fgo-game-data/ScriptActionEncrypt/03/0300121120.txt

696 lines
12 KiB
Plaintext
Raw Normal View History

2024-05-13 08:05:49 +00:00
03-00-12-11-2-0
[soundStopAll]
[enableFullScreen]
[charaSet A 7007001 1 "Vlad III"]
[charaSet B 1035001 1 Diarmuid]
[charaSet C 1098231810 1 "Xu Fu"]
[charaSet D 1043000 1 Roland]
[charaSet E 9005001 1 Holmes]
[charaSet F 1098234230 1 Saber-Class]
[charaSet G 1098234230 1 Saber-Class2]
[charaSet H 1098234330 1 Archer-Class]
[charaSet I 1098234330 1 Archer-Class2]
[charaSet J 1098234430 1 Lancer-Class]
[charaSet K 1098234430 1 Lancer-Class2]
[charaSet L 1098234730 1 Assassin-Class]
[charaSet M 1098234730 1 Assassin-Class2]
[charaSet N 1098234530 1 Caster-Class]
[charaSet O 1098234630 1 Rider-Class]
[charaSet P 1098234830 1 Berserker-Class]
[charaSet Q 1098234830 1 Berserker-Class]
[charaSet R 1098234830 1 Berserker-Class]
[charaSet S 98115000 1 Effect]
[charaSet T 98115000 1 Effect]
[imageSet U back10000 1 1]
[charaScale U 1.05]
[imageSet V back10000 1 1]
[charaScale V 1.05]
[scene 110100]
[pictureFrame cut063_cinema]
[fadein black 1.5]
[wait fade]
[wt 1.0]
[se ad940]
[seVolume ad940 0 0]
[wt 0.5]
[scene 158900 1.0]
[seVolume ad940 1.0 0.6]
[charaTalk off]
[charaDepth F 5]
[charaDepth H 7]
[charaDepth J 6]
[charaDepth L 4]
[charaFace F 0]
[charaFace G 0]
[charaFace J 0]
[charaFace L 0]
[charaFadeinFSSideL F 1.0 -400,-50]
[charaFadeinFSL H 1.0 -200,-50]
[charaFadein J 1.0 0,-50]
[charaFadeinFSR L 1.0 300,-50]
[wt 3.0]
[wipeout rectangleStripLeftToRight 0.5 1.0]
[seVolume ad940 0.5 0.3]
[wait wipe]
[charaFadeout F 0.1]
[charaFadeout H 0.1]
[charaFadeout J 0.1]
[charaFadeout L 0.1]
[charaDepth N 3]
[charaDepth O 2]
[charaDepth P 1]
[charaFace P 1]
[charaFace O 0]
[charaFace N 0]
[charaFadeinFSSideL P 0.1 -300,-50]
[charaFadeinFSSideR O 0.1 350,-50]
[charaFadeinFSR N 0.1 50,-50]
[wt 0.6]
[seVolume ad940 0.5 0.6]
[wipein rectangleStripRightToLeft 0.5 1.0]
[wait wipe]
[wt 3.0]
[fadeout black 1.0]
[seVolume ad940 1.0 0.3]
[wait fade]
[pictureFrame]
[charaFadeout N 0.1]
[charaFadeout O 0.1]
[charaFadeout P 0.1]
[wt 1.0]
[seVolume ad940 1.0 0.6]
[fadein black 1.0]
[wait fade]
[charaTalk on]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.4 1]
[wt 0.4]
[bgm BGM_MAP_5 0.1]
Vlad III
Good day, everyone. My True Name is Vlad III.
[k]
Vlad III
I come on behalf of Charles the Great, who has asked that I lend my support to the Righteous Realm.
[k]
Vlad III
Unfortunately, I have lost my own Servant powers due to...extenuating circumstances.
[k]
Vlad III
However, as a result...
[k]
Vlad III
...His Imperial Majesty has seen fit to trust me with full command of this army.
[k]
Vlad III
You may consider me your general, marshal, or whatever other high-status position suits you.
[k]
[charaFace A 5]
Vlad III
If any of you object, speak now.
[k]
[messageOff]
[charaTalk S]
[wt 0.2]
[seStop ad940 0.8]
[wt 1.6]
[charaFace A 0]
Vlad III
...Hmm. I am glad to see none take issue with my leadership.
[k]
Vlad III
Now then, without further ado, I would like to begin your military training.
[k]
Vlad III
From this point on, you must act as a single army rather than individual heroes.
[k]
Vlad III
Together, you will form multiple units, all of which will combine to create a unified armed force.
[k]
[charaFace A 1]
Vlad III
I am, of course, aware that it will take more than my say-so to convince you of the merits of this new direction.
[k]
Vlad III
I understand why this may concern you. Your individual exploits are what made you Heroic Spirits.
[k]
Vlad III
I'm sure many of you believe you are strong enough to be better off doing as you please.
