fgo-game-data/ScriptActionEncrypt/94/9406/9406040820.txt
2023-08-31 08:05:45 +00:00

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94-06-04-08-2-0
[soundStopAll]
[enableFullScreen]
[charaSet A 8001600 1 Mash]
[charaSet B 1098215400 1 "Da Vinci"]
[charaSet C 4029300 1 Achilles]
[charaSet D 4008300 1 Blackbeard]
[charaSet E 4039300 1 Mandricardo]
[charaSet F 1098216800 1 "Okita Alter"]
[charaSet G 1098220500 1 Caenis]
[charaSet H 1098220610 1 Kama]
[charaSet I 1098220400 1 "Sei Shounagon"]
[imageSet J back10000_fs 1]
[charaScale J 1.5]
[charaDepth J 1]
[charaDepth E 2]
[charaDepth C 3]
[charaDepth D 4]
[charaDepth F 6]
[charaDepth G 5]
[scene 130600]
[se ad2]
[seVolume ad2 0 0]
[seVolume ad2 0.7 1.0]
[fadein black 1.0]
[wait fade]
[wt 0.5]
[seStop ad2 1.5]
[se ad892]
[wt 1.5]
[seStop ad892 0.7]
[wt 0.1]
[cueSe SE_21 21_ade613]
[se ad82]
[seVolume ad82 0 0]
[seVolume ad82 0 0.7]
[wt 0.4]
1Easy does it...
[bgm BGM_EVENT_62 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Mash
How are you doing, Master?
[k]
1All good here!
2I'm getting the hang of these ice axes.
[charaFace A 1]
Mash
Understood. Just let me know if you need anything.
[k]
Mash
That ledge is nice and spacious. Why don't we take a short break once we get there?
[k]
1Sounds good!
[messageOff]
[bgm BGM_EVENT_62 0.5 0.5]
[wipeout rectangleStripLeftToRight 0.5 1.0]
[wait wipe]
[charaFadeout A 0.1]
[wt 0.5]
[bgm BGM_EVENT_62 0.5 1.0]
[wipein rectangleStripRightToLeft 0.5 1.0]
[wait wipe]
[wt 0.4]
[charaTalk C]
[charaFace C 1]
[charaFadein C 0.1 0,-20]
[se ad977]
[wt 0.7]
[charaMove C 0,0 0.3]
Achilles
Hup. You know, this is pretty fun. Good training, too.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 4]
[charaFadein D 0.1 1]
Blackbeard
Nope, definitely still a man of the sea. Why can't the land just carry us the way the sea carries ships?
[k]
[messageOff]
[bgm BGM_EVENT_62 0.5 0.5]
[wipeout rectangleStripLeftToRight 0.5 1.0]
[wait wipe]
[charaFadeout D 0.1]
[wt 0.5]
[bgm BGM_EVENT_62 0.5 1.0]
[wipein rectangleStripRightToLeft 0.5 1.0]
[wait wipe]
[wt 0.4]
[charaTalk E]
[charaFace E 5]
[charaFadein E 0.1 1]
Mandricardo
Don't worry, Da Vinci. Even if you fall, I'll hold onto you with every fiber of my being.
[k]
Mandricardo
That's what it means to be part of a buddy system.
[k]
[charaFace E 2]
Mandricardo
You kept me from being the odd man out. I'll never let you down!
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 1]
[charaFadein B 0.1 1]
Da Vinci
Wow, you're weirdly fired up about this, aren't you!? It's really encouraging.
[k]
[charaFace B 0]
Da Vinci
Incidentally, don't worry if you fall, either.
[k]
Da Vinci
My mecha arms can grab you, compensate for our weight difference, and hold our position all at once!
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 1]
[charaFadein E 0.1 1]
Mandricardo
'Preciate it!
[k]
[messageOff]
[bgm BGM_EVENT_62 0.5 0.5]
[wipeout rectangleStripLeftToRight 0.5 1.0]
[wait wipe]
[charaFadeout E 0.1]
[wt 0.5]
[bgm BGM_EVENT_62 0.5 1.0]
[wipein rectangleStripRightToLeft 0.5 1.0]
[wait wipe]
[wt 0.4]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 -75,-20]
Okita Alter
Hup,[wt 0.2][se ad73][charaMove F -175,0 0.2] hup,[wt 0.2][se ad73][charaMove F -75,20 0.2] hup! Come on, let's keep going!
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 8]
[charaFadein G 0.1 1]
Caenis
Whoa, whoa, slow the hell down. You'll never make it to the top if you wear yourself out so early.
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 7]
[charaFadein F 0.1 -75,0]
Okita Alter
I'll be fine! I've got plenty of energy!
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 18]
[charaFadein G 0.1 1]
Caenis
Hmph. Gonna have to apply a little force then, I guess.
