Version: 2.23.0 DataVer: 378
This commit is contained in:
368
ScriptActionEncrypt/03/0300051921.txt
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368
ScriptActionEncrypt/03/0300051921.txt
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$03-00-05-19-2-1
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[soundStopAll]
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[charaSet A 1038000 1 Jason]
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[charaSet B 6029001 1 "Mochizuki Chiyome"]
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[charaSet C 8001410 1 Mash]
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[charaSet D 2038000 1 Orion]
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[charaSet E 98006000 1 "Demonic Beast"]
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[charaSet F 2003300 1 Mandricardo]
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[charaSet G 6038002 1 "Charlotte Corday"]
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[charaSet H 4029001 1 Achilles]
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[charaSet J 98115000 1 Effect]
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[scene 21501]
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[bgm BGM_EVENT_80 0.1]
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[fadein black 1.0]
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[wait fade]
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[charaTalk depthOff]
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[charaDepth J 10]
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?!
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[branch INPUT_SELECT_BRANCH_2 INPUT_SELECT_BRANCH 1]
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[label INPUT_SELECT_BRANCH_1]
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[charaTalk H]
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[charaFace H 2]
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[charaFadein H 0.1 1]
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@Achilles
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There we go! That's the last of them!
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[k]
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[messageOff]
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[charaMoveScale H 1.15 0.2]
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[charaMove H 0,15 0.2]
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[se adm14]
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[effect bit_talk_v_slash01]
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[wt 0.1]
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[charaFadeout H 0.1]
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[wt 0.6]
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[charaScale H 1.0]
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[se bac403]
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[charaTalk E]
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[charaFace E 0]
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[charaFadein E 0.1 1]
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[charaEffect E bit_talk_14]
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[charaShake E 0.05 3 3 0.8]
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[wt 1.0]
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[se ad24]
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[charaMove E 0,-30 0.4]
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[charaFadeout E 0.4]
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[wt 0.5]
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[se ad144]
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[wt 1.5]
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[bgmStop BGM_EVENT_80 1.5]
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[charaTalk D]
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[charaFace D 9]
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[charaFadein D 0.1 1]
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@Orion
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Aw, dammit!
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk H]
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[charaFace H 1]
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[charaFadein H 0.1 1]
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@Achilles
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Looks like I won at both speed and kills.[sr]Got a problem with that?
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[k]
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[charaFadeout H 0.1]
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[wt 0.1]
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[bgm BGM_EVENT_77 0.1]
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[charaTalk D]
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[charaFace D 11]
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[charaFadein D 0.1 1]
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@Orion
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No, I don't.[sr](Sniff)
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[k]
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[charaFace D 12]
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@Orion
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Come on, Master, can't you give me some orders too!?
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[k]
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?1:It's hard to keep track of two battlefronts at once...
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?!
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[charaFadeout D 0.1]
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[wt 0.1]
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[branch INPUT_SELECT_BRANCH_3]
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[label INPUT_SELECT_BRANCH_2]
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[charaTalk D]
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[charaFace D 2]
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[charaFadein D 0.1 1]
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@Orion
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Hraaah!!!
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[k]
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[messageOff]
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[charaMoveScale D 1.15 0.2]
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[charaMove D 0,10 0.2]
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[se ad85]
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[effect bit_talk_v_slash01]
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[wt 0.1]
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[charaFadeout D 0.1]
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[wt 0.6]
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[charaScale D 1.0]
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[charaTalk E]
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[charaFace E 0]
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[charaFadein E 0.1 1]
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[charaPut J 1]
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[charaEffect J bit_talk_impactlanding]
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[charaShake E 0.05 2 2 0.8]
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[se ade315]
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[shake 0.05 0 4 1.0]
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[wt 0.8]
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[se ad24]
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[charaMove E 0,-30 0.4]
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[charaFadeout E 0.4]
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[wt 0.5]
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[se ad144]
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[wt 2.0]
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[charaTalk H]
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[charaFace H 2]
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[charaFadein H 0.1 1]
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@Achilles
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All right!!!
