505 lines
7.8 KiB
Plaintext
505 lines
7.8 KiB
Plaintext
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$94-06-57-08-3-0
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[enableFullScreen]
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[soundStopAll]
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[charaSet A 28002000 1 Faker]
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[charaSet B 1098166310 1 Conductor]
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[charaSet C 98006200 1 "Enemy 1"]
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[charaSet D 98006200 1 "Enemy 2"]
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[charaSet E 98006200 1 "Enemy 3"]
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[scene 144300]
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[imageSet F cut320_rhong01 1]
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[imageSet G cut320_rhong02 1]
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[imageSet H cut320_rhong03 1]
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[sceneSet I 10000 1]
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[charaFilter I silhouette FF000080]
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[fadein black 1.0]
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[wait fade]
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[wt 2.5]
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[seStop 21_ade688 1.5]
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[wt 1.0]
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[bgm BGM_EVENT_72 0.1]
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[charaTalk A]
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[charaFace A 2]
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[charaFadein A 0.1 1]
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@Faker
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What is that?
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[k]
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[messageOff]
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[fadeout black 1.0]
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[bgm BGM_EVENT_72 1.0 0.5]
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[wait fade]
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[charaFadeout A 0.1]
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[charaScale F 2.0]
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[charaScale G 2.0]
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[charaScale H 2.0]
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[charaFadein F 0.1 160,-120]
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[scene 10000]
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[cameraMove 0.1 0,0 1.01]
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[wt 1.0]
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[se ade393]
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[seVolume ade393 0 0.1]
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[seVolume ade393 1.0 0.5]
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[fadein black 1.0]
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[charaMove F 300,-480 8.0]
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[bgm BGM_EVENT_72 1.0 1.0]
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[wait fade]
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[wt 2.0]
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[effect bit_talk_lightning_02r -20,0]
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[shake 0.05 4 4 5.0]
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[se ad619]
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[seVolume ad619 0 0.1]
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[seVolume ad619 1.0 0.8]
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[se ad626]
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[seVolume ad626 0 0.1]
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[seVolume ad626 1.0 0.5]
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[wt 6.5]
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[effectStop bit_talk_lightning_02r]
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[charaDepth F 1]
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[charaDepth G 2]
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[charaDepth H 3]
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[charaDepth I 5]
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[se ad241]
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[charaScale I 1.01]
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[charaPut I 0,-200]
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[se ad1062]
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[seVolume ad1062 0 0.5]
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[se ad1056]
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[seVolume ad1056 0 0.6]
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[shake 0.05 1 3 1.8]
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[charaFadeTime I 0.2 0.6]
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[charaFadein G 0.2 300,-480]
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[seStop ad619 5.5]
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[seStop ad626 5.5]
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[wt 0.2]
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[charaFadeout I 0.2]
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[seStop ad241 5.0]
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[seStop ade393 5.0]
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[wt 0.5]
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[wt 3.5]
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@Faker
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Rhongomyniad is transforming again!
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[k]
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?1:What in the world's going on!?
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?2:Why is it doing that?
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?!
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[messageOff]
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[fadeout black 1.0]
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[bgm BGM_EVENT_72 1.0 0.5]
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[wait fade]
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[charaFadeout F 0.1]
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[charaFadeout G 0.1]
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[cameraHome 0.1]
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[scene 144300]
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[wt 1.0]
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[fadein black 1.0]
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[bgm BGM_EVENT_72 1.0 1.0]
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[wait fade]
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[charaTalk A]
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[charaFace A 4]
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[charaFadein A 0.1 1]
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@Faker
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The sacred lance's defenses must have kicked in. Dammit, Mnemosyne, you did too damn good of a job copying it!
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[k]
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?1:Then...!
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?!
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[charaFace A 0]
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@Faker
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As far as I know, the true Rhongomyniad is tightly restrained.
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[k]
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@Faker
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But...what if Rhongomyniad didn't have any sort of restraints?
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[k]
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@Faker
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And what if ALL of a Holy Grail's magical energy got poured into it right before those restraints were lifted?
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[k]
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?1:A Holy Grail's magical energy, poured into the sacred lance!?
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?!
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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@Conductor
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That lance is an anchor used to hold this world's textures in place.
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[k]
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@Conductor
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But it also has the potential to become a network capable of modifying those textures.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Faker
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I bet a chain reaction like that could only happen in this Singularity.
