203 lines
3.2 KiB
Plaintext
203 lines
3.2 KiB
Plaintext
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$03-00-06-03-1-0
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[soundStopAll]
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[sceneSet A 93400 1]
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[charaSet B 9005001 1 Holmes]
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[charaSet C 8001410 1 "Armored Mash (No Goggles)"]
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[charaSet D 1017001 1 Musashi]
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[charaSet E 8001400 1 Mash]
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[charaSet S 5009000 1 "Effect Dummy 1"]
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[charaSet T 5009000 1 "Effect Dummy 2"]
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[charaScale A 1.01]
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[scene 91900]
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[charaFadein A 0 0,-200]
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[fadein black 1.5]
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[wait fade]
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[bgm BGM_EVENT_71 0.1]
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@
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[f large]Intruders detected.
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[k]
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@
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[f large]Initiating elimination.
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[k]
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[messageOff]
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[wipeout rectangleStripDownToUp 0.6 1.0]
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[wait wipe]
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[charaFadeout A 0.1]
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[wt 0.1]
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[wipein rectangleStripUpToDown 0.6 1.0]
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[wait wipe]
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[charaTalk B]
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[charaFace B 6]
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[charaFadein B 0.1 1]
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[wt 0.1]
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@Holmes
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A bronze giant![sr]According to myth, it is a monster... [wt 0.5][charaFace B 2]Now I see!
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[k]
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@Holmes
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It must have incorporated legends from the island of Rhodes... So the gods themselves must have minted this bronze giant!
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[k]
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@Holmes
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And now, in Olympus, they've no doubt deployed it as an automatic defensive system for the purpose of eliminating intruders!
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[k]
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[messageOff]
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[charaFadeout B 0.1]
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[wt 0.1]
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[se ad674]
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[wt 0.25]
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[se ad674]
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[wt 0.5]
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[charaTalk C]
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[charaFace C 15]
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[charaFadein C 0.1 1]
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@C:Mash
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Its magical energy readings are too[sr]high for my sensors to measure!
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[k]
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@C:Mash
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This output is on par with a Divine Spirit! And its[sr]magical energy type isn't like any other kind of giant!
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 0]
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[charaFadein D 0.1 1]
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@Musashi
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A bronze giant, huh![bgmStop BGM_EVENT_71 1.0][sr]I guess this means we really are in Greece!
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[k]
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[charaFace D 5]
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@Musashi
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It doesn't look like blades'll be much use against it, either...or that it's about to let us go without a fight!
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[k]
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[bgm BGM_EVENT_80 0.1]
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[charaFace D 2]
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@Musashi
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[%1]! Mash!
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[k]
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@Musashi
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Now that it's found us, we've got no choice[sr]but to send this hardhead packing!
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[k]
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?1:Got it!
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?2:Get ready to fight, Mash!
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?!
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[messageOff]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk depthOff]
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[charaDepth C 1]
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[charaDepth E 2]
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[charaTalk C]
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[charaFace C 7]
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[charaFadein C 0.1 1]
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[wt 0.5]
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[se ade57]
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[seStop ade57 0.14]
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[wt 0.1]
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[se ad658]
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[charaTalk off]
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[charaFace E 7]
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[charaFadein E 0.4 1]
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[wt 0.5]
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[charaFadeout C 0]
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@Mash
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Raising Ortinax output![sr]Engaging combat mode!
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[k]
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@Mash
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All functions are fine-tuned and working properly! Spirit Origin awakening rate is well within standard parameters!
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[k]
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[messageOff]
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[se ad668]
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[wt 0.1]
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[charaMove E 0,5 0.2]
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[charaMoveScale E 1.05 0.2]
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[wt 0.1]
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[seStop ad668 0.1]
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[charaFace E 2]
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@Mash
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...Here goes nothing!
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[k]
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[messageOff]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk depthOn]
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[charaTalk on]
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[charaTalk D]
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[charaFace D 5]
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[charaFadein D 0.1 1]
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[wt 0.5]
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[charaMove D 0,-5 0.3]
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[cueSe Battle bac305]
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[wt 0.5]
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@Musashi
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I've fought and trained in all sorts of different worlds! I've lost track of how many monsters I've cut down!
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[k]
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@Musashi
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I'm sure I've never fought a Greek bronze giant before, but now's as good a time as any to see if I can cut through it!
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[k]
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[charaFace D 2]
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@Musashi
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Now...have at you!
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[k]
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[messageOff]
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[fadeout black 0.5]
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[bgmStop BGM_EVENT_80 0.4]
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[wait fade]
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[soundStopAll]
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[end]
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