fgo-game-data/ScriptActionEncrypt/91/9140320120.txt

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2022-05-06 08:05:31 +00:00
91-40-32-01-2-0
[soundStopAll]
[charaSet A 4032000 1 Reines]
[charaSet B 1098164900 1 Reines_Tail]
[charaSet C 1098166210 1 Trimmau]
[charaSet D 5019001 1 "El-Melloi II"]
[charaSet E 1098124510 1 "Da Vinci"]
[charaSet F 1098165800 1 "Antique Automata 1"]
[charaSet G 1098165800 1 "Antique Automata 2"]
[charaSet H 1098165800 1 "Antique Automata 3"]
[charaSet I 1098165800 1 "Antique Automata 1 (Silhouette)"]
[charaSet J 1098165800 1 "Antique Automata 2 (Silhouette)"]
[charaSet K 1098165800 1 "Antique Automata 3 (Silhouette)"]
[charaSet L 8001000 1 "Dummy Effect 1"]
[charaSet M 8001000 1 "Dummy Effect 2"]
[charaSet O 4032000 1 "Sima Yi"]
[charaDepth I 1]
[charaDepth J 1]
[charaDepth K 5]
[charaDepth A 8]
[charaDepth M 10]
[charaFilter I silhouette 01060eFF]
[charaFilter J silhouette 01060eFF]
[charaFilter K silhouette 01060eFF]
[charaPut L 2000,2000]
[charaEffect L bit_talk_10_MiddleLevel]
[scene 10900]
[cameraMove 0.1 0,0 1.02]
[wt 0.1]
[fadein black 1.5]
[wait fade]
[wt 0.4]
[charaTalk A]
[charaFace A 7]
[charaFadein A 0.4 1]
[wt 0.4]
[bgm BGM_EVENT_70 0.1]
Reines
Yup, this is definitely London.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
El-Melloi II
And based on the local architecture, it would seem the nineteenth-century setting was accurate as well.
[k]
El-Melloi II
I don't see any other people around...[sr]Is that part of the settings, too?
[k]
1Why would the Volumen Hydrargyrum come here?
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 7]
[charaFadein A 0.1 1]
Reines
Hmm. I have no idea.
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.6]
[cameraMove 1.4 -80,40 1.2]
[wt 1.7]
[cameraMove 1.8 80,40 1.2]
[wt 2.1]
[cameraMove 1.4 0,0 1.0]
[wt 1.7]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.2 1]
Reines
Aside from the lack of people, there doesn't seem to be anything strange or out of place.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
El-Melloi II
What's your tracking spell say?
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.2 1]
Reines
Thanks to that bit I gathered earlier,[sr]I was able to get Trimmau's coordinates.
[k]
Reines
But it's still going to take a little time to find her.
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 4]
[charaFadein D 0.1 1]
[wt 0.4]
[charaMoveReturn D 0,-3 0.8]
[wt 1.2]
[charaFace D 0]
El-Melloi II
Then it seems now would be a good time for you[sr]to tell us more about this research of yours.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 4]
[charaFadein A 0.2 1]
Reines
Damn, so you didn't forget about that, huh?
[k]
[charaFace A 0]
Reines
Basically, like I said before, it boils down to how we can take advantage of Pseudo-Servants' unique characteristics.
[k]
1Like what?
Reines
Most Servants never grow or change.
[k]
Reines
And why would they? They're all dead, after all.
[k]
Reines
The moment they're inscribed in the Throne and given[sr]a Servant class, their form is pretty much set in stone.
[k]
Reines
They can level up, sure, but that's really just a way of showing how close they are to their true capabilities.
[k]
[charaFace A 1]
Reines
But the same isn't true for us Pseudo-Servants, is it?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
El-Melloi II
...
