295 lines
4.6 KiB
Plaintext
295 lines
4.6 KiB
Plaintext
|
||
|
||
$91-20-34-01-4-0
|
||
|
||
[soundStopAll]
|
||
|
||
[charaSet A 2034000 1 Tell]
|
||
[charaSet B 2034000 1 Tell_Silhouette]
|
||
[charaSet C 1098183600 1 Enemy]
|
||
[charaSet D 1098183600 1 Enemy_Silhouette]
|
||
|
||
[imageSet J back10000 1]
|
||
|
||
[charaScale J 1.01]
|
||
|
||
[charaScale B 1.4]
|
||
[charaScale D 1.4]
|
||
|
||
[scene 20820]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 5]
|
||
[charaFadein A 0.1 1]
|
||
|
||
[fadein black 1.5]
|
||
[wait fade]
|
||
[wt 0.2]
|
||
|
||
[bgm BGM_EVENT_81 0.1]
|
||
|
||
@Tell
|
||
...Whatever you do, don't move a muscle.[sr]Don't turn around, don't even make a sound.
|
||
[k]
|
||
|
||
?1:(What in the world's going on?)
|
||
?2:(...!!!)
|
||
?!
|
||
|
||
[messageOff]
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[se ad57]
|
||
[seVolume ad57 0 0.7]
|
||
[wt 0.9]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 0]
|
||
[charaFadein C 0.8 60,0]
|
||
[charaMove C 1 0.8]
|
||
[charaShake C 0.04 0 3 0.8]
|
||
[wt 1.2]
|
||
[seStop ad57 0.2]
|
||
|
||
[se ade215]
|
||
[wt 2.5]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 5]
|
||
[charaFadein A 0.1 1]
|
||
|
||
[bgm BGM_EVENT_81 0.7 0.7]
|
||
[wt 0.7]
|
||
|
||
[charaFadein J 0.1 0,-200]
|
||
[charaFadeTime J 0.3 0.7]
|
||
[wt 0.2]
|
||
|
||
@Tell
|
||
(This pressure is intense... That thing's got to be the biggest predator on the mountain or something like it.)
|
||
[k]
|
||
|
||
[charaFace A 4]
|
||
|
||
@Tell
|
||
(Why'd it show up out of nowhere like this?[sr]No, never mind that now. It's not important.)
|
||
[k]
|
||
|
||
[charaFace A 5]
|
||
|
||
@Tell
|
||
(What's important is that it's in a real bad[sr]spot[line 2]way too damn close to [%1]!)
|
||
[k]
|
||
|
||
@Tell
|
||
(It's obviously got [&him:her] in its sights.[sr]One wrong move, and [&he:she] could easily end up dead.)
|
||
[k]
|
||
|
||
@Tell
|
||
(I can't wait around for it to make a move.[sr]It could attack Master at any moment.)
|
||
[k]
|
||
|
||
@Tell
|
||
(I don't have time to move to the best vantage point.[sr]If I'm gonna shoot it, it's gotta be now. But...)
|
||
[k]
|
||
|
||
[charaFace A 4]
|
||
|
||
@Tell
|
||
(Ugh, dammit, why'd it have to choose that spot?[sr] If I take the shot from here and miss, it'll hit[sr][%1]!)
|
||
[k]
|
||
|
||
[messageOff]
|
||
[wt 0.9]
|
||
[charaFace A 5]
|
||
[wt 0.4]
|
||
|
||
@Tell
|
||
(I'll just have to risk it. If it's my only option, there's no sense worrying about it...)
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout J 0.2]
|
||
[wt 0.1]
|
||
[se ad346]
|
||
[charaMoveReturn A 0,-5 0.2]
|
||
[wt 0.2]
|
||
[charaMoveReturn A 0,-2 0.2]
|
||
[wt 0.4]
|
||
[charaMoveReturn A 0,2 0.2]
|
||
[wt 0.9]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 0]
|
||
[charaFadein C 0.1 1]
|
||
[wt 0.1]
|
||
[se ade215]
|
||
[wt 2.1]
|
||
|
||
?1:(Realize that Tell's decided to make his move, and wait.)
|
||
?2:(Trust that Tell knows what he's doing, and wait.)
|
||
?!
