fgo-game-data/ScriptActionEncrypt/02/0200031131.txt

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2020-06-01 18:54:42 +00:00
02-00-03-11-3-1
[soundStopAll]
[bgm BGM_EVENT_3 0.1]
[charaSet A 1017001 1 Musashi]
[charaSet B 6019001 1 "Fuuma Kotarou"]
[charaSet C 6030000 1 Danzo]
[charaSet D 1098118000 1 "Senji Muramasa"]
[scene 47001]
[fadein black 2.0]
[wait fade]
[se bac128]
[effect bit_talk_ichimon01wh]
[wt 1.0]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
Musashi
...
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.2]
[se ad18]
[shake 0.03 3 3 1.5]
[wt 1.5]
[charaTalk B]
[charaFace B 2]
[charaFadein B 0.1 1]
Fuuma Kotarou
Master, please stand back![sr]We've mortally wounded it...
[k]
Fuuma Kotarou
...but it's too strong to just die right away.[sr]If you stay too close, it could hurt you as well!
[k]
1Thank you, Kotarou.
2I'm not backing off.
[charaFadeout B 0.1]
[charaTalk C]
[charaFace C 5]
[charaFadein C 0.1 1]
Danzo
...[&Lord:Lady] [%1], I don't understand. Can't you give orders and provide support from farther back just as well?
[k]
[charaFadeout C 0.1]
[charaTalk B]
[charaFace B 4]
[charaFadein B 0.1 1]
Fuuma Kotarou
You see...for most Servants summoned at Chaldea,[sr]the closer we can be to Master, the better.
[k]
Fuuma Kotarou
Essentially, staying close by significantly enhances our power. That's why Master always stays by our side.
[k]
[charaFace B 2]
Fuuma Kotarou
But in this case, it's just too[sr]dangerous for you to be here, Master!
[k]
1Which is exactly why I have to stay nearby!
2Don't worry! This is how I always fight!
[charaFadeout B 0.1]
[charaTalk D]
[charaFace D 2]
[charaFadein D 0.1 1]
Senji Muramasa
Don't be so stubborn, kid.[sr]You should listen to the redheaded ninja once in a[line 2]
[k]
[messageOff]
[charaFadeout D 0.1]
[effect bit_talk_41]
[se ad85]
[wt 1.0]
[effectStop bit_talk_41]
[se bac11]
[shake 0.03 5 5 0.5]
[flashin once 0.1 0.1 CF2222AF CF222200]
[wt 0.3]
[flashin once 0.1 0.1 CF2222AF CF222200]
[wt 1.0]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
Musashi
[%1]!?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[messageOff]
[se ade48]
[shake 0.03 3 3 1.25]
[wt 1.5]
[seStop ade48 1.0]
[charaTalk B]
[charaFace B 2]
[charaFadein B 0.1 1]
Fuuma Kotarou
Dammit, the serpent went after Master with the last of its strength! Hang on, Master! I can see you rolling down the slope!
[k]
Fuuma Kotarou
I'm coming to get you,[sr]so stay where yo[line2]You're still rolling!?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[messageOff]
[se ad17]
[shake 0.03 4 4 1.5]
[wt 1.5]
[charaTalk C]
[charaFace C 2]
[charaFadein C 0.1 1]
Danzo
There's a new enemy coming in from the front! It's another black serpent identical to the one we just fought!
[k]
[charaFadeout C 0.1]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
Musashi
Another one!? Now!?
[k]
[charaFadeout A 0.1]
[wt 0.4]
1I'm okay over here...!
2I'll catch up with you all later!
[charaTalk B]
[charaFace B 2]
[charaFadein B 0.1 1]
Fuuma Kotarou
Master!!!
[k]
[charaFadeout B 0.1]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
Musashi
I'm sorry, [%1]...! Once we make it out of here, I'll come after you right away!
[k]
[messageOff]
[fadeout black 1.5]
[bgmStop BGM_EVENT_3 1.4]
[wait fade]
[wt 0.4]
[soundStopAll]
[end]