444 lines
7.2 KiB
Plaintext
444 lines
7.2 KiB
Plaintext
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$03-00-04-04-2-1
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[soundStopAll]
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[charaSet A 8001400 1 Mash]
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[charaSet B 1098166400 1 Nezha]
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[charaSet C 1019001 1 Rama]
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[charaSet D 1098127610 1 Peperoncino]
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[charaSet E 3004001 1 Karna]
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[charaSet F 98002000 1 Fou]
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[charaSet G 1098158310 1 Captain]
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[charaSet H 98115300 1 Holmes]
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[charaSet I 1098124510 1 "Da Vinci"]
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[charaSet J 5009000 1 "Effect Dummy"]
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[scene 10000]
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[bgm BGM_EVENT_24 0.1]
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[fadein black 0.5]
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[wait fade]
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[effect bit_talk_kengekiall01]
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[wt 0.1]
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[se ad32]
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[wt 0.3]
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[se ad32]
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[wt 0.2]
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[se ad32]
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[flashin once 0.1 0.1 FFFFFFAF FFFFFF00]
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[wt 0.1]
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[scene 27710 0.1]
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[cueSe Servants_103200 bac512]
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[charaTalk A]
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[charaFace A 7]
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[charaScale A 1.2]
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[charaFadein A 0.1 1]
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[charaShake A 0.08 6 2 0.4]
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[charaMoveScale A 1.0 0.3]
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[wt 0.2]
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[cueSeStop bac512 0.4]
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[wt 0.4]
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@Mash
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Sh-she's strong...!
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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@Nezha
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Battle is proceeding smoothly/Victory is at hand.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 2]
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[charaFadein C 0.1 1]
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@Rama
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You might be a little more talkative than our Nezha,[sr]but you don't understand your situation at all!
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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@Nezha
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Denied/There is nothing wrong with my analytical capabilities.
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[k]
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[bgm BGM_EVENT_24 0.5 0.4]
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[charaFace B 7]
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@Nezha
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Hm...?
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[k]
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[messageOff]
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[fadeout black 0.3]
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[wait fade]
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[charaFadeout B 0.1]
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[charaTalk D]
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[charaFace D 9]
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[charaFadein D 0.1 300,-50]
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[wt 0.1]
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[wipeFilter cinema 0.5 0]
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[fadein black 0.3]
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[wait fade]
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[wt 1.5]
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[charaMove D 400,-50 0.4]
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[charaFadeout D 0.4]
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[wt 1.2]
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[fadeout black 0.3]
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[wait fade]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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[wipeOff]
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[fadein black 0.3]
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[bgm BGM_EVENT_24 0.5 1.0]
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[wait fade]
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@Nezha
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...
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[k]
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@Nezha
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Higher priority recalled.[sr]Disengaging from battle.
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[k]
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[messageOff]
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[charaEffect B bit_talk_quickmove]
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[charaSpecialEffect B erasureReverse 1 0.3]
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[se ad73]
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[cueSe NoblePhantasm_303100 NP_303100_3]
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[cueSeVolume NP_303100_3 0 0.5]
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[wt 1.0]
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[bgmStop BGM_EVENT_24 1.0]
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[wt 2.2]
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[charaSet A 8001410 1 Mash]
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[bgm BGM_EVENT_81 0.1]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 1]
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@Rama
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Damn, she got away.[sr]Was she acting on her Master's orders...?
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 0]
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[charaFadein E 0.1 1]
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@Karna
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I can't tell. But that Nezha was a formidable fighter indeed. I sense that she is...optimized for this land.
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[k]
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@Karna
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If we had kept at it, one of us would have ended up resorting to releasing the full power of their Noble Phantasm.
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[k]
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@Karna
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Perhaps we should be grateful that this mountain where the god we are looking for resides still stands intact.
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk F]
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[charaFace F 0]
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[charaFadein F 0.1 1]
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@Fou
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Fou...
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[k]
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[messageOff]
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[bgmStop BGM_EVENT_81 0.8]
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 8]
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[charaFadein A 0.1 1]
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[wt 1.0]
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[charaFace A 4]
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@Mash
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...
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[k]
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?1:Mash...
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?!
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaPut J 1]
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[charaEffect J bit_talk_10_LowLevel]
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[se ad13]
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[wt 0.2]
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[charaTalk G]
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[charaFace G 0]
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[charaFadein G 0.1 1]
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@Captain
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...I know what's going on.[bgm BGM_EVENT_41 0.1][sr]It's a lot like the tides.
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[k]
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@Captain
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No matter how much you plead, or how much you pray,[sr]there are some things you can't stop...
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[k]
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@Captain
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...and you just have to accept them.
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[k]
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[charaFace G 4]
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@Captain
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I got to know Nezha pretty decently myself after I met her in the Wandering Sea.
