fgo-game-data/ScriptActionEncrypt/94/9406/9406640210.txt

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2024-02-01 08:05:40 +00:00
94-06-64-02-1-0
[soundStopAll]
[enableFullScreen]
[charaSet A 3027001 1 Medusa]
[charaSet B 9008000 1 Astraea]
[charaSet C 10011000 1 ???]
[charaSet D 10011000 1 Bazett_Silhouette]
[charaFilter D silhouette 00000080]
[charaSet E 98006000 1 "Mysterious Enemy"]
[imageSet F cut317_text01 1]
[imageSet G back10000 1 1]
[charaScale G 1.3]
[charaSet H 1098231900 1 Bazett_Differences_Silhouette]
[charaFilter H silhouette 00000080]
[charaSet Q 98115000 1 Effect]
[charaSet R 98115000 1 Effect]
[charaSet S 98115000 1 Effect]
[charaSet T 98115000 1 Effect]
[charaPut T 2000,2500]
[charaEffect T bit_talk_41_fs]
[scene 10000]
[fadein black 1.5]
[wait fade]
[wt 0.5]
1Okay, so far so good.
[fadeout black 0.5]
[wait fade]
[wt 0.5]
[scene 20730]
[fadein black 1.5]
[wait fade]
[wt 0.5]
1You're both here too, right?
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.4 1]
[wt 0.4]
[bgm BGM_EVENT_2 0.1]
Medusa
Yes, I'm here.
[k]
Medusa
The Rayshift doesn't seem to have affected my Spirit Origin at all. How about you, Astraea?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Astraea
No need to worry about me. I made it here just fine as well.
[k]
Astraea
Naturally, I didn't fall from the sky or inadvertently bombard a village, either.
[k]
Astraea
Master, you should let Chaldea know that we arrived here safely.
[k]
1Oh, yeah, you're right.
2Good point. I'll give them a call right now.
[messageOff]
[charaFadeout B 0.1]
[wt 0.2]
[se ad13]
[wt 0.3]
[charaPut S 1]
[charaEffect S bit_talk_10]
[seStop ad13 0.1]
[se ad31]
[wt 2.2]
[seStop ad31 0.1]
[charaPut S 1200,1200]
[charaEffectStop S bit_talk_10]
[wt 0.1]
[charaTalk A]
[charaFace A 4]
[charaFadein A 0.1 1]
Medusa
Hmm, it doesn't look like we can get through. Maybe we have a poor connection?
[k]
Medusa
Or maybe something about this minute Singularity messes with electronic devices?
[k]
1Well damn. So much for that.
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 4]
[charaFadein B 0.1 1]
Astraea
Good grief. Well, communication difficulties like this are nothing new at this point, but still.
[k]
[charaFace B 0]
Astraea
At least you've undergone training to handle these sorts of unforeseen situations.
[k]
Astraea
And, lest you forget, you have no fewer than two goddesses with you.
[k]
[charaFace B 1]
Astraea
You have absolutely nothing to worry about.
[k]
1Hmm. When you put it like that...
2I guess I do have a lot going for me this time, don't I?
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk depthOff]
[charaDepth A 6]
[charaDepth B 4]
[charaTalk A]
[charaFace A 0]
[charaFace B 1]
[charaFadeinFSR A 0.1 2]
[charaFadeinFSL B 0.1 0]
Medusa
Um, about that, Astraea...
[k]
Medusa
I may technically be a goddess, but I'm kind of, um...an unusual one.
[k]
[charaFace A 4]
Medusa
I'm awfully inexperienced compared to my sisters, or Gorgon, my Avenger self...
[k]
Medusa
So please, just keep in mind that there are some things I can do, and some things I can't, okay?
[k]
1Of course.
2So we've got Astraea for strength, and Medusa for dexterity!
[messageOff]
[charaTalk off]
[charaFace A 1]
[charaFace B 2]
[wt 1.4]
[charaTalk on]
[charaFace B 0]
Astraea
...Ahem.
[k]
Astraea
How modest of you. Are all scythe-wielders like that?