|
||
|
||
[bgmStop BGM_EVENT_81 1.2]
|
||
[wt 0.4]
|
||
|
||
[charaFadein J 0.1 0,-200]
|
||
[charaFadeTime J 0.3 0.6]
|
||
[charaFadeout C 0.1]
|
||
[wt 0.2]
|
||
|
||
[se ade103]
|
||
[seVolume ade103 0 0.3]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 5]
|
||
[charaFadein B 1.8 -320,0]
|
||
[charaFadeTime B 0.9 0.7]
|
||
[charaMove B -280,0 1.8]
|
||
[wt 1.4]
|
||
[charaFadeout B 0.4]
|
||
[wt 0.4]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 0]
|
||
[charaFadein D 1.8 140,90]
|
||
[charaFadeTime D 0.9 0.7]
|
||
[charaMove D 190,90 1.8]
|
||
[wt 1.4]
|
||
[charaFadeout D 0.4]
|
||
[wt 0.4]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 5]
|
||
[charaFadein B 1.2 -120,0]
|
||
[wt 1.1]
|
||
[seStop ade103 0.4]
|
||
[wt 0.3]
|
||
|
||
[charaFace B 2]
|
||
[wt 0.3]
|
||
|
||
[wipeout leftUpToRightDown 0.4 1.0]
|
||
[wait wipe]
|
||
|
||
[charaFadeout B 0.1]
|
||
[charaFadeout J 0.1]
|
||
[effect bit_talk_arrow01or 0,0 F]
|
||
[wt 0.2]
|
||
|
||
[scene 10000]
|
||
|
||
[wipein rightDownToLeftUp 0.2 1.0]
|
||
[wait wipe]
|
||
[wt 0.6]
|
||
|
||
[se bac368]
|
||
[wt 0.6]
|
||
|
||
[fadeout black 0.2]
|
||
[wait fade]
|
||
|
||
[scene 20820]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 5]
|
||
[charaFadein C 0.1 1]
|
||
|
||
[fadein black 0.4]
|
||
[wait fade]
|
||
|
||
[se bac16]
|
||
[fowardEffect bit_talk_14 240,-80]
|
||
[charaShake C 0.04 3 3 0.3]
|
||
[wt 0.4]
|
||
[se ad19]
|
||
[seVolume ad19 0 0.7]
|
||
[charaMove C 0,-10 0.9]
|
||
[charaShake C 0.04 2 2 0.9]
|
||
[wt 1.3]
|
||
|
||
[bgm BGM_EVENT_82 0.1]
|
||
|
||
|
||
@Tell
|
||
Phew! Now's your chance, Master! Quick, get behind me!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[wipeout rectangleStripLeftToRight 0.5 1.0]
|
||
[se ad443]
|
||
[wait wipe]
|
||
|
||
[charaFadeout C 0.1]
|
||
[charaFadeout J 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 1]
|
||
[charaFadein A 0.1 1]
|
||
|
||
[wipein rectangleStripRightToLeft 0.5 1.0]
|
||
[wait wipe]
|
||
|
||
[seStop ad443 0.2]
|
||
[wt 0.6]
|
||
|
||
?1:Thanks, Tell!
|
||
?!
|
||
|
||
[charaFace A 0]
|
||
|
||
@Tell
|
||
Don't thank me just yet. All that did was distract[sr]it for a moment. It's not down for the count yet.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 0]
|
||
[charaFadein C 0.1 1]
|
||
[wt 0.4]
|
||
[se ad564]
|
||
[charaShake C 0.04 3 3 1.8]
|
||
[wt 2.1]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 0]
|
||
[charaFadein A 0.1 1]
|
||
|
||
|
||
@Tell
|
||
As a hunter, I hate to inflict any wounds on[sr]my quarry that aren't absolutely necessary...
|
||
[k]
|
||
|
||
@Tell
|
||
But I couldn't aim for a vital spot from that angle.
|
||
[k]
|
||
|
||
[charaFace A 2]
|
||
|
||
@Tell
|
||
Now, it's time to finish it off for good.[sr]I'm counting on you to watch my back, Master!
|
||
[k]
|
||
|
||
|
||
|
||
[messageOff]
|
||
[fadeout black 0.5]
|
||
[bgmStop BGM_EVENT_82 0.5]
|
||
[wait fade]
|
||
[soundStopAll]
|
||
[end]
|