[k]
[messageOff]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk depthOff]
[charaTalk G]
[charaFace G 18]
[charaFadeinFSL G 0.1 0]
[charaFace F 0]
[charaFadeinFSR F 0.1 181,0]
[wt 0.5]
[charaMoveReturnFSL G -276,0 0.2]
[se ad532]
[charaShake F 0.05 2 2 0.3]
[charaFace F 2]
Okita Alter
Gurk! The rope! It's so tight!
[k]
[charaFace G 0]
Caenis
We're taking a short break in this crevice. Got it?
[k]
[charaFace F 11]
Okita Alter
But, I still want to[line 2]
[k]
[charaFace G 8]
Caenis
Got.[wt 0.5] It?
[k]
[charaFace F 4]
Okita Alter
...'Kaaay.
[k]
[messageOff]
[bgm BGM_EVENT_62 1.0 0.5]
[wipeout rollRight 1.0 1.0]
[wait wipe]
[charaFadeout F 0.1]
[charaFadeout G 0.1]
[wt 1.5]
[bgm BGM_EVENT_62 1.0 1.0]
[wipein rollLeft 1.0 1.0]
[wait wipe]
[wt 0.4]
1(Huff, huff... This is tough, even with regular breaks.)
2(I can't help but feel...a little tired...)
[charaTalk depthOn]
[charaTalk A]
[charaFace A 12]
[charaFadein A 0.1 1]
Mash
Whatever you do, Master, please don't push yourself too hard!
[k]
Mash
I can always pull your weight by myself for a while if you need to rest!
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[se ad2]
[seVolume ad2 0 0]
[seVolume ad2 0.7 1.0]
[wt 1.5]
[seStop ad2 1.0]
[wt 1.0]
[bgmStop BGM_EVENT_62 1.0]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Achilles
Guess it's no surprise the wind would pick up the higher we go. Let's hope it doesn't get any harder from here on[line 2]Hm?
[k]
[messageOff]
[se ad892]
[wt 1.5]
[bgm BGM_EVENT_3 0.1]
[charaFace C 2]
Achilles
Aw crap! Falling rocks incoming! All of you, hug the wall as close as you can!
[k]
[messageOff]
[bgm BGM_EVENT_3 0.5 0.5]
[wipeout rectangleStripLeftToRight 0.5 1.0]
[wait wipe]
[charaFadeout C 0.1]
[wt 0.5]
[bgm BGM_EVENT_3 0.5 1.0]
[wipein rectangleStripRightToLeft 0.5 1.0]
[wait wipe]
[wt 0.4]
[charaTalk E]
[charaFace E 5]
[charaFadeinFSL E 0.1 0]
[charaFace B 5]
[charaFadeinFSR B 0.1 2]
Mandricardo
Khh...!
[k]
[messageOff]
[bgm BGM_EVENT_3 0.5 0.5]
[wipeout rectangleStripLeftToRight 0.5 1.0]
[wait wipe]
[charaFadeout B 0.1]
[charaFadeout E 0.1]
[wt 0.5]
[bgm BGM_EVENT_3 0.5 1.0]
[wipein rectangleStripRightToLeft 0.5 1.0]
[wait wipe]
[wt 0.4]
[se ade478]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
Mash
Stay below me, Master!
[k]
[messageOff]
[seStop ade478]
[se ad1014]
[se ad170]
[effect bit_talk_14]
[charaShake A 0.05 2 2 0.5]
[wt 1.0]
[bgm BGM_EVENT_3 0.5 0.5]
[wipeout rectangleStripLeftToRight 0.5 1.0]
[wait wipe]
[charaFadeout A 0.1]
[wt 0.5]
[bgm BGM_EVENT_3 0.5 1.0]
[wipein rectangleStripRightToLeft 0.5 1.0]
[wait wipe]
[wt 0.4]
[charaTalk F]
[charaFace F 7]
[charaFadein F 0.1 -75,0]
Okita Alter
Heh.
[k]
Okita Alter
It'll take more than a few rocks to stop me. I'll cut them down to size with a slash of my sword!
[k]
[messageOff]
[charaMoveReturn F -65,0 0.2]
[effect bit_talk_kengekiall02_fs]
[flashin once 0.1 0.3 FFFFFFAF FFFFFF00]
[se ad1053]
[wt 1.0]
[effectDestroy bit_talk_kengekiall02_fs]
[se ad1057]
[wt 0.4]
[charaMove F -65,-50 0.3]
[charaFadeout F 0.4]
[wt 1.0]
[charaTalk G]
[charaFace G 2]
[charaFadein G 0.1 1]
Caenis
Idiot! You can't hold your sword with both hands up here!
