649 lines
10 KiB
Plaintext
649 lines
10 KiB
Plaintext
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$94-06-04-07-4-0
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[soundStopAll]
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[enableFullScreen]
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[charaSet A 8001600 1 Mash]
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[charaSet B 1098215400 1 "Da Vinci"]
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[charaSet C 5048000 1 Corday]
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[charaSet D 1098220500 1 Caenis]
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[charaSet E 1098215500 1 Goredolf]
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[charaSet F 1098216800 1 "Okita Alter"]
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[charaSet G 1098216900 1 Rengoku]
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[charaSet H 1098217700 1 ???]
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[charaSet I 1098217700 1 Columbus2]
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[charaSet J 1098217700 1 Columbus3]
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[charaSet K 1098217700 1 "Dummy 1"]
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[charaFilter K silhouette 00000080]
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[charaSet L 1098217700 1 "Dummy 2"]
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[charaFilter L silhouette 00000080]
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[charaSet M 1098217700 1 "Dummy 3"]
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[charaFilter M silhouette 00000080]
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[charaDepth J 1]
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[charaDepth H 2]
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[charaDepth I 3]
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[charaDepth M 4]
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[charaDepth L 5]
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[charaDepth K 6]
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[scene 130400]
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[fadein black 1.0]
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[wait fade]
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[bgm BGM_SENGOKU_1 0.1]
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[charaTalk B]
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[charaFace B 24]
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[charaFadein B 0.1 1]
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@Da Vinci
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We've been walking for a good while now. I'd like to think we're almost at our destination... Hm?
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 8]
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[charaFadein E 0.1 1]
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@Goredolf
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What the...!? A dead end? After coming all this way!?
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 24]
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[charaFadein B 0.1 1]
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@Da Vinci
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Hang on. Let me scan it.
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[k]
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[messageOff]
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[se ade357]
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[charaFace B 25]
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@Da Vinci
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Let's see...
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[k]
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[seStop ade357 0.2]
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[charaFace B 7]
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@Da Vinci
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Aha! It looks like there's a big open space just on the other side of this wall!
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[k]
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[charaFace B 0]
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@Da Vinci
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So it isn't actually a dead end.
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[k]
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@Da Vinci
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Maybe there's some kind of hidden door around here somewhere?
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 6]
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[charaFadein C 0.1 1]
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@Charlotte Corday
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Ooh, so the pirates who hid the treasure here hid it behind a secret door? Now it's a real treasure hunt!
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[k]
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?1:So, how do we open it?
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?!
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 7]
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[charaFadein D 0.1 1]
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@Caenis
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We could just break it dow[line 2]
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 2]
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[charaFadein B 0.1 1]
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@Da Vinci
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No! No way!
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[k]
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[charaFace B 5]
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@Da Vinci
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This is an underwater cave! We need to be careful, or the whole thing could collapse or flood.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 18]
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[charaFadein D 0.1 1]
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@Caenis
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Fine, fine.
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 25]
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[charaFadein B 0.1 1]
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[se ade357]
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@Da Vinci
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Let's see. What happens if I scan more closely...?
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[k]
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[messageOff]
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[wt 1.0]
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[seStop ade357 0.2]
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[charaFace B 24]
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@Da Vinci
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Hmm...
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[k]
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[charaFace B 26]
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@Da Vinci
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I've got it. There's a hole that looks like a hollow with water in it over in those shadows, right?
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk F]
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[charaFace F 0]
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[charaFadein F 0.1 -75,0]
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@Okita Alter
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Um... Oh, yes, there is!
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[k]
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 25]
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[charaFadein B 0.1 1]
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@Da Vinci
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Well, it looks like there's another passageway just past it that runs beneath this one.
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[k]
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[charaFace B 24]
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@Da Vinci
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Though I don't know if it was always underwater, or if it got flooded later.
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[k]
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@Da Vinci
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It kind of reminds me of the flooded passageways we saw on our way into this cave.
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[k]
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[charaFace B 26]
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@Da Vinci
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Anyway, I bet we'll find a lever past there!
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 1]
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[charaFadein A 0.1 1]
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@Mash
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And that lever should open the hidden door here, huh? Got it!
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 1]
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[charaFadein E 0.1 1]
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@Goredolf
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Good. Then we know what we need to do.
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[k]
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@Goredolf
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Someone has to go find that lever and pull it.
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[k]
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[messageOff]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 24]
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[charaFadein B 0.1 1]
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[se ade357]
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[wt 1.4]
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[seStop ade357 0.2]
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@Da Vinci
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...Hm?
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[k]
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[charaFace B 21]
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@Da Vinci
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Hmm!? Hang on. This could be bad.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk depthOff]
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[charaDepth F 5]
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[charaDepth G 6]
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[charaTalk G]
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[charaFace G 0]
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[charaFadein G 0.1 1]
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[charaFace F 0]
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[charaFadein F 0.1 1]
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@Rengoku
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What's wrong?
