fgo-game-data/ScriptActionEncrypt/91/9120340140.txt

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2022-05-06 08:05:31 +00:00
91-20-34-01-4-0
[soundStopAll]
[charaSet A 2034000 1 Tell]
[charaSet B 2034000 1 Tell_Silhouette]
[charaSet C 1098183600 1 Enemy]
[charaSet D 1098183600 1 Enemy_Silhouette]
[imageSet J back10000 1]
[charaScale J 1.01]
[charaScale B 1.4]
[charaScale D 1.4]
[scene 20820]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
[fadein black 1.5]
[wait fade]
[wt 0.2]
[bgm BGM_EVENT_81 0.1]
Tell
...Whatever you do, don't move a muscle.[sr]Don't turn around, don't even make a sound.
[k]
1(What in the world's going on?)
2(...!!!)
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[se ad57]
[seVolume ad57 0 0.7]
[wt 0.9]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.8 60,0]
[charaMove C 1 0.8]
[charaShake C 0.04 0 3 0.8]
[wt 1.2]
[seStop ad57 0.2]
[se ade215]
[wt 2.5]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
[bgm BGM_EVENT_81 0.7 0.7]
[wt 0.7]
[charaFadein J 0.1 0,-200]
[charaFadeTime J 0.3 0.7]
[wt 0.2]
Tell
(This pressure is intense... That thing's got to be the biggest predator on the mountain or something like it.)
[k]
[charaFace A 4]
Tell
(Why'd it show up out of nowhere like this?[sr]No, never mind that now. It's not important.)
[k]
[charaFace A 5]
Tell
(What's important is that it's in a real bad[sr]spot[line 2]way too damn close to [%1]!)
[k]
Tell
(It's obviously got [&him:her] in its sights.[sr]One wrong move, and [&he:she] could easily end up dead.)
[k]
Tell
(I can't wait around for it to make a move.[sr]It could attack Master at any moment.)
[k]
Tell
(I don't have time to move to the best vantage point.[sr]If I'm gonna shoot it, it's gotta be now. But...)
[k]
[charaFace A 4]
Tell
(Ugh, dammit, why'd it have to choose that spot?[sr] If I take the shot from here and miss, it'll hit[sr][%1]!)
[k]
[messageOff]
[wt 0.9]
[charaFace A 5]
[wt 0.4]
Tell
(I'll just have to risk it. If it's my only option, there's no sense worrying about it...)
[k]
[messageOff]
[charaFadeout J 0.2]
[wt 0.1]
[se ad346]
[charaMoveReturn A 0,-5 0.2]
[wt 0.2]
[charaMoveReturn A 0,-2 0.2]
[wt 0.4]
[charaMoveReturn A 0,2 0.2]
[wt 0.9]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
[wt 0.1]
[se ade215]
[wt 2.1]
1(Realize that Tell's decided to make his move, and wait.)
2(Trust that Tell knows what he's doing, and wait.)
[bgmStop BGM_EVENT_81 1.2]
[wt 0.4]
[charaFadein J 0.1 0,-200]
[charaFadeTime J 0.3 0.6]
[charaFadeout C 0.1]
[wt 0.2]
[se ade103]
[seVolume ade103 0 0.3]
[charaTalk B]
[charaFace B 5]
[charaFadein B 1.8 -320,0]
[charaFadeTime B 0.9 0.7]
[charaMove B -280,0 1.8]
[wt 1.4]
[charaFadeout B 0.4]
[wt 0.4]
[charaTalk D]
[charaFace D 0]
[charaFadein D 1.8 140,90]
[charaFadeTime D 0.9 0.7]
[charaMove D 190,90 1.8]
[wt 1.4]
[charaFadeout D 0.4]
[wt 0.4]
[charaTalk B]
[charaFace B 5]
[charaFadein B 1.2 -120,0]
[wt 1.1]
[seStop ade103 0.4]
[wt 0.3]
[charaFace B 2]
[wt 0.3]
[wipeout leftUpToRightDown 0.4 1.0]
[wait wipe]
[charaFadeout B 0.1]
[charaFadeout J 0.1]
[effect bit_talk_arrow01or 0,0 F]
[wt 0.2]
[scene 10000]
[wipein rightDownToLeftUp 0.2 1.0]
[wait wipe]
[wt 0.6]
[se bac368]
[wt 0.6]
[fadeout black 0.2]
[wait fade]
[scene 20820]
[charaTalk C]
[charaFace C 5]
[charaFadein C 0.1 1]
[fadein black 0.4]
[wait fade]
[se bac16]
[fowardEffect bit_talk_14 240,-80]
[charaShake C 0.04 3 3 0.3]
[wt 0.4]
[se ad19]
[seVolume ad19 0 0.7]
[charaMove C 0,-10 0.9]
[charaShake C 0.04 2 2 0.9]
[wt 1.3]
[bgm BGM_EVENT_82 0.1]
Tell
Phew! Now's your chance, Master! Quick, get behind me!
[k]
[messageOff]
[wipeout rectangleStripLeftToRight 0.5 1.0]
[se ad443]
[wait wipe]
[charaFadeout C 0.1]
[charaFadeout J 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 1]
[wipein rectangleStripRightToLeft 0.5 1.0]
[wait wipe]
[seStop ad443 0.2]
[wt 0.6]
1Thanks, Tell!
[charaFace A 0]
Tell
Don't thank me just yet. All that did was distract[sr]it for a moment. It's not down for the count yet.
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
[wt 0.4]
[se ad564]
[charaShake C 0.04 3 3 1.8]
[wt 2.1]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Tell
As a hunter, I hate to inflict any wounds on[sr]my quarry that aren't absolutely necessary...
[k]
Tell
But I couldn't aim for a vital spot from that angle.
[k]
[charaFace A 2]
Tell
Now, it's time to finish it off for good.[sr]I'm counting on you to watch my back, Master!
[k]
[messageOff]
[fadeout black 0.5]
[bgmStop BGM_EVENT_82 0.5]
[wait fade]
[soundStopAll]
[end]