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Reines
We're simultaneously dead, yet not dead.[sr]Alive, and not alive.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
El-Melloi II
I see. So that's where the Volumen Hydrargyrum comes in. It belongs to you, not Sima Yi.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 8]
[charaFadein A 0.1 1]
Reines
Exactly. I figured if I played my cards right,[sr]I could find a way to boost my combat capabilities.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk O]
[charaFace O 10]
[charaFadein O 0.1 1]
Sima Yi
And I thought the same,[sr]which is why I decided to help investigate this idea.
[k]
Sima Yi
Specifically, I was adjusting the data to better acclimate the Volumen Hydrargyrum to my own Spirit Origin.
[k]
[charaFace A 13]
Sima Yi
Both the Volumen Hydrargyrum and Lady Reines are old hands at that sort of tweaking, so if all goes well, it should unlock some new possibilities.
[k]
[charaFadeout O 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 4]
[charaFadein D 0.1 1]
El-Melloi II
I can't tell if that sounds more like something you[sr]would do, or something Lord Sima Yi would do...[wt 1.0][charaFace D 5][sr]Either way, that's no exploit. That's an out-and-out[sr]cheat!
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Reines
Huh, I'm surprised you disapprove, Brother.[sr]I thought you liked video games.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 5]
[charaFadein D 0.1 1]
El-Melloi II
Video games are designed with their own respective rules, and those rules need to be followed.
[k]
[charaFace D 2]
El-Melloi II
One careless move, and you could end up destroying your entire Spirit Origin!
[k]
El-Melloi II
Please, Lord Sima Yi, try to talk some sense into[line 2]
[k]
[messageOff]
[charaPut L 0,0]
[charaFadeout D 0.1]
[wt 0.2]
[se ad13]
[charaTalk E]
[charaFace E 25]
[charaFadein E 0.1 1]
[wt 0.5]
Da Vinci
Heeey! Can you guys hear me?
[k]
1Da Vinci!
[charaFace E 23]
Da Vinci
I saw the simulator was booted up all of a sudden.[sr]Is something wrong?
[k]
1Well...
2My professor, uh...
[charaFadeout E 0.1]
[wt 0.1]
[charaPut L 2000,2000]
[charaTalk A]
[charaFace A 6]
[charaFadein A 0.1 1]
Reines
Wait, wait! I'll explain that part!
[k]
[messageOff]
[wipeout rollRight 1.6 1.0]
[wait wipe]
[charaFadeout A 0.1]
[wt 0.1]
[wipein rollLeft 1.6 1.0]
[wait wipe]
[wt 0.4]
[charaPut L 0,0]
[wt 0.1]
[charaTalk E]
[charaFace E 24]
[charaFadein E 0.1 1]
Da Vinci
Now I see. I'm surprised that Volumen Hydrargyrum[sr]would run amok on her own like that.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaPut L 2000,2000]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 1]
Reines
I must have made a mistake with one of her settings or something. Believe me, I feel very silly.
[k]
[charaFace A 8]
Reines
(Let's just keep the fact that I was hacking into[sr]Chaldea's database between you, me, and my brother, okay?)
[k]
[charaPut L 0,0]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 23]
[charaFadein E 0.1 1]
Da Vinci
Hmm...
[k]
[charaFace E 0]
Da Vinci
Okay, got it. Now that I know what's going on,[sr]I'll keep an eye on all your vitals from here, too.
[k]
[messageOff]
[se ad15]
[charaPut L 2000,2000]
[charaEffectStop L bit_talk_10_MiddleLevel]
[charaFadeout E 0.1]
[wt 0.8]
[charaTalk A]
[charaFace A 4]
[charaFadein A 0.1 1]
Reines
(Phew. That was too close...)
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
El-Melloi II
It looks like your tracking spell is reacting again.
[k]
[messageOff]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
[wt 0.4]
[se ad29]
[seVolume ad29 0 0.2]
[charaPut M -80,0]
[charaEffect M bit_talk_30]
[wt 1.2]
[charaFace A 6]
[charaEffectDestroy M bit_talk_30]
Reines
Hmm. She's south of here, near Regent's Park.
[k]
[charaFace A 0]
Reines
Come on, we'd better hurry.
