534 lines
9.2 KiB
Plaintext
534 lines
9.2 KiB
Plaintext
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$03-00-12-14-6-0
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[soundStopAll]
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[enableFullScreen]
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[charaSet A 1043000 1 Roland]
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[charaSet B 4004001 1 Astolfo]
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[charaSet C 7007001 1 "Vlad III"]
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[charaSet D 1098234430 1 Lancer-Class]
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[charaSet E 1098234530 1 Caster-Class]
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[charaSet F 1098234730 1 Assassin-Class]
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[charaSet G 1098234820 1 Berserker-Class]
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[charaSet H 1098234820 1 Berserker-Class2]
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[charaSet I 1098234820 1 Berserker-Class3]
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[charaSet S 1098124510 1 "Transmission Dummy"]
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[charaSet T 1098124510 1 "Transmission Dummy"]
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[imageSet O back10000 1 1]
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[charaScale O 1.05]
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[imageSet P back10000 1 1]
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[charaScale P 1.05]
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[scene 154401]
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[fadein black 1.5]
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[wait fade]
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[bgm BGM_EVENT_80 0.1]
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[charaTalk A]
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[charaFace A 5]
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[charaFadein A 0.1 1]
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@Roland
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Well, this isn't good...
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[k]
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@Roland
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Looks like they've assembled people who can smash through.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 0]
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[charaFadein D 0.1 1]
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@Lancer-Class
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This is the west gate! Enemy Berserkers are hammering us with their Noble Phantasms!
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[k]
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@Lancer-Class
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We're pinned down out here, and it's only a matter of time until they break down the gate! We need reinforcements, now!
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 5]
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[charaFadein A 0.1 1]
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@Roland
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I'll be right there! Astolfo, I'm trusting you to hold down the fort here!
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 2]
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[charaFadein B 0.1 1]
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@Astolfo
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You got it!
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 2]
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[charaFadein A 0.1 1]
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@Roland
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Assassin!
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk F]
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[charaFace F 0]
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[charaFadein F 0.1 1]
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@Assassin-Class
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Sir!
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[k]
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 2]
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[charaFadein A 0.1 1]
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@Roland
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Use your Presence Concealment to get behind them and throw them off-balance!
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[k]
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@Roland
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Don't worry about killing them. Just make them think they've got a whole force flanking them!
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk F]
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[charaFace F 0]
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[charaFadein F 0.1 1]
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@Assassin-Class
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Yes, sir!
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[k]
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[messageOff]
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[cueSe Battle ba4]
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[wt 0.1]
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[charaFadeout F 0.7]
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[wt 1.6]
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[charaTalk A]
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[charaFace A 5]
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[charaFadein A 0.1 1]
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@Roland
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All right, I'm heading out for a bit!
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 1]
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[charaFadein B 0.1 1]
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@Astolfo
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See you later! Oh, and we're having curry for dinner tonight, so make sure you're back before the nightingale sings!
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 2]
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[charaFadein A 0.1 1]
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@Roland
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Astolfo, sometimes I have no damn clue what you're talking about.
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[k]
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[messageOff]
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[wt 0.05]
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[charaDepth A 5]
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[charaDepth S 8]
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[charaDepth T 2]
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[se ad678]
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[charaPut S 1]
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[charaEffect S bit_talk_quickmove]
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[wt 0.1]
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[charaSpecialEffect A erasureReverse 1 0.2]
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[wt 0.6]
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[wipeout rectangleStripDownToUp 0.4 1.0]
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[bgm BGM_EVENT_80 0.5 0.5]
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[wait wipe]
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[charaEffectDestroy S bit_talk_quickmove]
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[scene 154100]
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[wt 0.3]
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[wt 0.2]
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[bgm BGM_EVENT_80 0.5 1.0]
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[se ad556]
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[seVolume ad556 0 0]
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[seVolume ad556 0.4 0.5]
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[wipein rectangleStripUpToDown 0.4 1.0]
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[wait wipe]
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[seStop ad556 1.5]
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[wt 1.0]
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[se ad728]
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[seVolume ad728 0 0.2]
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[cueSe Servants_104800 m42604]
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[charaPut S 1]
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[charaTalk A]
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[charaFace A 5]
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[charaFadein A 0.4 0,0]
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[charaMove A 0,-20 0.2]
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[charaEffect S bit_talk_impactlanding 0,-250]
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[shake 0.05 0 2 1.0]
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[wt 2.5]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaPut S 2000,2500]
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[charaPut T 2000,2500]
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[effectDestroy bit_talk_impactlanding]
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[charaTalk off]
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[charaDepth G 6]
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[charaDepth H 5]
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[charaDepth I 4]
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[se ade264]
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[charaFace G 2]
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[charaFace H 2]
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[charaFace I 2]
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[charaFadein G 0.1 1]
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[charaFadeinFSL H 0.1 -350,0]
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[charaFadeinFSR I 0.1 350,0]
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@Berserker-Class
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[i berserker_language_1]
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[k]
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[charaFadeout G 0.1]
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[charaFadeout H 0.1]
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[charaFadeout I 0.1]
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[wt 0.1]
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[charaTalk on]
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[charaTalk A]
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[charaFace A 5]
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[charaFadein A 0.1 1]
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@Roland
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Shaddup! They don't call me Crazy Roland for nothing, you know! I can go just as wild as anyone!
