fgo-game-data/ScriptActionEncrypt/03/0300120410.txt

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2024-05-13 08:05:49 +00:00
03-00-12-04-1-0
[soundStopAll]
[enableFullScreen]
[charaSet A 1098235000 1 Kadoc]
[charaSet B 9005001 1 Holmes]
[charaSet C 1098242600 1 "Zhang Jue"]
[charaSet D 1098124510 1 "Da Vinci"]
[charaSet E 98001000 1 Mash]
[charaSet F 1098123000 1 Meunière]
[charaSet G 1098123200 1 Goredolf]
[charaSet H 1098234310 1 Archer-Class]
[charaSet I 1098124510 1 "Transmission Dummy"]
[imageSet L back10000 1]
[sceneSet M 107600 1]
[charaSet N 1098242600 1 "Zhang Jue_Closeup"]
[charaSet O 1098158200 1 Sion]
[charaScale L 1.1]
[charaScale M 1.3]
[charaScale N 1.3]
[charaDepth L 1]
[charaDepth A 2]
[charaDepth H 4]
[charaDepth C 2]
[charaDepth M 3]
[charaDepth N 4]
[charaSet T 1098124510 1 "Effect Dummy"]
[imageSet U back10000 1]
[charaScale U 1.05]
[imageSet V back10000 1]
[charaScale V 1.05]
[imageSet X back10000 1]
[charaFilter X silhouette FF000080]
[cameraMove 0.1 0,0 1.01]
[charaPut T 1]
[charaEffect T bit_talk_41_fs]
[scene 107600]
[se ad443]
[seVolume ad443 0 0]
[seVolume ad443 1.0 1.0]
[fadein black 1.0]
[wait fade]
[bgm BGM_EVENT_80 0.1]
[wt 1.0]
[wipeout rectangleStripLeftToRight 0.4 1]
[seVolume ad443 0.4 0.2]
[wait wipe]
[charaPut T 1200,1200]
[wt 0.2]
[wipein rectangleStripRightToLeft 0.4 1]
[wait wipe]
[charaScale H 1.0]
[charaTalk H]
[charaFace H 0]
[charaFadein H 0.1 -100,0]
Archer-Class
There! I see them!
[k]
[messageOff]
[wipeout rectangleStripRightToLeft 0.4 1]
[wait wipe]
[charaFadeout H 0.1]
[wt 0.2]
[charaPut T 1]
[wipein rectangleStripLeftToRight 0.4 1]
[seVolume ad443 0.4 0.4]
[wait wipe]
[charaDepth H 1]
[charaTalk A]
[charaFace A 8]
[charaFadein A 0.1 1]
Kadoc
Dammit! If the bow's any indication, that's an Archer!
[k]
Kadoc
It'd also explain how they saw us from so far away without Clairvoyance!
[k]
1I can't believe our luck!
[charaFace A 2]
Kadoc
You said it! We have all this space to run, and somehow we barged right into a Servant on patrol while we're making our escape!
[k]
[charaFace A 5]
Kadoc
...Or was this part of Moriarty's plan all along? Ah, screw it! We just need to run!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 2]
[charaFadein B 0.1 1]
Holmes
We're almost in the clear! A little farther, and we'll be in that forest!
[k]
1What do we do after that!?
[charaFace B 5]
Holmes
I am sorry to say I don't have a specific plan in mind, but I can at least think of a few possibilities!
[k]
[charaFace B 2]
Holmes
For the moment, our focus must be on survival!
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 8]
[charaFadein A 0.1 1]
[charaFadeTime L 0.2 0.5]
[seVolume ad443 0.2 0.2]
Kadoc
(Camouflage... A smoke screen... A flash bomb... Dammit, none of those'll be enough!)
[k]
Kadoc
(Maybe the smoke screen'll do it if we can make it to the woods first...?)
[k]
[messageOff]
[charaFadeout A 0.1]
[charaFadeout L 0.2]
[seVolume ad443 0.1 0.4]
[wt 0.4]
1We're almost to the forest!
[bgmStop BGM_EVENT_80 1.5]
[seStop ad443 0.1]
[se ad671]
[seStop ad671 0.5]
[shake 0.05 3 3 0.3]
[charaPut T 1200,1200]
[charaEffectStop T bit_talk_41]
[wt 0.8]
[cueSe SE_22 22_ad1174]
[wt 1.0]
[se bac31]
[effect bit_talk_taoism]
[se ad1009]
[wt 1.0]
[seStop ad1009 1.5]
[wt 1.0]
[se ad632]
[seStop ad632 2.0]
[charaScale X 1.5]
[charaPut X 0,-200]
[effect bit_talk_lightning_01r_fs]
[charaFadeTime X 0.4 0.8]
[wt 0.4]
[effectStop bit_talk_lightning_01r_fs]
[charaFadeout X 0.4]
[wt 1.0]
C???