[k]
[charaFace A 0]
Vlad III
Which is why I would like to start with a training exercise.
[k]
Vlad III
I will form a unit of my own, but I will keep its numbers to a bare minimum.
[k]
Vlad III
Here is the scenario. My unit will defend a fortress, and the rest of you will surround and attack it.
[k]
Vlad III
However, my unit will also soon be receiving reinforcements.
[k]
Vlad III
As the attackers, your objective is to break through our defenses and claim the fortress as your own.
[k]
[charaFace A 5]
Vlad III
With such overwhelming numbers on your side, your victory should be all but assured. Failure is not an option.
[k]
[charaFace A 1]
Vlad III
As you will begin with such a tremendous advantage, you will surely not refuse, yes?
[k]
[messageOff]
[charaFadeout A 0.1]
[se ad16]
[seVolume ad16 0 0]
[wt 0.1]
[seVolume ad16 0.4 0.8]
[wt 0.9]
[overlayFadein U 0.1 0,-850]
[overlayFadein V 0.1 0,850]
[wt 0.1]
[charaMove U 0,-760 1.2]
[charaMove V 0,760 1.2]
[wt 1.6]
[seVolume ad16 0.6 0.5]
[lr]Vlad III's speech had the desired result: it lit a fire in the proud Servants' hearts.
[k]
“Let's do this thing!” “You messed with the wrong Servant!” “You're gonna regret this!” “That fortress is as good as ours!”
[k]
As these and other indignant war cries rang out, Vlad III instructed the Casters to construct a temporary fortress.
[k]
[messageOff]
[wipeout rollRight 1.0 1.0]
[bgm BGM_MAP_5 1.0 0.5]
[seStop ad16 1.0]
[wait wipe]
[scene 153000]
[wt 1.0]
[bgm BGM_MAP_5 1.0 1.0]
[wipein rollLeft 1.0 1.0]
[wait wipe]
[wt 0.2]
A fortress that looked, and probably actually was, much too flimsy to stand up to a Servant attack.
[k]
Nonetheless, Vlad III and his small force of Servants entered and locked the gate behind them.
[k]
In three hours, the battle would begin.
[k]
The Servants Vlad III chose for his unit ran around hurriedly to try and prepare as best they could.
[k]
One or two seemed less than happy about having been selected, though.
[k]
[messageOff]
[fadeout black 1.0]
[wait fade]
[charaMove U 0,-850 0.1]
[charaMove V 0,850 0.1]
[wt 0.5]
[scene 153100]
[fadein black 1.0]
[wait fade]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Diarmuid
They should carry out their duties faithfully, having been chosen ahead of time.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Vlad III
Indeed.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 4]
[charaFadein B 0.1 1]
Diarmuid
But if I may, Lord Vlad, can you tell me why you chose a siege?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 1]
Vlad III
Because defense is where I excel. Because if we win, none of the other Servants will have any right to complain.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 1]
[charaFadein B 0.1 1]
Diarmuid
Haha, now I see!
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Vlad III
Caster, [%1].
[k]
1Y-yes, sir?
Vlad III
As I told you earlier, you can't have your Servants use their Noble Phantasms. But, you also don't need to defeat our opponents.
[k]
Vlad III
This battle will be a test of endurance. I urge you to take that into consideration when creating your lineup.
[k]
Vlad III
I am adding Holmes, Roland, and Xu Fu to your group.
[k]
Vlad III
This fortress has intentionally been built with a hole in its defenses that could let the enemy easily occupy the entire fort should they break through.
[k]
Vlad III
Our opponents will most likely attempt to claim victory through brute force at first. If and when that fails, they will eventually notice the hole in our defenses.
[k]
[charaFace A 5]
Vlad III
But, looking at it from a different perspective...
[k]
Vlad III
...if that is where they focus their attention, their assault will become quite predictable.
[k]
Vlad III
Remember, whether you are playing offense or defense, analyzing and predicting your opponent's actions is the most important thing you can do.
[k]
[charaFace A 0]
Vlad III
Now, go hide by the hole and wait for my signal.
[k]
1Yes, sir!
[charaFace A 1]
Vlad III
Good. I'm counting on you.
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[se ad60]
[wt 0.4]
[charaTalk C]
[charaFace C 7]
[charaFadein C 0.4 1]
[wt 0.4]
[seStop ad60 0.1]
[wt 0.4]
Xu Fu
Hey, again. So, like before, I'll be backing you up, but I'm not gonna do any fighting myself.
[k]
[messageOff]
[wt 1.0]
[charaFace C 6]
Xu Fu
Why the look? You think I'm trying to get off easy again or something?
[k]
[charaFace C 30]
Xu Fu
I don't exactly see you getting ready to jump into the fray either, you know. Bleeeah. (Sticking her tongue out)
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Roland
Okay, that's enough of that. Now hit us with that spell already, would you?