[k]
[charaFace B 4]
Astraea
Oh, wait. That used to be a sacred spear, didn't it?
[k]
Astraea
You may look fragile at a glance, but deep down, you possess true inner strength...
[k]
[charaFace B 1]
Astraea
Medusa, I have complete confidence in your abilities.
[k]
Astraea
Believe me when I say you're not nearly as weak as you think yourself.
[k]
[charaFace A 3]
Medusa
...
[k]
Medusa
...Thank you, Astraea. I'm glad to be on a team with you.
[k]
[messageOff]
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk depthOn]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
[wt 0.4]
1(Well, that was surprisingly nice of you.)
2(I'm surprised to see you're so nice to kids.)
[charaFace B 4]
Astraea
(And what's so surprising about that?)
[k]
Astraea
(I'm always kind to the innocent.)
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Medusa
...[sr]...
[k]
Medusa
Master? Astraea? It's a bit sudden, but I have a small request.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Astraea
O-oh? What is it?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk depthOff]
[charaTalk A]
[charaFace A 0]
[charaFace B 0]
[charaFadeinFSR A 0.1 2]
[charaFadeinFSL B 0.1 0]
Medusa
I want to investigate this area more thoroughly. Would you help me?
[k]
[charaFace B 4]
Astraea
Yes, of course, but how exactly can we do that?
[k]
Astraea
I don't see any sort of high ground nearby that would let us get a better view of our surroundings.
[k]
Astraea
...[sr]...
[k]
[charaFace B 0]
Astraea
Ahh, now I see.
[k]
Medusa
Would you mind?
[k]
[charaFace B 1]
Astraea
Hehe, very well. Just be warned that I won't take responsibility for whatever might happen.
[k]
[bgmStop BGM_EVENT_2 1.5]
1Um, what are you two talking about?
2Did you have something “elegant” in mind?
[charaFace A 1]
Medusa
Well, the best way to survey an area is from a high vantage point, right?
[k]
[charaFace B 1]
Astraea
Indeed. All right then, I'm going to put everything I have into this!
[k]
[messageOff]
[charaTalk off]
[wt 0.2]
[charaMoveReturnFSR A 256,-10 0.5]
[wt 0.9]
[charaMoveFSL B -56,0 1.1]
[charaMoveFSR A 156,0 1.1]
[wt 0.1]
[cueSe SE_21 21_ad1066]
[wt 0.8]
[cueSeStop 21_ad1066 0.2]
[wt 0.8]
[charaTalk on]
[charaFace B 5]
[charaMoveFSL B -56,-10 0.8]
Astraea
(Slowly inhaling)...[charaFace A 5]
[k]
[messageOff]
[charaTalk off]
[wipeout rectangleStripUpToDown 0.4 1.0]
[wait wipe]
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[scene 10000]
[wt 0.2]
[wipein rectangleStripDownToUp 0.4 1.0]
[wait wipe]
[wt 0.2]
[charaTalk on]
Astraea
[f large]Y[messageShake 0.05 4 3 0.4]aaah!!!
[k]
[messageOff]
[wt 0.1]
[se ad478]
[se ad859]
[wipeout circleIn 0.6 1.0]
[seStop ad859 0.8]
[wait wipe]
[scene 106800]
[charaPut T -50,150]
[cameraMove 0 30,-50 1.4]
[wt 0.4]
[cameraMove 0.6 0,0 1.01]
[wipein circleIn 0.3 1.0]
[wait wipe]
[wt 0.2]
[se ade395]
[se ade126]
[charaPut S -50,150]
[charaEffect S bit_talk_starshine]
[wt 0.6]
[charaEffectStop T bit_talk_41_fs]
[wt 1.0]
[bgm BGM_EVENT_94 0.1]
1You THREW her!?
[charaPut T 2000,2500]
[charaTalk on]
Astraea
That was an excellent toss, if I do say so myself!
[k]
Astraea
She should be able to see for kilometers from that altitude.
[k]
1THAT was your method to get her up high!?
Astraea
...[sr]...
