she discovered looks to be over eighty meters long.
[k]
1Holy cow, that IS huge!
2That's even bigger than your average dragonkin!
Nemo
Yeah. In fact, it's vastly larger than the original Nautilus[line 2]probably twice as big, if the amount of wastewater it's putting out is anything to go by.
[k]
Nemo
So yes, it's huge[line 2]easily big enough to qualify as a bona fide enemy ship. Of course, you may have seen even larger enemies over the course of your travels.
[k]
1I guess Qin Shi Huang was bigger than that.
2I guess the Trees of Emptiness are bigger than that.
Nemo
Well, that does tell me a lot about the trials you've faced to come this far.
[k]
Nemo
At any rate, we should expect giant enemies like this one to bombard us with Noble Phantasm-level attacks, like the kind we saw before.
[k]
Nemo
And given the route we're taking, facing those things in close-quarters combat is inevitable.
[k]
Nemo
Do you think you can handle them, Master?
[k]
1I don't think we'll be able to beat them outright.
2I'll do my best, but my priority will be to keep everyone safe.
[charaFace C 0]
Nemo
I agree. Which is why I think we should consider sending out the acting vice commander, too.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Mash
So you want me to defend everyone in the close combat team against the enemy like before?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Nemo
That's right. If you can hold your ground in close with the enemy, they shouldn't be able to target the ship, either.
[k]
Nemo
That said, Servant combat is[sr][%1]'s domain.
[k]
Nemo
So I'll leave the team formation, and the timing for sending everyone out, up to you.
[k]
1Got it.
2I'll make sure we all make it back safe and sound.
[messageOff]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk off]
[charaDepth G 1]
[charaDepth C 4]
[charaDepth H 2]
[charaDepth B 3]
[charaFace G 0]
[charaFace C 5]
[charaFace H 5]
[charaFace B 7]
[charaFadein G 0.1 -375,0]
[charaFadein C 0.1 -125,0]
[charaFadein H 0.1 125,0]
[charaFadein B 0.1 375,0]
[wt 0.4]
[charaMoveReturn G -375,-4 0.6]
[charaMoveReturn C -125,-4 0.6]
[charaMoveReturn H 125,-4 0.6]
[charaMoveReturn B 375,-4 0.6]
[wt 1.2]
[fadeout black 0.5]
[bgmStop BGM_EVENT_81 0.4]
[wait fade]
[soundStopAll]
[end]