Version: 2.50.0 DataVer: 544
This commit is contained in:
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ScriptActionEncrypt/94/9406/9406040831.txt
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263
ScriptActionEncrypt/94/9406/9406040831.txt
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$94-06-04-08-3-1
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[soundStopAll]
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[enableFullScreen]
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[charaSet A 8001600 1 Mash]
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[charaSet B 1098220400 1 "Sei Shounagon"]
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[charaSet C 4029300 1 Achilles]
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[charaSet D 4008300 1 Blackbeard]
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[charaSet E 4039300 1 Mandricardo]
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[charaSet F 1098216800 1 "Okita Alter"]
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[charaSet G 1098220500 1 Caenis]
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[charaSet H 1098220610 1 Kama]
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[charaSet I 98006000 1 Enemy]
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[imageSet J back10000 1]
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[charaScale J 1.01]
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[imageSet K back10000 1]
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[charaScale K 1.01]
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[scene 131400]
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[fadein black 1.0]
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[wait fade]
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[bgm BGM_EVENT_7 0.1]
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[charaTalk B]
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[charaFace B 1]
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[charaFadein B 0.1 1]
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@Sei Shounagon
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All right, I found the next block![sr]Aaand HUP!
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[k]
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[messageOff]
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[se bac1]
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[charaMoveReturn B 0,15 0.3]
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[wt 0.2]
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[cueSe SE_21 21_ade612]
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[wt 0.5]
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[charaFadeout B 0.1]
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[wt 0.1]
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[se ade316]
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[wt 1.0]
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[seStop ade316 0.5]
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[charaTalk A]
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[charaFace A 6]
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[charaFadein A 0.1 1]
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@Mash
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Oh, hey. This looks like QP!
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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@Sei Shounagon
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There we go. That's how these things are supposed to work. I don't know HOW they work, but I know Moe-Moe knows her stuff.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 4]
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[charaFadein C 0.1 1]
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@Achilles
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Who's that?
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 19]
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[charaFadein B 0.1 1]
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@Sei Shounagon
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You know, Tomocchi.
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[k]
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[charaFace B 1]
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@Sei Shounagon
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Now come on, keep hitting them! Don't be afraid to really get in there, like you're scooping them out from below!
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[k]
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[messageOff]
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[se bac1]
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[charaMoveReturn B 0,15 0.3]
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[wt 0.2]
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[cueSe SE_21 21_ade612]
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[wt 0.5]
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[charaFadeout B 0.1]
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[wt 0.1]
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[cueSe SE_21 21_ade610]
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[wt 1.3]
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[charaTalk F]
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[charaFace F 10]
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[charaFadein F 0.1 -75,0]
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@Okita Alter
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I think this one just shot out some vines!
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[k]
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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@Sei Shounagon
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Yup, some're like that.[sr]You can climb up them to get higher up.
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[k]
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?1:Feels like we're in a platformer...
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?!
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk H]
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[charaFace H 4]
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[charaFadein H 0.1 1]
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@Kama
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Platformer...? No, it's not that. I feel like I've seen these things somewhere else... Hmm?
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[k]
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[charaFadeout H 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 0]
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[charaFadein D 0.1 1]
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@Blackbeard
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They're obviously not natural. Maybe the pirates who hid the treasure here put them up?
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk G]
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[charaFace G 0]
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[charaFadein G 0.1 1]
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@Caenis
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If we can use 'em, we should use 'em.[sr]If we can't, just ignore 'em.
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[k]
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[charaFadeout G 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 1]
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@Achilles
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Yeah. In the meantime, those vines oughta be good for climbing higher up the mountain.
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[k]
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[charaFace C 1]
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@Achilles
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All right, let's leave the blocks alone before they pop out anything weird and keep heading up[line 2]
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[bgmStop BGM_EVENT_7 1.0]
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[charaTalk B]
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[charaFace B 1]
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[charaFadein B 0.1 1]
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@Sei Shounagon
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Wait! Hang on, Achi! Just let me do one more!
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[k]
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@Sei Shounagon
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It's gonna be something good! I'm positive!
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[k]
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[messageOff]
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[se bac1]
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[charaMoveReturn B 0,15 0.3]
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[wt 0.2]
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[cueSe SE_21 21_ade612]
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[wt 0.5]
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[charaFadeout B 0.1]
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[wt 0.1]
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[cueSe SE_21 21_ade611]
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[charaTalk I]
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[charaFace I 0]
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[charaFadein I 0.4 0,-100]
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[charaMove I 0,0 1.0]
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[wt 1.5]
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[charaFadeout I 0.1]
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[wt 0.1]
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[bgm BGM_EVENT_27 0.1]
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[charaTalk B]
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[charaFace B 8]
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[charaFadein B 0.1 1]
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@Sei Shounagon
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Whoops! Never mind!
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 2]
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[charaFadein E 0.1 1]
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@Mandricardo
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Not again!
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[k]
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[messageOff]
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[charaFadeout E 0.2]
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[bgm BGM_EVENT_27 0.4 0.5]
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[overlayFadein J 0.1 0,-800]
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[overlayFadein K 0.1 0,800]
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[charaMove J 0,-745 0.5]
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[charaMove K 0,745 0.5]
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[wt 0.5]
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@
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*The problem was resolved when Caenis kicked them over the ledge in a white-hot rage.
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[k]
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[messageOff]
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[fadeout black 2.0]
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[bgmStop BGM_EVENT_27 2.0]
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[wait fade]
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[wt 0.5]
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[soundStopAll]
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[end]
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