Version: 2.50.0 DataVer: 544
This commit is contained in:
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ScriptActionEncrypt/94/9406/9406040840.txt
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309
ScriptActionEncrypt/94/9406/9406040840.txt
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$94-06-04-08-4-0
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[soundStopAll]
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[enableFullScreen]
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[charaSet A 8001600 1 Mash]
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[charaSet B 1098215400 1 "Da Vinci"]
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[charaSet C 4029300 1 Achilles]
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[charaSet D 4008300 1 Blackbeard]
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[charaSet E 4039300 1 Mandricardo]
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[charaSet F 1098216800 1 "Okita Alter"]
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[charaSet G 1098220500 1 Caenis]
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[charaSet H 1098220610 1 Kama]
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[charaSet I 1098218800 1 "Enemy 1"]
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[charaSet J 1098218800 1 "Enemy 2"]
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[charaSet K 1098218800 1 "Enemy 3"]
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[charaDepth K 3]
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[charaDepth J 1]
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[charaDepth I 2]
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[scene 131400]
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[fadein black 1.0]
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[bgm BGM_EVENT_141 0.1]
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[wait fade]
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[charaTalk A]
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[charaFace A 8]
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[charaFadein A 0.1 1]
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@Mash
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We ended up breaking every block we saw...
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk G]
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[charaFace G 4]
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[charaFadein G 0.1 1]
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@Caenis
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And most of them turned out to be enemies.[sr]Damn waste of energy.
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[k]
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[charaFadeout G 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 1]
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[charaFadein C 0.1 1]
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@Achilles
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Hey, we still made some good QP off them, and the vines were a big help getting this far. I don't see the problem.
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 12]
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[charaFadein A 0.1 1]
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@Mash
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It does seem like if it's not one thing, it's another.
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[k]
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@Mash
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This just doesn't seem to make sense.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 6]
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[charaFadein D 0.1 1]
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@Blackbeard
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Huh? We're still not at the peak, right? So why am I not seeing any more slopes?
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 1]
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@Achilles
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Look up there. It's hard to tell 'cause of the clouds, or mist, or whatever it is, but you can see there're some big rocks jutting out. So that means[line 2]
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[k]
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[messageOff]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 24]
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[charaFadein B 0.1 1]
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[se ade357]
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[wt 1.0]
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[seStop ade357]
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[charaFace B 14]
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@Da Vinci
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Nnn. I just scanned this terrain...
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[k]
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[charaFace B 28]
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@Da Vinci
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It looks like we're gonna have to make our way past an overhanging cliff from here on.
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[k]
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@Da Vinci
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Hmm, how can I put this...? It's like the cliff's roots are in the center of the mountain? Or like the mountainside has been scooped out from all directions?
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[k]
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@Da Vinci
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If you were to look at it from the side, it would kind of look like...
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[k]
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@Da Vinci
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...a GIANT less-than sign.
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[k]
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@Da Vinci
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And right now, we're smack-dab in the middle of the whole thing.
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[k]
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?1:I knew mountain climbing wasn't easy, but this is ridiculous!
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?!
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 4]
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[charaFadein E 0.1 1]
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@Mandricardo
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It really doesn't seem natural, does it? How does it even stay up without collapsing?
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 4]
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[charaFadein C 0.1 1]
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@Achilles
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Man, I don't know what we're gonna do now.
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[k]
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@Achilles
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That's way too high for even a Servant to jump.
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[k]
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@Achilles
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Maybe we could just do our best to scale the overhang?
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[k]
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@Achilles
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No, that wouldn't work. It'd be even harder than the part we just climbed, and we'd have to get to the mountain's center before we could even begin.
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[k]
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@Achilles
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And after taking time, stamina, and resources into consideration, I just don't see a realistic way for us to make it.
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 4]
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[charaFadein B 0.1 1]
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@Da Vinci
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Hmm. We'll have to come up with something clever...
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk F]
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[charaFace F 11]
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[charaFadein F 0.1 -75,0]
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@Okita Alter
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I don't see any of those vine blocks around here, either. Just when we could have really used some, too.
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[k]
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 4]
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[charaFadein D 0.1 1]
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@Blackbeard
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If we need to rack our brains for a while, maybe we should take a break?
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[k]
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@Blackbeard
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Even Old Beardie the Mountain Pirate here's getting tuckered out from all this unaccustomed mountain climbing.
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 1]
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[charaFadein A 0.1 1]
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@Mash
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Good point. We should find some place we can take[sr]shelter from the wind,[bgmStop BGM_EVENT_141 1.3] and maybe have a quick cup[sr]of tea, to[line 2]
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[k]
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[messageOff]
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[charaFadeout A 0.1]
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[wt 0.1]
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[se ade4]
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[seVolume ade4 0 0]
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[seVolume ade4 1.5 1.0]
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[wt 1.5]
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[seStop ade4 0.5]
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[wt 0.5]
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[charaTalk D]
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[charaFace D 6]
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[charaFadein D 0.1 1]
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@Blackbeard
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Hm? Whatever could that flapping sound be?
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk H]
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[charaFace H 0]
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[charaFadein H 0.1 1]
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@Kama
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...Don't look at me. It wasn't my parrot. It sounded like it came from up above.
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[k]
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[messageOff]
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[charaFadeout H 0.1]
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[wt 0.1]
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[bgm BGM_EVENT_80 0.1]
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[charaTalk off]
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[charaFace I 0]
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[charaFadein I 0.4 1]
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[charaFace J 0]
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[charaFadeinFSR J 0.4 300,0]
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[charaFace K 0]
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[charaFadeinFSL K 0.4 -300,0]
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[wt 0.5]
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[se ad454]
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[wt 2.0]
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[charaFadeout K 0.1]
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[charaFadeout J 0.1]
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[charaFadeout I 0.1]
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[wt 0.1]
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[charaTalk on]
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[charaTalk E]
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[charaFace E 5]
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[charaFadein E 0.1 1]
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@Mandricardo
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Whoa! It's a flock of some crazy bird monsters I've never seen before! Wow, that's a big flock!
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk F]
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[charaFace F 16]
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[charaFadein F 0.1 -75,0]
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@Okita Alter
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Please stand back, Master! I don't care how many of these birds there are; I won't let a single one past me!
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[k]
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[messageOff]
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[fadeout black 0.5]
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[bgmStop BGM_EVENT_80 0.4]
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[wait fade]
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[soundStopAll]
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[end]
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