[k]
[messageOff]
[wipeout leftToRight 1.6 1.0]
[se ad60]
[bgm BGM_EVENT_70 1.6 0.5]
[wait wipe]
[charaFadeout A 0.1]
[wt 0.1]
[seStop ad60 0.8]
[scene 10920]
[wt 1.0]
[wipein rightToLeft 1.6 1.0]
[wait wipe]
[wt 0.2]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.2 1]
[bgm BGM_EVENT_70 0.7 0.7]
Reines
Ooh, a fish-and-chips stand.[sr]Damn if it doesn't smell good.
[k]
Reines
Go buy me some, will you, pupil?
[k]
1Didn't you just say we should hurry?
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
El-Melloi II
Hm? I see the stand,[sr]but I don't see anyone working it...
[k]
[charaFadeout D 0.1]
[wt 0.1]
2It does smell good, but aren't we kind of busy now?
Reines
That's exactly why we need a snack to keep our energy[sr]up.[wt 0.5][charaFace A 0] ...Never mind. There's no one working it.
[k]
[messageOff]
[charaTalk A]
[charaFace A 7]
[charaFadein A 0.1 1]
[wt 0.9]
[charaFace A 0]
Reines
Hmm. Maybe this is another odd simulator setting? Then again, it really seems as though someone was cooking here just a few minutes ago.
[k]
Reines
Maybe they're doing their best Mary Celeste crew impression?
[k]
[messageOff]
[wipeout rollRight 1.5 1.0]
[bgmStop BGM_EVENT_70 1.0]
[wait wipe]
[charaFadeout A 0.1]
[wt 0.5]
[wipein rollLeft 1.5 1.0]
[wait wipe]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.4 1]
[wt 0.6]
[bgm BGM_EVENT_7 0.1]
[se ad266]
[seVolume ad266 0 0.2]
[wt 0.7]
[seStop ad266 0.4]
[se ade161]
[seVolume ade161 0 0.6]
[charaMoveReturn A 0,-5 0.4]
[wt 0.6]
[charaMoveReturn A 0,-5 0.4]
[wt 1.0]
[seStop ade161 0.2]
[wt 0.2]
Reines
Mmm, I'll have to really pour on the vinegar to tamp down the delicious smell this freshly fried fish is putting out.
[k]
1You're already digging in!?
[charaFace I 0]
[charaFadein I 0.4 220,-60]
Reines
Hahaha, I'm just showing the food its due respect.[sr]Mmm, yum! It's piping hot and perfectly flaky!
[k]
[charaFace J 0]
[charaFadein J 0.4 -220,-60]
Reines
I can taste the delicious oils with every bite of fish![sr]And these steaming hot chips are salted perfectly!
[k]
[charaFace K 0]
[charaFadein K 0.4 0,-60]
Reines
If this stand's proprietor were here,[sr]I'd be breaking out my Reines Stamp of Approval.
[k]
[charaFace A 4]
Reines
...Hm?
[k]
[messageOff]
[bgmStop BGM_EVENT_7 1.4]
[charaFadeout A 0.3]
[charaFadeout I 0.3]
[charaFadeout J 0.3]
[charaFadeout K 0.3]
[wt 0.3]
[charaTalk off]
[charaFace F 0]
[charaFace G 0]
[charaFace H 0]
[charaFadein F 0.3 220,-60]
[charaFadein G 0.3 -220,-60]
[charaFadein H 0.3 0,-60]
[wt 0.8]
[se ad66]
[charaMove F 220,0 0.7]
[charaMove G -220,0 0.7]
[charaMove H 0,0 0.7]
[wt 1.1]
[seStop ad66]
[wt 0.8]
[charaFadeout F 0.1]
[charaFadeout G 0.1]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk on]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
[bgm BGM_EVENT_80 0.1]
Reines
What the...!?
[k]
[messageOff]
[fadeout black 0.5]
[bgmStop BGM_EVENT_80 0.5]
[wait fade]
[soundStopAll]
[end]