My, my, this won't do at all. I thought we'd have more time before the people of Proper Human History showed up.
[k]
[messageOff]
[effectDestroy bit_talk_taoism]
[bgm BGM_EVENT_122 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.4 1]
[wt 0.7]
C???
I must say, this does take me back to the time of the Three Kingdoms.
[k]
C???
And yes, I'm aware of how much trouble that period was to go through. Which is exactly why I'd rather things not get any more complicated than they already are.
[k]
[messageOff]
[se ad181]
[shake 0.03 1 1 0.7]
[se ad632]
[seVolume ad632 0 0.5]
[seStop ad632 2.0]
[effect bit_talk_lightning_01r_fs]
[wt 1.4]
[effectStop bit_talk_lightning_01r_fs]
1I can't move...!
[charaFace C 7]
C???
While the Azure Sky may already be dead, I'm afraid our Revenge Realm still has yet to achieve supremacy.
[k]
1Don't worry about me, Holmes! Get out of here!
[messageOff]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 6]
[charaFadein B 0.1 1]
[wt 0.7]
[charaFace B 5]
Holmes
...Understood!
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
Kadoc
Huh!? Are you serious!?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 2]
[charaFadein B 0.1 1]
Holmes
Follow me, Mr. Zemlupus! And as for you, here! A little parting gift!
[k]
[messageOff]
[se ad443]
[seStop ad443 0.7]
[charaMove B -64,0 0.2]
[charaFadeout B 0.2]
[wt 0.5]
[cueSe Battle bac449]
[cueSeVolume bac449 0 0.7]
[wt 0.4]
[cueSeStop bac449 0.4]
[cueSe Battle bac450]
[cueSeVolume bac450 0 0.7]
[wt 0.4]
[charaRoll I 205]
[charaPut I 150,-550]
[charaEffect I bit_talk_gram_slash_03_fs]
[wt 0.4]
[cueSeStop bac450 0.4]
[flashin once 0.1 0.3 9effffFA 9effff80]
[wt 0.1]
[se bac394]
[charaTalk H]
[charaFace H 0]
[charaFadein H 0 1]
[charaShake H 0.04 3 3 0.7]
[wt 0.7]
Archer-Class
Guh!
[k]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 6]
[charaFadein C 0.1 1]
C???
Hngh!
[k]
[messageOff]
[cueSe Battle bac450]
[cueSeVolume bac450 0 0.7]
[wt 0.7]
[flashin once 0.1 0.3 9effffFA 9effff80]
[wt 0.1]
[se ad32]
[effect bit_talk_14]
[charaShake C 0.04 2 2 0.4]
[wt 0.5]
[cueSeStop bac450 0.4]
[charaFadeout C 0.1]
[wt 0.1]
[charaRoll I 0]
[charaPut I 0,0]
[charaTalk H]
[charaFace H 0]
[charaFadein H 0.1 1]
Archer-Class
M-my eyes!
[k]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk depthOff]
[charaTalk C]
[charaFace H 0]
[charaFadeinFSL H 0.1 0]
[charaFace C 5]
[charaFadeinFSR C 0.1 2]
C???
Leave them.
[k]
[charaFace H 0]
Archer-Class
But Lord Zhang Jue!
[k]
1Zhang Jue!
[messageOff]
[charaTalk off]
[overlayFadein U 0.1 0,-850]
[overlayFadein V 0.1 0,850]
[charaMove U 0,-760 1.0]
[charaMove V 0,760 1.0]
[charaFadein M 1.0 -150,-250]
[charaFace N 1]
[charaFadein N 1.0 20,-20]
[charaMove M -170,-250 1.0]
[charaMove N 0,-20 1.0]
[wt 1.0]
[charaFadeout H 0.1]
[charaFace C 0]
[charaFadein C 0.1 1]
Zhang Jue
Oho. So, you know who I am, [&boy:girl]?
[k]
Zhang Jue
You must be a believer then.
[k]
2Zhang Jue...?