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[k]
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@Faker
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Remember the memory we caught a glimpse of? The one that said memories are a highly potent source of energy in this Singularity?
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[k]
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@Faker
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That huge mass of memories Mnemosyne accumulated must have affected Rhongomyniad somehow.
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[k]
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@Faker
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It's not just a Fake Rhongomyniad anymore. It's like a chaotic double[line 2]a Nega Rhongomyniad!
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[k]
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[messageOff]
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[fadeout black 1.0]
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[bgm BGM_EVENT_72 1.0 0.5]
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[wait fade]
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[charaFadeout A 0.1]
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[charaScale G 1.3]
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[charaScale H 1.3]
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[charaFadein G 0.1 -5,-350]
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[scene 144500]
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[cameraMove 0.1 0,0 1.01]
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[wt 1.0]
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[se ade393]
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[seVolume ade393 0 0.1]
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[seVolume ade393 1.0 0.5]
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[fadein black 1.0]
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[se ad241]
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[seVolume ad241 0 0]
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[seVolume ad241 1.0 1.0]
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[bgm BGM_EVENT_72 1.0 1.0]
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[wait fade]
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[wt 1.0]
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[shake 0.05 4 4 3.0]
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[se ad619]
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[seVolume ad619 0 0.1]
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[seVolume ad619 1.0 1.5]
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[se ad632]
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[seVolume ad632 0 0.1]
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[seVolume ad632 1.0 0.6]
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[wt 2.5]
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[se ad1062]
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[se ad1056]
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[charaFadein H 2.0 -5,-350]
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[scene 144501 2.0]
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[seStop ad619 5.5]
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[seStop ad632 5.5]
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[wt 1.5]
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[seStop ade393 5.0]
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[seStop ad241 5.0]
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[wt 2.0]
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[fadeout black 1.0]
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[bgm BGM_EVENT_72 1.0 0.5]
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[wait fade]
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[cameraHome 0.1]
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[charaFadeout G 0.1]
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[charaFadeout H 0.1]
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[scene 144300]
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[wt 1.0]
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[fadein black 1.0]
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[bgm BGM_EVENT_72 1.0 1.0]
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[wait fade]
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[scene 144301 0.2]
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[flashin loop 0.7 1 FF000080 FF000000]
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[se ad9]
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[seVolume ad9 0 0.8]
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[wt 2.8]
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[seStop ad9]
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[flashOff]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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@Conductor
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Emergency! Emergency! Hostiles are massing on the tracks ahead!
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[k]
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@Conductor
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This is very bad. They're blocking the whole track.
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[k]
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@Conductor
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Not even the Rail Zeppelin can force its way through that many monsters.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 5]
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[charaFadein A 0.1 1]
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@Faker
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They've gotta be doing it on purpose[line 2]eh, probably more like instinct. They're desperate to keep us here.
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[k]
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@Faker
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They must've decided everything in this Singularity exists to serve as magical energy for them.
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[k]
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@Faker
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These enemies came from falsifying the textures acquired from Mnemosyne's records.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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@Conductor
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They may leave us alone if we don't try to escape, but that will leave us caught in the Singularity's effort to repair itself.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 2]
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[charaFadein A 0.1 1]
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@Faker
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Ugh, dammit! C'mon, [%1]! Let's go get rid of[sr]these things! I'll lead the way in my chariot!
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[k]
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?1:You can do that!?
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?!
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@Faker
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It'll consume a lot of my magical energy, but we haven't got much choice! Now, follow me!
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[k]
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[messageOff]
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[se ad59]
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[seStop ad59 1.0]
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[bgmStop BGM_EVENT_72 1.0]
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[wipeout leftToRight 0.5 1.0]
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[wait wipe]
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[charaFadeout A 0.1]
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[scene 110101]
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[wt 1.0]
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[se ad547]
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[wt 0.4]
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[se ad548]
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[seVolume ad548 0 0.1]
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[seVolume ad548 1.0 0.6]
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[wt 0.8]
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|||
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[se ad546]
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[wipein rightToLeft 0.5 1.0]
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[wait wipe]
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|||
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[wt 0.9]
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|||
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[se ad223]
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[charaTalk A]
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[charaFace A 5]
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|||
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[charaEffect A bit_talk_quickmove 0,0 H]
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|||
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[charaSpecialEffect A appearanceReverse 1 0.2]
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|||
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[charaMoveReturn A 0,-4 0.2]
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|||
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[wt 0.4]
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|||
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[bgm BGM_EVENT_63 0.1]
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[charaFace A 2]
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@Faker
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Here we go! I can definitely release my Noble Phantasm out here!
