465 lines
11 KiB
Plaintext
465 lines
11 KiB
Plaintext
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$94-05-34-03-1-0
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[soundStopAll]
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[charaSet A 1098181900 1 "Nemo Marine"]
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[charaSet B 8001600 1 Mash]
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[charaSet C 4037000 1 Nemo]
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[charaSet D 1098182300 1 "Nemo Baker"]
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[charaSet E 1098181900 1 "Nemo Marine A"]
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[charaSet F 1098181900 1 "Nemo Marine B"]
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[charaSet G 25004001 1 "Yang Guifei"]
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[charaSet H 25006000 1 "Van Gogh"]
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[scene 55700]
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[fadein black 2.0]
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[wait fade]
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[bgm BGM_EVENT_77 0.1]
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[charaTalk A]
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[charaFace A 1]
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[charaFadein A 0.1 1]
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@Nemo Marine
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Hey guys! Listen to this!
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[k]
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@Nemo Marine
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Professor and the goddess lady said they found a way to convert enemy carcasses from void to reality lickety-split!
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace A 1]
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[charaFace E 3]
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[charaFadein A 0.1 0]
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[charaFadein E 0.1 2]
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@E:[FFFFFF]Nemo Marine
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Wow! So what's that mean?
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[k]
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[charaTalk A]
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@Nemo Marine
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It means we can finally eat the void monsters!
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[k]
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[charaTalk E]
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@E:[FFFFFF]Nemo Marine
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Oh man, that's gonna suck for you, Master! I didn't even eat monster meat back on the Mysterious Island!
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[k]
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?1:Monster meat, huh...
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?2:I guess meat's back on the menu...
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?!
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[messageOff]
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[charaFadeout A 0.1]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 1]
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[charaFadein B 0.4 1]
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@Mash
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There you are, Master![twt 0.5][charaFace B 12][sr]Oh, you look tired. Is something wrong?
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[k]
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[charaFace B 2]
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@Mash
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D-did you get groggy from one of the Nemo Marine's surprisingly strong drinks, like I did!?
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[k]
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?1:Don't worry about your drunken episode, Mash. Really, it's okay.
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[charaFace B 8]
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@Mash
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Thank you for being so understanding, Master. I'll be more careful about what I drink in the future. At any rate...
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[k]
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?2:No, the Marines and I were just working out a little.
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[charaFace B 13]
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@Mash
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That sounds like a great way to stay fit in an enclosed space like a submarine. I'd love to join you, but first...
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[k]
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?!
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[charaFace B 1]
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@Mash
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Captain Nemo just made an important discovery, and he's called an emergency briefing on the bridge. Come on!
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[k]
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[messageOff]
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[bgm BGM_EVENT_77 1.0 0.2]
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[fadeout black 1.0]
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[wait fade]
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[charaFadeout B 0.1]
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[scene 99002]
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[wt 1.0]
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[bgm BGM_EVENT_77 1.0 1.0]
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[fadein black 1.0]
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[se ad8]
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[wait fade]
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[wt 1.0]
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[charaTalk C]
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[charaFace C 1]
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[charaFadein C 0.1 1]
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@Nemo
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Hey there, Acting Commander. Thanks for playing with the Marines. I know they can be a little rambunctious sometimes.
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[k]
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[charaFace C 0]
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@Nemo
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Anyway, I have good news and bad news.[sr]Which would you like to hear first?
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[k]
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?1:Is the good news monster meat?
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?2:Does the good news have anything to do[csr]with our new monster meat menu?
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?!
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[charaFace C 5]
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@Nemo
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So the catfish is already out of the bag, huh? I'll have to tighten up the ship's security protocol when I get a chance.
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[k]
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[charaFace C 1]
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@Nemo
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Still, the situation is better than I expected.[sr]A lot better.
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[k]
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@Nemo
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See, we're not just going to eat or burn up the monster carcasses we collected as they are.
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[k]
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@Nemo
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I know Van Gogh said we could eat them as-is, but it turns out she can only do that because of her unique Spirit Origin.
