Version: 2.23.0 DataVer: 378
This commit is contained in:
351
ScriptActionEncrypt/03/0300051910.txt
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351
ScriptActionEncrypt/03/0300051910.txt
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$03-00-05-19-1-0
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[soundStopAll]
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[charaSet A 1038000 1 Jason]
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[charaSet B 1098182100 1 "Nemo Professor"]
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[charaSet C 6029001 1 "Mochizuki Chiyome"]
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[charaSet D 8001410 1 Mash]
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[charaSet E 4034000 1 Bartholomew]
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[charaSet F 1098158300 1 Nemo]
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[charaSet G 4039002 1 Mandricardo]
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[charaSet H 6038002 1 "Charlotte Corday"]
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[charaSet I 4029001 1 Achilles]
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[charaSet J 98115000 1 Effect]
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[scene 51609]
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[se ad653]
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[fadein black 1.5]
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[wait fade]
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[seStop ad653 1.5]
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[charaTalk F]
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[charaFace F 0]
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[charaFadein F 0.1 1]
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@Nemo
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No hostiles detected near Perse Island. No sign of Artemis in nearby orbital space, either.
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[k]
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[charaFace F 2]
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@Nemo
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Right. All hands, prepare to make land!
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[k]
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[messageOff]
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[fadeout black 1.0]
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[wait fade]
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[charaFadeout F 0.1]
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[se ad745]
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[wt 2.0]
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[scene 85600]
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[fadein black 1.5]
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[wait fade]
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[wt 0.8]
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[bgm BGM_EVENT_112 0.1]
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[charaTalk A]
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[charaFace A 4]
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[charaFadein A 0.1 1]
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@Jason
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Okay, so we'll be making a Divine Construct for Orion instead of Achilles, like we originally planned...
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[k]
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[charaFace A 0]
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@Jason
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...but that shouldn't affect the forging process too much one way or the other.
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[k]
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@Jason
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Bartholomew, you stay behind and watch the ship like usual. Paris, I want you to do the same.
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[k]
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@Jason
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Take the ships around to the other side of the island and be ready to rendezvous with us there.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 0]
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[charaFadein E 0.1 1]
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@Bartholomew
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You got it, Leader.[sr]We'll work with the Nemos to keep the Argo safe.
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[k]
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@Bartholomew
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You don't have to worry about us.
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 1]
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[charaFadein B 0.1 1]
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@Nemo Professor
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Hi again.[sr]I'll be staying behind with the ship this time.
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[k]
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@Nemo Professor
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Here's the container for the nanomachines.
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[k]
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@Nemo Professor
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Please make sure you use this to collect the Hephaestus Klironomia once you find them.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 7]
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[charaFadein D 0.1 1]
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@Mash
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We will!
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[k]
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?1:Okay, see you all later!
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?!
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 0]
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[charaFadein E 0.1 1]
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@Bartholomew
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Later!
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[k]
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[messageOff]
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[fadeout black 1.5]
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[se ad132]
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[wt 1.0]
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[seStop ad132 1.0]
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[bgmStop BGM_EVENT_112 1.5]
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[wt 1.5]
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[wait fade]
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[pictureFrame cut063_cinema]
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[se ad462]
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[seVolume ad462 0 0.1]
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[seVolume ad462 1.0 0.8]
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[charaFadein E 0.1 0,-50]
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[wt 1.5]
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[fadein black 1.0]
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[wait fade]
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[wt 0.8]
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[charaFace E 4]
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@Bartholomew
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A gentle breeze and no sign of trouble anywhere, huh.
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[k]
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[seStop ad462 1.0]
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@Bartholomew
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...I don't like it.
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[k]
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@Bartholomew
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This is the exact sort of moment when unforeseen disaster tends to strike.
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[k]
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[charaFace E 0]
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@Bartholomew
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But I guess there's nothing I can do now except pray that fortune smiles upon them.
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[k]
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[messageOff]
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[fadeout black 1.5]
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[wait fade]
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[pictureFrame]
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[charaFadeout E 0.1]
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[wt 0.8]
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[charaSet B 1098182700 1 "Atlantis Border Guard"]
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[charaSet D 1098182700 1 "Atlantis Border Guard"]
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[scene 84700]
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[fadein black 1.5]
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[wait fade]
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[charaTalk off]
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[charaFace B 0]
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[charaFadein B 0.4 2]
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[charaFace D 0]
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[charaFadein D 0.4 0]
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[wt 1.8]
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[wipeout rectangleStripRightToLeft 0.7 1.0]
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[wait wipe]
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[charaFadeout B 0.1]
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[charaFadeout D 0.1]
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[wt 0.5]
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[wipein rectangleStripLeftToRight 0.7 1.0]
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[wait wipe]
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[bgm BGM_EVENT_81 0.1]
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[charaTalk on]
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[charaTalk A]
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[charaFace A 5]
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[charaFadein A 0.1 1]
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@Jason
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...Tch.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk G]
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[charaFace G 0]
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[charaFadein G 0.1 1]
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@Mandricardo
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More Atlantis border guards...
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[k]
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?1:Do you think they've seen us?
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?!
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[charaFadeout G 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 1]
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@Mochizuki Chiyome
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...No. From what I have observed, their patrol routes appear to be restricted to a standard range.
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[k]
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@Mochizuki Chiyome
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If they had received word that we were coming here to see Lord Hephaestus...
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[k]
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@Mochizuki Chiyome
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...I imagine that they would be[sr]far more vigilant right now.
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[k]
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@Mochizuki Chiyome
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They are most likely simply deploying these guards to every island in the vicinity.
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[k]
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@Mochizuki Chiyome
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If they knew Lord Hephaestus was here, the security detail would surely look very different.
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk G]
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[charaFace G 0]
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[charaFadein G 0.1 1]
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@Mandricardo
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Guess that means we'll just have[sr]to take care of them, huh?
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[k]
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[charaFadeout G 0.1]
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[wt 0.1]
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[bgmStop BGM_EVENT_81 1.0]
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[charaTalk A]
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[charaFace A 10]
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[charaFadein A 0.1 1]
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@Jason
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Any quick-moving Demonic Beasts nearby?[sr]...Doesn't look like it. Okay, let's do this.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk I]
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[charaFace I 0]
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[charaFadein I 0.1 1]
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@Achilles
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Got it.
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[k]
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[charaFadeout I 0.1]
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[wt 0.1]
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[bgm BGM_EVENT_80 0.1]
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[charaTalk H]
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[charaFace H 2]
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[charaFadein H 0.1 1]
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@Charlotte Corday
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Right! Let's all do our best out there, everyone!
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[k]
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[charaFadeout H 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 12]
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[charaFadein A 0.1 1]
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@Jason
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Whoa, what happened to you?[sr]I've never seen you so fired up before.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk H]
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[charaFace H 2]
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[charaFadein H 0.1 1]
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@Charlotte Corday
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I just decided that from now on, I'm going to focus on completing the task at hand, whatever it takes!
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[k]
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@Charlotte Corday
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All right, let's do this!
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[k]
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[messageOff]
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[fadeout black 0.5]
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[bgmStop BGM_EVENT_80 0.5]
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[wait fade]
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[wt 0.5]
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[soundStopAll]
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[end]
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