[k]
Astraea
Medusa, the unusual goddess... She truly is a fascinating girl.
[k]
Astraea
I know she's a Servant, but deep down, I had my concerns about sending a young child out to fight.
[k]
Astraea
Fortunately, it seems my concerns were unfounded.
[k]
Astraea
Most people would never even imagine doing something like this, let alone go so far as to request it.
[k]
1You really do have soft spot for kids, don't you?
Astraea
By the way, Master.
[k]
Astraea
Did you know that when humans have a near-death experience, they often feel as though they are ascending to heaven?
[k]
Astraea
But, never mind that.
[k]
Astraea
That discussion can wait for another time. Stand back a little, would you?
[k]
1Huh?
[messageOff]
[bgmStop BGM_EVENT_94 1.5]
[wt 0.1]
[se ade395]
[se ade126]
[charaPut S -100,200]
[charaEffect S bit_talk_starshine]
[wt 1.2]
[se ad75]
[wt 1.4]
[wipeout rectangleStripDownToUp 0.4 1.0]
[seStop ad75 0.8]
[wait wipe]
[scene 20730]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 0,20]
[wt 0.6]
[se ad322]
[effect bit_talk_impactlanding]
[wipein rectangleStripUpToDown 0.4 1.0]
[wt 0.1]
[charaMove A 0,0 0.1]
[charaShake A 0.03 0 2 0.8]
[wait wipe]
[wt 2.0]
[bgm BGM_EVENT_77 0.1]
[charaFace A 0]
Medusa
Thank you for waiting. I finished surveying the nearby area.
[k]
Medusa
Hm? Is something wrong?
[k]
1Um, your legs aren't broken, right?
2Um, you're not injured or anything, right?
[charaFace A 1]
Medusa
Oh no, I'm fine. I'm used to falling from great heights. And besides, I'm a Servant.
[k]
Medusa
Of course I'm perfectly okay. See? Not so much as a scratch.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Astraea
Welcome back, Medusa.
[k]
Astraea
So, what do you make of our surroundings? Did you notice anything interesting?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Medusa
Yes, I did.
[k]
Medusa
It looks like we're on the southern edge of a peninsula, near the ocean.
[k]
Medusa
The nearby area seems to be peaceful. I didn't see anything unusual, but as for points of interest...
[k]
Medusa
...I noticed what looked to be a port town to the west.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 1]
[charaFadein B 0.1 1]
Astraea
Hehe, excellent work.
[k]
Astraea
Then let's start by heading there, shall we?
[k]
[messageOff]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
[wt 0.4]
1Way to go, Medusa!
2You really are a great Ri[line 2]I mean, Lancer.
[charaFace A 3]
Medusa
So, I was helpful? I'm glad.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Astraea
Once we've found this unidentified Rogue Servant, repaired this minute Singularity, and recovered the Holy Grail...
[k]
[charaFace B 1]
Astraea
...I think taking a little beach vacation here would be a lovely idea.
[k]
Astraea
I can't wait to see the looks on those lazy goddesses' faces when we tell them all about the good times we had here.
[k]
[messageOff]
[fadeout black 1.0]
[bgmStop BGM_EVENT_77 1.0]
[wait fade]
[charaFadeout B 0.1]
[wt 1.5]
[cueSe SE_21 21_ad1066]
[fadein black 1.0]
[wait fade]
[wt 1.3]
[fadeout black 1.0]
[wait fade]
[scene 20731]
[cueSeStop 21_ad1066 1.5]
[wt 2.0]
[fadein black 1.0]
[wait fade]
[wt 0.5]
1We've been walking for a while now,[csr]and it doesn't feel like we've gotten anywhere.
[bgm BGM_EVENT_25 0.1]
[charaTalk B]
[charaFace B 4]
[charaFadein B 0.1 1]
Astraea
Everything we've seen so far has been rather unremarkable.
[k]
Astraea
It may be minute, but this is still a Singularity, right? I thought it would be a little more, you know...exciting.
[k]
1Excitement can wait till we've gathered more info.