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[k]
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[charaFace C 6]
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@Nemo
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When Professor took a look at a sample of Van Gogh's blood, she found it could convert void beings[line 2]that is, imaginary beings[line 2]into real ones.
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[k]
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@Nemo
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After further research, she managed to extract all sorts of useful real materials from void enemy carcasses.
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[k]
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@Nemo
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It's kind of amazing, really. We now have renewable sources of organic matter, minerals, magical energy, and safe-to-eat cuts of meat, so our resource problem is solved.
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[k]
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[charaFace C 0]
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@Nemo
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This kind of practical experiment has never even been attempted in the history of void-related magecraft, let alone succeeded to this degree. So yes, that's the good news.
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[k]
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?1:Yay, just what I always wanted: void monster steak.
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?2:Oh yeah, that's...great news. Really great.[csr](Trying to convince yourself)
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?!
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@Nemo
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I see you're not too happy about this, either.
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[k]
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[charaFace C 6]
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@Nemo
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Osakabehime and Scáthach-Skadi were pretty stubborn about not wanting to try it or make you eat it, either.
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 12]
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[charaFadein B 0.1 1]
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@Mash
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We've, um, certainly hunted monsters for food in past Singularities, but these are an especially unusual case.
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[k]
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@Mash
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I mean, these creatures live in a sea that drives us mad if we just look at it. I don't think we can blame anyone for being, well, hesitant.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 1]
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[charaFadein C 0.1 1]
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@Nemo
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Which is why I decided to do...this.
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[k]
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[messageOff]
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[se ade25]
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[wt 0.5]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaPut D 0,0]
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[charaFace D 0]
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[charaTalk D]
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[se ad478]
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[seVolume ad478 0 0.5]
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[se ad435]
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[seVolume ad435 0 0.4]
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[seStop ad435 1.0]
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[se ad460]
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[seVolume ad460 0 0.7]
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[seStop ad460 1.0]
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[charaSpecialEffect D appearance 1 0.3]
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[wt 1.0]
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@D:???
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Hello, everyone.
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 6]
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[charaFadein B 0.1 1]
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@Mash
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Oh, it's you! I think we met briefly[sr]back at the launch ceremony?
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 1]
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@Nemo
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That's right. This is Nemo Baker. While she of course specializes in baking bread, she's also proficient at cooking in general.
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[k]
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@Nemo
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Thanks to the new magical energy we have to spare, I was able to convert part of Scáthach-Skadi's magecraft workshop into a kitchen.
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[k]
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@Nemo
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So with Baker working her magic, even monster meat will be more appetizing than rations. At least, I think so.
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 6]
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[charaFadein D 0.1 1]
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@Nemo Baker
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Captain, can't you take this more seriously? Delicious food is one of the great joys of life on a ship, right?
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[k]
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[charaFace D 3]
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@Nemo Baker
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Don't worry, everyone. I'll do my best to make a yummy meal out of whatever ingredients I have to work with.
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[k]
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@Nemo Baker
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It's not every day you get to go on a cruise, after all, so the more good memories you make, the better☆
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[k]
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?1:I'm still scared, but I do feel a bit better.
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?2:I think I might actually be looking forward[csr]to trying this monster meat now.
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?!
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 1]
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@Nemo
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So yes, that's the good news.
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[k]
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[bgmStop BGM_EVENT_77 1.5]
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@Nemo
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Now, the bad news.[sr]I'm afraid there's actually two things to share here.
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[k]
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[charaFace C 6]
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@Nemo
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First, we now know for sure that we can't currently emerge back into Reality Space.
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[k]
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?1:I had a feeling that might be the case given all the damage.
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?2:Because of the damage to the ship?
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?!
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[bgm BGM_EVENT_81 0.1]
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[charaFace C 0]
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@Nemo
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Actually, we wouldn't be able to emerge right now even if the ship were perfectly fine, since the Void Space we're in now has no concept of depth.
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[k]
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@Nemo
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Well, specifically, this Void Space is SO deep that it rejects any measurement of depth. The sense of depth we have here now is illusory.
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[k]
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@Nemo
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As a result, the Nautilus cannot emerge from this place any more than it can dive deeper.
