Version: 2.23.0 DataVer: 378
This commit is contained in:
438
ScriptActionEncrypt/03/0300052650.txt
Normal file
438
ScriptActionEncrypt/03/0300052650.txt
Normal file
@@ -0,0 +1,438 @@
|
||||
|
||||
$03-00-05-26-5-0
|
||||
|
||||
|
||||
[soundStopAll]
|
||||
|
||||
[charaSet A 1038000 1 Jason]
|
||||
[charaSet B 8001410 1 Mash]
|
||||
[charaSet C 4039002 1 Mandricardo]
|
||||
[charaSet D 4034000 1 Bartholomew]
|
||||
[charaSet E 2038000 1 Orion]
|
||||
[charaSet F 1098182700 1 "Atlantis Border Guard"]
|
||||
[charaSet G 1098181800 1 Odysseus]
|
||||
[charaSet H 98115300 1 Holmes]
|
||||
|
||||
[charaSet J 5009000 1 "Effect Dummy"]
|
||||
|
||||
|
||||
[cameraMove 0 0,0 1.01]
|
||||
|
||||
[scene 85800]
|
||||
|
||||
[fadein black 1.0]
|
||||
[wait fade]
|
||||
|
||||
[bgm BGM_EVENT_81 0.1]
|
||||
|
||||
[charaTalk A]
|
||||
[charaFace A 0]
|
||||
[charaFadein A 0.1 1]
|
||||
@Jason
|
||||
Good, it looks like we'll be able to rendezvous.
|
||||
[k]
|
||||
|
||||
@Jason
|
||||
In the end, it doesn't matter who gets Orion to Nemesis Island as long as he gets there.
|
||||
[k]
|
||||
|
||||
[charaFace A 1]
|
||||
@Jason
|
||||
And of course, that goes for you three, too.
|
||||
[k]
|
||||
|
||||
?1:Got it.
|
||||
|
||||
[charaFace A 2]
|
||||
@Jason
|
||||
Good. Now hurry up and go so[sr]I can run the hell away already!
|
||||
[k]
|
||||
|
||||
?2:What about you, Jason? Will you be okay?
|
||||
|
||||
[charaFace A 22]
|
||||
@Jason
|
||||
What, you think you being off my ship will put me in MORE danger? Of course I'll be fine! Now go already!
|
||||
[k]
|
||||
|
||||
?!
|
||||
|
||||
[charaFadeout A 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk B]
|
||||
[charaFace B 1]
|
||||
[charaFadein B 0.1 1]
|
||||
@Mash
|
||||
Okay. Thank you, Jason!
|
||||
[k]
|
||||
|
||||
[charaFadeout B 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk C]
|
||||
[charaFace C 1]
|
||||
[charaFadein C 0.1 1]
|
||||
@Mandricardo
|
||||
See ya, Jason. Thanks for everything.
|
||||
[k]
|
||||
|
||||
[charaFadeout C 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk A]
|
||||
[charaFace A 12]
|
||||
[charaFadein A 0.1 1]
|
||||
@Jason
|
||||
Look, I'm a busy man, so just hurry it up. And hope that the last bomb I planted goes off without a hitch!
|
||||
[k]
|
||||
|
||||
[charaFadeout A 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk C]
|
||||
[charaFace C 6]
|
||||
[charaFadein C 0.1 1]
|
||||
@Mandricardo
|
||||
You know, exactly what kind of bomb are we talking here, anyway?
|
||||
[k]
|
||||
|
||||
@Mandricardo
|
||||
And why've you been so unwilling[sr]to tell anyone what it is?
|
||||
[k]
|
||||
|
||||
[charaFadeout C 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk A]
|
||||
[charaFace A 10]
|
||||
[charaFadein A 0.1 1]
|
||||
@Jason
|
||||
To make sure you lot didn't inadvertently give anything away to Odysseus.
|
||||
[k]
|
||||
|
||||
@Jason
|
||||
I wanted to do all I could to give it the best shot at working. Even so, the odds are much lower than I'd like.
|
||||
[k]
|
||||
|
||||
[charaFace A 2]
|
||||
@Jason
|
||||
Now for the last time, get going!
|
||||
[k]
|
||||
|
||||
?1:Good luck!
|
||||
?!
|
||||
|
||||
[charaFace A 21]
|
||||
@Jason
|
||||
I hope so. It's all I've got left at this point!
|
||||
[k]
|
||||
|
||||
[bgmStop BGM_EVENT_81 1.0]
|
||||
|
||||
[charaFace A 13]
|
||||
@Jason
|
||||
...Tch. Dammit. Of course he figured it out.