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[k]
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[messageOff]
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[se ad678]
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[wt 0.1]
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[charaMoveScale A 1.1 0.2]
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[charaMove A 0,14 0.2]
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[charaFadeout A 0.2]
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[blur motion 0.2 4 10 0.5 0.6 0.05 100]
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[wt 0.2]
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[blurOff motion 0.1]
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[wt 0.4]
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[charaScale A 1.0]
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@Roland
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D[messageShake 0.05 4 3 0.3][cueSe Battle bac137][effect bit_talk_x_slash01]urendal![wt 0.5] D[messageShake 0.05 4 3 0.3][cueSe Battle bac143][effect bit_talk_x_slash02 0,0 V]urendal![wt 0.5] D[messageShake 0.05 4 3 0.3][cueSe Battle bac128][effect bit_talk_x_slash02]urendal![wt 0.5] K[messageShake 0.05 4 3 0.3][cueSe Battle bac150][effect bit_talk_14]nee strike![wt 0.4] D[messageShake 0.05 4 3 0.3][cueSe Battle bac266][effect bit_talk_x_slash03]urendal![wt 0.5][sr]A[cueSe Battle bac8][effect bit_talk_13] shot to the delicates,[wt 0.5] t[messageShake 0.05 4 3 0.3][cueSe Battle bac211][effect bit_talk_h_slash01_fs]hen another Durendal!
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[k]
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[charaTalk D]
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[charaFace D 0]
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[charaFadein D 0.1 1]
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@Lancer-Class
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Was that blow to the delicates really necessary?
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 2]
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[charaFadein A 0.1 1]
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@Roland
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Nope!
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[k]
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[charaFace A 0]
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@Roland
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But you know how it is when you're raising hell and just want to start throwing out nonsensical attacks, right?
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 0]
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[charaFadein D 0.1 1]
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@Lancer-Class
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I...really don't. Pretty sure that's just you.
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 2]
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[charaFadein A 0.1 1]
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@Roland
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If you say so! Hraaah!
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[k]
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[messageOff]
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[wipeout rectangleStripUpToDown 0.4 1.0]
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[bgm BGM_EVENT_80 0.5 0.5]
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[wait wipe]
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[charaFadeout A 0.1]
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[scene 154401]
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[wt 0.4]
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[bgm BGM_EVENT_80 0.5 1.0]
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[wipein rectangleStripDownToUp 0.4 1.0]
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[wait wipe]
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[wt 0.2]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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@Astolfo
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Ooh, Roland's really going at it, huh? Hey, you there. The Caster and Assassin. Got a moment?
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk off]
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[charaDepth E 4]
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[charaDepth F 5]
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[charaFace E 0]
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[charaFace F 0]
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[charaFadeinFSR F 0.1 2]
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[charaFadeinFSL E 0.1 0]
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@Both
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Sir?
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[k]
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[charaFadeout E 0.1]
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaTalk on]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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@Astolfo
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I want you two to pull Roland out and make him rest up when the time's right[line 2][wt 0.5][charaFace B 4]Well, when he starts[sr]getting tired, really.
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[k]
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@Astolfo
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He always uses WAY more magical energy than you'd expect, so you've gotta stop him before he pushes himself too far.
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[k]
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@Astolfo
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He should know things are not the same as when he was alive, but I think he forgets when he gets all hyped up.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 0]
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[charaFadein E 0.1 1]
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@Caster-Class
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Understood. Is it okay if I use a sedative spell on him then?
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 4]
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[charaFadein B 0.1 1]
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@Astolfo
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Oh, no, don't do that. Those things don't work too well on him.
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[k]
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@Astolfo
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I think...[wt 0.6][charaFace B 1] Yeah, just throw water on him![sr]Then, an Assassin can drag him back!
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 0]
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[charaFadein E 0.1 1]
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@Caster-Class
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Damn, really? Well...understood!