2Our priority right now is gathering information.
[charaFace B 3]
Astraea
I-I know that. I was just thinking out loud.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Medusa
Master, Astraea.
[k]
Medusa
Look, over there. I think that's the way into the town.
[k]
[messageOff]
[cueSe SE_21 21_ad1066]
[wipeout leftToRight 1.0 1.0]
[bgm BGM_EVENT_25 1.0 0.5]
[wait wipe]
[charaFadeout A 0.1]
[scene 10000]
[cueSeStop 21_ad1066 1.5]
[wt 1.0]
[wipein rightToLeft 1.0 1.0]
[wait wipe]
[wt 0.3]
[bgmStop BGM_EVENT_25 1.0]
???
Hold it, you three.
[k]
[messageOff]
[fadeout black 0.5]
[wait fade]
[scene 108000]
[wt 1.0]
[fadein black 1.0]
[wait fade]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.7 1]
[wt 1.1]
???
I can tell from the way you're dressed that you're not from around here.
[k]
???
No, it's not just that...
[k]
???
You two, the child and the blonde. You're Servants, aren't you?
[k]
[messageOff]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk off]
[charaDepth A 6]
[charaDepth B 4]
[se ad984]
[se ad527]
[charaFace A 5]
[charaFace B 5]
[charaFadeinFSR A 0.1 276,0]
[charaFadeinFSL B 0.1 -276,0]
[charaMoveFSR A 256,0 0.3]
[charaMoveFSL B -256,0 0.3]
[wt 0.3]
[seStop ad527 0.1]
[wt 0.4]
[bgm BGM_EVENT_48 0.1]
[charaTalk on]
Astraea & Medusa
!!!
[k]
???
And you must be their Master.
[k]
[charaFace B 2]
Astraea
Stand back, Master!
[k]
Astraea
It seems this woman is a Servant, too!
[k]
[charaFace A 2]
Medusa
What!? Then, is she the Servant we're looking for!?
[k]
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
D???
...A perfect shift in your center of gravity, magical energy primed and ready. What a magnificent display.
[k]
D???
I never expected to run into other Servants all the way out here.
[k]
D???
As for you, the Master, I'm surprised to see you controlling two Servants at once. You're either a great mage, or...
[k]
[messageOff]
[se ad984]
[charaMove D 0,-10 0.3]
[wt 0.8]
[se ad421]
[messageOff]
[charaTalk off]
[charaDepth D 6]
[charaDepth C 4]
[charaFace C 5]
[charaFadein C 0.7 0,-10]
[wt 1.1]
[charaFadeout D 0.7]
[wt 1.1]
[charaTalk on]
???
Well, no matter. First, I'm going to neutralize all of you.
[k]
???
Once I've got you all restrained, I can hear what you have to say.
[k]
1Can't we try talking this out first?
[charaFadeout C 0.1]
[wt 0.1]
[charaPut S 2000,2000]
[charaEffect S bit_talk_sand_dust_back]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Astraea
Hehe... No, Master, I think this will be faster.
[k]
Astraea
She's already come in range. As soon as she drops her guard, I can just do something like...
[k]
[charaFace B 5]
Astraea
...THIS!
[k]
[messageOff]
[wt 0.1]
[se ad678]
[charaMoveScale B 1.1 0.2]
[charaMove B 0,14 0.2]
[charaFadeout B 0.2]
[blur motion 0.2 4 10 0.5 0.6 0.05 100]
[wt 0.2]
[charaScale B 1.0]
[blurOff motion 0.1]
[wt 0.1]
[cueSe Battle bac114]
[charaPut T 1]
[charaEffect T bit_talk_41_fs]
[charaTalk C]
[charaFace C 5]
[charaFadein C 0.1 1]
[wt 0.1]
[cameraMove 0.3 -30,-80 1.25]
[wt 0.2]
[se ad7]
[charaMoveFSL C -450,0 0.4]
[charaFadeout C 0.4]
[wipeout rectangleStripLeftToRight 0.4 1.0]
[wait wipe]
[charaFadeout B 0.1]
[charaPut T 2000,2500]
[charaEffectStop T bit_talk_41_fs]
[cameraMove 0 0,0 1.01]
[wt 0.4]
[charaDepth S 8]
[charaDepth C 4]
[charaPut S 0,-300]
[charaTalk C]
[charaFace C 5]
[charaFadeinFSR C 0.1 200,0]
[se ad671]
[seVolume ad671 0 0.3]
[charaMoveFSL C -50,0 0.5]
[charaShake C 0.02 3 3 0.8]
[wipein rectangleStripRightToLeft 0.4 1.0]
[wait wipe]
[charaEffectStop S bit_talk_sand_dust_back]
[wt 1.4]
[charaFadeout C 0.1]
[wt 0.1]
[charaScale B 1.0]
[charaTalk B]
[charaFace B 5]
[charaFadein B 0.1 1]
Astraea
Dammit!