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[k]
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[messageOff]
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[charaFadeout H 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 0]
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[charaFadein E 0.1 1]
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[se bac403]
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[charaEffect E bit_talk_Slash_white_01]
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[charaShake E 0.05 3 3 1.0]
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[wt 0.8]
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[se ad24]
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[charaMove E 0,-30 0.4]
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[charaFadeout E 0.4]
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[wt 0.5]
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[se ad144]
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[wt 1.5]
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[bgmStop BGM_EVENT_80 1.5]
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[charaTalk D]
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[charaFace D 1]
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[charaFadein D 0.1 1]
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@Orion
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Since we both got the same number[sr]of kills, that means I win!
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk H]
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[charaFace H 5]
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[charaFadein H 0.1 1]
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@Achilles
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Huh? Come on, that was totally a draw at best!
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[k]
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[charaFadeout H 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 6]
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[charaFadein D 0.1 1]
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@Orion
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What do you think, Master?
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[k]
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?1:Orion was faster.
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?!
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[charaFadeout D 0.1]
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[wt 0.1]
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[bgm BGM_EVENT_77 0.1]
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[charaTalk H]
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[charaFace H 4]
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[charaFadein H 0.1 1]
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@Achilles
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Dammit! I was too slow!
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[k]
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[charaFadeout H 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 0]
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[charaFadein D 0.1 1]
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@Orion
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Aren't you going to use your injury as an excuse?
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk H]
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[charaFace H 0]
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[charaFadein H 0.1 1]
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@Achilles
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And embarrass myself in front of Master? Hell no.
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[k]
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@Achilles
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Besides, in a tight space like this, efficiency's more important than speed anyway.
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[k]
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[charaFace H 4]
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@Achilles
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I just didn't put together my plan[sr]of attack as well as I could've.
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[k]
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@Achilles
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Though I still would've won if[sr]I'd had Master backing me up.
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[k]
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?1:Sorry, but I just can't pay attention to two battles at once...
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?!
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@Achilles
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Yeah, I know, but still!
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[k]
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[charaFadeout H 0.1]
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[wt 0.1]
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[branch INPUT_SELECT_BRANCH_3]
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[label INPUT_SELECT_BRANCH_3]
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[charaTalk A]
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[charaFace A 1]
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[charaFadein A 0.1 1]
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@Jason
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Hahaha. Looks to me like you still have a lot of learning to do in that regard.
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[k]
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[charaFace A 6]
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@Jason
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But don't worry.
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[k]
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@Jason
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Now that I am mentally rested after a quick power nap, I'll be more than able to make up for your many shortcomings.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk G]
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[charaFace G 12]
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[charaFadein G 0.1 1]
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@Charlotte Corday
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I keep telling you! Servants don't need to sleep![sr]Ugh.
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[k]
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[charaFadeout G 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 1]
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[charaFadein A 0.1 1]
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@Jason
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By the way, Scout Chiyome,[sr]how are things looking up ahead?
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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@Mochizuki Chiyome
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This is the furthest point on the old man's map, but there is still a great deal of labyrinth left to cover.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk G]
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[charaFace G 0]
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[charaFadein G 0.1 1]
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@Charlotte Corday
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So what do we do now?
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[k]
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[charaFadeout G 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 1]
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[charaFadein B 0.1 1]
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@Mochizuki Chiyome
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Worry not. I have this well in hand.
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[k]
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@Mochizuki Chiyome
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Now that Lord Hephaestus's presence is getting stronger, I should have no difficulty finding him.
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[k]
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@Mochizuki Chiyome
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Follow me!
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[k]
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[messageOff]
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[fadeout black 2.0]
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[bgmStop BGM_EVENT_77 2.0]
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[wait fade]
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[soundStopAll]
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[end]
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