|
||||
[k]
|
||||
|
||||
[charaFadeout A 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk B]
|
||||
[charaFace B 2]
|
||||
[charaFadein B 0.1 1]
|
||||
@Mash
|
||||
Ah!
|
||||
[k]
|
||||
|
||||
[bgm BGM_EVENT_48 0.1]
|
||||
|
||||
[charaFace B 15]
|
||||
@Mash
|
||||
Master! A large number of enemy ships are wedging themselves between the Royal Fortune and us!
|
||||
[k]
|
||||
|
||||
@Mash
|
||||
If we don't do something soon, we'll be trapped!
|
||||
[k]
|
||||
|
||||
[charaFadeout B 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk A]
|
||||
[charaFace A 2]
|
||||
[charaFadein A 0.1 1]
|
||||
@Jason
|
||||
Well, you lot need to get to the[sr]Royal Fortune, no matter what!
|
||||
[k]
|
||||
|
||||
?1:We know, but how!?
|
||||
?!
|
||||
|
||||
[messageOff]
|
||||
[wipeout rectangleStripLeftToRight 0.5 1.0]
|
||||
[wait wipe]
|
||||
|
||||
[charaFadeout A 0.1]
|
||||
|
||||
[scene 85900]
|
||||
[wt 1.0]
|
||||
|
||||
[wipein rectangleStripRightToLeft 0.5 1.0]
|
||||
[wait wipe]
|
||||
[wt 0.3]
|
||||
|
||||
[charaTalk D]
|
||||
[charaFace D 2]
|
||||
[charaFadein D 0.1 1]
|
||||
@Bartholomew
|
||||
There, I can see the Argo now![sr]Give me some backup, Orion!
|
||||
[k]
|
||||
|
||||
@Bartholomew
|
||||
Aim for the enemy ships' beam sails and the engines located amidships!
|
||||
[k]
|
||||
|
||||
@Bartholomew
|
||||
We need to make an opening for[sr][%1]'s group to reach us!
|
||||
[k]
|
||||
|
||||
[charaFadeout D 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk E]
|
||||
[charaFace E 2]
|
||||
[charaFadein E 0.1 1]
|
||||
@Orion
|
||||
On it!
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaFadeout E 0.1]
|
||||
[wt 0.2]
|
||||
|
||||
[se bac25]
|
||||
|
||||
[se bac19]
|
||||
[se bac20]
|
||||
[wt 1.0]
|
||||
|
||||
[se ad609]
|
||||
[seVolume ad609 0 0.3]
|
||||
[shake 0.01 2 2 1.0]
|
||||
[wt 1.4]
|
||||
|
||||
[wipeout rectangleStripLeftToRight 0.4 1.0]
|
||||
[seStop ad609 0.4]
|
||||
[wait wipe]
|
||||
|
||||
[charaTalk F]
|
||||
[charaFace F 0]
|
||||
[charaFadein F 0.1 0,-50]
|
||||
|
||||
[scene 86000]
|
||||
|
||||
[pictureFrame cut063_cinema]
|
||||
[wt 0.5]
|
||||
|
||||
[wipein rectangleStripRightToLeft 0.4 1.0]
|
||||
[wait wipe]
|
||||
[wt 0.3]
|
||||
|
||||
@Atlantis Border Guard
|
||||
Block it!
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[wipeout rectangleStripRightToLeft 0.4 1.0]
|
||||
[wait wipe]
|
||||
|
||||
[charaFadeout F 0.1]
|
||||
|
||||
[charaTalk E]
|
||||
[charaFace E 5]
|
||||
[charaFadein E 0.1 1]
|
||||
|
||||
[scene 85900]
|
||||
|
||||
[pictureFrame]
|
||||
[wt 0.5]
|
||||
|
||||
[wipein rectangleStripLeftToRight 0.4 1.0]
|
||||
[wait wipe]
|
||||
[wt 0.3]
|
||||
|
||||
@Orion
|
||||
Damn, it's no use![sr]This is gonna take way too long!
|
||||
[k]
|
||||
|
||||
|
||||
[messageOff]
|
||||
[fadeout black 0.5]
|
||||
[wait fade]
|
||||
|
||||
[charaFadeout E 0.1]
|
||||
|
||||
[scene 86002]
|
||||
|
||||
[pictureFrame cut063_cinema]
|
||||
[wt 1.0]
|
||||
|
||||
[fadein black 0.5]
|
||||
[wait fade]
|
||||
|
||||
[charaTalk G]
|
||||
[charaFace G 0]
|
||||
[charaFadein G 0.1 0,-50]
|
||||
@Odysseus
|
||||
Of course it will. I have no fewer than ten ships barring your way. There will be no rendezvous now.
|
||||
[k]
|
||||
|
||||
@Odysseus
|
||||
Send Cerberus. It is time to put an end to them.
