fgo-game-data/ScriptActionEncrypt/94/9406/9406040740.txt

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2023-08-31 08:05:45 +00:00
94-06-04-07-4-0
[soundStopAll]
[enableFullScreen]
[charaSet A 8001600 1 Mash]
[charaSet B 1098215400 1 "Da Vinci"]
[charaSet C 5048000 1 Corday]
[charaSet D 1098220500 1 Caenis]
[charaSet E 1098215500 1 Goredolf]
[charaSet F 1098216800 1 "Okita Alter"]
[charaSet G 1098216900 1 Rengoku]
[charaSet H 1098217700 1 ???]
[charaSet I 1098217700 1 Columbus2]
[charaSet J 1098217700 1 Columbus3]
[charaSet K 1098217700 1 "Dummy 1"]
[charaFilter K silhouette 00000080]
[charaSet L 1098217700 1 "Dummy 2"]
[charaFilter L silhouette 00000080]
[charaSet M 1098217700 1 "Dummy 3"]
[charaFilter M silhouette 00000080]
[charaDepth J 1]
[charaDepth H 2]
[charaDepth I 3]
[charaDepth M 4]
[charaDepth L 5]
[charaDepth K 6]
[scene 130400]
[fadein black 1.0]
[wait fade]
[bgm BGM_SENGOKU_1 0.1]
[charaTalk B]
[charaFace B 24]
[charaFadein B 0.1 1]
Da Vinci
We've been walking for a good while now. I'd like to think we're almost at our destination... Hm?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 8]
[charaFadein E 0.1 1]
Goredolf
What the...!? A dead end? After coming all this way!?
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 24]
[charaFadein B 0.1 1]
Da Vinci
Hang on. Let me scan it.
[k]
[messageOff]
[se ade357]
[charaFace B 25]
Da Vinci
Let's see...
[k]
[seStop ade357 0.2]
[charaFace B 7]
Da Vinci
Aha! It looks like there's a big open space just on the other side of this wall!
[k]
[charaFace B 0]
Da Vinci
So it isn't actually a dead end.
[k]
Da Vinci
Maybe there's some kind of hidden door around here somewhere?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 6]
[charaFadein C 0.1 1]
Charlotte Corday
Ooh, so the pirates who hid the treasure here hid it behind a secret door? Now it's a real treasure hunt!
[k]
1So, how do we open it?
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 7]
[charaFadein D 0.1 1]
Caenis
We could just break it dow[line 2]
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 2]
[charaFadein B 0.1 1]
Da Vinci
No! No way!
[k]
[charaFace B 5]
Da Vinci
This is an underwater cave! We need to be careful, or the whole thing could collapse or flood.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 18]
[charaFadein D 0.1 1]
Caenis
Fine, fine.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 25]
[charaFadein B 0.1 1]
[se ade357]
Da Vinci
Let's see. What happens if I scan more closely...?
[k]
[messageOff]
[wt 1.0]
[seStop ade357 0.2]
[charaFace B 24]
Da Vinci
Hmm...
[k]
[charaFace B 26]
Da Vinci
I've got it. There's a hole that looks like a hollow with water in it over in those shadows, right?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 -75,0]
Okita Alter
Um... Oh, yes, there is!
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 25]
[charaFadein B 0.1 1]
Da Vinci
Well, it looks like there's another passageway just past it that runs beneath this one.
[k]
[charaFace B 24]
Da Vinci
Though I don't know if it was always underwater, or if it got flooded later.
[k]
Da Vinci
It kind of reminds me of the flooded passageways we saw on our way into this cave.
[k]
[charaFace B 26]
Da Vinci
Anyway, I bet we'll find a lever past there!
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 1]
Mash
And that lever should open the hidden door here, huh? Got it!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 1]
[charaFadein E 0.1 1]
Goredolf
Good. Then we know what we need to do.
[k]
Goredolf
Someone has to go find that lever and pull it.