[messageOff]
[charaTalk off]
[overlayFadein U 0.1 0,-850]
[overlayFadein V 0.1 0,850]
[charaMove U 0,-760 1.0]
[charaMove V 0,760 1.0]
[charaFadein M 1.0 -150,-250]
[charaFace N 4]
[charaFadein N 1.0 20,-20]
[charaMove M -170,-250 1.0]
[charaMove N 0,-20 1.0]
[wt 1.0]
[charaFadeout H 0.1]
[charaFace C 0]
[charaFadein C 0.1 1]
Zhang Jue
Never heard of me, hm? Well, I can't blame you for that.
[k]
[charaFace N 0]
[charaFace C 0]
Zhang Jue
Indeed, I am Zhang Jue, the Taoist-turned-Caster of the Yellow Turbans.
[k]
[messageOff]
[charaFadeout U 1.0]
[charaFadeout V 1.0]
[charaFadeout N 1.0]
[charaFadeout M 1.0]
[wt 1.5]
[charaFace C 0]
[charaTalk depthOn]
[charaTalk on]
[charaTalk C]
Zhang Jue
And you must be the Master of Proper Human History.[sr]Perhaps I should just kill you now...
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk H]
[charaFace H 0]
[charaFadein H 0.1 1]
Archer-Class
Maybe we should present [&him:her] to Lady Kriemhild first?
[k]
Archer-Class
Just knowing [&he:she] fights for Proper Human History[sr]makes my blood boil too, but even so.
[k]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Zhang Jue
Yes, I suppose we should. Take [&him:her] away.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk H]
[charaFace H 0]
[charaFadein H 0.1 1]
Archer-Class
Yes, sir!
[k]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Zhang Jue
...Oh, right. Are you accustomed to torture, [&son:girl]?
[k]
1...
[charaFace C 7]
Zhang Jue
You may wish to familiarize yourself sooner rather than later. Waha, wahaha, wahahaha!
[k]
[messageOff]
[wt 1.0]
[bgmStop BGM_EVENT_122 1.5]
[fadeout black 1.5]
[wait fade]
[charaFadeout C 0.1]
[wt 1.5]
[pictureFrame cut063_cinema]
[fadein black 1.5]
[wait fade]
[bgm BGM_EVENT_81 0.1]
[charaTalk B]
[charaFace B 5]
[charaFadein B 0.1 0,-50]
Holmes
It seems we've managed to shake them for the time being...
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 0,-50]
Kadoc
...So what do we do now?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 0,-50]
Holmes
First, we report in.[sr]Can you hear me, Da Vinci?
[k]
[messageOff]
[charaFadeout B 0.1]
[wt 0.1]
[charaPut I 0,-50]
[se ad13]
[wt 0.2]
[charaEffect I bit_talk_10]
[se ad31]
[wt 1.0]
[seStop ad31 0.7]
[se ad562 0.5]
[charaEffect I bit_talk_10_LowLevel]
[wt 0.1]
[charaEffectDestroy I bit_talk_10]
[wt 0.3]
[charaTalk D]
[charaFace D 22]
[charaFadein D 0.1 0,-50]
Da Vinci
...Loud and clear! What in the world happened over there!?
[k]
[messageOff]
[charaFadeout D 0.1]
[wt 0.1]
[charaPut I 1200,1200]
[charaTalk B]
[charaFace B 10]
[charaFadein B 0.1 0,-50]
[wt 1.2]
[charaFace B 5]
Holmes
Well...
[k]
[messageOff]
[bgm BGM_EVENT_81 1.0 0.2]
[fadeout black 1.0]
[wait fade]
[charaFadeout B 0.1]
[charaSet B 98115300 1 Holmes]
[charaSet D 1098124500 1 "Da Vinci"]
[scene 132900]
[wt 1.0]
[bgm BGM_EVENT_81 1.0 1.0]
[fadein black 1.0]
[wait fade]
[charaTalk E]
[charaFace E 15]
[charaFadein E 0.1 0,-50]
Mash
Oh, no!
[k]
[messageOff]
[se ade413 0.7]
[se ade46]
[charaMove E 0,-40 0.2]
[wt 0.4]
[seStop ade46 0.2]
[charaFace E 2]
Mash
I'll...I'll go suit up right now! Please prep the Rayshift for me!
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 2]
[charaFadein D 0.1 0,-50]
Da Vinci
W-wait! Mash, stop!
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 2]
[charaFadein F 0.1 0,-50]
Meunière
The Ortinax still isn't ready for action, remember!?
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 14]
[charaFadein E 0.1 0,-50]
Mash
But if I don't go now, they'll...they'll kill...!
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 5]
[charaFadein G 0.1 0,-50]
Goredolf
I-I'm inclined to agree. This is a disaster, no matter how you look at it.