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk depthOff]
[charaDepth A 5]
[charaDepth G 4]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
[charaPut G 1]
[charaFadeTime G 0.2 0.5]
Medusa
(No way. How did she escape Astraea's grasp!?)
[k]
Medusa
(She's so fast!)
[k]
[charaFadeout A 0.1]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk depthOn]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
???
I see. No wonder you're so confident. Looks like you're a grappling expert.
[k]
[charaFace C 5]
???
But that's all right. I was planning to fight you at a distance, anyway.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Astraea
Oh my. That's disappointing.
[k]
[charaFace B 1]
Astraea
But if you think keeping me at arm's reach will let you best me, you're gravely mistaken.
[k]
[charaFace B 5]
Astraea
I am Astraea[line 2]that's Lady Justice to you. It'll take more than some half-baked magecraft to throw me for a loop!
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
???
Astraea the Divine Spirit...
[k]
???
So, you're the Greek goddess who passes judgment on people with the scales of justice.
[k]
[charaFace C 5]
???
But even if you are a goddess, you can't possibly have materialized in your original state.
[k]
???
Your power is constrained by your Servant Spirit Origin. And if it comes down to a Noble Phantasm face-off...
[k]
[bgmStop BGM_EVENT_48 1.5]
???
...I'll come out on top.
[k]
[messageOff]
[wt 0.1]
[charaDepth S 6]
[charaDepth C 5]
[se ad632]
[seVolume ad632 0 0.6]
[charaPut S 1]
[charaEffect S bit_talk_lightning_07b]
[wt 3.0]
[seStop ad632 0.3]
[charaFadeout C 0.1]
[wt 0.1]
[charaPut S 2000,2500]
[bgm BGM_EVENT_72 0.1]
[charaTalk depthOff]
[charaDepth B 6]
[charaDepth G 4]
[charaTalk B]
[charaFace B 5]
[charaFadein B 0.1 1]
[charaFadeTime G 0.2 0.5]
Astraea
(...!)
[k]
Astraea
(What the...? Such an intimidating presence... It feels as though it's overwhelming my consciousness!)
[k]
[messageOff]
[charaFadeout B 0.1]
[charaFadeout G 0.1]
[wt 0.1]
[charaPut S 1]
[charaTalk C]
[charaFace C 5]
[charaFadein C 0.1 1]
[wt 0.6]
[cueSe Servants_302000 m07405]
[cueSeVolume m07405 0 0.5]
[charaCrossFade C 1098231900 0 0.4]
[wait charaCrossFade C]
[wt 0.7]
???
...[sr]...
[k]
???
Now, come at me with everything you've got.
[k]
???
One strike will decide it all!
[k]
[messageOff]
[bgmStop BGM_EVENT_72 0.4]
[se ad649]
[seVolume ad649 0 0.3]
[charaEffectStop S bit_talk_lightning_07b]
[wt 0.2]
[charaFace C 2]
[wt 1.0]
[seStop ad649 0.4]
[wt 0.6]
[charaFadeout C 0.1]
[wt 0.1]
[charaPut S 2000,2500]
[bgm BGM_EVENT_81 0.1]
[charaTalk depthOn]
[charaTalk B]
[charaFace B 2]
[charaFadein B 0.1 1]
Astraea
Huh!?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaSet C 10011000 1 ???]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
Medusa
That shriek just now... Someone's in trouble!
