fgo-game-data/ScriptActionEncrypt/94/9406/9406570830.txt

505 lines
7.8 KiB
Plaintext
Raw Normal View History

2024-01-10 08:05:44 +00:00
94-06-57-08-3-0
[enableFullScreen]
[soundStopAll]
[charaSet A 28002000 1 Faker]
[charaSet B 1098166310 1 Conductor]
[charaSet C 98006200 1 "Enemy 1"]
[charaSet D 98006200 1 "Enemy 2"]
[charaSet E 98006200 1 "Enemy 3"]
[scene 144300]
[imageSet F cut320_rhong01 1]
[imageSet G cut320_rhong02 1]
[imageSet H cut320_rhong03 1]
[sceneSet I 10000 1]
[charaFilter I silhouette FF000080]
[fadein black 1.0]
[cueSe SE_21 21_ade688 0]
[seVolume 21_ade688 0.4 0.6]
[wait fade]
[wt 2.5]
[seStop 21_ade688 1.5]
[wt 1.0]
[bgm BGM_EVENT_72 0.1]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
Faker
What is that?
[k]
[messageOff]
[fadeout black 1.0]
[bgm BGM_EVENT_72 1.0 0.5]
[wait fade]
[charaFadeout A 0.1]
[charaScale F 2.0]
[charaScale G 2.0]
[charaScale H 2.0]
[charaFadein F 0.1 160,-120]
[scene 10000]
[cameraMove 0.1 0,0 1.01]
[wt 1.0]
[se ade393]
[seVolume ade393 0 0.1]
[seVolume ade393 1.0 0.5]
[fadein black 1.0]
[charaMove F 300,-480 8.0]
[bgm BGM_EVENT_72 1.0 1.0]
[wait fade]
[wt 2.0]
[effect bit_talk_lightning_02r -20,0]
[shake 0.05 4 4 5.0]
[se ad619]
[seVolume ad619 0 0.1]
[seVolume ad619 1.0 0.8]
[se ad626]
[seVolume ad626 0 0.1]
[seVolume ad626 1.0 0.5]
[wt 6.5]
[effectStop bit_talk_lightning_02r]
[charaDepth F 1]
[charaDepth G 2]
[charaDepth H 3]
[charaDepth I 5]
[se ad241]
[charaScale I 1.01]
[charaPut I 0,-200]
[se ad1062]
[seVolume ad1062 0 0.5]
[se ad1056]
[seVolume ad1056 0 0.6]
[shake 0.05 1 3 1.8]
[charaFadeTime I 0.2 0.6]
[charaFadein G 0.2 300,-480]
[seStop ad619 5.5]
[seStop ad626 5.5]
[wt 0.2]
[charaFadeout I 0.2]
[seStop ad241 5.0]
[seStop ade393 5.0]
[wt 0.5]
[wt 3.5]
Faker
Rhongomyniad is transforming again!
[k]
1What in the world's going on!?
2Why is it doing that?
[messageOff]
[fadeout black 1.0]
[bgm BGM_EVENT_72 1.0 0.5]
[wait fade]
[charaFadeout F 0.1]
[charaFadeout G 0.1]
[cameraHome 0.1]
[scene 144300]
[wt 1.0]
[fadein black 1.0]
[bgm BGM_EVENT_72 1.0 1.0]
[wait fade]
[charaTalk A]
[charaFace A 4]
[charaFadein A 0.1 1]
Faker
The sacred lance's defenses must have kicked in. Dammit, Mnemosyne, you did too damn good of a job copying it!
[k]
1Then...!
[charaFace A 0]
Faker
As far as I know, the true Rhongomyniad is tightly restrained.
[k]
Faker
But...what if Rhongomyniad didn't have any sort of restraints?
[k]
Faker
And what if ALL of a Holy Grail's magical energy got poured into it right before those restraints were lifted?
[k]
1A Holy Grail's magical energy, poured into the sacred lance!?
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Conductor
That lance is an anchor used to hold this world's textures in place.
[k]
Conductor
But it also has the potential to become a network capable of modifying those textures.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Faker
I bet a chain reaction like that could only happen in this Singularity.
[k]
Faker
Remember the memory we caught a glimpse of? The one that said memories are a highly potent source of energy in this Singularity?
[k]
Faker
That huge mass of memories Mnemosyne accumulated must have affected Rhongomyniad somehow.
[k]
Faker
It's not just a Fake Rhongomyniad anymore. It's like a chaotic double[line 2]a Nega Rhongomyniad!
