293 lines
4.4 KiB
Plaintext
293 lines
4.4 KiB
Plaintext
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$03-00-12-10-3-0
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[soundStopAll]
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[enableFullScreen]
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[charaSet A 7007001 1 "Vlad III"]
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[charaFilter A silhouette 00000080]
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[charaSet B 1098235000 1 Kadoc]
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[charaSet C 9005001 1 Holmes]
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[charaSet D 1098243600 1 Sancho]
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[charaSet E 7007001 1 "Vlad III (Red Silhouette)"]
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[charaFilter E silhouette CC000080]
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[imageSet O back10000 1 1]
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[charaScale O 1.05]
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[charaScale P 1.05]
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[charaSet S 1098124510 1 Effect]
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[scene 150500]
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[overlayFadein O 0.1 0,-760]
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[wt 0.1]
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[fadein black 1.5]
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[wait fade]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.4 0,-50]
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[wt 0.8]
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[bgm BGM_EVENT_70 0.1]
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@
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[lr]There he stood, as though impaled himself.
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[k]
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@
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Caked in blood and buffeted by the wind, he looked like nothing so much as a rotting corpse.
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[k]
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@
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But, he was still alive.
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[k]
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[messageOff]
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[fadeout black 1.5]
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[bgm BGM_EVENT_70 1.0 0.5]
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[wait fade]
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[charaFadeout O 0.1]
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[charaFadeout P 0.1]
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[charaFadeout A 0.1]
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[wt 1.0]
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[bgm BGM_EVENT_70 1.0 1.0]
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[se ad184]
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[seVolume ad184 0 0]
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[cueSe SE_21 21_ad1066]
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[cueSeVolume 21_ad1066 0 0]
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[seVolume ad184 1.0 1.0]
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[cueSeVolume 21_ad1066 1.0 1.0]
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[fadein black 1.5]
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[wait fade]
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[seStop ad184 0.4]
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[cueSeStop 21_ad1066 0.4]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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@Kadoc
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Both the Reinstatement and Revenge Realms used to do battle here, right?
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[k]
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@Kadoc
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So how come neither of them have taken him?
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 1]
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@Holmes
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Take a closer look.
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[k]
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[messageOff]
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[wt 0.1]
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[charaMoveReturn C 0,-10 0.7]
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[wt 0.05]
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[se ad988]
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[wt 0.3]
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[seStop ad988 0.2]
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[wt 1.0]
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?1:What's the rock for?
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?!
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[messageOff]
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[wt 0.1]
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[se ad498]
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[wt 0.1]
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[seStop ad498 0.2]
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[wt 0.6]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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[wt 0.2]
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[se ad892]
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[wt 0.8]
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[seStop ad892 0.2]
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[wt 0.6]
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[charaTalk off]
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[charaDepth A 4]
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[charaDepth E 6]
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[se ad231]
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[wt 0.3]
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[charaFadeTime E 0.3 0.5]
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[wt 0.3]
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[charaFadeout E 0.5]
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[wt 0.7]
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[cueSe SE_22 22_ad1171]
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[cueSe NoblePhantasm_700700 NP_700700_5]
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[charaPut S 1]
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[charaEffect S bit_talk_blood_pile02]
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[wt 1.0]
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[shake 0.05 5 4 0.5]
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[cueSeStop NP_700700_5 0.2]
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[wt 1.5]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaPut S 1200,1200]
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[charaTalk on]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 1]
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@Holmes
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The moment he detects something moving nearby, he activates his Noble Phantasm automatically.
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[k]
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@Holmes
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He must have...programmed, for want of a better word, his mind when he staked himself.
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 6]
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[charaFadein B 0.1 1]
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@Kadoc
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Damn. He really is a monster.
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[k]
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?1:Hey, that's uncalled for.
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?!
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[charaFace B 0]
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@Kadoc
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I don't mean it like that.
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[k]
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@Kadoc
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I mean I can't even begin to imagine the strength of his mind.
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[k]
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@Kadoc
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Remember how powerless we were in that chaotic mess?
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[k]
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[charaFace B 7]
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@Kadoc
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I'm pretty sure we couldn't think about anything except running away.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 1]
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@Holmes
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The same goes for me as well.
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[k]
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@Holmes
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While I do think I would have come up with the same idea to seal myself away...
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[k]
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[charaFace C 5]
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@Holmes
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...I am not nearly so experienced in battle that I would also plan ahead to include a means of self-defense.
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 4]
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[charaFadein D 0.1 1]
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@Sancho
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Still, we have to do something to shut that system down, or we won't be able to help him.
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[bgmStop BGM_EVENT_70 1.5]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 1]
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@Holmes
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Then I suppose we shall just have to keep him occupied in combat.
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[k]
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@Holmes
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In the meantime, I would like you two to use your Noble Phantasm on Master's signal.
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[k]
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[charaFace C 5]
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@Holmes
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Can you do this, [&Mr.:Ms.] [%1]?
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[k]
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?1:Definitely!
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?!
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[charaFadeout C 0.1]
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[wt 0.1]
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[bgm BGM_EVENT_80 0.1]
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[charaTalk B]
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[charaFace B 5]
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[charaFadein B 0.1 1]
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@Kadoc
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Watch out.
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[k]
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@Kadoc
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It'd be ridiculous to make it this far only to have your own Servant kill you.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 1]
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@Holmes
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All right.
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[k]
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[charaFace C 5]
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@Holmes
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Let us help Count Vlad settle down.
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[k]
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[messageOff]
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[fadeout black 0.5]
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[bgmStop BGM_EVENT_80 0.4]
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[wait fade]
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[soundStopAll]
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[end]
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