[k]
[messageOff]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 2]
[charaFadein F 0.1 -75,50]
[charaMove F -75,0 0.1]
[se ade533]
Okita Alter
Hrrk.[charaShake F 0.05 2 2 0.2][sr](Rope suddenly taut)
[k]
[messageOff]
[bgm BGM_EVENT_3 0.5 0.5]
[wipeout rectangleStripLeftToRight 0.5 1.0]
[wait wipe]
[charaFadeout F 0.1]
[wt 0.5]
[bgm BGM_EVENT_3 0.5 1.0]
[wipein rectangleStripRightToLeft 0.5 1.0]
[wait wipe]
[wt 0.4]
[charaTalk D]
[charaFace D 5]
[charaFadein D 0.1 1]
[se ad892]
[charaShake D 0.05 2 2 0.2]
Blackbeard
Yeow![wt 0.3][charaShake D 0.05 2 2 0.3][seStop ad892 1.5] Ow ow ow!
[k]
Blackbeard
Dammit! Why do I have to get hit with rocks from a mountain instead of marshmallows from a cute girl!?
[k]
[se ade478]
[charaFace D 7]
Blackbeard
Aw crap, we've got a big one incoming! Gaaah!
[k]
[messageOff]
[seStop ade478]
[bgmStop BGM_EVENT_3]
[se ad678]
[fowardEffect bit_talk_13]
[wt 0.2]
[cameraFilter gray]
[charaShake D 0.05 2 2 0.2]
[wt 0.2]
[charaMove D 0,-200 15.0]
Blackbeard
(Welp, guess this is how I die.)
[k]
[charaFace D 11]
Blackbeard
(Dammit! Now my dream harem will never get beyond the candidate selection stage!)
[k]
Blackbeard
(There were just too many...hotties...)
[k]
[messageOff]
[charaDepth C 3]
[charaDepth D 4]
[charaFadeout D 0.1]
[wt 0.5]
[cameraFilter normal]
[charaTalk C]
[charaFace C 2]
[charaFadein C 0.1 -100,0]
Achilles
Hrah!
[k]
[charaTalk off]
[charaTalk depthOff]
[messageOff]
[charaMoveReturn C -100,10 0.2]
[se ad85]
[charaFace D 6]
[charaFadein D 0.4 100,-100]
[charaMove D 100,0 0.3]
[wt 0.3]
[se ad77]
[wt 1.0]
[cueSe SE_21 21_ade588]
[backEffect bit_talk_yume01]
[effect bit_talk_valentine_brilliant_fs]
[charaTalk on]
[charaFace C 1]
Achilles
Sheesh. Why you gotta make me work like that, huh? Anyway, glad I made it in time.
[k]
[charaFace D 10]
Blackbeard
Oh wow. I never noticed how strong your arms are before... (Heart fluttering)
[k]
Blackbeard
Oh gosh. My badump circuit is overloading...
[k]
[messageOff]
[seStop 21_ade588 0.5]
[wipeout rectangleStripLeftToRight 0.5 1.0]
[wait wipe]
[effectDestroy bit_talk_valentine_brilliant_fs]
[backEffectDestroy bit_talk_yume01]
[charaFadeout D 0.1]
[charaFadeout C 0.1]
[wt 0.5]
[wipein rectangleStripRightToLeft 0.5 1.0]
[wait wipe]
[wt 0.4]
[bgm BGM_EVENT_62 0.1]
[charaTalk H]
[charaFace H 15]
[charaFadein H 0.1 1]
Kama
Hmph. This would've been a perfect chance to get close to Master if only I'd been buddies with [&him:her].
[k]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk I]
[charaFace I 12]
[charaFadein I 0.1 1]
[charaShake I 0.05 3 3 0.3]
Sei Shounagon
W-waaah!
[k]
[messageOff]
[se ad75]
[charaMove I 0,-100 0.3]
[charaFadeout I 0.4]
[wt 0.5]
[seStop ad75 1.0]
[wt 1.0]
[charaTalk H]
[charaFace H 2]
[charaFadein H 0.1 1]
Kama
Hey! What're you doing!?
[k]
[messageOff]
[se ad532]
[charaFace H 14]
[charaShake H 0.05 2 2 0.5]
[wt 0.5]
Kama
Ghh... You're a lot...heavier...than you look...
[k]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk I]
[charaFace I 7]
[charaFadein I 0.1 1]
Sei Shounagon
Hehe. If it wasn't for this rope tying us together,[sr]I'd be plummeting down headfirst right now.
[k]
[charaFace I 13]
Sei Shounagon
Unfortunately...it looks like this is as far as I go.
[k]
[charaFadeout I 0.1]
[wt 0.1]
[charaTalk H]
[charaFace H 20]
[charaFadein H 0.1 1]
Kama
Huh???
[k]
[charaFadeout H 0.1]
[wt 0.1]
[bgmStop BGM_EVENT_62 1.0]
[charaTalk I]
[charaFace I 10]
[charaFadein I 0.1 1]
Sei Shounagon
I must've hit my head pretty hard. Don't think I can move so much as a finger anymore...