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 13]
[charaFadein C 0.1 1]
Xu Fu
Fiiine. Blah blah blah...and hup.
[k]
[messageOff]
[cueSe SE_21 21_ade669]
[effect bit_talk_taoism 0,-50]
[wt 1.6]
[cueSeStop 21_ade669 0.1]
1What kind of chant was that?
[charaFace C 6]
Xu Fu
Oh, get off my case. It's not the words, it's the heart that goes into them. Capisce?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 1]
[charaFadein D 0.1 1]
Roland
It didn't really sound like your heart was in it to me, but whatever. I'm empty-minded like that!
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 28]
[charaFadein C 0.1 1]
Xu Fu
Are you sure you don't mean “broad-minded”? Having an empty mind isn't usually a good thing.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Roland
Whup, here they come.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
Holmes
This fortress has been built with a secret side gate on the right side of the back gate.
[k]
Holmes
It's not big enough for a wagon, but it could easily let a group of humans through.
[k]
Holmes
Or at least, that's apparently the planned scenario. And our opponents know about this as well.
[k]
Holmes
So we shouldn't have to worry about Riders trying to make their way through.
[k]
Holmes
Instead, according to Count Vlad's estimations...
[k]
Holmes
...we should expect to see Servants who excel in close-range combat, like Sabers, Lancers, and Assassins.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[bgmStop BGM_MAP_5 1.5]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Roland
...Here they come.
[k]
[messageOff]
[wipeout rectangleStripRightToLeft 0.5 1.0]
[wait wipe]
[scene 153000]
[charaFadeout D 0.1]
[wt 0.6]
[wipein rectangleStripLeftToRight 0.5 1.0]
[wait wipe]
[charaTalk off]
[charaTalk depthOff]
[charaDepth F 2]
[charaDepth G 3]
[charaDepth J 4]
[charaDepth K 5]
[charaDepth L 6]
[charaDepth M 7]
[cueSe SE_21 21_ad1065]
[charaFace F 0]
[charaFace G 0]
[charaFadeinFSSideL F 0.2 -410,0]
[charaFadeinFSL G 0.2 -240,0]
[charaMoveFSSideL F -460,0 0.4]
[charaMoveFSL G -290,0 0.4]
[wt 0.3]
[charaFace J 0]
[charaFace K 0]
[charaFadeinFSL J 0.2 -50,0]
[charaFadeinFSR K 0.2 50,0]
[charaMoveFSL J -100,0 0.4]
[charaMoveFSR K 0,0 0.4]
[wt 0.3]
[charaFace L 0]
[charaFace M 0]
[charaFadeinFSR L 0.2 330,0]
[charaFadeinFSSideR M 0.2 500,0]
[charaMoveFSR L 280,0 0.4]
[charaMoveFSSideR M 450,0 0.4]
[wt 0.4]
[cueSeStop 21_ad1065 0.1]
[wt 1.0]
[charaTalk on]
Roland
Now!
[k]
[messageOff]
[charaTalk off]
[se ad610]
[wt 0.6]
[se ad611]
[wt 1.3]
[bgm BGM_EVENT_3 0.1]
[charaTalk on]
[charaFace F 0]
GSaber-Class
Dammit, it's an ambush! Fall back!
[k]
[charaFace J 0]
KLancer-Class
Huh!? You want us to fall back now!?
[k]
[messageOff]
[wipeout rectangleStripLeftToRight 0.4 1.0]
[wait wipe]
[scene 153100]
[charaFadeout F 0.1]
[charaFadeout G 0.1]
[charaFadeout J 0.1]
[charaFadeout K 0.1]
[charaFadeout L 0.1]
[charaFadeout M 0.1]
[wt 0.4]
[wipein rectangleStripRightToLeft 0.4 1.0]
[wait wipe]
[wt 0.2]
[charaTalk depthOn]
[charaTalk D]
[charaFace D 1]
[charaFadein D 0.1 1]
Roland
Hahahaha! All right, let's go to town on them, shall we!?
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 11]
[charaFadein C 0.1 1]
Xu Fu
Wheee! Beating up on helpless targets feels so good!
[k]
Xu Fu
Nice strategy, losers! You just couldn't resist that sweet, juicy bait, could you♪
[k]
[charaTalk L]
Assassin-Class
Khh... That Caster of theirs is just nasty! And what's with that hideous doll she's carrying!?
[k]
[charaFace C 7]
Xu Fu
...[wt 0.8][charaFace C 16][messageShake 0.05 4 3 0.3]You're dead!!!
[k]
1All right, it's go time!
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 2]
[charaFadein B 0.1 1]
Diarmuid
Agreed. We've got about five seconds before Lady Xu Fu rushes in and starts punching faces. We must stop them before that happens!
[k]
[messageOff]
[fadeout black 0.5]
[bgmStop BGM_EVENT_3 0.4]
[wait fade]
[soundStopAll]
[end]