[k]
[charaFace A 2]
Medusa
Master, over there! A wagon on the road to the town is under attack!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 2]
[charaFadein C 0.1 1]
???
That merchant must just be coming back to town!
[k]
[charaFace C 5]
???
Hmph... I guess this will have to wait.
[k]
???
Stay exactly where you are while I[line 2]
[k]
1Come on, you two! Let's go!
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk depthOff]
[charaTalk A]
[charaFace A 2]
[charaFace B 2]
[charaFadeinFSR A 0.1 2]
[charaFadeinFSL B 0.1 0]
Medusa
Okay!
[k]
Astraea
You don't have to tell me twice!
[k]
[messageOff]
[charaTalk off]
[se ad769]
[seStop ad769 1.0]
[wipeout rectangleStripLeftToRight 0.5 1.0]
[bgm BGM_EVENT_81 1.0 0.5]
[wait wipe]
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[scene 10000]
[pictureFrame cut063_cinema]
[wt 0.2]
[wipein rectangleStripRightToLeft 0.3 1.0]
[wait wipe]
[fadeout black 0.3]
[wait fade]
[scene 108000]
[wt 0.5]
[fadein black 1.0]
[wait fade]
[charaTalk on]
[charaTalk depthOn]
[charaTalk C]
[charaFace C 4]
[charaFadein C 0.1 0,-50]
???
...[sr]...
[k]
???
Who in the world are those people...?
[k]
[messageOff]
[fadeout black 1.0]
[bgmStop BGM_EVENT_81 1.0]
[wait fade]
[charaFadeout C 0.1]
[scene 20731]
[charaSet C 1098231900 1 ???]
[pictureFrame]
[se ad769]
[seVolume ad769 0 0]
[wt 1.5]
[seVolume ad769 1.0 1.0]
[charaPut S 1]
[charaEffect S bit_talk_41_fs]
[shake 0.02 2 3 0]
[bgm BGM_EVENT_80 1.0]
[fadein black 1.0]
[wait fade]
[wt 1.0]
[shakeStop]
[seStop ad769 0.4]
[charaEffectStop S bit_talk_41_fs]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.4 1]
[wt 0.8]
1It's just a single enemy!
2It's got almost no magical energy! We can totally do this!
[charaPut S 2000,2500]
[charaEffectDestroy S bit_talk_41_fs]
[charaEffect S bit_talk_42]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 5]
[overlayFadein A 0.1 1]
Medusa
I'll draw it away from the wagon!
[k]
[messageOff]
[wt 0.1]
[charaPut S 1]
[charaMove A 0,-10 0.1]
[cueSe Battle bac96]
[se adm51]
[fowardEffect bit_talk_throwing]
[wt 1.0]
[charaFadeout A 0.1]
[wt 0.1]
[fowardEffectDestroy bit_talk_throwing]
[charaPut S 2000,2500]
[charaEffectDestroy S bit_talk_42]
[charaTalk B]
[charaFace B 5]
[charaFadein B 0.1 1]
Astraea
And I'll handle the rest!
[k]
[messageOff]
[se ad7]
[charaMoveScale B 1.2 0.2]
[charaMove B 0,20 0.2]
[charaFadeout B 0.2]
[wt 0.5]
[charaScale E 1.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 0,10]
[charaMoveScale E 1.0 0.2]
[charaMove E 0,0 0.2]
[charaShake E 0.02 3 4 0.7]
[wt 0.2]
[cueSe Battle bac178]
[wt 0.9]
[charaFadeout E 0.1]
[wt 0.1]
[charaScale B 1.0]
[charaTalk B]
[charaFace B 5]
[charaFadein B 0.1 1]
Astraea
Got you!
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
Monster
...!!!