[k]
[messageOff]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 24]
[charaFadein B 0.1 1]
[se ade357]
[wt 1.4]
[seStop ade357 0.2]
Da Vinci
...Hm?
[k]
[charaFace B 21]
Da Vinci
Hmm!? Hang on. This could be bad.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk depthOff]
[charaDepth F 5]
[charaDepth G 6]
[charaTalk G]
[charaFace G 0]
[charaFadein G 0.1 1]
[charaFace F 0]
[charaFadein F 0.1 1]
Rengoku
What's wrong?
[k]
[charaFadeout F 0.1]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk depthOn]
[charaTalk B]
[charaFace B 24]
[charaFadein B 0.1 1]
Da Vinci
I just took a closer scan of the flooded passageway.
[k]
Da Vinci
And, well, we have two big problems!
[k]
[charaFace B 25]
Da Vinci
First, there are some surprisingly complex currents in there. Maybe because of this cave's construction?
[k]
[charaFace B 14]
Da Vinci
Anyway, swimming through them won't be as easy as swimming in a pool. Whoever goes will need to be careful not to get swept into rocks.
[k]
[charaFace B 24]
Da Vinci
As for the second problem...
[k]
Da Vinci
Maybe it's because there's a leyline here, but whatever the reason, there's a magical energy distortion in there.
[k]
[charaFace B 5]
Da Vinci
That could do a lot to mess with both magecraft and Mystic Codes.
[k]
Da Vinci
Unfortunately, that means we won't be able to count on either the Siren Tanks or breathing spells.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
Goredolf
So then, whoever goes won't be able to breathe?
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 14]
[charaFadein B 0.1 1]
Da Vinci
Nnn, I don't think they'll be completely without air.
[k]
[charaFace B 25]
Da Vinci
It's more like they'll only be able to breathe for a very, very short period of time?
[k]
[charaFace B 4]
Da Vinci
And unfortunately, I don't know if that time is long enough for them to reach the end of the passageway and pull the lever.
[k]
Da Vinci
Going by my scans, they'd be cutting it pretty close.
[k]
[charaFace B 14]
Da Vinci
Still, I think...
[k]
Da Vinci
They could probably make it...though just barely.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 18]
[charaFadein E 0.1 1]
Goredolf
Hmm.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 10]
[charaFadein D 0.1 1]
Caenis
Tch. Fine. I'm probably the best swimmer here, so I'll[line 2]
[k]
[bgmStop BGM_SENGOKU_1 1.0]
[charaFace D 5]
Caenis
Never mind. We've got company!
[k]
[messageOff]
[charaFadeout D 0.1]
[wt 0.1]
[se ad60]
[se ad173]
[wt 0.1]
[se ad452]
[charaTalk off]
[charaTalk depthOff]
[charaFace K 0]
[charaFadein K 0.4 1]
[charaFace L 0]
[charaFadeinFSR L 0.4 350,0]
[charaFace M 0]
[charaFadeinFSL M 0.4 -350,0]
[wt 0.5]
[seStop ad60 0.5]
[seStop ad173 0.5]
[seStop ad452 0.5]
[charaFace H 7]
[charaFadein H 0.1 1]
[charaFace I 7]
[charaFadeinFSR I 0.1 350,0]
[charaFace J 7]
[charaFadeinFSL J 0.1 -350,0]
[wt 0.5]
???
Hah! Hah hah haaa!
[k]
[messageOff]
[charaFadeout M 0.7]
[charaFadeout L 0.7]
[charaFadeout K 0.7]
[wt 1.7]
[charaFadeout J 0.1]
[charaFadeout I 0.1]
[charaFadeout H 0.1]
[wt 0.1]
[bgm BGM_EVENT_80 0.1]
[charaTalk on]
[charaTalk C]
[charaFace C 2]
[charaFadein C 0.1 1]
Charlotte Corday
These guys again!?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk depthOff]
[charaTalk F]
[charaFace F 7]
[charaFadein F 0.1 1]
[charaFace G 0]
[charaFadein G 0.1 1]
Okita Alter
I see. They really ARE kind of cute when they're all lined up like this.