[k]
Goredolf
Even if the Ortinax isn't exactly tip-top, we need to get [&him:her] out of there ASAP!
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 5]
[charaFadein D 0.1 0,-50]
Da Vinci
...No, I can't sign off on that plan.
[k]
[charaFace D 2]
Da Vinci
Yes, [%1] is invaluable for us, but so is Mash!
[k]
Da Vinci
I absolutely cannot send her into battle with the Ortinax in its present state!
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 5]
[charaFadein E 0.1 0,-50]
Mash
But[line 2]
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 5]
[charaFadein D 0.1 0,-50]
Da Vinci
Mash. Calm down.
[k]
Da Vinci
Take a look at [%1]'s vitals.[sr]What do you see?
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 12]
[charaFadein E 0.1 0,-50]
Mash
...
[k]
[messageOff]
[se ad172]
[wt 1.2]
[seStop ad172 0.3]
[se ad15]
[wt 0.4]
Mash
O-okay. I can see that all [&his:her] vitals are still[sr]trackable.
[k]
Mash
So we know [&he's:she's] still alive.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 5]
[charaFadein D 0.1 0,-50]
Da Vinci
And how's [&he:she] doing mentally?
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 4]
[charaFadein E 0.1 0,-50]
Mash
[&He's:She's] obviously a little concerned, but all still[sr]within standard tolerances.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 7]
[charaFadein G 0.1 0,-50]
Goredolf
So then, [&he's:she's] not worried about dying right this[sr]instant?
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk O]
[charaFace O 5]
[charaFadein O 0.1 0,-50]
Sion
I am also against sending Mash on a hastily improvised rescue mission.
[k]
Sion
According to Sheba's future observations...
[k]
Sion
...[&he:she] will remain alive for at least the next three[sr]days, seven at most, even if we do nothing.
[k]
[charaFadeout O 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 12]
[charaFadein G 0.1 0,-50]
Goredolf
Hmm... I see.
[k]
Goredolf
Well, Sheba's never been wrong before. If that's what it's telling us...
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk O]
[charaFace O 12]
[charaFadein O 0.1 0,-50]
Sion
Right. We may not know the exact situation, since we are only able to see bits and pieces of it, but we do know [&he:she] will remain alive.
[k]
[charaFadeout O 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 25]
[charaFadein D 0.1 0,-50]
Da Vinci
So it all comes down to what we make of this situation, huh? What's your take on it, Holmes?
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaPut I 0,-50]
[charaTalk B]
[charaFace B 5]
[charaFadein B 0.1 0,-50]
Holmes
[&Mr.:Ms.] [%1] will be safe for the time being.
[k]
Holmes
They won't miss a chance to question [&him:her] and learn[sr]what [&he:she] knows. Even if they do decide to kill [&him:her],[sr]it won't be without due process.
[k]
Holmes
That may change if [&he:she] refuses to cooperate,[sr]but I very much doubt that will be the case.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaPut I 1200,1200]
[charaTalk G]
[charaFace G 4]
[charaFadein G 0.1 0,-50]
Goredolf
Mmm... Well, if all three of you are sure about this...
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 8]
[charaFadein E 0.1 0,-50]
Mash
...[sr]...
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 18]
[charaFadein G 0.1 0,-50]
Goredolf
If you're...absolutely sure...
[k]
Goredolf
...Ghh... Gnnn...!
[k]
[charaFace G 16]
Goredolf
Mash!
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 4]
[charaFadein E 0.1 0,-50]
Mash
...Yes, Director?
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 15]
[charaFadein G 0.1 0,-50]
Goredolf
You will not be Rayshifting anywhere until the Ortinax's maintenance is complete.
[k]
Goredolf
With proof that [%1] is alive and well, it would be dangerously foolish to send you into battle with damaged equipment.
[k]
Goredolf
Since [&he'll:she'll] be safe for now, we should make[sr]certain we give our rescue attempt the best possible chance of success.
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 8]
[charaFadein E 0.1 0,-50]
Mash
...Understood...
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 15]
[charaFadein G 0.1 0,-50]
Goredolf
...[sr]...
[k]
[charaFace G 9]
Goredolf
...[&He:She] WILL be okay, right?
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 1]
[charaFadein F 0.1 0,-50]
Meunière
Knowing [%1], definitely.
[k]
Meunière
Just look at how many times [&he's:she's] already cheated[sr]death.
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 12]
[charaFadein G 0.1 0,-50]
Goredolf
And you don't think there's any danger of that[sr]giving [&him:her] a misplaced sense of...invincibility?