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[k]
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[messageOff]
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[fadeout black 1.0]
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[bgmStop BGM_EVENT_80 1.0]
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[wait fade]
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[charaFadeout E 0.1]
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[charaTalk depthOff]
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[charaDepth A 6]
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[charaDepth F 4]
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[charaDepth O 9]
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[charaDepth P 9]
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[charaDepth D 5]
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[charaDepth S 3]
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[charaDepth C 2]
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[charaFadein O 0.1 0,-760]
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[charaFadein P 0.1 0,760]
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[scene 154100]
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[wt 1.0]
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[fadein black 1.0]
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[wait fade]
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[bgm BGM_EVENT_81 0.1]
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[charaTalk D]
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[charaFace D 0]
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[charaFadein D 0.1 0,-50]
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@Lancer-Class
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It's no use! There're just too many of them![sr]Lord Roland! What should we[line 2]
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[k]
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[se ad416]
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[seVolume ad416 0 0.1]
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@Lancer-Class
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Gaaah! They're taking Roland away...and he's all drenched!
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|||
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[k]
|
|||
|
|
|||
|
[messageOff]
|
|||
|
[charaFadeout D 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk off]
|
|||
|
[charaFace A 5]
|
|||
|
[charaFace F 0]
|
|||
|
[charaFadein A 0.2 -200,-50]
|
|||
|
[charaFadein F 0.2 100,-50]
|
|||
|
[charaShake A 0.02 2 3 0.5]
|
|||
|
[charaMove F 150,-50 0.4]
|
|||
|
[charaMove A -150,-50 0.4]
|
|||
|
[wt 0.6]
|
|||
|
|
|||
|
[charaTalk on]
|
|||
|
@Roland
|
|||
|
I-I'm not done for yet! I can still fight!
|
|||
|
[k]
|
|||
|
|
|||
|
@Assassin-Class
|
|||
|
I know you can, sir, but save it for later!
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout F 0.1]
|
|||
|
[charaFadeout A 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk D]
|
|||
|
[charaFace D 0]
|
|||
|
[charaFadein D 0.1 0,-50]
|
|||
|
@Lancer-Class
|
|||
|
Dammit! I can't believe it's over already!
|
|||
|
[k]
|
|||
|
|
|||
|
[messageOff]
|
|||
|
[bgmStop BGM_EVENT_81 1.5]
|
|||
|
[charaFadeout D 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[se ad922]
|
|||
|
[wt 0.3]
|
|||
|
[wt 0.1]
|
|||
|
[wt 0.6]
|
|||
|
@Vlad III
|
|||
|
Attention, west gate troops. I have just sent you more reinforcements.
|
|||
|
[k]
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
[charaTalk D]
|
|||
|
[charaFace D 0]
|
|||
|
[charaFadein D 0.1 0,-50]
|
|||
|
@Lancer-Class
|
|||
|
Really!? Th-that's great!
|
|||
|
[k]
|
|||
|
|
|||
|
@Lancer-Class
|
|||
|
But I'm afraid it's going to take more than a handful of soldiers to make any diff[line 2]
|
|||
|
[k]
|
|||
|
|
|||
|
[messageOff]
|
|||
|
[se ad133]
|
|||
|
[charaMove O 0,-850 1.0]
|
|||
|
[charaMove P 0,850 1.0]
|
|||
|
[wt 1.5]
|
|||
|
|
|||
|
?1:I'll help too!
|
|||
|
?!
|
|||
|
|
|||
|
[bgm BGM_EVENT_63 0.1]
|
|||
|
|
|||
|
@Lancer-Class
|
|||
|
That Caster...!
|
|||
|
[k]
|
|||
|
|
|||
|
@Lancer-Class
|
|||
|
Okay, can you put up a Bounded Field or help us with the offensive?
|
|||
|
[k]
|
|||
|
|
|||
|
@Lancer-Class
|
|||
|
If nothing else, we could really use suppo[line 2]
|
|||
|
[k]
|
|||
|
|
|||
|
?1:I'm gonna do some summoning!
|
|||
|
?!
|
|||
|
|
|||
|
|
|||
|
[messageOff]
|
|||
|
[se ad29]
|
|||
|
[se ad476]
|
|||
|
[effect bit_talk_summon_fs]
|
|||
|
[wt 2.5]
|
|||
|
|
|||
|
[seStop ad476 0.5]
|
|||
|
[fadeout black 0.5]
|
|||
|
[bgmStop BGM_EVENT_63 0.4]
|
|||
|
[wait fade]
|
|||
|
[soundStopAll]
|
|||
|
[end]
|