Version: 2.23.0 DataVer: 378
This commit is contained in:
401
ScriptActionEncrypt/03/0300050520.txt
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401
ScriptActionEncrypt/03/0300050520.txt
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$03-00-05-05-2-0
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[soundStopAll]
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[charaSet A 1098123200 1 Goredolf]
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[charaSet B 1098181900 1 "Nemo Marine"]
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[charaSet C 8001400 1 Mash]
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[charaSet D 8001410 1 Mash]
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[charaSet E 1098158300 1 Nemo]
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[charaSet F 98115300 1 Holmes]
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[charaSet G 1098123000 1 Meunière]
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[sceneSet H 86800 1]
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[charaScale H 1.2]
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[charaSet J 5009000 1 "Effect Dummy"]
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[charaPut J 1200,1200]
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[charaEffect J bit_talk_10_LowLevel]
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[cameraMove 0 0,0 1.01]
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[bgm BGM_EVENT_24 0.1]
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[scene 51610]
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[fadein black 1.0]
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[wait fade]
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[charaTalk A]
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[charaFace A 9]
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[charaFadein A 0.1 1]
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@Goredolf
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Wha... What in the world is that thing!?[sr]And how is it so absurdly strong!?
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 2]
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[charaFadein B 0.1 1]
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@Nemo Marine
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I can't get a read on it! Our scans are being deflected or something! All of its stats are showing up as “Unknown”!
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[k]
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[charaFace B 4]
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@Nemo Marine
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If our instruments can't even measure it,[sr]I think that means it might be a Divine Beast!
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[k]
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[messageOff]
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[wipeout rectangleStripLeftToRight 0.5 1.0]
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[wait wipe]
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[charaFadeout B 0.1]
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[scene 85700]
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[wt 1.0]
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[wipein rectangleStripRightToLeft 0.5 1.0]
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[wait wipe]
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[wt 0.3]
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[se ad711]
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[wt 1.0]
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[cueSe Battle bac387]
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[effect bit_talk_claw]
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[wt 0.4]
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[se ad170]
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[flashin once 0.1 0.1 FFFFFFFF FFFFFF50]
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[wt 0.1]
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[effectDestroy bit_talk_claw]
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[charaScale C 1.2]
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[charaTalk C]
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[charaFace C 15]
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[charaFadein C 0 0,20]
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[charaMoveScale C 1.0 0.2]
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[charaMove C 0,0 0.2]
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[charaShake C 0.02 3 3 0.8]
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[wt 1.2]
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@Mash
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Khh...!
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[k]
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?1:It's too damn strong!
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?!
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[messageOff]
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[wipeout rectangleStripRightToLeft 0.5 1.0]
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[wait wipe]
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[charaFadeout C 0.1]
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[scene 51610]
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[wt 1.0]
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[wipein rectangleStripLeftToRight 0.5 1.0]
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[wait wipe]
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[wt 0.3]
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[charaTalk E]
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[charaFace E 5]
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[charaFadein E 0.1 1]
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@Nemo
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...I'm going to release my Noble Phantasm.[sr]Get ready, Engineer!
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[k]
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@Nemo Engineer
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[charaTalk J]
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Are you nuts!? Why would you use up our trump card now, you moron!?
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[k]
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@Nemo Engineer
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[charaTalk J]
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Ugh. Fine! We're good to go at any time! Do it! And if you die from this, I'm taking over as the lead Nemo!
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[k]
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@Nemo
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...Swapping Great Ram over to Impact Form!
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[k]
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[charaFace E 2]
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@Nemo
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Holmes!
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaPut J 1]
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[charaTalk F]
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[charaFace F 5]
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[charaFadein F 0.1 1]
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@Holmes
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I'm on it! Go ahead and give it all you've got!
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[k]
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaPut J 1200,1200]
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[charaTalk E]
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[charaFace E 2]
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[charaFadein E 0.1 1]
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@Nemo
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Run it through![sr]Great Ram Nautilus!
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[k]
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[messageOff]
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[se ad39]
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[charaEffect E bit_talk_36]
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[fadeout white 2.0]
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[wait fade]
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[charaEffectStop E bit_talk_36]
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[charaPut E 1200,1200]
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[seStop ad39 0.4]
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[charaFadeout E 0.1]
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[wt 0.5]
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[se ad226]
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[se ad609]
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[seVolume ad609 0 0.6]
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[shake 0.02 4 4 2.4]
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[wt 0.8]
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[fadein white 1.5]
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[wait fade]
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[wt 2.0]
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[charaTalk E]
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[charaFace E 2]
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[charaFadein E 0.1 1]
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@Nemo
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Good! The ram struck it dead-on![sr]Argh, but it's still alive! Dammit!