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[k]
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@Captain
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It's true that I was interested in how her mechanical body was made with sage arts, but I also felt like we were similar somehow.
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[k]
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@Captain
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...So I know that Nezha was a great warrior,[sr]and an upstanding Servant.
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[k]
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@Captain
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I'm sure she was prepared for this, much more than she needed to be. She would never want you guys to be so sad about her that you stopped moving forward.
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[k]
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[charaFadeout G 0.1]
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[wt 0.1]
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[charaPut J 1200,1200]
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[charaTalk A]
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[charaFace A 4]
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[charaFadein A 0.1 1]
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@Mash
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...Yes. You're right...
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaPut J 1]
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[charaTalk G]
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[charaFace G 6]
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[charaFadein G 0.1 1]
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@Captain
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Let me just ask you one thing.[sr]...Did she die in vain?
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[k]
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[charaFadeout G 0.1]
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[wt 0.1]
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[charaPut J 1200,1200]
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[charaTalk E]
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[charaFace E 0]
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[charaFadein E 0.1 1]
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@Karna
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Not at all. The enemy's sheer mobility was like few things I have ever seen.
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[k]
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@Karna
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If Nezha hadn't come in contact with them first, they might have taken us by surprise and critically injured all of us.
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaPut J 1]
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[charaTalk G]
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[charaFace G 0]
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[charaFadein G 0.1 1]
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@Captain
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...If that's what you think, Hero of Benefaction,[sr]then it must be true.
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[k]
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[charaFace G 1]
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@Captain
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Then when we get back, and I make my report to Sion,[sr]I'll tell her Nezha fulfilled her duties admirably.
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[k]
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[messageOff]
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[charaFadeout G 0.1]
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[wt 0.1]
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[charaPut J 1200,1200]
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[bgmStop BGM_EVENT_41 1.0]
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[charaTalk A]
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[charaFace A 8]
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[charaFadein A 0.1 1]
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[wt 1.0]
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[charaFaceFade A 0 0.5]
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[wt 0.5]
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[bgm BGM_EVENT_81 0.1]
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@Mash
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...I'm sorry. I'm okay now. Let's get back to work.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaPut J 1]
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[charaTalk H]
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[charaFace H 0]
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[charaFadein H 0.1 1]
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@Holmes
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Agreed. Now is not the time for you to worry about this other Nezha. We'll handle that analysis on our end.
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[k]
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@Holmes
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Although, one thing I did notice[sr]in your battle just now...
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[k]
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@Holmes
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...was that she did not appear to be subject to this world's estrangement effect, as you are.
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[k]
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@Holmes
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So we may be able to learn more about that effect by focusing our efforts there.
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[k]
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[charaFadeout H 0.1]
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[wt 0.1]
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[charaPut J 1200,1200]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 1]
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@Rama
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This world's estrangement effect... That's a good way to put it. It does feel like we aren't truly in this world, even though we clearly are.
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaPut J 1]
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[charaTalk I]
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[charaFace I 0]
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[charaFadein I 0.1 1]
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@Da Vinci
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Anyway, we won't have answers for you anytime soon, so I'd like you guys to keep going with your god search for now.
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[k]
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[charaFadeout I 0.1]
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[wt 0.1]
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[charaPut J 1200,1200]
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[bgmStop BGM_EVENT_81 2.0]
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[charaTalk C]
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[charaFace C 1]
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[charaFadein C 0.1 1]
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@Rama
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Then we'll do just that.
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[k]
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@Rama
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Come now, cheer up. King's orders.[sr]Moping around won't get us anywhere.
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[k]
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@Rama
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Sometimes, you have to say goodbye before you're ready, and others, you get to meet someone you never expected to. That's life.
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[k]
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@Rama
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Now come on, Master! We have a new god to meet!
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[k]
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?1:...Yeah.
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?2:Okay, let's go find them!
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?!
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk F]
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[charaFace F 0]
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[charaFadein F 0.1 1]
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@Fou
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Fou!
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[k]
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Mash
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Yes, Master.[sr]I promise to give this search my full effort!
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[k]
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[messageOff]
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[fadeout black 1.0]
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[wait fade]
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[charaFace A 4]
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[charaPut A 0,-50]
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[wt 1.0]
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[wipeFilter cinema 0.5 0]
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[fadein black 1.0]
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[wait fade]
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[wt 1.2]
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[charaFace A 8]
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[wt 2.0]
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[charaFace A 7]
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[wt 0.5]
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[charaMove A -256,-50 2.0]
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[se ad666]
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[wt 0.4]
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[charaFadeout A 0.7]
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[wt 0.2]
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[messageOff]
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[fadeout black 2.0]
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[seStop ad666 1.2]
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[wait fade]
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[wt 1.0]
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[soundStopAll]
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[end]
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