All right, I think that should[sr]be just about enough scraps...
[k]
[charaFace A 0]
@Reines
...but I can already tell from here that the automata and ghosts are getting uncomfortably close.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
@Astraea
There certainly are a lot of them, aren't there.[sr]So what is it you're planning to do, Gray?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 5]
[charaFadein B 0.1 1]
@Gray
Well, like Mr. Babbage said,[sr]that Rhongomyniad is a fake.
[k]
@Gray
Whoever's behind all this probably took the[sr]image of it from [%1]'s memories...
[k]
@Gray
...and fashioned it into an impenetrable[sr]stronghold to hide out in.
[k]
@Gray
But since it's still based on an image of the real Rhongomyniad, I should be able to interfere with it at least a little.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
@El-Melloi II
Imitative magecraft. One of the basic principles of[sr]all magecraft is that like affects like.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 5]
[charaFadein B 0.1 1]
@Gray
Right! Okay, I'm going to use the magical[sr]energy from all the scraps we collected!
[k]
[charaFace B 9]
@Add
Heeheehee, we really gotta concentrate for this one!
[k]
[messageOff]
[bgmStop BGM_EVENT_62 1.0]
[charaTalk off]
[charaFace I 5]
[charaFadein I 0.4 1]
[wt 0.5]
[charaFadeout B 0.7]
[se ad442]
[wt 1.7]
[charaTalk on]
[charaTalk I]
[bgm BGM_EVENT_82 0.1]
[se ade11]
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[wt 0.1]
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[wt 0.2]
[effect bit_talk_starshine 0,50]
[wt 0.8]
[se ad39]
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[fowardEffect bit_talk_21]
[wt 1.0]
[seStop ad39 0.7]
[se ad302]
[backEffect bit_talk_charge_blu]
[wt 2.5]
[se ad85]
[flashin once 1.0 0.4 FFFFFF80 00000000]
[fadeout white 1.0]
[bgm BGM_EVENT_82 1.0 0.5]
[wait fade]
[fowardEffectStop bit_talk_21]
[effectStop bit_talk_lightning_02t]
[backEffectStop bit_talk_charge_blu]
[charaFadeout I 0.1]
[scene 74401]
[wt 2.0]
[fadein white 1.0]
[bgm BGM_EVENT_82 1.0 1.0]
[wait fade]
[wt 1.5]
[cameraMove 1.0 100,-100 1.4]
[wt 1.5]
[backEffect bit_talk_06_blue -100,150]
[wt 1.0]
[se ad14]
[shake 0.05 3 3 0]
[wt 0.5]
[se ad474]
[flashin once 0.2 0.2 FFFFFF80 00000000]
[wt 0.5]
[flashin once 0.2 0.2 FFFFFF80 00000000]
[wt 1.5]
[flashin once 1.0 0.4 FFFFFF80 00000000]
[seStop ad474 1.0]
[wt 1.0]
[seStop ad14 0.5]
[seStop ad153 0.5]
[shakeStop]
[backEffectStop bit_talk_06_blue]
[scene 74402 0.8]
[wt 3.0]
[fadeout black 0.3]
[wait fade]
[cameraHome 0.1]
[scene 74100]
[wt 0.1]
[fadein black 0.3]
[wait fade]
[charaTalk A]
[charaFace A 6]
[charaFadein A 0.1 1]
@Reines
She did it! The Rhongomyniad's outer shell has cracked, and there's a crystal staircase leading up to the top!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk I]
[charaFace I 5]
[charaFadein I 0.1 1]
@I:Gray
This was the best I could do on short notice, but we should still be able to use it to reach the interior.
[k]
[charaFadeout I 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
@Astraea
In that case, I'd better go[sr]all out right from the start.
[k]
[messageOff]
[se ad632]
[charaEffect C bit_talk_charge_blu]
[wt 2.0]
[se ad29]
[seStop ad632 2.0]
[charaChange C 9008001 0 fade 1.0]
[wait charaChange C]
[charaEffectStop C bit_talk_charge_blu]
[wt 1.5]
@Astraea
I don't see any point in holding back now[sr]that we've come this far, after all.
[k]
@Astraea
What about you, El-Melloi II?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
@El-Melloi II
I'm afraid this is as far as I go. Zhuge Liang's Spirit Origin still hasn't recovered, so I'd only slow the rest of you down.
[k]
@El-Melloi II
But I have every confidence that my adoptive sister and apprentice will be just as capable in my stead, if not more so.