[k]
[charaFace G 5]
Rengoku
Pretty sure no one ever said they were cute.
[k]
[charaFadeout F 0.1]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk off]
[charaFace H 7]
[charaFadein H 0.1 1]
[charaFace I 7]
[charaFadeinFSR I 0.1 350,0]
[charaFace J 7]
[charaFadeinFSL J 0.1 -350,0]
Mass-Produced Columbuses
Hah hah haaa![sr]Hah hah haaa!
[k]
[charaFadeout J 0.1]
[charaFadeout I 0.1]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk depthOn]
[charaTalk on]
[charaTalk A]
[charaFace A 4]
[charaFadein A 0.1 1]
Mash
Khh... There's so many of them. And there's no way we can make a run for it in this narrow cave!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 8]
[charaFadein D 0.1 1]
Caenis
Tch. Yeah, we're way outnumbered. And the worst part is, we're blocked off on both sides.
[k]
Caenis
If we don't open that hidden door soon and get some more room to fight, they'll crush us under sheer weight of numbers.
[k]
[charaFace D 6]
Caenis
But if I go off to pull that lever, you guys may not be able to hold them off without me. What do we do...?
[k]
[messageOff]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 14]
[charaFadein C 0.1 1]
[wt 1.0]
[charaFace C 5]
Charlotte Corday
...I'll go pull the lever. Please do your best to hold out in the meantime, everyone.
[k]
1Really, Charlotte?
2Are you sure?
Charlotte Corday
Yes. I think right now, I'm the best person for that job.
[k]
[charaFace C 8]
Charlotte Corday
Don't worry, I'm sure I can do this! I wouldn't have volunteered otherwise!
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 14]
[charaFadein B 0.1 1]
Da Vinci
Well, we don't have time to weigh our options...[sr]Okay, Corday, we're counting on you.
[k]
[charaFace B 5]
Da Vinci
But be careful in there, okay?
[k]
Da Vinci
Just so we're clear, the underwater breathing mechanism will only work temporarily down there.
[k]
Da Vinci
I'd say you have ten minutes at most!
[k]
[messageOff]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 5]
[charaFadein C 0.1 1]
[wt 0.5]
1Come back if you think it's too dangerous!
[charaFace C 2]
Charlotte Corday
I will! Okay, see you soon!
[k]
[messageOff]
[wt 0.1]
[charaFace C 5]
[charaMove C 0,20 0.3]
[wt 0.3]
[se ad36]
[charaMove C 0,-80 0.3]
[charaFadeout C 0.4]
[wt 1.0]
[charaTalk D]
[charaFace D 5]
[charaFadein D 0.1 1]
Caenis
All right, now we just gotta hold off those musty old bearded guys until she opens the door!
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk depthOff]
[charaDepth F 1]
[charaDepth G 2]
[charaTalk F]
[charaFace F 16]
[charaFadein F 0.1 1]
[charaFace G 13]
[charaFadein G 0.1 1]
Okita Alter
Khh, it's not going to be easy fighting this many beards.
[k]
[charaFace F 11]
Okita Alter
Now I wish I'd attended Izo's lecture on proper man-slaying technique.
[k]
[charaFace F 0]
Okita Alter
Why don't we go to the next one together, Rengoku?
[k]
[charaFace G 5]
Rengoku
I don't really see his brand of swordplay helping you much, Wielder.
[k]
[charaFace G 15]
Rengoku
For that matter, I'm not sure his technique would even work on them.
[k]
[messageOff]
[fadeout black 0.5]
[bgmStop BGM_EVENT_80 0.4]
[wait fade]
[soundStopAll]
[end]