[k]
[messageOff]
[charaTalk off]
[cueSe SE_21 21_ad1082]
[seVolume 21_ad1082 0 0.5]
[charaEffect E bit_talk_curse]
[wt 2.5]
[charaFadeout E 0.1]
[wt 0.1]
[charaPut E 3000,3500]
[cueSeStop 21_ad1082 2.0]
[charaTalk on]
[charaTalk B]
[charaFace B 4]
[charaFadein B 0.1 1]
[charaPut Q 1]
[charaEffect Q bit_talk_curse]
Astraea
What the...!?
[k]
[charaTalk depthOff]
[charaDepth F 9]
Astraea
Oh barbell![overlayFadein F 0.4 -10,-90] I feel like I'm being pulled apart from the inside!
[k]
[bgmStop BGM_EVENT_80 1.0]
C???
Get back![charaFadeout F 0.1]
[k]
[messageOff]
[charaTalk off]
[se ad7]
[charaMove B 250,0 0.3]
[charaMove Q 250,0 0.3]
[charaFadeout B 0.3]
[wt 0.3]
[charaPut Q 3000,3500]
[charaEffectDestroy Q bit_talk_curse]
[wt 0.25]
[charaPut Q 3500,3500]
[charaEffect Q bit_talk_curse]
[charaFace E 0]
[charaFadein E 0.1 1]
[wt 0.15]
[cueSe Servants_603600 bac865]
[cueSeVolume bac865 0 0.5]
[charaPut S -70,-50]
[charaEffect S bit_talk_14]
[charaShake E 0.02 3 4 0.8]
[wt 0.2]
[cueSe Servants_603600 bac865]
[cueSeVolume bac865 0 0.5]
[charaPut T 40,100]
[charaEffect T bit_talk_14]
[wt 0.3]
[cueSeStop bac865 0.2]
[wt 0.7]
[charaFadeout E 0.1]
[wt 0.1]
[charaPut E 2000,2500]
[bgm BGM_EVENT_3 0.1]
[charaTalk on]
[charaTalk depthOn]
[charaTalk C]
[charaFace C 3]
[charaFadein C 0.1 1]
???
You can't grapple with that thing! It'll steal your magical energy!
[k]
[messageOff]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
[wt 0.1]
[cueSe Servants_603600 bac865]
[cueSeVolume bac865 0 0.5]
[charaPut S -150,80]
[charaEffect S bit_talk_14]
[charaShake E 0.02 3 4 0.8]
[wt 0.2]
[cueSe Servants_603600 bac865]
[cueSeVolume bac865 0 0.5]
[charaPut T 100,-120]
[charaEffect T bit_talk_14]
[wt 0.2]
[cueSeStop bac865 0.2]
[cueSe Servants_603600 bac867]
[charaPut R 0,100]
[charaEffect R bit_talk_14]
[charaShake E 0.03 4 5 0.6]
[wt 1.0]
Monster
...!
[k]
[messageOff]
[charaTalk off]
[charaFadeout E 0.1]
[wt 0.1]
[charaPut E 2000,2500]
[charaEffectDestroy E bit_talk_curse]
[charaDepth B 4]
[charaDepth A 6]
[charaPut Q -100,0]
[charaFace B 4]
[charaFadein B 0.1 -100,0]
[wt 0.2]
[se ad581]
[seStop ad581 0.4]
[charaFace A 2]
[overlayFadein A 0.3 150,0]
[charaMove A 100,0 0.3]
[wt 0.6]
[charaTalk on]
Medusa
Stand back, Astraea. I'll handle this one!
[k]
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[wt 0.1]
[charaPut Q 3000,3500]
[charaEffectDestroy Q bit_talk_curse]
[charaTalk C]
[charaFace C 2]
[charaFadein C 0.1 1]
???
You there, the Master. You should be able to figure out what's going on here!
[k]
???
So now that you've stuck your noses in my business, stay here and help me get rid of this thing!
[k]
1Right back at you!
2You got it! Let's work together to take this thing down!
[messageOff]
[fadeout black 0.5]
[bgmStop BGM_EVENT_3 0.4]
[wait fade]
[soundStopAll]
[end]