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[fadeout black 1.0]
|
||||
[bgm BGM_EVENT_48 1.0 0.5]
|
||||
[wait fade]
|
||||
|
||||
[charaFadeout G 0.1]
|
||||
|
||||
[scene 85800]
|
||||
|
||||
[pictureFrame]
|
||||
[wt 1.0]
|
||||
|
||||
[fadein black 1.0]
|
||||
[bgm BGM_EVENT_48 1.0 1.0]
|
||||
[wait fade]
|
||||
|
||||
[charaTalk A]
|
||||
[charaFace A 13]
|
||||
[charaFadein A 0.1 1]
|
||||
@Jason
|
||||
Dammit! We're so close!
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaFadeout A 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[bgmStop BGM_EVENT_48 1.0]
|
||||
|
||||
[charaPut J 1]
|
||||
[charaEffect J bit_talk_10_LowLevel]
|
||||
[wt 0.1]
|
||||
[se ad13]
|
||||
[wt 0.3]
|
||||
[charaTalk H]
|
||||
[charaFace H 2]
|
||||
[charaFadein H 0.1 1]
|
||||
|
||||
@Holmes
|
||||
Nemo's preoccupied with steering the Border, so I'm passing on an emergency message in his stead!
|
||||
[k]
|
||||
|
||||
@Holmes
|
||||
We're picking up a powerful hostile reading on our instruments! Matching it to existing data now... It's Cerberus!
|
||||
[k]
|
||||
|
||||
[charaFadeout H 0.1]
|
||||
[wt 0.1]
|
||||
[charaPut J 1200,1200]
|
||||
[charaEffectStop J bit_talk_10_LowLevel]
|
||||
|
||||
[bgm BGM_EVENT_24 0.1]
|
||||
|
||||
[charaTalk A]
|
||||
[charaFace A 14]
|
||||
[charaFadein A 0.1 1]
|
||||
@Jason
|
||||
Oh crap! If that thing gets on board this ship,[sr]it'll be all over (for me)!
|
||||
[k]
|
||||
|
||||
[charaFace A 8]
|
||||
@Jason
|
||||
Hey, um... Would you be mad if I asked you to go defeat it on the enemy's ship?
|
||||
[k]
|
||||
|
||||
?1:Not at all!
|
||||
|
||||
[charaFace A 2]
|
||||
@Jason
|
||||
Great! Then do it!
|
||||
[k]
|
||||
|
||||
[charaFadeout A 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk C]
|
||||
[charaFace C 4]
|
||||
[charaFadein C 0.1 1]
|
||||
@Mandricardo
|
||||
Jason...
|
||||
[k]
|
||||
|
||||
[charaFadeout C 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk A]
|
||||
[charaFace A 13]
|
||||
[charaFadein A 0.1 1]
|
||||
@Jason
|
||||
Don't look at me like that!
|
||||
[k]
|
||||
|
||||
@Jason
|
||||
Not everything I do is entirely selfish!
|
||||
[k]
|
||||
|
||||
|
||||
?2:I was just about to suggest that myself!
|
||||
|
||||
[charaFace A 2]
|
||||
@Jason
|
||||
Really? Do you have any idea how reckless that is?[sr]Then again, I guess we're all being reckless now!
|
||||
[k]
|
||||
|
||||
|
||||
?!
|
||||
|
||||
[charaFadeout A 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk C]
|
||||
[charaFace C 5]
|
||||
[charaFadein C 0.1 1]
|
||||
@Mandricardo
|
||||
Yeah, we know!
|
||||
[k]
|
||||
|
||||
@Mandricardo
|
||||
Hephaestus Klironomia...maximum power!
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[se ad626]
|
||||
[seVolume ad626 0 0.2]
|
||||
[se ad429]
|
||||
[backEffect bit_talk_charge_red]
|
||||
[effect bit_talk_lightning_01r]
|
||||
[wt 1.0]
|
||||
[seStop ad429 1.0]
|
||||
[seStop ad626 1.0]
|
||||
[wt 1.0]
|
||||
[charaFace C 2]
|
||||
@Mandricardo
|
||||
All right, let's go!
|
||||
[k]
|
||||
|
||||
|
||||
|
||||
[messageOff]
|
||||
[fadeout black 0.5]
|
||||
[bgmStop BGM_EVENT_24 0.4]
|
||||
[wait fade]
|
||||
[soundStopAll]
|
||||
[end]
|
||||
Reference in New Issue
Block a user