fgo-game-data/ScriptActionEncrypt/03/0300052510.txt

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2021-12-01 08:05:45 +00:00
03-00-05-25-1-0
[soundStopAll]
[charaSet A 1098182700 1 "Atlantis Border Guard"]
[charaSet B 1098181800 1 Odysseus]
[charaSet C 1038000 1 Jason]
[charaSet D 4039002 1 Mandricardo]
[charaSet E 8001400 1 Mash]
[charaSet J 5009000 1 "Effect Dummy"]
[cameraMove 0 0,0 1.01]
[scene 86002]
[pictureFrame cut063_cinema]
[fadein black 1.5]
[wait fade]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.4 0,-50]
[wt 0.4]
[bgm BGM_EVENT_90 0.1]
Atlantis Border Guard
...I have a visual on the enemy![sr]But I can't see them on the radar!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 0,-50]
Odysseus
Turn it up to maximum sensitivity.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 0,-50]
Atlantis Border Guard
But, that would show every single fish in these waters for kilometers around...
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 0,-50]
Odysseus
Tag the signals headed towards us[sr]and set it to exclude the rest.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 0,-50]
Atlantis Border Guard
Yes, sir.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 0,-50]
Odysseus
The enemy will probably continue to drop off the radar periodically. The key to victory will be in how quickly we can reacquire them.
[k]
Odysseus
Double the number of lookouts.
[k]
Odysseus
Make sure they share every observation they make, no matter how seemingly insignificant.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 0,-50]
Atlantis Border Guard
Yes, sir!
[k]
[messageOff]
[se ad166]
[wt 0.2]
[charaMove A 50,-50 0.4]
[charaFadeout A 0.4]
[wt 0.4]
[seStop ad166 0.4]
[wt 0.8]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 0,-50]
Odysseus
So, they've decided to face us head-on. I suppose it's too soon to say whether they're simply throwing caution to the wind...
[k]
Odysseus
...or if they have some sort[sr]of secret strategy in mind.
[k]
[messageOff]
[fadeout black 1.0]
[bgmStop BGM_EVENT_90 1.0]
[wait fade]
[charaFadeout B 0.1]
[scene 85800]
[pictureFrame]
[wt 1.0]
[fadein black 1.0]
[wait fade]
[bgm BGM_EVENT_63 0.1]
[charaTalk C]
[charaFace C 5]
[charaFadein C 0.1 1]
Jason
We're about to reach an enemy ship!
[k]
Jason
But we're only going to get[sr]in close for a quick moment!
[k]
Jason
Your job is to take down the ship's crew and destroy its engine as quickly as possible!
[k]
[charaFace C 2]
Jason
Remember, the clock is ticking,[sr]even if you can't see it. Get in, and get out!
[k]
Jason
Every Servant should be able to make the impossible possible, so now's the time for you to prove it!
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 5]
[charaFadein D 0.1 1]
Mandricardo
Got it.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 2]
[charaFadein E 0.1 1]
Mash
Understood!
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 2]
[charaFadein C 0.1 1]
Jason
It's time to kick off this war!
[k]
Jason
Now gooo!
[k]
[messageOff]
[charaFadeout C 0.1]
[wt 0.1]
[se ad520]
[se ad414]
[seVolume ad414 0 0]
[seVolume ad414 0.4 0.5]
[wt 2.2]
[seStop ad520 0.2]
[seStop ad414 0.2]
[se adm11]
[se ade54]
[seVolume ade54 0 0.5]
[se ade59]
[seVolume ade59 0 0.5]
[shake 0.02 3 3 0]
[wt 2.4]
[seStop adm11 0.6]
[seStop ade54 0.6]
[seStop ade59 0.6]
[wt 0.2]
[se ad7]
[wipeout leftToRight 0.4 1.0]
[wait wipe]
[shakeStop]
[scene 86000]
[wt 0.5]
[wipein rightToLeft 0.4 1.0]
[wait wipe]
[charaTalk D]
[charaFace D 5]
[charaFadein D 0.1 0,50]
[charaMove D 0,-10 0.1]
[wt 0.1]
[se ad223]
[wt 0.8]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Atlantis Border Guard
We're under attack!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 2]
[charaFadein D 0.1 1]
Mandricardo
You heard Jason.[sr]We're gonna get in and get out!
[k]
[messageOff]
[fadeout black 0.5]
[bgmStop BGM_EVENT_63 0.4]
[wait fade]
[soundStopAll]
[end]