[k]
Sei Shounagon
But we shouldn't both die.
[k]
[charaFace I 2]
Sei Shounagon
Cut the rope, Kamacho!!!
[k]
[charaFadeout I 0.1]
[wt 0.1]
[messageOff]
[charaTalk H]
[charaFace H 0]
[charaFadeinFSL H 0.1 0]
[charaFace I 2]
[charaFadeinFSR I 0.1 2]
[wt 1.0]
[charaFace I 0]
Sei Shounagon
...That's from a movie I saw recently. What would you do in that situation, Kamacho[line 2]
[k]
[cueSe SE_21 21_ade608]
[charaTalk A]
(Snip)
[k]
[charaFace H 20]
Kama
Huh?
[k]
[charaFace I 12]
Sei Shounagon
Huh?
[k]
[messageOff]
[se ad75]
[charaFace I 11]
[charaMoveFSR I 256,-100 0.3]
[charaFadeout I 0.4]
[wt 1.0]
[seStop ad75 1.0]
[wt 0.5]
[charaTalk H]
[charaFace H 19]
[wt 0.8]
[charaFace H 13]
[wt 1.2]
[charaFaceFade H 4 0.3]
Kama
Later, moron. I'll be climbing for both us from now on.
[k]
[charaFadeout H 0.1]
[wt 0.1]
[bgm BGM_EVENT_27 0.1]
[charaTalk B]
[charaFace B 6]
[charaFadein B 0.1 1]
Da Vinci
Wow, you didn't hesitate...at all.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk H]
[charaFace H 21]
[charaFadein H 0.1 1]
Kama
W-well, can you blame me!?
[k]
Kama
It's her fault! Saying something like that, under circumstances like this! What an idiot!
[k]
[charaFace H 9]
Kama
Who WOULDN'T think she was serious!? Besides, she was really heavy, and I didn't have any reason to hold on, anyway!
[k]
[charaFadeout H 0.1]
[wt 0.1]
[charaPut J 0,-200]
[charaFadeTime J 0.2 0.5]
[charaTalk E]
[charaFace E 4]
[charaFadein E 0.1 1]
Mandricardo
(Part of me feels sorry for her... But I think she kinda brought it on herself...)
[k]
[charaFadeout J 0.1]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 4]
[charaFadein B 0.1 1]
Da Vinci
W-well... You've got a point...
[k]
[charaFace B 5]
Da Vinci
And at least she should survive thanks to her safety device!
[k]
[bgmStop BGM_EVENT_27 1.0]
[charaFace B 6]
[charaShake B 0.05 2 2 0.3]
Da Vinci
...Huh? Aah!
[k]
[messageOff]
[charaFadeout B 0.1]
[wt 0.1]
[se ad673]
[charaTalk I]
[charaFace I 8]
[charaFadein I 0.4 0,-50]
[charaMove I 0,0 0.3]
Sei Shounagon
Oh man, I thought I was done for!
[k]
[bgm BGM_EVENT_77 0.1]
Sei Shounagon
But I guess people really can do crazy things if they put their mind to it! And that's how I skateboarded back up here!
[k]
[charaFadeout I 0.1]
[wt 0.1]
[charaTalk H]
[charaFace H 16]
[charaFadeinFSL H 0.1 0]
[charaFace I 8]
[charaFadeinFSR I 0.1 2]
Kama
Ugh... You really need to work on your sense of humor.
[k]
[charaFace I 10]
Sei Shounagon
I'm sorry! For realsies!
[k]
[charaFace H 16]
Kama
Well... If you're really sorry, and won't do it again...I guess I can find it in my heart to forgive you.
[k]
Kama
Here. If you want to tie our ropes back together, go ahead. I won't stop you.
[k]
Kama
Not that I, um, care either way, of course.
[k]
[charaFace I 20]
Sei Shounagon
Hehe... Yeah, you're right. It doesn't matter how many times our bonds come undone. We can always tie them again.
[k]
Sei Shounagon
That goes for our physical bonds...and our emotional ones.
[k]
[charaFace H 17]
Kama
I could also just cut the rope again and send you down for good this time.
[k]
[charaFadeout I 0.1]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 -75,0]
Okita Alter
Those two bicker constantly, but they also seem like good friends. How strange.
[k]
[charaFace F 4]
Okita Alter
I wonder if...we seemed that way, too...
[k]
Okita Alter
Rengoku...
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 0]
[charaFadein G 0.1 1]
Caenis
...Ugh.
[k]
[charaFace G 8]
Caenis
All right, no more falling rocks, and we're almost done with this damn cliff! Let's keep moving!
[k]
[messageOff]
[fadeout black 2.0]
[bgmStop BGM_EVENT_77 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]