fgo-game-data/ScriptActionEncrypt/03/0300060310.txt

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2022-03-24 08:05:31 +00:00
03-00-06-03-1-0
[soundStopAll]
[sceneSet A 93400 1]
[charaSet B 9005001 1 Holmes]
[charaSet C 8001410 1 "Armored Mash (No Goggles)"]
[charaSet D 1017001 1 Musashi]
[charaSet E 8001400 1 Mash]
[charaSet S 5009000 1 "Effect Dummy 1"]
[charaSet T 5009000 1 "Effect Dummy 2"]
[charaScale A 1.01]
[scene 91900]
[charaFadein A 0 0,-200]
[fadein black 1.5]
[wait fade]
[bgm BGM_EVENT_71 0.1]
[f large]Intruders detected.
[k]
[f large]Initiating elimination.
[k]
[messageOff]
[wipeout rectangleStripDownToUp 0.6 1.0]
[wait wipe]
[charaFadeout A 0.1]
[wt 0.1]
[wipein rectangleStripUpToDown 0.6 1.0]
[wait wipe]
[charaTalk B]
[charaFace B 6]
[charaFadein B 0.1 1]
[wt 0.1]
Holmes
A bronze giant![sr]According to myth, it is a monster... [wt 0.5][charaFace B 2]Now I see!
[k]
Holmes
It must have incorporated legends from the island of Rhodes... So the gods themselves must have minted this bronze giant!
[k]
Holmes
And now, in Olympus, they've no doubt deployed it as an automatic defensive system for the purpose of eliminating intruders!
[k]
[messageOff]
[charaFadeout B 0.1]
[wt 0.1]
[se ad674]
[wt 0.25]
[se ad674]
[wt 0.5]
[charaTalk C]
[charaFace C 15]
[charaFadein C 0.1 1]
CMash
Its magical energy readings are too[sr]high for my sensors to measure!
[k]
CMash
This output is on par with a Divine Spirit! And its[sr]magical energy type isn't like any other kind of giant!
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Musashi
A bronze giant, huh![bgmStop BGM_EVENT_71 1.0][sr]I guess this means we really are in Greece!
[k]
[charaFace D 5]
Musashi
It doesn't look like blades'll be much use against it, either...or that it's about to let us go without a fight!
[k]
[bgm BGM_EVENT_80 0.1]
[charaFace D 2]
Musashi
[%1]! Mash!
[k]
Musashi
Now that it's found us, we've got no choice[sr]but to send this hardhead packing!
[k]
1Got it!
2Get ready to fight, Mash!
[messageOff]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk depthOff]
[charaDepth C 1]
[charaDepth E 2]
[charaTalk C]
[charaFace C 7]
[charaFadein C 0.1 1]
[wt 0.5]
[se ade57]
[seStop ade57 0.14]
[wt 0.1]
[se ad658]
[charaTalk off]
[charaFace E 7]
[charaFadein E 0.4 1]
[wt 0.5]
[charaFadeout C 0]
Mash
Raising Ortinax output![sr]Engaging combat mode!
[k]
Mash
All functions are fine-tuned and working properly! Spirit Origin awakening rate is well within standard parameters!
[k]
[messageOff]
[se ad668]
[wt 0.1]
[charaMove E 0,5 0.2]
[charaMoveScale E 1.05 0.2]
[wt 0.1]
[seStop ad668 0.1]
[charaFace E 2]
Mash
...Here goes nothing!
[k]
[messageOff]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk depthOn]
[charaTalk on]
[charaTalk D]
[charaFace D 5]
[charaFadein D 0.1 1]
[wt 0.5]
[charaMove D 0,-5 0.3]
[cueSe Battle bac305]
[wt 0.5]
Musashi
I've fought and trained in all sorts of different worlds! I've lost track of how many monsters I've cut down!
[k]
Musashi
I'm sure I've never fought a Greek bronze giant before, but now's as good a time as any to see if I can cut through it!
[k]
[charaFace D 2]
Musashi
Now...have at you!
[k]
[messageOff]
[fadeout black 0.5]
[bgmStop BGM_EVENT_80 0.4]
[wait fade]
[soundStopAll]
[end]