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaPut J 1]
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[charaTalk F]
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[charaFace F 5]
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[charaFadein F 0.1 1]
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@Holmes
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Yes, but you did manage to slow it down.[sr]Now's our chance to escape!
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[k]
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@Holmes
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Both of you, get back here on the double!
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[k]
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[messageOff]
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[se ad594]
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[fadeout black 2.0]
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[bgm BGM_EVENT_24 2.0 0.4]
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[wait fade]
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[charaFadeout F 0.1]
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[charaPut J 1200,1200]
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[wt 1.0]
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[bgm BGM_EVENT_24 1.0 1.0]
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[fadein black 1.0]
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[wait fade]
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[se ad55]
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[seVolume ad55 0 0]
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[se ad668]
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[seVolume ad668 0 0]
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[seVolume ad55 0.8 1.0]
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[seVolume ad668 0.8 1.0]
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[wt 1.6]
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[seStop ad55 0.2]
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[seStop ad668 0.2]
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[charaTalk C]
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[charaFace C 15]
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[charaFadein C 0.1 1]
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@Mash
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I'm so sorry I wasn't able to defeat it!
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaPut J 1]
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[charaTalk F]
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[charaFace F 4]
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[charaFadein F 0.1 1]
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@Holmes
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No need for apologies.
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[k]
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@Holmes
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In terms of pure destructive power and durability, that thing is easily on par with the highest rank of Servant.
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[k]
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@Holmes
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Right now, we just need to get as far away as we[sr]possibly[line 2][wt 0.5][charaFace F 2][bgmStop BGM_EVENT_24 1.0] Hold it! Right there! Magnify!
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[k]
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[messageOff]
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[fadeout black 0.5]
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[wait fade]
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[charaFadeout F 0.1]
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[charaPut J 1200,1200]
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[wt 0.3]
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[effect bit_talk_security]
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[charaTalk H]
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[charaFadein H 0.1 0,-150]
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[se ad15]
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[wt 0.8]
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[se ad1]
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[fadein black 1.2]
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[wait fade]
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[wt 1.0]
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[charaMoveScale H 1.4 3.5]
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[charaMove H 0,-400 3.5]
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[bgm BGM_EVENT_71 0.1]
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[wt 3.5]
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[wt 2.0]
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[fadeout black 0.8]
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[wait fade]
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[effectStop bit_talk_security]
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[charaFadeout H 0.1]
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[scene 51610]
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[wt 1.0]
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[fadein black 0.8]
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[wait fade]
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[charaTalk A]
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[charaFace A 7]
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[charaFadein A 0.1 1]
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@Goredolf
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Wh-what in the blue blazes is that...?
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk G]
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[charaFace G 2]
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[charaFadein G 0.1 1]
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@Meunière
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Holy cow, these magical energy readings are off the charts...
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[k]
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@Meunière
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No, wait, it's not the readings themselves.[sr]It's the sheer number of fluctuations I'm seeing.
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[k]
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@Meunière
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That...thing is fluctuating fast enough to turn a human into a mummy and back again in the blink of an eye!
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[k]
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[charaFadeout G 0.1]
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[wt 0.1]
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[charaPut J 1]
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[charaTalk F]
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[charaFace F 4]
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[charaFadein F 0.1 1]
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@Holmes
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There appears to be something moving about in its abdominal region.
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[k]
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@Holmes
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It would appear to be...Lamias and Chimeras.[sr]Fully grown to boot.
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[k]
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaPut J 1200,1200]
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[charaTalk A]
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[charaFace A 8]
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[charaFadein A 0.1 1]
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@Goredolf
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You mean...it's birthing monsters?[sr]What the actual hell!? HOW!?!?!?
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaPut J 1]
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[charaTalk F]
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[charaFace F 5]
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[charaFadein F 0.1 1]
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@Holmes
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What's more, it's doing so at great speed. It would seem we are dealing with the mother of all monsters, in a very literal sense.
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[k]
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[messageOff]
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[charaFace F 6]
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[bgmStop BGM_EVENT_71 0.8]
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[wt 1.0]
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[bgm BGM_EVENT_80 0.1]
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[charaFace F 2]
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@Holmes
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...Now the monsters it birthed are heading our way!
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[k]
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaPut J 1200,1200]
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[charaTalk C]
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[charaFace C 7]
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[charaFadein C 0.1 1]
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@Mash
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Master!
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[k]
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?1:...Let's do this, Mash!
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?!
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[charaFace C 2]
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@Mash
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Right!
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[k]
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[messageOff]
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[fadeout black 0.5]
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[bgmStop BGM_EVENT_80 0.4]
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[wait fade]
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[soundStopAll]
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[end]
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