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[k]
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[charaFace C 6]
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@Nemo
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Basically, the spells the Paper Moon uses to employ the necessary concepts for emergence are unusable right now.
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[k]
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@Nemo
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Any attempt to move up or down either simply won't work, or they'll cause the coordinate axes to freak out and make us crash into a rocky shoal, so we have to be cautious.
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[k]
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@Nemo
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The hallmark of submarine warfare is its third dimension, but here it's restricted to a two-dimensional plane akin to traditional maritime warfare.
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[k]
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[charaFace C 0]
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@Nemo
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So when we encounter enemies, we won't be able to dive down and sneak underneath them or anything like that.
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[k]
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[charaFace C 5]
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@Nemo
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...All right, now that you're caught up on the first piece of bad news, you're ready to hear the second.
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[k]
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@Nemo
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Remember those giant enemies Van Gogh mentioned?[sr]Well, Sonarhime just picked one up.
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[k]
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?1:Sonarhime...
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?2:Is she okay?
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?!
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@Nemo
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Oh yes, she's fine. She's used to being a living torpedo now, and she's sounding more like a seasoned scout every time.
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[k]
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[charaFace C 0]
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@Nemo
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You certainly know a lot of interesting people,[sr]don't you, [%1]?
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[k]
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[charaFace C 5]
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@Nemo
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At any rate, in Reality Space measurements, this giant enemy she discovered looks to be over eighty meters long.
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[k]
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?1:Holy cow, that IS huge!
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?2:That's even bigger than your average dragonkin!
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?!
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@Nemo
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Yeah. In fact, it's vastly larger than the original Nautilus[line 2]probably twice as big, if the amount of wastewater it's putting out is anything to go by.
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[k]
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@Nemo
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So yes, it's huge[line 2]easily big enough to qualify as a bona fide enemy ship. Of course, you may have seen even larger enemies over the course of your travels.
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[k]
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?1:I guess Qin Shi Huang was bigger than that.
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?2:I guess the Trees of Emptiness are bigger than that.
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?!
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@Nemo
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Well, that does tell me a lot about the trials you've faced to come this far.
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[k]
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@Nemo
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At any rate, we should expect giant enemies like this one to bombard us with Noble Phantasm-level attacks, like the kind we saw before.
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[k]
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@Nemo
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And given the route we're taking, facing those things in close-quarters combat is inevitable.
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[k]
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@Nemo
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Do you think you can handle them, Master?
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[k]
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?1:I don't think we'll be able to beat them outright.
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?2:I'll do my best, but my priority will be to keep everyone safe.
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?!
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[charaFace C 0]
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@Nemo
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I agree. Which is why I think we should consider sending out the acting vice commander, too.
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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@Mash
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So you want me to defend everyone in the close combat team against the enemy like before?
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 1]
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@Nemo
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That's right. If you can hold your ground in close with the enemy, they shouldn't be able to target the ship, either.
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[k]
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@Nemo
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That said, Servant combat is[sr][%1]'s domain.
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[k]
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@Nemo
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So I'll leave the team formation, and the timing for sending everyone out, up to you.
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[k]
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?1:Got it.
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?2:I'll make sure we all make it back safe and sound.
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?!
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[messageOff]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk off]
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[charaDepth G 1]
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[charaDepth C 4]
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[charaDepth H 2]
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[charaDepth B 3]
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[charaFace G 0]
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[charaFace C 5]
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[charaFace H 5]
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[charaFace B 7]
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[charaFadein G 0.1 -375,0]
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[charaFadein C 0.1 -125,0]
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[charaFadein H 0.1 125,0]
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[charaFadein B 0.1 375,0]
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[wt 0.4]
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[charaMoveReturn G -375,-4 0.6]
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[charaMoveReturn C -125,-4 0.6]
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[charaMoveReturn H 125,-4 0.6]
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[charaMoveReturn B 375,-4 0.6]
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[wt 1.2]
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[fadeout black 0.5]
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[bgmStop BGM_EVENT_81 0.4]
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[wait fade]
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[soundStopAll]
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[end]
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