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 24]
[charaFadein D 0.1 0,-50]
Da Vinci
If the comms interference ceases, we can try negotiating with [&his:her] captors ourselves.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 4]
[charaFadein G 0.1 0,-50]
Goredolf
They're holding all the cards! How can we possibly negotiate?
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 26]
[charaFadein D 0.1 0,-50]
Da Vinci
We use the most primal and effective negotiating tactic of all time: begging for [&his:her] life.
[k]
[messageOff]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 18]
[charaFadein G 0.1 0,-50]
[wt 1.2]
Goredolf
...All right![charaFace G 15] Let's call that plan B!
[k]
[charaFace G 5]
Goredolf
Right now, I need something to calm my poor stomach!
[k]
[messageOff]
[se ad788 0.5]
[seStop ad788 1.4]
[charaFadeout G 0.4]
[wt 0.4]
[bgmStop BGM_EVENT_81 1.0]
[fadeout black 1.0]
[wait fade]
[charaSet B 9005001 1 Holmes]
[charaSet D 1098124510 1 "Da Vinci"]
[scene 107600]
[wt 1.5]
[fadein black 1.0]
[wait fade]
[bgm BGM_EVENT_70 0.1]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 0,-50]
Kadoc
So they didn't scold you?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 4]
[charaFadein B 0.1 0,-50]
Holmes
Oh, the director gave me a richly deserved earful.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 0,-50]
Kadoc
So what do we do now? Are we gonna go rescue [&him:her]?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 5]
[charaFadein B 0.1 0,-50]
Holmes
No. We'd only be throwing our lives away if we tried. Did you see that Caster?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 0,-50]
Kadoc
The Taoist? I don't know much about Chinese magecraft.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 0,-50]
Holmes
Nor do I. But I did recognize his reference to the Azure Sky already being dead.
[k]
Holmes
It's from an ancient Chinese manifesto. It goes on to say that the Yellow Sky will soon rise.
[k]
Holmes
The Yellow Sky, in this case, refers not to the actual sky, but the leader of a certain religious sect, known far and wide for his exceptional skill in Taoist arts.
[k]
[charaFace B 5]
Holmes
This leader and legendary Taoist was named “Zhang Jue.” His sect's name was Way of the Taiping, or “Great Peace.”
[k]
Holmes
And as long as he's around, it will be next to impossible for us to sneak in undetected.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 7]
[charaFadein A 0.1 0,-50]
Kadoc
Taoist arts, huh...
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 0,-50]
Holmes
Also commonly known as sage arts. I only know of them on a superficial level myself...
[k]
[charaFace B 5]
Holmes
...but suffice to say, charging into his realm without some manner of advantage would be a very poor plan indeed.
[k]
Holmes
That much, I can say for certain.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaPut I 0,-50]
[charaTalk D]
[charaFace D 25]
[charaFadein D 0.1 0,-50]
Da Vinci
We'll see what we can find out on our end, too. So, what ARE you guys going to do now?
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaPut I 1200,1200]
[charaTalk B]
[charaFace B 0]
[charaFace A 0]
[charaFadeinFSL A 0.1 -256,-50]
[charaFadeinFSR B 0.1 256,-50]
Holmes
It's a far cry from what I originally had in mind...but I think we should pay a visit to the Reinstatement Realm.
[k]
[charaFace A 5]
Kadoc
The Reinstatement Realm? I mean, that's fine with me, but why?
[k]
Kadoc
Are you gonna negotiate with them or something?
[k]
[charaFace B 5]
Holmes
I plan to, yes.
[k]
Holmes
There is one thing nagging at me, however. One thing I need to look into before anything else.
[k]
[charaFace A 0]
Kadoc
What's that?
[k]
[charaFace B 6]
Holmes
What exactly do they mean by “reinstatement”?
[k]
[messageOff]
[bgmStop BGM_EVENT_70 1.0]
[charaFace B 8]
[wt 1.2]
[charaFace B 5]
Holmes
...Come now.
[k]
[bgm BGM_KYOSU_1 0.1]
Holmes
If we can convince them to help us...
[k]
Holmes
...we will have many more options available with which to rescue [%1].
[k]
[charaFace A 0]
Kadoc
...Yeah, I guess you're right.
[k]
[charaFace B 2]
Holmes
Let's go, Kadoc. We've no time to lose!
[k]
[charaFace A 0]
Kadoc
Okay.
[k]
[messageOff]
[wt 1.0]
[fadeout black 2.0]
[bgmStop BGM_KYOSU_1 2.0]
[wait fade]
[soundStopAll]
[end]