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[k]
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[charaFadeout F 0.1]
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[charaFadeout G 0.1]
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[wt 0.1]
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[charaTalk depthOn]
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[charaTalk B]
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[charaFace B 24]
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[charaFadein B 0.1 1]
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@Da Vinci
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I just took a closer scan of the flooded passageway.
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[k]
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@Da Vinci
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And, well, we have two big problems!
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[k]
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[charaFace B 25]
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@Da Vinci
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First, there are some surprisingly complex currents in there. Maybe because of this cave's construction?
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[k]
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[charaFace B 14]
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@Da Vinci
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Anyway, swimming through them won't be as easy as swimming in a pool. Whoever goes will need to be careful not to get swept into rocks.
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[k]
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[charaFace B 24]
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@Da Vinci
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As for the second problem...
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[k]
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@Da Vinci
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Maybe it's because there's a leyline here, but whatever the reason, there's a magical energy distortion in there.
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[k]
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[charaFace B 5]
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@Da Vinci
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That could do a lot to mess with both magecraft and Mystic Codes.
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[k]
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@Da Vinci
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Unfortunately, that means we won't be able to count on either the Siren Tanks or breathing spells.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 0]
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[charaFadein E 0.1 1]
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@Goredolf
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So then, whoever goes won't be able to breathe?
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 14]
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[charaFadein B 0.1 1]
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@Da Vinci
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Nnn, I don't think they'll be completely without air.
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[k]
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[charaFace B 25]
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@Da Vinci
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It's more like they'll only be able to breathe for a very, very short period of time?
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[k]
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[charaFace B 4]
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@Da Vinci
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And unfortunately, I don't know if that time is long enough for them to reach the end of the passageway and pull the lever.
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[k]
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@Da Vinci
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Going by my scans, they'd be cutting it pretty close.
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[k]
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[charaFace B 14]
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@Da Vinci
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Still, I think...
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[k]
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@Da Vinci
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They could probably make it...though just barely.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 18]
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[charaFadein E 0.1 1]
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@Goredolf
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Hmm.
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 10]
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[charaFadein D 0.1 1]
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@Caenis
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Tch. Fine. I'm probably the best swimmer here, so I'll[line 2]
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[k]
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[bgmStop BGM_SENGOKU_1 1.0]
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[charaFace D 5]
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@Caenis
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Never mind. We've got company!
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[k]
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[messageOff]
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[charaFadeout D 0.1]
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[wt 0.1]
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[se ad60]
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[se ad173]
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[wt 0.1]
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[se ad452]
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[charaTalk off]
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[charaTalk depthOff]
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[charaFace K 0]
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[charaFadein K 0.4 1]
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[charaFace L 0]
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[charaFadeinFSR L 0.4 350,0]
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[charaFace M 0]
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[charaFadeinFSL M 0.4 -350,0]
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[wt 0.5]
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[seStop ad60 0.5]
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[seStop ad173 0.5]
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[seStop ad452 0.5]
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[charaFace H 7]
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[charaFadein H 0.1 1]
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[charaFace I 7]
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[charaFadeinFSR I 0.1 350,0]
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[charaFace J 7]
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[charaFadeinFSL J 0.1 -350,0]
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[wt 0.5]
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@???
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Hah! Hah hah haaa!
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[k]
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[messageOff]
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[charaFadeout M 0.7]
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[charaFadeout L 0.7]
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[charaFadeout K 0.7]
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[wt 1.7]
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[charaFadeout J 0.1]
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[charaFadeout I 0.1]
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[charaFadeout H 0.1]
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[wt 0.1]
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[bgm BGM_EVENT_80 0.1]
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[charaTalk on]
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[charaTalk C]
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[charaFace C 2]
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[charaFadein C 0.1 1]
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@Charlotte Corday
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These guys again!?
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk depthOff]
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[charaTalk F]
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[charaFace F 7]
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[charaFadein F 0.1 1]
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[charaFace G 0]
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[charaFadein G 0.1 1]
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@Okita Alter
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I see. They really ARE kind of cute when they're all lined up like this.
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[k]
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[charaFace G 5]
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@Rengoku
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Pretty sure no one ever said they were cute.
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[k]
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[charaFadeout F 0.1]
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[charaFadeout G 0.1]
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[wt 0.1]
|
|||
|
|
|||
|
[charaTalk off]
|
|||
|
[charaFace H 7]
|
|||
|
[charaFadein H 0.1 1]
|
|||
|
[charaFace I 7]
|
|||
|
[charaFadeinFSR I 0.1 350,0]
|
|||
|
[charaFace J 7]
|
|||
|
[charaFadeinFSL J 0.1 -350,0]
|
|||
|
@Mass-Produced Columbuses
|
|||
|
Hah hah haaa![sr]Hah hah haaa!
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout J 0.1]
|
|||
|
[charaFadeout I 0.1]
|
|||
|
[charaFadeout H 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk depthOn]
|
|||
|
[charaTalk on]
|
|||
|
[charaTalk A]
|
|||
|
[charaFace A 4]
|
|||
|
[charaFadein A 0.1 1]
|
|||
|
@Mash
|
|||
|
Khh... There's so many of them. And there's no way we can make a run for it in this narrow cave!