[k]
[messageOff]
[fadeout black 1.0]
[bgm BGM_EVENT_72 1.0 0.5]
[wait fade]
[charaFadeout A 0.1]
[charaScale G 1.3]
[charaScale H 1.3]
[charaFadein G 0.1 -5,-350]
[scene 144500]
[cameraMove 0.1 0,0 1.01]
[wt 1.0]
[se ade393]
[seVolume ade393 0 0.1]
[seVolume ade393 1.0 0.5]
[fadein black 1.0]
[se ad241]
[seVolume ad241 0 0]
[seVolume ad241 1.0 1.0]
[bgm BGM_EVENT_72 1.0 1.0]
[wait fade]
[wt 1.0]
[shake 0.05 4 4 3.0]
[se ad619]
[seVolume ad619 0 0.1]
[seVolume ad619 1.0 1.5]
[se ad632]
[seVolume ad632 0 0.1]
[seVolume ad632 1.0 0.6]
[wt 2.5]
[se ad1062]
[se ad1056]
[charaFadein H 2.0 -5,-350]
[scene 144501 2.0]
[seStop ad619 5.5]
[seStop ad632 5.5]
[wt 1.5]
[seStop ade393 5.0]
[seStop ad241 5.0]
[wt 2.0]
[fadeout black 1.0]
[bgm BGM_EVENT_72 1.0 0.5]
[wait fade]
[cameraHome 0.1]
[charaFadeout G 0.1]
[charaFadeout H 0.1]
[scene 144300]
[wt 1.0]
[fadein black 1.0]
[bgm BGM_EVENT_72 1.0 1.0]
[wait fade]
[scene 144301 0.2]
[flashin loop 0.7 1 FF000080 FF000000]
[se ad9]
[seVolume ad9 0 0.8]
[wt 2.8]
[seStop ad9]
[flashOff]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Conductor
Emergency! Emergency! Hostiles are massing on the tracks ahead!
[k]
Conductor
This is very bad. They're blocking the whole track.
[k]
Conductor
Not even the Rail Zeppelin can force its way through that many monsters.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
Faker
They've gotta be doing it on purpose[line 2]eh, probably more like instinct. They're desperate to keep us here.
[k]
Faker
They must've decided everything in this Singularity exists to serve as magical energy for them.
[k]
Faker
These enemies came from falsifying the textures acquired from Mnemosyne's records.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Conductor
They may leave us alone if we don't try to escape, but that will leave us caught in the Singularity's effort to repair itself.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
Faker
Ugh, dammit! C'mon, [%1]! Let's go get rid of[sr]these things! I'll lead the way in my chariot!
[k]
1You can do that!?
Faker
It'll consume a lot of my magical energy, but we haven't got much choice! Now, follow me!
[k]
[messageOff]
[se ad59]
[seStop ad59 1.0]
[bgmStop BGM_EVENT_72 1.0]
[wipeout leftToRight 0.5 1.0]
[wait wipe]
[charaFadeout A 0.1]
[scene 110101]
[wt 1.0]
[se ad547]
[wt 0.4]
[se ad548]
[seVolume ad548 0 0.1]
[seVolume ad548 1.0 0.6]
[wt 0.8]
[se ad546]
[wipein rightToLeft 0.5 1.0]
[wait wipe]
[wt 0.9]
[se ad223]
[charaTalk A]
[charaFace A 5]
[charaEffect A bit_talk_quickmove 0,0 H]
[charaSpecialEffect A appearanceReverse 1 0.2]
[charaMoveReturn A 0,-4 0.2]
[wt 0.4]
[bgm BGM_EVENT_63 0.1]
[charaFace A 2]
Faker
Here we go! I can definitely release my Noble Phantasm out here!
[k]
[messageOff]
[charaEffect A bit_talk_36]
[se ad39]
[wt 1.2]
[charaFace A 5]
Faker
O Hecate, bless me with your guidance.
[k]
Faker
My name is a lie. My body is a shadow.
[k]
Faker
But these falsehoods are my pride. Once more, I hold these reins in my hands!
[k]
[charaFace A 2]
Faker
[f large]Shatter them! Hecatic Wheel!
[k]
[messageOff]
[se ad606]
[seVolume ad606 0 0.4]
[se ade338]
[fadeout white 1.0]
[wait fade]
[charaFadeout A 0.1]
[charaEffectStop A bit_talk_36]
[wt 1.5]
[cueSe SE_21 21_ade546]
[fadein white 0.7]
[wait fade]
[se ad845]
[seVolume ad845 0 0]
[seVolume ad845 1.0 0.6]
[wt 2.5]
[seStop ad845 1.0]
[wt 1.0]
1A flying chariot...!
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
Faker
Get in!
[k]
[messageOff]
[charaMoveScale A 1.05 0.2]
[charaMove A 0,20 0.2]
[cameraMove 0.2 0,-10 1.1]
[se ad7]
[se ade139]
[seVolume ade139 0 0.4]
[wt 0.1]
[shake 0.05 3 3 0.2]
[wipeout upToDown 0.5 1.0]
[bgm BGM_EVENT_63 0.5 0.5]
[wt 0.2]
[wait wipe]
[se ad845]
[seVolume ad845 0 0]
[seVolume ad845 1.0 0.4]
[cameraHome 0.1]
[charaFadeout A 0.1]
[charaScale A 1.0]
[wt 0.2]
[wipein downToUp 0.5 1.0]
[bgm BGM_EVENT_63 0.5 1.0]
[wait wipe]
[wt 1.0]
[seStop ad845 1.5]
[charaDepth C 1]
[charaDepth D 2]
[charaDepth E 3]
[charaTalk off]
[se ad42]
[charaFace C 0]
[charaFadeinFSL C 0.4 -312,0]
[wt 0.2]
[charaFace D 0]
[charaFadeinFSR D 0.4 312,0]
[wt 0.2]
[charaFace E 0]
[charaFadein E 0.4 1]
[wt 2.0]
[charaFadeout C 0.1]
[charaFadeout D 0.1]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk on]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
Faker
Out of our way, weaklings!
[k]
[messageOff]
[fadeout black 0.5]
[bgmStop BGM_EVENT_63 0.4]
[wait fade]
[soundStopAll]
[end]