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[k]
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[messageOff]
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|||
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[charaEffect A bit_talk_36]
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[se ad39]
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[wt 1.2]
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[charaFace A 5]
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@Faker
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O Hecate, bless me with your guidance.
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[k]
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@Faker
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My name is a lie. My body is a shadow.
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[k]
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@Faker
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But these falsehoods are my pride. Once more, I hold these reins in my hands!
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[k]
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[charaFace A 2]
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@Faker
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[f large]Shatter them! Hecatic Wheel!
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[k]
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|||
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|||
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|||
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[messageOff]
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|||
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[se ad606]
|
|||
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[seVolume ad606 0 0.4]
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|||
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[se ade338]
|
|||
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[fadeout white 1.0]
|
|||
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[wait fade]
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|||
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|
|||
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[charaFadeout A 0.1]
|
|||
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[charaEffectStop A bit_talk_36]
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|||
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[wt 1.5]
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|||
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|
|||
|
[cueSe SE_21 21_ade546]
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|||
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[fadein white 0.7]
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|||
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[wait fade]
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|||
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[se ad845]
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|||
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[seVolume ad845 0 0]
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|||
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[seVolume ad845 1.0 0.6]
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|||
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[wt 2.5]
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|||
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[seStop ad845 1.0]
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|||
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[wt 1.0]
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?1:A flying chariot...!
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?!
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[charaTalk A]
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[charaFace A 2]
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[charaFadein A 0.1 1]
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@Faker
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Get in!
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[k]
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[messageOff]
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|||
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[charaMoveScale A 1.05 0.2]
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|||
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[charaMove A 0,20 0.2]
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|||
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[cameraMove 0.2 0,-10 1.1]
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|||
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|||
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[se ad7]
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|||
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[se ade139]
|
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[seVolume ade139 0 0.4]
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[wt 0.1]
|
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[shake 0.05 3 3 0.2]
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|||
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|||
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|||
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[wipeout upToDown 0.5 1.0]
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|||
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[bgm BGM_EVENT_63 0.5 0.5]
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|||
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[wt 0.2]
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|||
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[wait wipe]
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|||
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|
|||
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[se ad845]
|
|||
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[seVolume ad845 0 0]
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[seVolume ad845 1.0 0.4]
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[cameraHome 0.1]
|
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[charaFadeout A 0.1]
|
|||
|
[charaScale A 1.0]
|
|||
|
[wt 0.2]
|
|||
|
|
|||
|
[wipein downToUp 0.5 1.0]
|
|||
|
[bgm BGM_EVENT_63 0.5 1.0]
|
|||
|
[wait wipe]
|
|||
|
[wt 1.0]
|
|||
|
[seStop ad845 1.5]
|
|||
|
|
|||
|
[charaDepth C 1]
|
|||
|
[charaDepth D 2]
|
|||
|
[charaDepth E 3]
|
|||
|
|
|||
|
[charaTalk off]
|
|||
|
|
|||
|
[se ad42]
|
|||
|
[charaFace C 0]
|
|||
|
[charaFadeinFSL C 0.4 -312,0]
|
|||
|
[wt 0.2]
|
|||
|
[charaFace D 0]
|
|||
|
[charaFadeinFSR D 0.4 312,0]
|
|||
|
[wt 0.2]
|
|||
|
[charaFace E 0]
|
|||
|
[charaFadein E 0.4 1]
|
|||
|
[wt 2.0]
|
|||
|
|
|||
|
[charaFadeout C 0.1]
|
|||
|
[charaFadeout D 0.1]
|
|||
|
[charaFadeout E 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk on]
|
|||
|
|
|||
|
[charaTalk A]
|
|||
|
[charaFace A 2]
|
|||
|
[charaFadein A 0.1 1]
|
|||
|
|
|||
|
@Faker
|
|||
|
Out of our way, weaklings!
|
|||
|
[k]
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
[messageOff]
|
|||
|
[fadeout black 0.5]
|
|||
|
[bgmStop BGM_EVENT_63 0.4]
|
|||
|
[wait fade]
|
|||
|
[soundStopAll]
|
|||
|
[end]
|