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout A 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk D]
|
|||
|
[charaFace D 8]
|
|||
|
[charaFadein D 0.1 1]
|
|||
|
@Caenis
|
|||
|
Tch. Yeah, we're way outnumbered. And the worst part is, we're blocked off on both sides.
|
|||
|
[k]
|
|||
|
|
|||
|
@Caenis
|
|||
|
If we don't open that hidden door soon and get some more room to fight, they'll crush us under sheer weight of numbers.
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFace D 6]
|
|||
|
@Caenis
|
|||
|
But if I go off to pull that lever, you guys may not be able to hold them off without me. What do we do...?
|
|||
|
[k]
|
|||
|
|
|||
|
[messageOff]
|
|||
|
|
|||
|
[charaFadeout D 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk C]
|
|||
|
[charaFace C 14]
|
|||
|
[charaFadein C 0.1 1]
|
|||
|
[wt 1.0]
|
|||
|
|
|||
|
[charaFace C 5]
|
|||
|
|
|||
|
@Charlotte Corday
|
|||
|
...I'll go pull the lever. Please do your best to hold out in the meantime, everyone.
|
|||
|
[k]
|
|||
|
|
|||
|
?1:Really, Charlotte?
|
|||
|
?2:Are you sure?
|
|||
|
?!
|
|||
|
|
|||
|
@Charlotte Corday
|
|||
|
Yes. I think right now, I'm the best person for that job.
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFace C 8]
|
|||
|
@Charlotte Corday
|
|||
|
Don't worry, I'm sure I can do this! I wouldn't have volunteered otherwise!
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout C 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk B]
|
|||
|
[charaFace B 14]
|
|||
|
[charaFadein B 0.1 1]
|
|||
|
@Da Vinci
|
|||
|
Well, we don't have time to weigh our options...[sr]Okay, Corday, we're counting on you.
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFace B 5]
|
|||
|
@Da Vinci
|
|||
|
But be careful in there, okay?
|
|||
|
[k]
|
|||
|
|
|||
|
@Da Vinci
|
|||
|
Just so we're clear, the underwater breathing mechanism will only work temporarily down there.
|
|||
|
[k]
|
|||
|
|
|||
|
@Da Vinci
|
|||
|
I'd say you have ten minutes at most!
|
|||
|
[k]
|
|||
|
|
|||
|
[messageOff]
|
|||
|
|
|||
|
[charaFadeout B 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk C]
|
|||
|
[charaFace C 5]
|
|||
|
[charaFadein C 0.1 1]
|
|||
|
[wt 0.5]
|
|||
|
|
|||
|
|
|||
|
?1:Come back if you think it's too dangerous!
|
|||
|
?!
|
|||
|
|
|||
|
[charaFace C 2]
|
|||
|
|
|||
|
@Charlotte Corday
|
|||
|
I will! Okay, see you soon!
|
|||
|
[k]
|
|||
|
|
|||
|
[messageOff]
|
|||
|
[wt 0.1]
|
|||
|
[charaFace C 5]
|
|||
|
[charaMove C 0,20 0.3]
|
|||
|
[wt 0.3]
|
|||
|
[se ad36]
|
|||
|
[charaMove C 0,-80 0.3]
|
|||
|
[charaFadeout C 0.4]
|
|||
|
|
|||
|
[wt 1.0]
|
|||
|
|
|||
|
[charaTalk D]
|
|||
|
[charaFace D 5]
|
|||
|
[charaFadein D 0.1 1]
|
|||
|
@Caenis
|
|||
|
All right, now we just gotta hold off those musty old bearded guys until she opens the door!
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout D 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
|
|||
|
[charaTalk depthOff]
|
|||
|
[charaDepth F 1]
|
|||
|
[charaDepth G 2]
|
|||
|
|
|||
|
[charaTalk F]
|
|||
|
[charaFace F 16]
|
|||
|
[charaFadein F 0.1 1]
|
|||
|
[charaFace G 13]
|
|||
|
[charaFadein G 0.1 1]
|
|||
|
|
|||
|
@Okita Alter
|
|||
|
Khh, it's not going to be easy fighting this many beards.
|
|||
|
[k]
|
|||
|
|
|||
|
|
|||
|
[charaFace F 11]
|
|||
|
@Okita Alter
|
|||
|
Now I wish I'd attended Izo's lecture on proper man-slaying technique.
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFace F 0]
|
|||
|
@Okita Alter
|
|||
|
Why don't we go to the next one together, Rengoku?
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFace G 5]
|
|||
|
|
|||
|
@Rengoku
|
|||
|
I don't really see his brand of swordplay helping you much, Wielder.
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFace G 15]
|
|||
|
@Rengoku
|
|||
|
For that matter, I'm not sure his technique would even work on them.
|
|||
|
[k]
|
|||
|
|
|||
|
|
|||
|
[messageOff]
|
|||
|
[fadeout black 0.5]
|
|||
|
[bgmStop BGM_EVENT_80 0.4]
|
|||
|
[wait fade]
|
|||
|
[soundStopAll]
|
|||
|
[end]
|
|||
|
|
|||
|
|