[k]
[charaFace E 2]
@El-Melloi II
All right, Master, get going!
[k]
?1:On it!
?!
[messageOff]
[se ad59]
[fadeout black 1.0]
[bgm BGM_EVENT_82 1.0 0.5]
[wait fade]
[seStop ad59 1.0]
[wt 1.0]
[charaFace E 0]
[charaPut E 0,-50]
[pictureFrame cut063_cinema]
[fadein black 1.0]
[bgm BGM_EVENT_82 1.0 1.0]
[wait fade]
[wt 0.7]
[charaFace E 1]
[wt 1.0]
[se ad95]
[seStop ad95 1.5]
[charaMove E 50,-50 0.5]
[charaFadeout E 0.4]
[wt 2.0]
[fadeout black 1.0]
[bgmStop BGM_EVENT_82 1.0]
[wait fade]
[charaFadeout E 0.1]
[wt 0.5]
[seStop ad184 0.5]
[scene 73900]
[wt 1.5]
[fadein black 1.0]
[wait fade]
[bgm BGM_EVENT_80 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.4 0,-50]
[se ad67]
[wt 0.5]
[seStop ad67 0.7]
[wt 0.4]
@Babbage
I'm going to stay here and protect my people. Now is the time to make use of all the security devices I installed throughout my kingdom!
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 0,-50]
@El-Melloi II
You're a strange man, Babbage.
[k]
@El-Melloi II
You acknowledge that this impossible dream needs to be nipped in the bud, yet you're still determined to protect it to the very end.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 0,-50]
@Babbage
Of course. This dream may be impossible,[sr]but the people living within it are very real.
[k]
@Babbage
Thus, as a Heroic Spirit sworn to keep humanity safe, it is my duty to protect them until the dream comes to an end.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 1]
[charaFadein E 0.1 0,-50]
@El-Melloi II
Well said. I may not be much help in battle,[sr]but I'll offer my tactical expertise to assist you.
[k]
[messageOff]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 0]
[se ad73]
[charaPut F 0,-50]
[charaEffect F bit_talk_quickmove]
[charaSpecialEffect F appearanceReverse 1 0.25]
[wt 0.4]
@Kerry
I'll help too.
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 0,-50]
@El-Melloi II
Are you sure?
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 0,-50]
@Kerry
It's what my client wanted.[sr]...Say, have we met before?
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 0,-50]
@El-Melloi II
No, I'm quite sure we haven't. And, frankly,[sr]if we have, that is not important at the moment.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 0,-50]
@Kerry
Yes, that is true. All right, tactician,[sr]I'll be counting on your help out there.
[k]
[messageOff]
[fadeout black 0.4]
[bgm BGM_EVENT_80 0.4 0.5]
[wait fade]
[charaFadeout E 0.1]
[charaFadeout F 0.1]
[scene 72800]
[charaTalk depthOn]
[charaSet C 5004002 1 "Nursery Rhyme"]
[charaSet D 1098166100 1 "Masked Ghost"]
[charaSet E 1098166100 1 "Masked Ghost"]
[charaSet F 1098165800 1 "Antique Automata"]
[charaSet I 7006001 1 Kintoki]
[wt 0.5]
[fadein black 0.4]
[bgm BGM_EVENT_80 0.4 1.0]
[wait fade]
[wt 0.4]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 0,-20]
[wt 0.2]
[se ad21]
[wt 1.0]
[se ad28]
[seStop ad28 0.5]
[effect bit_talk_throwing 0,0 V]
[wipeFilter cinema 0.5 0]
[flashin once 0.1 0.3 FFFFFFAF FFFFFF00]
[se bac17]
[charaShake D 0.05 3 3 0.5]
[wt 0.5]
[wipeOff]
[wt 0.1]
[se ad42]
[charaSpecialEffect D enemyErasure 1 1.5]
[wait charaSpecialEffect D]
[wt 0.5]
[charaTalk depthOff]
[charaDepth D 1]
[charaDepth E 2]
[charaDepth F 3]
[charaFace D 0]
[charaFace E 0]
[charaFace F 0]
[se ad21]
[charaFadein D 0.4 -350,-20]
[wt 0.3]
[charaFadein E 0.4 350,-20]
[wt 0.3]
[se ad66]
[charaFadein F 0.4 0,-170]
[wt 0.4]
[seStop ad66 0.4]
[wt 1.7]
[charaFadeout D 0.1]
[charaFadeout E 0.1]
[charaFadeout F 0.1]
[wt 0.5]
[charaTalk on]
[charaTalk C]
[charaFace C 1]
[charaFadein C 0.4 0,-50]
[wt 0.4]
@Nursery Rhyme
Monsters and dollies and ghosts, oh my!
[k]
[messageOff]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 1]
[charaFadein G 0.4 0,-50]
@Jack
Oh boy, so many friends to dismember!
[k]
[messageOff]
[wipeout rectangleStripUpToDown 0.5 1.0]
[wait wipe]
[charaFadeout G 0.1]
[charaTalk H]
[charaFace H 8]
[charaFadein H 0.1 0,10]
[scene 28304]
[wt 0.3]
[wipein rectangleStripDownToUp 0.5 1.0]
[wait wipe]
@Bunyan
Yay! It's like an all-you-can-squish buffet!
[k]
[messageOff]
[wipeout rectangleStripDownToUp 0.5 1.0]
[wait wipe]
[charaFadeout H 0.1]
[scene 72800]
[wt 0.3]
[wipein rectangleStripUpToDown 0.5 1.0]
[wait wipe]
[wt 0.5]
[charaTalk off]
[charaFace D 0]
[charaFadein D 0.1 -256,-20]
[charaFace E 0]
[charaFadein E 0.1 256,-20]
[wt 1.0]
[se ad64]
[se bac138]
[effect bit_talk_12_yellow_L -250,-30]
[charaShake D 0.05 3 3 0.5]
[se ad63]
[seStop ad63 1.0]
[wipeFilter cinema 0.5 0]
[flashin once 0.1 0.2 FFFFFFAF FFFFFF00]
[effect bit_talk_lightning_03g -210,50]
[wt 0.3]
[se bac138]
[effect bit_talk_12_yellow_R 250,-30]
[charaShake E 0.05 3 3 0.5]
[se ad63]
[seStop ad63 1.0]
[flashin once 0.1 0.2 FFFFFFAF FFFFFF00]
[effect bit_talk_lightning_03g 230,50]
[seStop ad64 0.5]
[wt 0.8]
[wipeOff]
[se ad42]
[charaSpecialEffect D enemyErasure 1 1.5]
[charaSpecialEffect E enemyErasure 1 1.5]
[wait charaSpecialEffect D]
[wait charaSpecialEffect E]
[wt 0.5]
[charaTalk on]
[charaTalk I]
[charaFace I 1]
[charaFadein I 0.4 0,-50]
[wt 0.4]
@Sakata Kintoki
I like that! This is a truly golden party![sr]I could do this all night!
[k]
[messageOff]
[fadeout black 0.4]
[bgm BGM_EVENT_80 0.4 0.5]
[wait fade]
[charaFadeout I 0.1]
[scene 73200]
[charaSet C 1002000 1 Queen]
[charaSet E 1098165400 1 Shakespeare]
[charaSet F 1098165800 1 "Antique Automata"]
[charaSet G 1098165800 1 "Antique Automata"]
[charaSet H 1098165800 1 "Antique Automata"]
[wt 0.5]
[fadein black 0.4]
[bgm BGM_EVENT_80 0.4 1.0]
[wait fade]
[wt 0.4]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.4 0,-50]
[wt 0.4]
@Queen
I am surprised it is so quiet here. I would have thought there would be far more commotion, yet the partygoers are carrying on as if nothing is happening.
[k]
[messageOff]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.4 0,-50]
[wt 0.4]
@Shakespeare
That is because these fine patchwork people know how best to live their lives!
[k]
@Shakespeare
All the world's a stage, and all[sr]the men and women merely players!
[k]
[messageOff]
[charaFadeout E 0.1]
[wt 0.8]
[se ad21]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.4 0,-20]
[wt 1.0]
[se bac25]
[wt 0.3]
[se bac25]
[fowardEffect bit_shot_01]
[wipeFilter cinema 0.5 0]
[flashin once 0.1 0.3 CC3300AF CC330000]
[wt 0.1]
[flashin once 0.1 0.3 CC3300AF CC330000]
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[fowardEffectStop bit_shot_01]
[wipeOff]
[se ad42]
[charaSpecialEffect D enemyErasure 1 1.5]
[wait charaSpecialEffect D]
[wt 0.7]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 0,-50]
@Shakespeare
There are only so many monsters making their way towards this patchwork. The two of us should be able to see to them quite readily.